We consider the multi-agent reinforcement learning setting with imperfect information in which each agent is trying to maximize its own utility. The reward function depends on the hidden state (or goal) of both agents, so the agents must infer the other players' hidden goals from their observed behavior in order to solve the tasks. We propose a new approach for learning in these domains: Self Other-Modeling (SOM), in which an agent uses its own policy to predict the other agent's actions and update its belief of their hidden state in an online manner. We evaluate this approach on three different tasks and show that the agents are able to learn better policies using their estimate of the other players' hidden states, in both cooperative and adversarial settings.
UC Berkeley(加州大学伯克利分校);Facebook AI Research(脸书人工智能研究院);Google Brain(谷歌大脑)
We introduce a framework that abstracts Reinforcement Learning (RL) as a sequence modeling problem. This allows us to draw upon the simplicity and scalability of the Transformer architecture, and associated advances in language modeling such as GPT-x and BERT. In particular, we present Decision Transformer, an architecture that casts the problem of RL as conditional sequence modeling. Unlike prior approaches to RL that fit value functions or compute policy gradients, Decision Transformer simply outputs the optimal actions by leveraging a causally masked Transformer. By conditioning an autoregr…
Tencent AI Lab(腾讯人工智能实验室);The Pennsylvania State University(宾夕法尼亚州立大学)
Offline reinforcement learning (RL) tries to learn the near-optimal policy with recorded offline experience without online exploration. Current offline RL research includes: 1) generative modeling, i.e., approximating a policy using fixed data; and 2) learning the state-action value function. While most research focuses on the state-action function part through reducing the bootstrapping error in value function approximation induced by the distribution shift of training data, the effects of error propagation in generative modeling have been neglected. In this paper, we analyze the error in gen…
Mobile health (mHealth) technologies empower patients to adopt/maintain healthy behaviors in their daily lives, by providing interventions (e.g. push notifications) tailored to the user's needs. In these settings, without intervention, human decision making may be impaired (e.g. valuing near term pleasure over own long term goals). In this work, we formalize this relationship with a framework in which the user optimizes a (potentially impaired) Markov Decision Process (MDP) and the mHealth agent intervenes on the user's MDP parameters. We show that different types of impairments imply differen…
Reinforcement learning (RL) is typically concerned with estimating stationary policies or single-step models, leveraging the Markov property to factorize problems in time. However, we can also view RL as a generic sequence modeling problem, with the goal being to produce a sequence of actions that leads to a sequence of high rewards. Viewed in this way, it is tempting to consider whether high-capacity sequence prediction models that work well in other domains, such as natural-language processing, can also provide effective solutions to the RL problem. To this end, we explore how RL can be tack…
Feature engineering is a crucial step in the process of predictive modeling. It involves the transformation of given feature space, typically using mathematical functions, with the objective of reducing the modeling error for a given target. However, there is no well-defined basis for performing effective feature engineering. It involves domain knowledge, intuition, and most of all, a lengthy process of trial and error. The human attention involved in overseeing this process significantly influences the cost of model generation. We present a new framework to automate feature engineering. It is…
PersRM-R1: Enhance Personalized Reward Modeling with Reinforcement Learning
King Abdullah University of Science and Technology(阿卜杜拉国王科技大学);University of Science and Technology of China(中国科学技术大学);University of Hamburg(汉堡大学);University College London(伦敦大学学院)
This paper presents an algorithmic framework for learning robust policies in asymmetric imperfect-information games, where the joint reward could depend on the uncertain opponent type (a private information known only to the opponent itself and its ally). In order to maximize the reward, the protagonist agent has to infer the opponent type through agent modeling. We use multiagent reinforcement learning (MARL) to learn opponent models through self-play, which captures the full strategy interaction and reasoning between agents. However, agent policies learned from self-play can suffer from mutu…
Route choice modeling is a fundamental task in transportation planning and demand forecasting. Classical methods generally adopt the discrete choice model (DCM) framework with linear utility functions and high-level route characteristics. While several recent studies have started to explore the applicability of deep learning for route choice modeling, they are limited to path-based models with relatively simple model architectures and relying on predefined choice sets. Existing link-based models can capture the dynamic nature of link choices within the trip without the need for choice set gene…
Value-based methods of multi-agent reinforcement learning (MARL), especially the value decomposition methods, have been demonstrated on a range of challenging cooperative tasks. However, current methods pay little attention to the interaction between agents, which is essential to teamwork in games or real life. This limits the efficiency of value-based MARL algorithms in the two aspects: collaborative exploration and value function estimation. In this paper, we propose a novel cooperative MARL algorithm named as interactive actor-critic~(IAC), which models the interaction of agents from the pe…
Transferable Delay-Aware Reinforcement Learning via Implicit Causal Graph Modeling
College of Computer Science and Technology, National University of Defense Technology(计算机科学与技术学院,国防科技大学);Intelligent Game and Decision Lab (IGDL)(智能游戏与决策实验室);Institute of Military Transportation(军事交通运输研究院);School of Artificial Intelligence, Hebei University of Technology(人工智能学院,河北工业大学)
In recent years, reinforcement learning (RL) methods have been applied to model gameplay with great success, achieving super-human performance in various environments, such as Atari, Go, and Poker. However, those studies mostly focus on winning the game and have largely ignored the rich and complex human motivations, which are essential for understanding different players' diverse behaviors. In this paper, we present a novel method called Multi-Motivation Behavior Modeling (MMBM) that takes the multifaceted human motivations into consideration and models the underlying value structure of the p…
Impressive results in natural language processing (NLP) based on the Transformer neural network architecture have inspired researchers to explore viewing offline reinforcement learning (RL) as a generic sequence modeling problem. Recent works based on this paradigm have achieved state-of-the-art results in several of the mostly deterministic offline Atari and D4RL benchmarks. However, because these methods jointly model the states and actions as a single sequencing problem, they struggle to disentangle the effects of the policy and world dynamics on the return. Thus, in adversarial or stochast…
University of Maryland(马里兰大学);University of Colorado(科罗拉多大学);Massachusetts Institute of Technology(麻省理工学院)
Opponent modeling is necessary in multi-agent settings where secondary agents with competing goals also adapt their strategies, yet it remains challenging because strategies interact with each other and change. Most previous work focuses on developing probabilistic models or parameterized strategies for specific applications. Inspired by the recent success of deep reinforcement learning, we present neural-based models that jointly learn a policy and the behavior of opponents. Instead of explicitly predicting the opponent's action, we encode observation of the opponents into a deep Q-Network (D…
Ant Financial Services Group(蚂蚁金融服务集团);Shanghai Jiao Tong University(上海交通大学);Peking University(北京大学)
Uplift modeling aims to directly model the incremental impact of a treatment on an individual response. In this work, we address the problem from a new angle and reformulate it as a Markov Decision Process (MDP). We conducted extensive experiments on both a synthetic dataset and real-world scenarios, and showed that our method can achieve significant improvement over previous methods.
University of Pittsburgh(匹兹堡大学);Univesity of Texas - Rio Grande Valley(得克萨斯大学里奥格兰德谷分校);U.S. Geological Survey(美国地质调查局)
Effective training of advanced ML models requires large amounts of labeled data, which is often scarce in scientific problems given the substantial human labor and material cost to collect labeled data. This poses a challenge on determining when and where we should deploy measuring instruments (e.g., in-situ sensors) to collect labeled data efficiently. This problem differs from traditional pool-based active learning settings in that the labeling decisions have to be made immediately after we observe the input data that come in a time series. In this paper, we develop a real-time active learni…
IBM Research AI(IBM研究人工智能部门(注:IBM Research AI是IBM Research的一部分,通常译为IBM研究人工智能部门或IBM人工智能研究院,但根据机构粒度要求,提取到公司/研究院级别,这里IBM本身是公司,Research AI可视为其研究部门))
Building a good predictive model requires an array of activities such as data imputation, feature transformations, estimator selection, hyper-parameter search and ensemble construction. Given the large, complex and heterogenous space of options, off-the-shelf optimization methods are infeasible for realistic response times. In practice, much of the predictive modeling process is conducted by experienced data scientists, who selectively make use of available tools. Over time, they develop an understanding of the behavior of operators, and perform serial decision making under uncertainty, colloq…
Current deep reinforcement learning (RL) approaches incorporate minimal prior knowledge about the environment, limiting computational and sample efficiency. \textit{Objects} provide a succinct and causal description of the world, and many recent works have proposed unsupervised object representation learning using priors and losses over static object properties like visual consistency. However, object dynamics and interactions are also critical cues for objectness. In this paper we propose a framework for reasoning about object dynamics and behavior to rapidly determine minimal and task-specif…
Multi-agent reinforcement learning has shown promise on a variety of cooperative tasks as a consequence of recent developments in differentiable inter-agent communication. However, most architectures are limited to pools of homogeneous agents, limiting their applicability. Here we propose a modular framework for learning complex tasks in which a traditional monolithic agent is framed as a collection of cooperating heterogeneous agents. We apply this approach to model sensorimotor coordination in the neocortex as a multi-agent reinforcement learning problem. Our results demonstrate proof-of-con…
In this paper we explore how actor-critic methods in deep reinforcement learning, in particular Asynchronous Advantage Actor-Critic (A3C), can be extended with agent modeling. Inspired by recent works on representation learning and multiagent deep reinforcement learning, we propose two architectures to perform agent modeling: the first one based on parameter sharing, and the second one based on agent policy features. Both architectures aim to learn other agents' policies as auxiliary tasks, besides the standard actor (policy) and critic (values). We performed experiments in both cooperative an…
We present a tutorial on Bayesian optimization, a method of finding the maximum of expensive cost functions. Bayesian optimization employs the Bayesian technique of setting a prior over the objective function and combining it with evidence to get a posterior function. This permits a utility-based selection of the next observation to make on the objective function, which must take into account both exploration (sampling from areas of high uncertainty) and exploitation (sampling areas likely to offer improvement over the current best observation). We also present two detailed extensions of Bayes…
Penetration testing is a security exercise aimed at assessing the security of a system by simulating attacks against it. So far, penetration testing has been carried out mainly by trained human attackers and its success critically depended on the available expertise. Automating this practice constitutes a non-trivial problem, as the range of actions that a human expert may attempts against a system and the range of knowledge she relies on to take her decisions are hard to capture. In this paper, we focus our attention on simplified penetration testing problems expressed in the form of capture …
In this paper, a synergistic combination of deep reinforcement learning and hierarchical game theory is proposed as a modeling framework for behavioral predictions of drivers in highway driving scenarios. The need for a modeling framework that can address multiple human-human and human-automation interactions, where all the agents can be modeled as decision makers simultaneously, is the main motivation behind this work. Such a modeling framework may be utilized for the validation and verification of autonomous vehicles: It is estimated that for an autonomous vehicle to reach the same safety le…
The capability of a reinforcement learning (RL) agent heavily depends on the diversity of the learning scenarios generated by the environment. Generation of diverse realistic scenarios is challenging for real-time strategy (RTS) environments. The RTS environments are characterized by intelligent entities/non-RL agents cooperating and competing with the RL agents with large state and action spaces over a long period of time, resulting in an infinite space of feasible, but not necessarily realistic, scenarios involving complex interaction among different RL and non-RL agents. Yet, most of the ex…
Tackling Data Corruption in Offline Reinforcement Learning via Sequence Modeling
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);City University of Hong Kong(香港城市大学);Rice University(莱斯大学);University of Liverpool(利物浦大学);Tencent Robotics X(腾讯Robotics X实验室)
System Engineering Institute(系统工程研究所);Xi’an Jiaotong University(西安交通大学)
Driver distraction a significant risk to driving safety. Apart from spatial domain, research on temporal inattention is also necessary. This paper aims to figure out the pattern of drivers' temporal attention allocation. In this paper, we propose an actor-critic method - Attention-based Twin Delayed Deep Deterministic policy gradient (ATD3) algorithm to approximate a driver' s action according to observations and measure the driver' s attention allocation for consecutive time steps in car-following model. Considering reaction time, we construct the attention mechanism in the actor network to c…
Technical University of Munich(慕尼黑工业大学);EURECOM(欧洲通信学院)
Reliable pedestrian crash avoidance mitigation (PCAM) systems are crucial components of safe autonomous vehicles (AVs). The nature of the vehicle-pedestrian interaction where decisions of one agent directly affect the other agent's optimal behavior, and vice versa, is a challenging yet often neglected aspect of such systems. We address this issue by modeling a Markov decision process (MDP) for a simulated AV-pedestrian interaction at an unmarked crosswalk. The AV's PCAM decision policy is learned through deep reinforcement learning (DRL). Since modeling pedestrians realistically is challenging…
Equipping artificial agents with useful exploration mechanisms remains a challenge to this day. Humans, on the other hand, seem to manage the trade-off between exploration and exploitation effortlessly. In the present article, we put forward the hypothesis that they accomplish this by making optimal use of limited computational resources. We study this hypothesis by meta-learning reinforcement learning algorithms that sacrifice performance for a shorter description length (defined as the number of bits required to implement the given algorithm). The emerging class of models captures human expl…
The University of Tokyo(东京大学);Yale University(耶鲁大学);Google Brain(谷歌大脑)
Fine-tuning reinforcement learning (RL) models has been challenging because of a lack of large scale off-the-shelf datasets as well as high variance in transferability among different environments. Recent work has looked at tackling offline RL from the perspective of sequence modeling with improved results as result of the introduction of the Transformer architecture. However, when the model is trained from scratch, it suffers from slow convergence speeds. In this paper, we look to take advantage of this formulation of reinforcement learning as sequence modeling and investigate the transferabi…
As a strategy to reduce travel delay and enhance energy efficiency, platooning of connected and autonomous vehicles (CAVs) at non-signalized intersections has become increasingly popular in academia. However, few studies have attempted to model the relation between the optimal platoon size and the traffic conditions around the intersection. To this end, this study proposes an adaptive platoon based autonomous intersection control model powered by deep reinforcement learning (DRL) technique. The model framework has following two levels: the first level adopts a First Come First Serve (FCFS) res…
Waseda University(早稻田大学);Waseda Research Institute for Science and Engineering(早稻田科学与工程研究院)
A major challenge in the field of education is providing review schedules that present learned items at appropriate intervals to each student so that memory is retained over time. In recent years, attempts have been made to formulate item reviews as sequential decision-making problems to realize adaptive instruction based on the knowledge state of students. It has been reported previously that reinforcement learning can help realize mathematical models of students learning strategies to maintain a high memory rate. However, optimization using reinforcement learning requires a large number of i…
Mila, Université de Montréal(蒙特利尔大学Mila);Google Research(谷歌研究院)
Open domain dialog systems face the challenge of being repetitive and producing generic responses. In this paper, we demonstrate that by conditioning the response generation on interpretable discrete dialog attributes and composed attributes, it helps improve the model perplexity and results in diverse and interesting non-redundant responses. We propose to formulate the dialog attribute prediction as a reinforcement learning (RL) problem and use policy gradients methods to optimize utterance generation using long-term rewards. Unlike existing RL approaches which formulate the token prediction …
Although recent model-free reinforcement learning algorithms have been shown to be capable of mastering complicated decision-making tasks, the sample complexity of these methods has remained a hurdle to utilizing them in many real-world applications. In this regard, model-based reinforcement learning proposes some remedies. Yet, inherently, model-based methods are more computationally expensive and susceptible to sub-optimality. One reason is that model-generated data are always less accurate than real data, and this often leads to inaccurate transition and reward function models. With the aim…
Predicting the outcomes of cyber-physical systems with multiple human interactions is a challenging problem. This article reviews a game theoretical approach to address this issue, where reinforcement learning is employed to predict the time-extended interaction dynamics. We explain that the most attractive feature of the method is proposing a computationally feasible approach to simultaneously model multiple humans as decision makers, instead of determining the decision dynamics of the intelligent agent of interest and forcing the others to obey certain kinematic and dynamic constraints impos…