Video-based human action recognition is currently one of the most active research areas in computer vision. Various research studies indicate that the performance of action recognition is highly dependent on the type of features being extracted and how the actions are represented. Since the release of the Kinect camera, a large number of Kinect-based human action recognition techniques have been proposed in the literature. However, there still does not exist a thorough comparison of these Kinect-based techniques under the grouping of feature types, such as handcrafted versus deep learning features and depth-based versus skeleton-based features. In this paper, we analyze and compare ten recent Kinect-based algorithms for both cross-subject action recognition and cross-view action recognition using six benchmark datasets. In addition, we have implemented and improved some of these techniques and included their variants in the comparison. Our experiments show that the majority of methods perform better on cross-subject action recognition than cross-view action recognition, that skeleton-based features are more robust for cross-view recognition than depth-based features, and that deep learning features are suitable for large datasets.
The ever-growing popularity of Kinect and inertial sensors has prompted intensive research efforts on human action recognition. Since human actions can be characterized by multiple feature representations extracted from Kinect and inertial sensors, multiview features must be encoded into a unified space optimal for human action recognition. In this paper, we propose a new unsupervised feature fusion method termed Multiview Cauchy Estimator Feature Embedding (MCEFE) for human action recognition. By minimizing empirical risk, MCEFE integrates the encoded complementary information in multiple vie…
Austrian Institute of Technology (AIT)(奥地利技术研究所(AIT));Massachusetts Institute of Technology (MIT)(麻省理工学院(MIT))
Modeling crowd behavior relies on accurate data of pedestrian movements at a high level of detail. Imaging sensors such as cameras provide a good basis for capturing such detailed pedestrian motion data. However, currently available computer vision technologies, when applied to conventional video footage, still cannot automatically unveil accurate motions of groups of people or crowds from the image sequences. We present a novel data collection approach for studying crowd behavior which uses the increasingly popular low-cost sensor Microsoft Kinect. The Kinect captures both standard camera dat…
University of Wollongong(伍伦贡大学);Tianjin University(天津大学)
Recently, Convolutional Neural Networks (ConvNets) have shown promising performances in many computer vision tasks, especially image-based recognition. How to effectively use ConvNets for video-based recognition is still an open problem. In this paper, we propose a compact, effective yet simple method to encode spatio-temporal information carried in $3D$ skeleton sequences into multiple $2D$ images, referred to as Joint Trajectory Maps (JTM), and ConvNets are adopted to exploit the discriminative features for real-time human action recognition. The proposed method has been evaluated on three p…
University of Alicante(阿利坎特大学);Kingston University(金斯顿大学)
This paper aims to determine which is the best human action recognition method based on features extracted from RGB-D devices, such as the Microsoft Kinect. A review of all the papers that make reference to MSR Action3D, the most used dataset that includes depth information acquired from a RGB-D device, has been performed. We found that the validation method used by each work differs from the others. So, a direct comparison among works cannot be made. However, almost all the works present their results comparing them without taking into account this issue. Therefore, we present different ranki…
National Laboratory for Parallel and Distributed Processing, National University of Defense Technology(国防科技大学并行与分布处理国家重点实验室);College of Computer, National University of Defense Technology(国防科技大学计算机学院)
Gait and static body measurement are important biometric technologies for passive human recognition. Many previous works argue that recognition performance based completely on the gait feature is limited. The reason for this limited performance remains unclear. This study focuses on human recognition with gait feature obtained by Kinect and shows that gait feature can effectively distinguish from different human beings through a novel representation -- relative distance-based gait features. Experimental results show that the recognition accuracy with relative distance features reaches up to 85…
Manchester Metropolitan University(曼彻斯特城市大学);King’s College(国王学院)
The analysis of human motion as a clinical tool can bring many benefits such as the early detection of disease and the monitoring of recovery, so in turn helping people to lead independent lives. However, it is currently under used. Developments in depth cameras, such as Kinect, have opened up the use of motion analysis in settings such as GP surgeries, care homes and private homes. To provide an insight into the use of Kinect in the healthcare domain, we present a review of the current state of the art. We then propose a method that can represent human motions from time-series data of arbitra…
China University of Geosciences(中国地质大学);University of Wollongong(卧龙岗大学)
Different from traditional action recognition based on video segments, online action recognition aims to recognize actions from unsegmented streams of data in a continuous manner. One way for online recognition is based on the evidence accumulation over time to make predictions from stream videos. This paper presents a fast yet effective method to recognize actions from stream of noisy skeleton data, and a novel weighted covariance descriptor is adopted to accumulate evidence. In particular, a fast incremental updating method for the weighted covariance descriptor is developed for accumulation…
Alibaba DAMO Academy(阿里巴巴达摩院);University of Wollongong(伍伦贡大学)
This paper presents a study of automatic design of neural network architectures for skeleton-based action recognition. Specifically, we encode a skeleton-based action instance into a tensor and carefully define a set of operations to build two types of network cells: normal cells and reduction cells. The recently developed DARTS (Differentiable Architecture Search) is adopted to search for an effective network architecture that is built upon the two types of cells. All operations are 2D based in order to reduce the overall computation and search space. Experiments on the challenging NTU RGB+D …
Human gait is one of important biometric characteristics for human identification at a distance. In practice, occlusion usually occurs and seriously affects accuracy of gait recognition. However, there is no available database to support in-depth research of this problem, and state-of-arts gait recognition methods have not paid enough attention to it, thus this paper focuses on gait recognition under occlusion. We collect a new gait recognition database called OG RGB+D database, which breaks through the limitation of other gait databases and includes multimodal gait data of various occlusions …
University of Adelaide(阿德莱德大学);Australian Centre for Robotic Vision(澳大利亚机器人视觉中心)
The introduction of low-cost RGB-D sensors has promoted the research in skeleton-based human action recognition. Devising a representation suitable for characterising actions on the basis of noisy skeleton sequences remains a challenge, however. We here provide two insights into this challenge. First, we show that the discriminative information of a skeleton sequence usually resides in a short temporal interval and we propose a simple-but-effective local descriptor called trajectorylet to capture the static and kinematic information within this interval. Second, we further propose to encode ea…
Northwestern University(西北大学);University of California at Los Angles(加州大学洛杉矶分校)
Existing methods on video-based action recognition are generally view-dependent, i.e., performing recognition from the same views seen in the training data. We present a novel multiview spatio-temporal AND-OR graph (MST-AOG) representation for cross-view action recognition, i.e., the recognition is performed on the video from an unknown and unseen view. As a compositional model, MST-AOG compactly represents the hierarchical combinatorial structures of cross-view actions by explicitly modeling the geometry, appearance and motion variations. This paper proposes effective methods to learn the str…
University of Queensland(昆士兰大学);Queensland University of Technology(昆士兰理工大学);NICTA;Data61, CSIRO(Data61,澳大利亚联邦科学与工业研究组织)
We present a comparative evaluation of various techniques for action recognition while keeping as many variables as possible controlled. We employ two categories of Riemannian manifolds: symmetric positive definite matrices and linear subspaces. For both categories we use their corresponding nearest neighbour classifiers, kernels, and recent kernelised sparse representations. We compare against traditional action recognition techniques based on Gaussian mixture models and Fisher vectors (FVs). We evaluate these action recognition techniques under ideal conditions, as well as their sensitivity …
Cerema Research Center(Cerema研究中心);Aparnix;Cortexica Vision Systems Ltd.(Cortexica视觉系统有限公司);Vingroup Big Data Institute (VinBDI)(Vingroup大数据研究所(VinBDI))
We present a deep learning-based multitask framework for joint 3D human pose estimation and action recognition from RGB video sequences. Our approach proceeds along two stages. In the first, we run a real-time 2D pose detector to determine the precise pixel location of important keypoints of the body. A two-stream neural network is then designed and trained to map detected 2D keypoints into 3D poses. In the second, we deploy the Efficient Neural Architecture Search (ENAS) algorithm to find an optimal network architecture that is used for modeling the spatio-temporal evolution of the estimated …
This paper presents a new framework for human action recognition from a 3D skeleton sequence. Previous studies do not fully utilize the temporal relationships between video segments in a human action. Some studies successfully used very deep Convolutional Neural Network (CNN) models but often suffer from the data insufficiency problem. In this study, we first segment a skeleton sequence into distinct temporal segments in order to exploit the correlations between them. The temporal and spatial features of a skeleton sequence are then extracted simultaneously by utilizing a fine-to-coarse (F2C) …
Skeleton-based human action recognition has recently drawn increasing attentions with the availability of large-scale skeleton datasets. The most crucial factors for this task lie in two aspects: the intra-frame representation for joint co-occurrences and the inter-frame representation for skeletons' temporal evolutions. In this paper we propose an end-to-end convolutional co-occurrence feature learning framework. The co-occurrence features are learned with a hierarchical methodology, in which different levels of contextual information are aggregated gradually. Firstly point-level information …
University of Wollongong(卧龙岗大学);Tianjin University(天津大学)
Convolutional Neural Networks (ConvNets) have recently shown promising performance in many computer vision tasks, especially image-based recognition. How to effectively apply ConvNets to sequence-based data is still an open problem. This paper proposes an effective yet simple method to represent spatio-temporal information carried in $3D$ skeleton sequences into three $2D$ images by encoding the joint trajectories and their dynamics into color distribution in the images, referred to as Joint Trajectory Maps (JTM), and adopts ConvNets to learn the discriminative features for human action recogn…
University of Wollongong(伍伦贡大学);Hunan University(湖南大学)
Recently, mid-level features have shown promising performance in computer vision. Mid-level features learned by incorporating class-level information are potentially more discriminative than traditional low-level local features. In this paper, an effective method is proposed to extract mid-level features from Kinect skeletons for 3D human action recognition. Firstly, the orientations of limbs connected by two skeleton joints are computed and each orientation is encoded into one of the 27 states indicating the spatial relationship of the joints. Secondly, limbs are combined into parts and the l…
There exist a wide range of intra class variations of the same actions and inter class similarity among the actions, at the same time, which makes the action recognition in videos very challenging. In this paper, we present a novel skeleton-based part-wise Spatiotemporal CNN RIAC Network-based 3D human action recognition framework to visualise the action dynamics in part wise manner and utilise each part for action recognition by applying weighted late fusion mechanism. Part wise skeleton based motion dynamics helps to highlight local features of the skeleton which is performed by partitioning…
In recent years, there has been renewed interest in developing methods for skeleton-based human action recognition. A skeleton sequence can be naturally represented as a high-order tensor time series. In this paper, we model and analyze tensor time series with Linear Dynamical System (LDS) which is the most common for encoding spatio-temporal time-series data in various disciplines dut to its relative simplicity and efficiency. However, the traditional LDS treats the latent and observation state at each frame of video as a column vector. Such a vector representation fails to take into account …
Human action recognition has been one of the most active fields of research in computer vision for last years. Two dimensional action recognition methods are facing serious challenges such as occlusion and missing the third dimension of data. Development of depth sensors has made it feasible to track positions of human body joints over time. This paper proposes a novel method of action recognition which uses temporal 3D skeletal Kinect data. This method introduces the definition of body states and then every action is modeled as a sequence of these states. The learning stage uses Fisher Linear…
Nanyang Technological University(南洋理工大学);Alibaba Group(阿里巴巴集团);University of Sydney(悉尼大学)
Skeleton-based human action recognition has attracted a lot of research attention during the past few years. Recent works attempted to utilize recurrent neural networks to model the temporal dependencies between the 3D positional configurations of human body joints for better analysis of human activities in the skeletal data. The proposed work extends this idea to spatial domain as well as temporal domain to better analyze the hidden sources of action-related information within the human skeleton sequences in both of these domains simultaneously. Based on the pictorial structure of Kinect's sk…
Human action recognition has been widely used in many fields of life, and many human action datasets have been published at the same time. However, most of the multi-modal databases have some shortcomings in the layout and number of sensors, which cannot fully represent the action features. Regarding the problems, this paper proposes a freely available dataset, named CZU-MHAD (Changzhou University: a comprehensive multi-modal human action dataset). It consists of 22 actions and three modals temporal synchronized data. These modals include depth videos and skeleton positions from a kinect v2 ca…
Automatic human action recognition is indispensable for almost artificial intelligent systems such as video surveillance, human-computer interfaces, video retrieval, etc. Despite a lot of progress, recognizing actions in an unknown video is still a challenging task in computer vision. Recently, deep learning algorithms have proved its great potential in many vision-related recognition tasks. In this paper, we propose the use of Deep Residual Neural Networks (ResNets) to learn and recognize human action from skeleton data provided by Kinect sensor. Firstly, the body joint coordinates are transf…
Chinese Academy of Sciences Institute of Psychology(中国科学院心理研究所);The 6th Research Institute of China Electronics Corporation(中国电子科技集团公司第六研究所);University of Chinese Academy of Sciences(中国科学院大学)
Psychological studies indicate that emotional states are expressed in the way people walk and the human gait is investigated in terms of its ability to reveal a person's emotional state. And Microsoft Kinect is a rapidly developing, inexpensive, portable and no-marker motion capture system. This paper gives a new referable method to do emotion recognition, by using Microsoft Kinect to do gait pattern analysis, which has not been reported. $59$ subjects are recruited in this study and their gait patterns are record by two Kinect cameras. Significant joints selecting, Coordinate system transform…
Affect (emotion) recognition has gained significant attention from researchers in the past decade. Emotion-aware computer systems and devices have many applications ranging from interactive robots, intelligent online tutor to emotion based navigation assistant. In this research data from multiple modalities such as face, head, hand, body and speech was utilized for affect recognition. The research used color and depth sensing device such as Kinect for facial feature extraction and tracking human body joints. Temporal features across multiple frames were used for affect recognition. Event drive…
School of Automation Science and Electrical Engineering, Beihang University(北京航空航天大学自动化科学与电气工程学院);Department of Computer Science and Technology, China University of Mining & Technology, Beijing(中国矿业大学(北京)计算机科学与技术系);School of Computing & Communications, Lancaster University(兰卡斯特大学计算与通信学院);University of Maryland Institute for Advanced Computer Studies(马里兰大学高级计算机研究所);Noah’s Ark Lab, Huawei Technologies Co. Ltd.(华为技术有限公司诺亚方舟实验室);Department of Electrical and Computer Engineering, University of North Carolina at Charlotte(北卡罗来纳大学夏洛特分校电气与计算机工程系)
Skeleton-based action recognition task is entangled with complex spatio-temporal variations of skeleton joints, and remains challenging for Recurrent Neural Networks (RNNs). In this work, we propose a temporal-then-spatial recalibration scheme to alleviate such complex variations, resulting in an end-to-end Memory Attention Networks (MANs) which consist of a Temporal Attention Recalibration Module (TARM) and a Spatio-Temporal Convolution Module (STCM). Specifically, the TARM is deployed in a residual learning module that employs a novel attention learning network to recalibrate the temporal at…
Human recognition of the actions of other humans is very efficient and is based on patterns of movements. Our theoretical starting point is that the dynamics of the joint movements is important to action categorization. On the basis of this theory, we present a novel action recognition system that employs a hierarchy of Self-Organizing Maps together with a custom supervised neural network that learns to categorize actions. The system preprocesses the input from a Kinect like 3D camera to exploit the information not only about joint positions, but also their first and second order dynamics. We …
Univ Lyon, INSA-Lyon, CNRS, LIRIS(里昂大学,里昂国立应用科学学院,法国国家科学研究中心,里昂信息科学与技术实验室);Laboratoire d’Informatique de l’Université de Tours (EA 6300), INSA Centre Val de Loire(图尔大学信息学实验室,卢瓦尔河谷国立应用科学学院)
We address human action recognition from multi-modal video data involving articulated pose and RGB frames and propose a two-stream approach. The pose stream is processed with a convolutional model taking as input a 3D tensor holding data from a sub-sequence. A specific joint ordering, which respects the topology of the human body, ensures that different convolutional layers correspond to meaningful levels of abstraction. The raw RGB stream is handled by a spatio-temporal soft-attention mechanism conditioned on features from the pose network. An LSTM network receives input from a set of image l…
Institute of Computer Science and Technology, Peking University(北京大学计算机科学技术研究所)
With the prevalence of accessible depth sensors, dynamic human body skeletons have attracted much attention as a robust modality for action recognition. Previous methods model skeletons based on RNN or CNN, which has limited expressive power for irregular skeleton joints. While graph convolutional networks (GCN) have been proposed to address irregular graph-structured data, the fundamental graph construction remains challenging. In this paper, we represent skeletons naturally on graphs, and propose a graph regression based GCN (GR-GCN) for skeleton-based action recognition, aiming to capture t…
This notebook paper presents an overview and comparative analysis of our systems designed for the following three tasks in ActivityNet Challenge 2019: trimmed action recognition, dense-captioning events in videos, and spatio-temporal action localization.
This paper attempts at improving the accuracy of Human Action Recognition (HAR) by fusion of depth and inertial sensor data. Firstly, we transform the depth data into Sequential Front view Images(SFI) and fine-tune the pre-trained AlexNet on these images. Then, inertial data is converted into Signal Images (SI) and another convolutional neural network (CNN) is trained on these images. Finally, learned features are extracted from both CNN, fused together to make a shared feature layer, and these features are fed to the classifier. We experiment with two classifiers, namely Support Vector Machin…
The aim of this work is to contribute to the development of a tactile device for visually impaired and blind persons in order to let them to understand actions of the surrounding people and to interact with them. First, based on the state-of-the-art methods of human action recognition from RGB-D sequences, we use the skeleton information provided by Kinect, with the disentangled and unified multi-scale Graph Convolutional (MS-G3D) model to recognize the performed actions. We tested this model on real scenes and found some of constraints and limitations. Next, we apply a fusion between skeleton…
Fondazione Bruno Kessler(布鲁诺·凯斯勒基金会);University of Trento(特伦托大学)
We review three recent deep learning based methods for action recognition and present a brief comparative analysis of the methods from a neurophyisiological point of view. We posit that there are some analogy between the three presented deep learning based methods and some of the existing hypotheses regarding the functioning of human brain.
This paper presents a real-time face recognition system using kinect sensor. The algorithm is implemented on GPU using opencl and significant speed improvements are observed. We use kinect depth image to increase the robustness and reduce computational cost of conventional LBP based face recognition. The main objective of this paper was to perform robust, high speed fusion based face recognition and tracking. The algorithm is mainly composed of three steps. First step is to detect all faces in the video using viola jones algorithm. The second step is online database generation using a tracking…
NVIDIA(英伟达);University of Central Florida(中佛罗里达大学)
We propose DeepGRU, a novel end-to-end deep network model informed by recent developments in deep learning for gesture and action recognition, that is streamlined and device-agnostic. DeepGRU, which uses only raw skeleton, pose or vector data is quickly understood, implemented, and trained, and yet achieves state-of-the-art results on challenging datasets. At the heart of our method lies a set of stacked gated recurrent units (GRU), two fully-connected layers and a novel global attention model. We evaluate our method on seven publicly available datasets, containing various number of samples an…
Multimodal fusion frameworks for Human Action Recognition (HAR) using depth and inertial sensor data have been proposed over the years. In most of the existing works, fusion is performed at a single level (feature level or decision level), missing the opportunity to fuse rich mid-level features necessary for better classification. To address this shortcoming, in this paper, we propose three novel deep multilevel multimodal fusion frameworks to capitalize on different fusion strategies at various stages and to leverage the superiority of multilevel fusion. At input, we transform the depth data …
Driver inattention assessment has become a very active field in intelligent transportation systems. Based on active sensor Kinect and computer vision tools, we have built an efficient module for detecting driver distraction and recognizing the type of distraction. Based on color and depth map data from the Kinect, our system is composed of four sub-modules. We call them eye behavior (detecting gaze and blinking), arm position (is the right arm up, down, right of forward), head orientation, and facial expressions. Each module produces relevant information for assessing driver inattention. They …
Prison facilities, mental correctional institutions, sports bars and places of public protest are prone to sudden violence and conflicts. Surveillance systems play an important role in mitigation of hostile behavior and improvement of security by detecting such provocative and aggressive activities. This research proposed using automatic aggressive behavior and anger detection to improve the effectiveness of the surveillance systems. An emotion and aggression aware component will make the surveillance system highly responsive and capable of alerting the security guards in real time. This resea…
Zurich University of Applied Sciences (ZHAW)(苏黎世应用科技大学(ZHAW))
The present paper aims at providing the theoretical background required for investigating the use of the Microsoft Kinect$^{\rm TM}$ (`Kinect', for short) sensors (original and upgraded) in the analysis of human motion. Our methodology is developed in such a way that its application be easily adaptable to comparative studies of other systems used in capturing human-motion data. Our future plans include the application of this methodology to two situations: first, in a comparative study of the performance of the two Kinect sensors; second, in pursuing their validation on the basis of comparison…
Multi-modal systems are quite common in the context of human activity recognition; widely used RGB-D sensors (Kinect is the most prominent example) give access to parallel data streams, typically RGB images, depth data, skeleton information. The richness of multimodal information has been largely exploited in many works in the literature, while an analysis of their effectiveness for incremental template updating has not been investigated so far. This paper is aimed at defining a general framework for unsupervised template updating in multi-modal systems, where the different data sources can pr…
Dalian University of Technology(大连理工大学);Neusoft Corporation(东软集团)
Robot vision is a fundamental device for human-robot interaction and robot complex tasks. In this paper, we use Kinect and propose a feature graph fusion (FGF) for robot recognition. Our feature fusion utilizes RGB and depth information to construct fused feature from Kinect. FGF involves multi-Jaccard similarity to compute a robust graph and utilize word embedding method to enhance the recognition results. We also collect DUT RGB-D face dataset and a benchmark datset to evaluate the effectiveness and efficiency of our method. The experimental results illustrate FGF is robust and effective to …
Egypt-Japan University of Science and Technology(埃及日本科技大学);Alexandria University(亚历山大大学)
This paper presents a comparative study for window-based descriptors on the application of Arabic handwritten alphabet recognition. We show a detailed experimental evaluation of different descriptors with several classifiers. The objective of the paper is to evaluate different window-based descriptors on the problem of Arabic letter recognition. Our experiments clearly show that they perform very well. Moreover, we introduce a novel spatial pyramid partitioning scheme that enhances the recognition accuracy for most descriptors. In addition, we introduce a novel dataset for Arabic handwritten i…
In this paper we present a comparative study on fusion of visual and thermal images using different wavelet transformations. Here, coefficients of discrete wavelet transforms from both visual and thermal images are computed separately and combined. Next, inverse discrete wavelet transformation is taken in order to obtain fused face image. Both Haar and Daubechies (db2) wavelet transforms have been used to compare recognition results. For experiments IRIS Thermal/Visual Face Database was used. Experimental results using Haar and Daubechies wavelets show that the performance of the approach pres…
Traditional approaches to upper body pose estimation using monocular vision rely on complex body models and a large variety of geometric constraints. We argue that this is not ideal and somewhat inelegant as it results in large processing burdens, and instead attempt to incorporate these constraints through priors obtained directly from training data. A prior distribution covering the probability of a human pose occurring is used to incorporate likely human poses. This distribution is obtained offline, by fitting a Gaussian mixture model to a large dataset of recorded human body poses, tracked…
In modern times, face recognition has become one of the key aspects of computer vision. There are at least two reasons for this trend; the first is the commercial and law enforcement applications, and the second is the availability of feasible technologies after years of research. Due to the very nature of the problem, computer scientists, neuro-scientists and psychologists all share a keen interest in this field. In plain words, it is a computer application for automatically identifying a person from a still image or video frame. One of the ways to accomplish this is by comparing selected fea…
Jadavpur University(贾达沃普尔大学);Atrenta (I) Pvt. Ltd(阿特伦塔(印度)私人有限公司);MCKV Institute of Engineering(MCKV工程学院)
The work presents a comparative assessment of seven different feature sets for recognition of handwritten Arabic numerals using a Multi Layer Perceptron (MLP) based classifier. The seven feature sets employed here consist of shadow features, octant centroids, longest runs, angular distances, effective spans, dynamic centers of gravity, and some of their combinations. On experimentation with a database of 3000 samples, the maximum recognition rate of 95.80% is observed with both of two separate combinations of features. One of these combinations consists of shadow and centriod features, i. e. 8…
Wuhan University(武汉大学);Shenzhen University(深圳大学);University of South Carolina(南卡罗来纳大学)
Gait has been considered as a promising and unique biometric for person identification. Traditionally, gait data are collected using either color sensors, such as a CCD camera, depth sensors, such as a Microsoft Kinect, or inertial sensors, such as an accelerometer. However, a single type of sensors may only capture part of the dynamic gait features and make the gait recognition sensitive to complex covariate conditions, leading to fragile gait-based person identification systems. In this paper, we propose to combine all three types of sensors for gait data collection and gait recognition, whi…
Gait, as one of unique biometric features, has the advantage of being recognized from a long distance away, can be widely used in public security. Considering 3D pose estimation is more challenging than 2D pose estimation in practice , we research on using 2D joints to recognize gait in this paper, and a new model-based gait recognition method JointsGait is put forward to extract gait information from 2D human body joints. Appearance-based gait recognition algorithms are prevalent before. However, appearance features suffer from external factors which can cause drastic appearance variations, e…
University of Oulu(奥卢大学);University of Oxford(牛津大学)
Micro-expressions (MEs) are rapid, involuntary facial expressions which reveal emotions that people do not intend to show. Studying MEs is valuable as recognizing them has many important applications, particularly in forensic science and psychotherapy. However, analyzing spontaneous MEs is very challenging due to their short duration and low intensity. Automatic ME analysis includes two tasks: ME spotting and ME recognition. For ME spotting, previous studies have focused on posed rather than spontaneous videos. For ME recognition, the performance of previous studies is low. To address these ch…
A Comparative Study on Synthetic Facial Data Generation Techniques for Face Recognition
Department of Informatics, Federal University of Paraná(帕拉那联邦大学信息学院);IFMT, Pontes e Lacerda(Pontes e Lacerda 工业技术学院);UFMG(伯南布哥大学);Unico IDTech(Unico IDTech 公司)