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arXiv 1902.04403cs.RO
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简单模式下的进化机器人:四足机器人的可变复杂度控制器

Evolving Robots on Easy Mode: Towards a Variable Complexity Controller for Quadrupeds

University of Oslo(奥斯陆大学)

Tønnes Frostad Nygaard, Charles Patrick Martin, Jim Torresen, Kyrre Glette

摘要:

腿式机器人的环境或任务的复杂性可以告知其步态必须有多专业才能确保成功。发展专门的机器人步态需要许多评估-计算机模拟是可以接受的,但不是物理机器人。对于某些任务,具有较低优化成本的更一般的步态可能是令人满意的。在本文中,我们介绍了一种新型的步态控制器的复杂性,可以设置一个单一的参数,使用动态基因型表型映射。低控制器复杂性导致保守的步态,而更高的复杂性允许更复杂和更高的性能要求的任务,在优化工作的成本。我们在虚拟机器人上研究了新的控制器,并在现实世界的机器人上进行了初步测试。我们表明,具有可变的复杂性,使我们能够适应不同的优化预算。在仿真中具有高评估预算的情况下,复杂的控制器表现最好。此外,具有有限评估预算的现实世界的进化表明,对于相对简单的环境,较低的步态复杂度是优选的。

英文摘要:

The complexity of a legged robot's environment or task can inform how specialised its gait must be to ensure success. Evolving specialised robotic gaits demands many evaluations - acceptable for computer simulations, but not for physical robots. For some tasks, a more general gait, with lower optimization costs, could be satisfactory. In this paper, we introduce a new type of gait controller where complexity can be set by a single parameter, using a dynamic genotype-phenotype mapping. Low controller complexity leads to conservative gaits, while higher complexity allows more sophistication and high performance for demanding tasks, at the cost of optimization effort. We investigate the new controller on a virtual robot in simulations and do preliminary testing on a real-world robot. We show that having variable complexity allows us to adapt to different optimization budgets. With a high evaluation budget in simulation, a complex controller performs best. Moreover, real-world evolution with a limited evaluation budget indicates that a lower gait complexity is preferable for a relatively simple environment.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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