We discuss deep reinforcement learning in an overview style. We draw a big picture, filled with details. We discuss six core elements, six important mechanisms, and twelve applications, focusing on contemporary work, and in historical contexts. We start with background of artificial intelligence, machine learning, deep learning, and reinforcement learning (RL), with resources. Next we discuss RL core elements, including value function, policy, reward, model, exploration vs. exploitation, and representation. Then we discuss important mechanisms for RL, including attention and memory, unsupervised learning, hierarchical RL, multi-agent RL, relational RL, and learning to learn. After that, we discuss RL applications, including games, robotics, natural language processing (NLP), computer vision, finance, business management, healthcare, education, energy, transportation, computer systems, and, science, engineering, and art. Finally we summarize briefly, discuss challenges and opportunities, and close with an epilogue.
We explore the use of deep learning and deep reinforcement learning for optimization problems in transportation. Many transportation system analysis tasks are formulated as an optimization problem - such as optimal control problems in intelligent transportation systems and long term urban planning. Often transportation models used to represent dynamics of a transportation system involve large data sets with complex input-output interactions and are difficult to use in the context of optimization. Use of deep learning metamodels can produce a lower dimensional representation of those relations …
University of Amsterdam(阿姆斯特丹大学);UvA-Bosch Delta Lab(阿姆斯特丹大学-博世德尔塔实验室);Informatics Institute(信息学研究所)
Due to the capability of deep learning to perform well in high dimensional problems, deep reinforcement learning agents perform well in challenging tasks such as Atari 2600 games. However, clearly explaining why a certain action is taken by the agent can be as important as the decision itself. Deep reinforcement learning models, as other deep learning models, tend to be opaque in their decision-making process. In this work, we propose to make deep reinforcement learning more transparent by visualizing the evidence on which the agent bases its decision. In this work, we emphasize the importance…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Zhejiang University(浙江大学)
We propose a novel training algorithm for reinforcement learning which combines the strength of deep Q-learning with a constrained optimization approach to tighten optimality and encourage faster reward propagation. Our novel technique makes deep reinforcement learning more practical by drastically reducing the training time. We evaluate the performance of our approach on the 49 games of the challenging Arcade Learning Environment, and report significant improvements in both training time and accuracy.
This paper presents a framework for efficiently learning feature selection policies which use less features to reach a high classification precision on large unstructured data. It uses a Deep Convolutional Autoencoder (DCAE) for learning compact feature spaces, in combination with recently-proposed Reinforcement Learning (RL) algorithms as Double DQN and Retrace.
In deep reinforcement learning (RL), adversarial attacks can trick an agent into unwanted states and disrupt training. We propose a system called Robust Student-DQN (RS-DQN), which permits online robustness training alongside Q networks, while preserving competitive performance. We show that RS-DQN can be combined with (i) state-of-the-art adversarial training and (ii) provably robust training to obtain an agent that is resilient to strong attacks during training and evaluation.
Reinforcement learning has exceeded human-level performance in game playing AI with deep learning methods according to the experiments from DeepMind on Go and Atari games. Deep learning solves high dimension input problems which stop the development of reinforcement for many years. This study uses both two techniques to create several agents with different algorithms that successfully learn to play T-rex Runner. Deep Q network algorithm and three types of improvements are implemented to train the agent. The results from some of them are far from satisfactory but others are better than human ex…
Deep reinforcement learning has become popular over recent years, showing superiority on different visual-input tasks such as playing Atari games and robot navigation. Although objects are important image elements, few work considers enhancing deep reinforcement learning with object characteristics. In this paper, we propose a novel method that can incorporate object recognition processing to deep reinforcement learning models. This approach can be adapted to any existing deep reinforcement learning frameworks. State-of-the-art results are shown in experiments on Atari games. We also propose a…
University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);Smith College(史密斯学院)
Evaluation of deep reinforcement learning (RL) is inherently challenging. In particular, learned policies are largely opaque, and hypotheses about the behavior of deep RL agents are difficult to test in black-box environments. Considerable effort has gone into addressing opacity, but almost no effort has been devoted to producing high quality environments for experimental evaluation of agent behavior. We present TOYBOX, a new high-performance, open-source* subset of Atari environments re-designed for the experimental evaluation of deep RL. We show that TOYBOX enables a wide range of experiment…
Training intelligent agents through reinforcement learning is a notoriously unstable procedure. Massive parallelization on GPUs and distributed systems has been exploited to generate a large amount of training experiences and consequently reduce instabilities, but the success of training remains strongly influenced by the choice of the hyperparameters. To overcome this issue, we introduce HyperTrick, a new metaoptimization algorithm, and show its effective application to tune hyperparameters in the case of deep reinforcement learning, while learning to play different Atari games on a distribut…
In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior experience to pick up new skills more quickly. However, most reinforcement learning algorithms for now are often suffering from catastrophic forgetting even when facing a very similar target task. Our approach enables the agents to generalize knowledge from a single source task, and boost the learning progress with a semisupervised learning method when facing…
Some phenomena related to statistical noise which have been investigated by various authors under the framework of deep reinforcement learning (RL) algorithms are discussed. The following algorithms are examined: the deep Q-network (DQN), double DQN, deep deterministic policy gradient (DDPG), twin-delayed DDPG (TD3), and hill climbing algorithm. First, we consider overestimation, which is a harmful property resulting from noise. Then we deal with noise used for exploration, this is the useful noise. We discuss setting the noise parameter in the TD3 for typical PyBullet environments associated …
In this paper, we propose a dual memory structure for reinforcement learning algorithms with replay memory. The dual memory consists of a main memory that stores various data and a cache memory that manages the data and trains the reinforcement learning agent efficiently. Experimental results show that the dual memory structure achieves higher training and test scores than the conventional single memory structure in three selected environments of OpenAI Gym. This implies that the dual memory structure enables better and more efficient training than the single memory structure.
Recent advances in Reinforcement Learning, grounded on combining classical theoretical results with Deep Learning paradigm, led to breakthroughs in many artificial intelligence tasks and gave birth to Deep Reinforcement Learning (DRL) as a field of research. In this work latest DRL algorithms are reviewed with a focus on their theoretical justification, practical limitations and observed empirical properties.
We present a new deep meta reinforcement learner, which we call Deep Episodic Value Iteration (DEVI). DEVI uses a deep neural network to learn a similarity metric for a non-parametric model-based reinforcement learning algorithm. Our model is trained end-to-end via back-propagation. Despite being trained using the model-free Q-learning objective, we show that DEVI's model-based internal structure provides `one-shot' transfer to changes in reward and transition structure, even for tasks with very high-dimensional state spaces.
Aiming at a comprehensive and concise tutorial survey, recap of variational inference and reinforcement learning with Probabilistic Graphical Models are given with detailed derivations. Reviews and comparisons on recent advances in deep reinforcement learning are made from various aspects. We offer detailed derivations to a taxonomy of Probabilistic Graphical Model and Variational Inference methods in deep reinforcement learning, which serves as a complementary material on top of the original contributions.
Deep reinforcement learning is the combination of reinforcement learning (RL) and deep learning. This field of research has been able to solve a wide range of complex decision-making tasks that were previously out of reach for a machine. Thus, deep RL opens up many new applications in domains such as healthcare, robotics, smart grids, finance, and many more. This manuscript provides an introduction to deep reinforcement learning models, algorithms and techniques. Particular focus is on the aspects related to generalization and how deep RL can be used for practical applications. We assume the r…
National University of Ireland, Galway(爱尔兰国立大学戈尔韦分校)
In recent years, a specific machine learning method called deep learning has gained huge attraction, as it has obtained astonishing results in broad applications such as pattern recognition, speech recognition, computer vision, and natural language processing. Recent research has also been shown that deep learning techniques can be combined with reinforcement learning methods to learn useful representations for the problems with high dimensional raw data input. This chapter reviews the recent advances in deep reinforcement learning with a focus on the most used deep architectures such as autoe…
We give an overview of recent exciting achievements of deep reinforcement learning (RL). We discuss six core elements, six important mechanisms, and twelve applications. We start with background of machine learning, deep learning and reinforcement learning. Next we discuss core RL elements, including value function, in particular, Deep Q-Network (DQN), policy, reward, model, planning, and exploration. After that, we discuss important mechanisms for RL, including attention and memory, unsupervised learning, transfer learning, multi-agent RL, hierarchical RL, and learning to learn. Then we discu…
The use of deep neural networks as function approximators has led to striking progress for reinforcement learning algorithms and applications. Yet the knowledge we have on decision boundary geometry and the loss landscape of neural policies is still quite limited. In this paper we propose a framework to investigate the decision boundary and loss landscape similarities across states and across MDPs. We conduct experiments in various games from Arcade Learning Environment, and discover that high sensitivity directions for neural policies are correlated across MDPs. We argue that these high sensi…
Aristotle University of Thessaloniki(塞萨洛尼基亚里士多德大学)
Recent developments in deep reinforcement learning have enabled the creation of agents for solving a large variety of games given a visual input. These methods have been proven successful for 2D games, like the Atari games, or for simple tasks, like navigating in mazes. It is still an open question, how to address more complex environments, in which the reward is sparse and the state space is huge. In this paper we propose a divide and conquer deep reinforcement learning solution and we test our agent in the first person shooter (FPS) game of Doom. Our work is based on previous works in deep r…
Columbia University(哥伦比亚大学);Nokia-Bell Labs(诺基亚贝尔实验室)
Stock trading strategy plays a crucial role in investment companies. However, it is challenging to obtain optimal strategy in the complex and dynamic stock market. We explore the potential of deep reinforcement learning to optimize stock trading strategy and thus maximize investment return. 30 stocks are selected as our trading stocks and their daily prices are used as the training and trading market environment. We train a deep reinforcement learning agent and obtain an adaptive trading strategy. The agent's performance is evaluated and compared with Dow Jones Industrial Average and the tradi…
Deep reinforcement learning enables algorithms to learn complex behavior, deal with continuous action spaces and find good strategies in environments with high dimensional state spaces. With deep reinforcement learning being an active area of research and many concurrent inventions, we decided to focus on a relatively simple robotic task to evaluate a set of ideas that might help to solve recent reinforcement learning problems. We test a newly created combination of two commonly used reinforcement learning methods, whether it is able to learn more effectively than a baseline. We also compare d…
New York University(纽约大学);University of Strathclyde(思克莱德大学);University of Hertfordshire(赫特福德大学);Maastricht University(马斯特里赫特大学)
Deep reinforcement learning has learned to play many games well, but failed on others. To better characterize the modes and reasons of failure of deep reinforcement learners, we test the widely used Asynchronous Actor-Critic (A2C) algorithm on four deceptive games, which are specially designed to provide challenges to game-playing agents. These games are implemented in the General Video Game AI framework, which allows us to compare the behavior of reinforcement learning-based agents with planning agents based on tree search. We find that several of these games reliably deceive deep reinforceme…
University of Cambridge(剑桥大学);rlcore;Helmut Schmidt University(赫尔穆特·施密特大学)
Reinforcement learning (RL) tasks are challenging to implement, execute and test due to algorithmic instability, hyper-parameter sensitivity, and heterogeneous distributed communication patterns. We argue for the separation of logical component composition, backend graph definition, and distributed execution. To this end, we introduce RLgraph, a library for designing and executing reinforcement learning tasks in both static graph and define-by-run paradigms. The resulting implementations are robust, incrementally testable, and yield high performance across different deep learning frameworks an…
Deep reinforcement learning is poised to revolutionise the field of AI and represents a step towards building autonomous systems with a higher level understanding of the visual world. Currently, deep learning is enabling reinforcement learning to scale to problems that were previously intractable, such as learning to play video games directly from pixels. Deep reinforcement learning algorithms are also applied to robotics, allowing control policies for robots to be learned directly from camera inputs in the real world. In this survey, we begin with an introduction to the general field of reinf…
Institute of Finance and Technology, UCL(伦敦大学学院金融与技术研究所);NatWest Group(国民西敏寺银行集团)
We introduce a method for pricing consumer credit using recent advances in offline deep reinforcement learning. This approach relies on a static dataset and requires no assumptions on the functional form of demand. Using both real and synthetic data on consumer credit applications, we demonstrate that our approach using the conservative Q-Learning algorithm is capable of learning an effective personalized pricing policy without any online interaction or price experimentation.
National University of Singapore(新加坡国立大学);National University Hospital(国立大学医院)
Owe to the recent advancements in Artificial Intelligence especially deep learning, many data-driven decision support systems have been implemented to facilitate medical doctors in delivering personalized care. We focus on the deep reinforcement learning (DRL) models in this paper. DRL models have demonstrated human-level or even superior performance in the tasks of computer vision and game playings, such as Go and Atari game. However, the adoption of deep reinforcement learning techniques in clinical decision optimization is still rare. We present the first survey that summarizes reinforcemen…
We introduce Imagination-Augmented Agents (I2As), a novel architecture for deep reinforcement learning combining model-free and model-based aspects. In contrast to most existing model-based reinforcement learning and planning methods, which prescribe how a model should be used to arrive at a policy, I2As learn to interpret predictions from a learned environment model to construct implicit plans in arbitrary ways, by using the predictions as additional context in deep policy networks. I2As show improved data efficiency, performance, and robustness to model misspecification compared to several b…
McGill University(麦吉尔大学);Mila Québec AI Institute(米拉魁北克人工智能研究所)
Many practical applications of reinforcement learning constrain agents to learn from a fixed batch of data which has already been gathered, without offering further possibility for data collection. In this paper, we demonstrate that due to errors introduced by extrapolation, standard off-policy deep reinforcement learning algorithms, such as DQN and DDPG, are incapable of learning with data uncorrelated to the distribution under the current policy, making them ineffective for this fixed batch setting. We introduce a novel class of off-policy algorithms, batch-constrained reinforcement learning…
We revisit residual algorithms in both model-free and model-based reinforcement learning settings. We propose the bidirectional target network technique to stabilize residual algorithms, yielding a residual version of DDPG that significantly outperforms vanilla DDPG in the DeepMind Control Suite benchmark. Moreover, we find the residual algorithm an effective approach to the distribution mismatch problem in model-based planning. Compared with the existing TD($k$) method, our residual-based method makes weaker assumptions about the model and yields a greater performance boost.
In this paper, a new deep reinforcement learning based augmented general sequence tagging system is proposed. The new system contains two parts: a deep neural network (DNN) based sequence tagging model and a deep reinforcement learning (DRL) based augmented tagger. The augmented tagger helps improve system performance by modeling the data with minority tags. The new system is evaluated on SLU and NLU sequence tagging tasks using ATIS and CoNLL-2003 benchmark datasets, to demonstrate the new system's outstanding performance on general tagging tasks. Evaluated by F1 scores, it shows that the new…
We consider the problem of detecting out-of-distribution (OOD) samples in deep reinforcement learning. In a value based reinforcement learning setting, we propose to use uncertainty estimation techniques directly on the agent's value estimating neural network to detect OOD samples. The focus of our work lies in analyzing the suitability of approximate Bayesian inference methods and related ensembling techniques that generate uncertainty estimates. Although prior work has shown that dropout-based variational inference techniques and bootstrap-based approaches can be used to model epistemic unce…
National Taiwan University(国立台湾大学);RIKEN-AIP(理化学研究所人工智能研究中心)
This work provides a thorough study on how reward scaling can affect performance of deep reinforcement learning agents. In particular, we would like to answer the question that how does reward scaling affect non-saturating ReLU networks in RL? This question matters because ReLU is one of the most effective activation functions for deep learning models. We also propose an Adaptive Network Scaling framework to find a suitable scale of the rewards during learning for better performance. We conducted empirical studies to justify the solution.
Uncertainty is ubiquitous in games, both in the agents playing games and often in the games themselves. Working with uncertainty is therefore an important component of successful deep reinforcement learning agents. While there has been substantial effort and progress in understanding and working with uncertainty for supervised learning, the body of literature for uncertainty aware deep reinforcement learning is less developed. While many of the same problems regarding uncertainty in neural networks for supervised learning remain for reinforcement learning, there are additional sources of uncer…
In value-based deep reinforcement learning methods, approximation of value functions induces overestimation bias and leads to suboptimal policies. We show that in deep actor-critic methods that aim to overcome the overestimation bias, if the reinforcement signals received by the agent have a high variance, a significant underestimation bias arises. To minimize the underestimation, we introduce a parameter-free, novel deep Q-learning variant. Our Q-value update rule combines the notions behind Clipped Double Q-learning and Maxmin Q-learning by computing the critic objective through the nested c…
This paper introduces Dex, a reinforcement learning environment toolkit specialized for training and evaluation of continual learning methods as well as general reinforcement learning problems. We also present the novel continual learning method of incremental learning, where a challenging environment is solved using optimal weight initialization learned from first solving a similar easier environment. We show that incremental learning can produce vastly superior results than standard methods by providing a strong baseline method across ten Dex environments. We finally develop a saliency metho…
Center for Data Science(数据科学中心);New York University(纽约大学)
We explore the benefits of augmenting state-of-the-art model-free deep reinforcement algorithms with simple object representations. Following the Frostbite challenge posited by Lake et al. (2017), we identify object representations as a critical cognitive capacity lacking from current reinforcement learning agents. We discover that providing the Rainbow model (Hessel et al.,2018) with simple, feature-engineered object representations substantially boosts its performance on the Frostbite game from Atari 2600. We then analyze the relative contributions of the representations of different types o…
In recent years, model-free methods that use deep learning have achieved great success in many different reinforcement learning environments. Most successful approaches focus on solving a single task, while multi-task reinforcement learning remains an open problem. In this paper, we present a model based approach to deep reinforcement learning which we use to solve different tasks simultaneously. We show that our approach not only does not degrade but actually benefits from learning multiple tasks. For our model, we also present a new kind of recurrent neural network inspired by residual netwo…
UC Berkeley(加州大学伯克利分校);University of Sheffield(谢菲尔德大学)
We propose a new approach to inverse reinforcement learning (IRL) based on the deep Gaussian process (deep GP) model, which is capable of learning complicated reward structures with few demonstrations. Our model stacks multiple latent GP layers to learn abstract representations of the state feature space, which is linked to the demonstrations through the Maximum Entropy learning framework. Incorporating the IRL engine into the nonlinear latent structure renders existing deep GP inference approaches intractable. To tackle this, we develop a non-standard variational approximation framework which…
Institute for Intelligent Systems Research and Innovation (IISRI)(智能系统研究与创新研究院(IISRI));Deakin University(迪肯大学)
Deep learning has enabled traditional reinforcement learning methods to deal with high-dimensional problems. However, one of the disadvantages of deep reinforcement learning methods is the limited exploration capacity of learning agents. In this paper, we introduce an approach that integrates human strategies to increase the exploration capacity of multiple deep reinforcement learning agents. We also report the development of our own multi-agent environment called Multiple Tank Defence to simulate the proposed approach. The results show the significant performance improvement of multiple agent…
School of Information Technology, Deakin University(迪肯大学信息技术学院);Institute for Intelligent Systems Research and Innovation, Deakin University(迪肯大学智能系统研究与创新学院);School of Science, Engineering and Information Technology, Federation University(联邦大学科学、工程与信息技术学院)
This paper introduces a new scalable multi-objective deep reinforcement learning (MODRL) framework based on deep Q-networks. We develop a high-performance MODRL framework that supports both single-policy and multi-policy strategies, as well as both linear and non-linear approaches to action selection. The experimental results on two benchmark problems (two-objective deep sea treasure environment and three-objective Mountain Car problem) indicate that the proposed framework is able to find the Pareto-optimal solutions effectively. The proposed framework is generic and highly modularized, which …
A model of music needs to have the ability to recall past details and have a clear, coherent understanding of musical structure. Detailed in the paper is a deep reinforcement learning architecture that predicts and generates polyphonic music aligned with musical rules. The probabilistic model presented is a Bi-axial LSTM trained with a pseudo-kernel reminiscent of a convolutional kernel. To encourage exploration and impose greater global coherence on the generated music, a deep reinforcement learning approach DQN is adopted. When analyzed quantitatively and qualitatively, this approach perform…
Recent improvements in deep reinforcement learning have allowed to solve problems in many 2D domains such as Atari games. However, in complex 3D environments, numerous learning episodes are required which may be too time consuming or even impossible especially in real-world scenarios. We present a new architecture to combine external knowledge and deep reinforcement learning using only visual input. A key concept of our system is augmenting image input by adding environment feature information and combining two sources of decision. We evaluate the performances of our method in a 3D partially-o…
Shizuoka University(静冈大学);Shonan Institute of Technology(湘南工业大学);Hiroshima City University(广岛市立大学)
Deep Q-learning method is one of the most popularly used deep reinforcement learning algorithms which uses deep neural networks to approximate the estimation of the action-value function. Training of the deep Q-network (DQN) is usually restricted to first order gradient based methods. This paper attempts to accelerate the training of deep Q-networks by introducing a second order Nesterov's accelerated quasi-Newton method. We evaluate the performance of the proposed method on deep reinforcement learning using double DQNs for global routing. The results show that the proposed method can obtain b…
Learning from raw high dimensional data via interaction with a given environment has been effectively achieved through the utilization of deep neural networks. Yet the observed degradation in policy performance caused by imperceptible worst-case policy dependent translations along high sensitivity directions (i.e. adversarial perturbations) raises concerns on the robustness of deep reinforcement learning policies. In our paper, we show that these high sensitivity directions do not lie only along particular worst-case directions, but rather are more abundant in the deep neural policy landscape …
Virginia Polytechnic Institute and State University(弗吉尼亚理工学院暨州立大学)
This paper presents research in progress investigating the viability and adaptation of reinforcement learning using deep neural network based function approximation for the task of radio control and signal detection in the wireless domain. We demonstrate a successful initial method for radio control which allows naive learning of search without the need for expert features, heuristics, or search strategies. We also introduce Kerlym, an open Keras based reinforcement learning agent collection for OpenAI's Gym.
Deakin University(迪肯大学);University of Sydney(悉尼大学)
We develop a novel framework for efficiently and effectively discovering crowdsourced services that move in close proximity to a user over a period of time. We introduce a moving crowdsourced service model which is modelled as a moving region. We propose a deep reinforcement learning-based composition approach to select and compose moving IoT services considering quality parameters. Additionally, we develop a parallel flock-based service discovery algorithm as a ground-truth to measure the accuracy of the proposed approach. The experiments on two real-world datasets verify the effectiveness an…
Recent developments in deep reinforcement learning are concerned with creating decision-making agents which can perform well in various complex domains. A particular approach which has received increasing attention is multi-agent reinforcement learning, in which multiple agents learn concurrently to coordinate their actions. In such multi-agent environments, additional learning problems arise due to the continually changing decision-making policies of agents. This paper surveys recent works that address the non-stationarity problem in multi-agent deep reinforcement learning. The surveyed metho…
GRASP Laboratory(GRASP实验室);University of Pennsylvania(宾夕法尼亚大学)
In this paper, we explore using deep reinforcement learning for problems with multiple agents. Most existing methods for deep multi-agent reinforcement learning consider only a small number of agents. When the number of agents increases, the dimensionality of the input and control spaces increase as well, and these methods do not scale well. To address this, we propose casting the multi-agent reinforcement learning problem as a distributed optimization problem. Our algorithm assumes that for multi-agent settings, policies of individual agents in a given population live close to each other in p…
Ohio State University(俄亥俄州立大学);Air Force Research Laboratory(空军研究实验室)
We present an approach for reconfiguration of dynamic visual sensor networks with deep reinforcement learning (RL). Our RL agent uses a modified asynchronous advantage actor-critic framework and the recently proposed Relational Network module at the foundation of its network architecture. To address the issue of sample inefficiency in current approaches to model-free reinforcement learning, we train our system in an abstract simulation environment that represents inputs from a dynamic scene. Our system is validated using inputs from a real-world scenario and preexisting object detection and tr…
Deep Reinforcement learning is a branch of unsupervised learning in which an agent learns to act based on environment state in order to maximize its total reward. Deep reinforcement learning provides good opportunity to model the complexity of portfolio choice in high-dimensional and data-driven environment by leveraging the powerful representation of deep neural networks. In this paper, we build a portfolio management system using direct deep reinforcement learning to make optimal portfolio choice periodically among S\&P500 underlying stocks by learning a good factor representation (as input)…
In this paper, we propose a new data poisoning attack and apply it to deep reinforcement learning agents. Our attack centers on what we call in-distribution triggers, which are triggers native to the data distributions the model will be trained on and deployed in. We outline a simple procedure for embedding these, and other, triggers in deep reinforcement learning agents following a multi-task learning paradigm, and demonstrate in three common reinforcement learning environments. We believe that this work has important implications for the security of deep learning models.
University of Toronto(多伦多大学);Vector Institute(向量研究所);University of California Berkeley(加州大学伯克利分校)
While improvements in deep learning architectures have played a crucial role in improving the state of supervised and unsupervised learning in computer vision and natural language processing, neural network architecture choices for reinforcement learning remain relatively under-explored. We take inspiration from successful architectural choices in computer vision and generative modelling, and investigate the use of deeper networks and dense connections for reinforcement learning on a variety of simulated robotic learning benchmark environments. Our findings reveal that current methods benefit …
Tsinghua University(清华大学);The University of Texas at Austin(德克萨斯大学奥斯汀分校)
Visual attention serves as a means of feature selection mechanism in the perceptual system. Motivated by Broadbent's leaky filter model of selective attention, we evaluate how such mechanism could be implemented and affect the learning process of deep reinforcement learning. We visualize and analyze the feature maps of DQN on a toy problem Catch, and propose an approach to combine visual selective attention with deep reinforcement learning. We experiment with optical flow-based attention and A2C on Atari games. Experiment results show that visual selective attention could lead to improvements …
IITB-Monash Research Academy(IITB-莫纳什研究院);IIT Bombay(印度理工学院孟买分校);Monash University(莫纳什大学)
In stock trading, feature extraction and trading strategy design are the two important tasks to achieve long-term benefits using machine learning techniques. Several methods have been proposed to design trading strategy by acquiring trading signals to maximize the rewards. In the present paper the theory of deep reinforcement learning is applied for stock trading strategy and investment decisions to Indian markets. The experiments are performed systematically with three classical Deep Reinforcement Learning models Deep Q-Network, Double Deep Q-Network and Dueling Double Deep Q-Network on ten I…