Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires post-processing using computer graphics techniques to produce realistic albeit subject dependent results. We present a system for generating videos of a talking head, using a still image of a person and an audio clip containing speech, that doesn't rely on any handcrafted intermediate features. To the best of our knowledge, this is the first method capable of generating subject independent realistic videos directly from raw audio. Our method can generate videos which have (a) lip movements that are in sync with the audio and (b) natural facial expressions such as blinks and eyebrow movements. We achieve this by using a temporal GAN with 2 discriminators, which are capable of capturing different aspects of the video. The effect of each component in our system is quantified through an ablation study. The generated videos are evaluated based on their sharpness, reconstruction quality, and lip-reading accuracy. Finally, a user study is conducted, confirming that temporal GANs lead to more natural sequences than a static GAN-based approach.
Wav2Sem: Plug-and-Play Audio Semantic Decoupling for 3D Speech-Driven Facial Animation
Beihang University(北京航空航天大学);Peng Cheng Laboratory(鹏城实验室);North China University of Technology(华北理工大学);University of Washington(华盛顿大学);University of Copenhagen(哥本哈根大学)
DiffusionTalker: Personalization and Acceleration for Speech-Driven 3D Face Diffuser
Institute of Software, Chinese Academy of Sciences(中国科学院软件研究所);University of Chinese Academy of Sciences(中国科学院大学);Intel Labs China(英特尔中国研究院);Tsinghua University(清华大学)
Facial attractiveness enhancement has been an interesting application in Computer Vision and Graphics over these years. It aims to generate a more attractive face via manipulations on image and geometry structure while preserving face identity. In this paper, we propose the first Generative Adversarial Networks (GANs) for enhancing facial attractiveness in both geometry and appearance aspects, which we call "FA-GANs". FA-GANs contain two branches and enhance facial attractiveness in two perspectives: facial geometry and facial appearance. Each branch consists of individual GANs with the appear…
3DiFACE: Diffusion-based Speech-driven 3D Facial Animation and Editing
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Microsoft Mixed Reality & AI Lab(微软混合现实与人工智能实验室);Technical University of Darmstadt(达姆施塔特工业大学)
EmoDiffusion: Enhancing Emotional 3D Facial Animation with Latent Diffusion Models
University of Chinese Academy of Sciences(中国科学院大学);University of Science and Technology Beijing(北京科技大学);The New Laboratory of Pattern Recognition (NLPR), State Key Laboratory of Multimodal Artificial Intelligence Systems, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所多模态人工智能系统国家重点实验室模式识别新实验室);The New Laboratory of Pattern Recognition (NLPR)(模式识别新实验室)
Imperial College London(帝国理工学院);Samsung AI Centre(三星人工智能中心)
Speech-driven facial animation is the process that automatically synthesizes talking characters based on speech signals. The majority of work in this domain creates a mapping from audio features to visual features. This approach often requires post-processing using computer graphics techniques to produce realistic albeit subject dependent results. We present an end-to-end system that generates videos of a talking head, using only a still image of a person and an audio clip containing speech, without relying on handcrafted intermediate features. Our method generates videos which have (a) lip mo…
Controllable Expressive 3D Facial Animation via Diffusion in a Unified Multimodal Space
Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络安全学院);Laboratory for Big Data and Decision, School of Systems Engineering, National University of Defense Technology(国防科技大学系统工程学院大数据与决策实验室)
3DiFACE: Synthesizing and Editing Holistic 3D Facial Animation
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Max Planck ETH Center for Intelligent Systems(马克斯·普朗克-苏黎世联邦理工学院智能系统中心);Technical University of Darmstadt(德累斯顿技术大学);ETH Zürich(苏黎世联邦理工学院);Microsoft Mixed Reality & AI Lab, UK(英国微软混合现实与人工智能实验室)
本文提出 3DiFACE,利用全卷积扩散、说话风格个性化与稀疏引导运动扩散,从单一音频生成并可关键帧编辑多样且真实的整体 3D 面部动画。
StreamingTalker: Audio-driven 3D Facial Animation with Autoregressive Diffusion Model
State Key Laboratory of CAD&CG, Zhejiang University(浙江大学计算机辅助设计与图形学国家重点实验室);Ant Group(蚂蚁集团);College of Computer Science, Zhejiang University(浙江大学计算机学院)
Arizona State University(亚利桑那州立大学);Rensselaer Polytechnic Institute(伦斯勒理工学院)
In this paper, we show that popular Generative Adversarial Networks (GANs) exacerbate biases along the axes of gender and skin tone when given a skewed distribution of face-shots. While practitioners celebrate synthetic data generation using GANs as an economical way to augment data for training data-hungry machine learning models, it is unclear whether they recognize the perils of such techniques when applied to real world datasets biased along latent dimensions. Specifically, we show that (1) traditional GANs further skew the distribution of a dataset consisting of engineering faculty headsh…
Ritchie School of Engineering and Computer Science, University of Denver(丹佛大学里奇工程与计算机科学学院);Department of Psychology, University of Tennessee(田纳西大学心理学系);College of Arts, Humanities and Social Sciences, University of Denver(丹佛大学艺术、人文与社会科学学院)
Generative Adversarial Networks (GANs) are capable of synthesizing high-quality facial images. Despite their success, GANs do not provide any information about the relationship between the input vectors and the generated images. Currently, facial GANs are trained on imbalanced datasets, which generate less diverse images. For example, more than 77% of 100K images that we randomly synthesized using the StyleGAN3 are classified as Happy, and only around 3% are Angry. The problem even becomes worse when a mixture of facial attributes is desired: less than 1% of the generated samples are Angry Wom…
Zhejiang University(浙江大学);International Design Institute of Zhejiang University(浙江大学国际设计研究院)
Formulated as a conditional generation problem, face animation aims at synthesizing continuous face images from a single source image driven by a set of conditional face motion. Previous works mainly model the face motion as conditions with 1D or 2D representation (e.g., action units, emotion codes, landmark), which often leads to low-quality results in some complicated scenarios such as continuous generation and largepose transformation. To tackle this problem, the conditions are supposed to meet two requirements, i.e., motion information preserving and geometric continuity. To this end, we p…
Anonymization of medical images is necessary for protecting the identity of the test subjects, and is therefore an essential step in data sharing. However, recent developments in deep learning may raise the bar on the amount of distortion that needs to be applied to guarantee anonymity. To test such possibilities, we have applied the novel CycleGAN unsupervised image-to-image translation framework on sagittal slices of T1 MR images, in order to reconstruct facial features from anonymized data. We applied the CycleGAN framework on both face-blurred and face-removed images. Our results show that…
DiffSpeaker: Speech-Driven 3D Facial Animation with Diffusion Transformer
The Hong Kong Polytechnic University(香港理工大学);Center for Artificial Intelligence and Robotics, HKISI CAS(香港中文大学(深圳)人工智能与机器人中心(香港中文大学(深圳)与中国科学院深圳先进技术研究院共建));State Key Laboratory of Multimodal Artificial Intelligence Systems, CASIA(中国科学院自动化研究所多模态人工智能系统国家重点实验室);OPPO Research(OPPO研究院);SenseTime Research(商汤科技研究院)
Institut de Robòtica i Informàtica Industrial, CSIC-UPC(机器人与工业信息研究所(CSIC-UPC));The Ohio State University(俄亥俄州立大学)
Recent advances in Generative Adversarial Networks (GANs) have shown impressive results for task of facial expression synthesis. The most successful architecture is StarGAN, that conditions GANs generation process with images of a specific domain, namely a set of images of persons sharing the same expression. While effective, this approach can only generate a discrete number of expressions, determined by the content of the dataset. To address this limitation, in this paper, we introduce a novel GAN conditioning scheme based on Action Units (AU) annotations, which describes in a continuous mani…
We propose a simple yet powerful Landmark guided Generative Adversarial Network (LandmarkGAN) for the facial expression-to-expression translation using a single image, which is an important and challenging task in computer vision since the expression-to-expression translation is a non-linear and non-aligned problem. Moreover, it requires a high-level semantic understanding between the input and output images since the objects in images can have arbitrary poses, sizes, locations, backgrounds, and self-occlusions. To tackle this problem, we propose utilizing facial landmark information explicitl…
Over the last years, many face analysis tasks have accomplished astounding performance, with applications including face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce render-ready high-resolution 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this work, we introduce the first method that is able to reconstruct photoreal…
We describe our novel deep learning approach for driving animated faces using both acoustic and visual information. In particular, speech-related facial movements are generated using audiovisual information, and non-speech facial movements are generated using only visual information. To ensure that our model exploits both modalities during training, batches are generated that contain audio-only, video-only, and audiovisual input features. The probability of dropping a modality allows control over the degree to which the model exploits audio and visual information during training. Our trained m…
This paper presents a neural rendering method for controllable portrait video synthesis. Recent advances in volumetric neural rendering, such as neural radiance fields (NeRF), has enabled the photorealistic novel view synthesis of static scenes with impressive results. However, modeling dynamic and controllable objects as part of a scene with such scene representations is still challenging. In this work, we design a system that enables both novel view synthesis for portrait video, including the human subject and the scene background, and explicit control of the facial expressions through a low…
Generative AI for Character Animation: A Comprehensive Survey of Techniques, Applications, and Future Directions
Computer Engineering Department, Sharif University of Technology(谢里夫理工大学计算机工程系);Iran University of Science and Technology(伊朗科学技术大学);Qatar Computing Research Institute(卡塔尔计算研究院)
The high-quality images yielded by generative adversarial networks (GANs) have motivated investigations into their application for image editing. However, GANs are often limited in the control they provide for performing specific edits. One of the principal challenges is the entangled latent space of GANs, which is not directly suitable for performing independent and detailed edits. Recent editing methods allow for either controlled style edits or controlled semantic edits. In addition, methods that use semantic masks to edit images have difficulty preserving the identity and are unable to per…
Punjab University College of Information Technology(旁遮普大学信息技术学院)
Facial expression synthesis has achieved remarkable advances with the advent of Generative Adversarial Networks (GANs). However, GAN-based approaches mostly generate photo-realistic results as long as the testing data distribution is close to the training data distribution. The quality of GAN results significantly degrades when testing images are from a slightly different distribution. Moreover, recent work has shown that facial expressions can be synthesized by changing localized face regions. In this work, we propose a pixel-based facial expression synthesis method in which each output pixel…
ETH Zurich(苏黎世联邦理工学院);Terminus Group(特斯联集团);University of Oxford(牛津大学);University of Trento(特伦托大学)
We present a novel bipartite graph reasoning Generative Adversarial Network (BiGraphGAN) for two challenging tasks: person pose and facial image synthesis. The proposed graph generator consists of two novel blocks that aim to model the pose-to-pose and pose-to-image relations, respectively. Specifically, the proposed bipartite graph reasoning (BGR) block aims to reason the long-range cross relations between the source and target pose in a bipartite graph, which mitigates some of the challenges caused by pose deformation. Moreover, we propose a new interaction-and-aggregation (IA) block to effe…
Tampere University(坦佩雷大学);Aalto University of Technology(阿尔托理工大学)
This paper presents a generic face animator that is able to control the pose and expressions of a given face image. The animation is driven by human interpretable control signals consisting of head pose angles and the Action Unit (AU) values. The control information can be obtained from multiple sources including external driving videos and manual controls. Due to the interpretable nature of the driving signal, one can easily mix the information between multiple sources (e.g. pose from one image and expression from another) and apply selective post-production editing. The proposed face animato…
We present an invert-and-edit framework to automatically transform facial weight of an input face image to look thinner or heavier by leveraging semantic facial attributes encoded in the latent space of Generative Adversarial Networks (GANs). Using a pre-trained StyleGAN as the underlying generator, we first employ an optimization-based embedding method to invert the input image into the StyleGAN latent space. Then, we identify the facial-weight attribute direction in the latent space via supervised learning and edit the inverted latent code by moving it positively or negatively along the extr…
Insight Centre for Data Analytics(洞察数据分析中心);Dublin City University(都柏林城市大学)
There is a growing interest in using generative adversarial networks (GANs) to produce image content that is indistinguishable from real images as judged by a typical person. A number of GAN variants for this purpose have been proposed, however, evaluating GANs performance is inherently difficult because current methods for measuring the quality of their output are not always consistent with what a human perceives. We propose a novel approach that combines a brain-computer interface (BCI) with GANs to generate a measure we call Neuroscore, which closely mirrors the behavioral ground truth meas…
Unprecedented data collection and sharing have exacerbated privacy concerns and led to increasing interest in privacy-preserving tools that remove sensitive attributes from images while maintaining useful information for other tasks. Currently, state-of-the-art approaches use privacy-preserving generative adversarial networks (PP-GANs) for this purpose, for instance, to enable reliable facial expression recognition without leaking users' identity. However, PP-GANs do not offer formal proofs of privacy and instead rely on experimentally measuring information leakage using classification accurac…
In human-to-computer interaction, facial animation in synchrony with affective speech can deliver more naturalistic conversational agents. In this paper, we present a two-stage deep learning approach for affective speech driven facial shape animation. In the first stage, we classify affective speech into seven emotion categories. In the second stage, we train separate deep estimators within each emotion category to synthesize facial shape from the affective speech. Objective and subjective evaluations are performed over the SAVEE dataset. The proposed emotion dependent facial shape model perfo…
We propose an end to end deep learning approach for generating real-time facial animation from just audio. Specifically, our deep architecture employs deep bidirectional long short-term memory network and attention mechanism to discover the latent representations of time-varying contextual information within the speech and recognize the significance of different information contributed to certain face status. Therefore, our model is able to drive different levels of facial movements at inference and automatically keep up with the corresponding pitch and latent speaking style in the input audio…
Imperial College London(帝国理工学院);University of Athens(雅典大学);Samsung AI Centre(三星人工智能中心)
Speech-driven facial animation involves using a speech signal to generate realistic videos of talking faces. Recent deep learning approaches to facial synthesis rely on extracting low-dimensional representations and concatenating them, followed by a decoding step of the concatenated vector. This accounts for only first-order interactions of the features and ignores higher-order interactions. In this paper we propose a polynomial fusion layer that models the joint representation of the encodings by a higher-order polynomial, with the parameters modelled by a tensor decomposition. We demonstrate…