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arXiv 1906.09934cs.HCcs.CY
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使用物联网数据的教育和游戏活动场景

Scenarios for Educational and Game Activities using Internet of Things Data

Chrysanthi Tziortzioti, Irene Mavrommati, Georgios Mylonas, Andrea Vitaletti, Ioannis Chatzigiannakis

摘要:

提高年轻人的认识,改变他们在能源使用和环境方面的行为和习惯,是实现可持续地球的关键。解决全球气候问题的目标需要让人们了解他们在减缓行动和适应可持续行为方面的作用。应对气候变化和实现雄心勃勃的能源和气候目标需要改变公民行为和消费习惯。本文研究了物联网传感和相关的场景和实践,这些场景和实践通过发现,游戏化和教育活动来解决学童的问题。在STEM教育中使用海水传感器,以前没有得到解决,包括在这些教育课程中。

英文摘要:

Raising awareness among young people and changing their behavior and habits concerning energy usage and the environment is key to achieving a sustainable planet. The goal to address the global climate problem requires informing the population on their roles in mitigation actions and adaptation of sustainable behaviors. Addressing climate change and achieve ambitious energy and climate targets requires a change in citizen behavior and consumption practices. IoT sensing and related scenario and practices, which address school children via discovery, gamification, and educational activities, are examined in this paper. Use of seawater sensors in STEM education, that has not previously been addressed, is included in these educational scenaria.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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