In this paper, we describe how to efficiently implement an acoustic room simulator to generate large-scale simulated data for training deep neural networks. Even though Google Room Simulator in [1] was shown to be quite effective in reducing the Word Error Rates (WERs) for far-field applications by generating simulated far-field training sets, it requires a very large number of Fast Fourier Transforms (FFTs) of large size. Room Simulator in [1] used approximately 80 percent of Central Processing Unit (CPU) usage in our CPU + Graphics Processing Unit (GPU) training architecture [2]. In this work, we implement an efficient OverLap Addition (OLA) based filtering using the open-source FFTW3 library. Further, we investigate the effects of the Room Impulse Response (RIR) lengths. Experimentally, we conclude that we can cut the tail portions of RIRs whose power is less than 20 dB below the maximum power without sacrificing the speech recognition accuracy. However, we observe that cutting RIR tail more than this threshold harms the speech recognition accuracy for rerecorded test sets. Using these approaches, we were able to reduce CPU usage for the room simulator portion down to 9.69 percent in CPU/GPU training architecture. Profiling result shows that we obtain 22.4 times speed-up on a single machine and 37.3 times speed up on Google's distributed training infrastructure.
Brouhaha: multi-task training for voice activity detection, speech-to-noise ratio, and C50 room acoustics estimation
PSL University(巴黎文理研究大学);CNRS(法国国家科学研究中心);EHESS(法国高等社会科学研究院);ENS(巴黎高等师范学院);Meta AI Research(Meta人工智能研究院);Duke University(杜克大学);Université de Toulouse(图卢兹大学)
University of Maryland, College Park(马里兰大学帕克分校);Tencent AI Lab(腾讯人工智能实验室)
We present a neural-network-based fast diffuse room impulse response generator (FAST-RIR) for generating room impulse responses (RIRs) for a given acoustic environment. Our FAST-RIR takes rectangular room dimensions, listener and speaker positions, and reverberation time as inputs and generates specular and diffuse reflections for a given acoustic environment. Our FAST-RIR is capable of generating RIRs for a given input reverberation time with an average error of 0.02s. We evaluate our generated RIRs in automatic speech recognition (ASR) applications using Google Speech API, Microsoft Speech A…
We present a Generative Adversarial Network (GAN) based room impulse response generator (IR-GAN) for generating realistic synthetic room impulse responses (RIRs). IR-GAN extracts acoustic parameters from captured real-world RIRs and uses these parameters to generate new synthetic RIRs. We use these generated synthetic RIRs to improve far-field automatic speech recognition in new environments that are different from the ones used in training datasets. In particular, we augment the far-field speech training set by convolving our synthesized RIRs with a clean LibriSpeech dataset. We evaluate the …
Room acoustics measurements are used in many areas of audio research, from physical acoustics modelling and speech enhancement to virtual reality applications. This paper documents the technical specifications and choices made in the measurement of a dataset of spatial room impulse responses (SRIRs) in a variable acoustics room. Two spherical microphone arrays are used: the mh Acoustics Eigenmike em32 and the Zylia ZM-1, capable of up to fourth- and third-order Ambisonic capture, respectively. The dataset consists of three source and seven receiver positions, repeated with five configurations …
Acoustic Research Institute, Austrian Academy of Sciences(奥地利科学院声学研究所);University of Milan(米兰大学);Imperial College London(帝国理工学院)
This paper introduces a shoebox room simulator able to systematically generate synthetic datasets of binaural room impulse responses (BRIRs) given an arbitrary set of head-related transfer functions (HRTFs). The evaluation of machine hearing algorithms frequently requires BRIR datasets in order to simulate the acoustics of any environment. However, currently available solutions typically consider only HRTFs measured on dummy heads, which poorly characterize the high variability in spatial sound perception. Our solution allows to integrate a room impulse response (RIR) simulator with different …
Japan Advanced Institute of Science and Technology(日本先进科学技术学院);National Science and Technology Development Agency(国家科技发展局);Sirindhorn International Institute of Technology, Thammasat University(泰国法政大学诗琳通国际理工学院)
This paper proposes a blind estimation method based on the modulation transfer function and Schroeder model for estimating reverberation time in seven-octave bands. Therefore, the speech transmission index and five room-acoustic parameters can be estimated.
Acoustic room compensation techniques, which allow a sound reproduction system to counteract undesired alteration to the sound scene due to excessive room resonances, have been widely studied. Extensive efforts have been reported to enlarge the region over which room equalization is effective and to contrast variations of room transfer functions in space. A speaker-tuning technology "Trueplay" allows users to compensate for undesired room effects over an extended listening area based on a spatially averaged power response of the room, which is conventionally measured using microphones on porta…
Technical University of Liberec(利贝雷茨技术大学);Bar-Ilan University(巴伊兰大学)
We introduce a database of multi-channel recordings performed in an acoustic lab with adjustable reverberation time. The recordings provide information about room impulse responses (RIR) for various positions of a loudspeaker. In particular, the main positions correspond to 4104 vertices of a cube-shaped dense grid within a 46x36x32 cm volume. The database thus provides a tool for detailed analyses of beampatterns of spatial processing methods as well as for training and testing of mathematical models of the acoustic field.
Speech audio quality is subject to degradation caused by an acoustic environment and isotropic ambient and point noises. The environment can lead to decreased speech intelligibility and loss of focus and attention by the listener. Basic acoustic parameters that characterize the environment well are (i) signal-to-noise ratio (SNR), (ii) speech transmission index, (iii) reverberation time, (iv) clarity, and (v) direct-to-reverberant ratio. Except for the SNR, these parameters are usually derived from the Room Impulse Response (RIR) measurements; however, such measurements are often not available…
Past, Present, and Future of Spatial Audio and Room Acoustics
National Institute of Informatics(情报信息研究所);University of Surrey(萨里大学);Australian National University(澳大利亚国立大学);Dolby Laboratories(杜比实验室);Politecnico di Milano(米兰理工大学)
A state-space representation of the boundary integral equation for room acoustic modelling
Institute of Sound Recording, University of Surrey, Guildford, UK(英国萨里大学声音录音研究所);STADIUS, Dept. of Electrical Engineering, KU Leuven, Leuven, Belgium(比利时鲁汶大学电气工程系STADIUS)
Nuance Communications UK(英国Nuance通讯公司);Imperial College London(帝国理工学院)
Any audio recording encapsulates the unique fingerprint of the associated acoustic environment, namely the background noise and reverberation. Considering the scenario of a room equipped with a fixed smart speaker device with one or more microphones and a wearable smart device (watch, glasses or smartphone), we employed the improved proportionate normalized least mean square adaptive filter to estimate the relative room impulse response mapping the audio recordings of the two devices. We performed inter-device distance estimation by exploiting a new set of features obtained extending the defin…
Generative Data Augmentation Challenge: Synthesis of Room Acoustics for Speaker Distance Estimation
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Treble Technologies(特雷布科技公司);University of Maryland(马里兰大学);Google Research(谷歌研究院);Amazon Lab126(亚马逊Lab126);Reykjavik University(雷克雅未克大学)
Acoustic environment characterization opens doors for sound reproduction innovations, smart EQing, speech enhancement, hearing aids, and forensics. Reverberation time, clarity, and direct-to-reverberant ratio are acoustic parameters that have been defined to describe reverberant environments. They are closely related to speech intelligibility and sound quality. As explained in the ISO3382 standard, they can be derived from a room measurement called the Room Impulse Response (RIR). However, measuring RIRs requires specific equipment and intrusive sound to be played. The recent audio combined wi…
The acoustic environment can degrade speech quality during communication (e.g., video call, remote presentation, outside voice recording), and its impact is often unknown. Objective metrics for speech quality have proven challenging to develop given the multi-dimensionality of factors that affect speech quality and the difficulty of collecting labeled data. Hypothesizing the impact of acoustics on speech quality, this paper presents MOSRA: a non-intrusive multi-dimensional speech quality metric that can predict room acoustics parameters (SNR, STI, T60, DRR, and C50) alongside the overall mean …
The reverberation time (T60) and the direct-to-reverberant ratio (DRR) are commonly used to characterize room acoustic environments. Both parameters can be measured from an acoustic impulse response (AIR) or using blind estimation methods that perform estimation directly from speech. When neural networks are used for blind estimation, however, a large realistic dataset is needed, which is expensive and time consuming to collect. To address this, we propose an AIR augmentation method that can parametrically control the T60 and DRR, allowing us to expand a small dataset of real AIRs into a balan…
Every sound that we hear is the result of successive convolutional operations (e.g. room acoustics, microphone characteristics, resonant properties of the instrument itself, not to mention characteristics and limitations of the sound reproduction system). In this work we seek to determine the best room in which to perform a particular piece using AI. Additionally, we use room acoustics as a way to enhance the perceptual qualities of a given sound. Historically, rooms (particularly Churches and concert halls) were designed to host and serve specific musical functions. In some cases the architec…
New York University(纽约大学);Sonos Experience Limited(Sonos体验有限公司);Sonos, Inc.(Sonos公司)
Modeling room acoustics in a field setting involves some degree of blind parameter estimation from noisy and reverberant audio. Modern approaches leverage convolutional neural networks (CNNs) in tandem with time-frequency representation. Using short-time Fourier transforms to develop these spectrogram-like features has shown promising results, but this method implicitly discards a significant amount of audio information in the phase domain. Inspired by recent works in speech enhancement, we propose utilizing novel phase-related features to extend recent approaches to blindly estimate the so-ca…
The acoustic space in which a sound is created and heard plays an essential role in how that sound is perceived by affording a unique sense of \textit{presence}. Every sound we hear results from successive convolution operations intrinsic to the sound source and external factors such as microphone characteristics and room impulse responses. Typically, researchers use an excitation such as a pistol shot or balloon pop as an impulse signal with which an auralization can be created. The room "impulse" responses convolved with the signal of interest can transform the input sound into the sound pla…
Simulating room transfer functions between transducers mounted on audio devices using a modified image source method
International Audio Laboratories(国际音频实验室);Friedrich-Alexander-Universität Erlangen-Nürnberg(埃尔朗根-纽伦堡弗里德里希-亚历山大大学);Fraunhofer Institute for Integrated Circuits IIS(弗劳恩霍夫集成电路研究所IIS)
Having knowledge of the environmental context of the user i.e. the knowledge of the users' indoor location and the semantics of their environment, can facilitate the development of many of location-aware applications. In this paper, we propose an acoustic monitoring technique that infers semantic knowledge about an indoor space \emph{over time,} using audio recordings from it. Our technique uses the impulse response of these spaces as well as the ambient sounds produced in them in order to determine a semantic label for them. As we process more recordings, we update our \emph{confidence} in th…
In time-cost scale model studies, predicting acoustic performance by using simulation methods is a commonly used method that is preferred. In this field, building acoustic simulation tools are complicated by several challenges, including the high cost of acoustic tools, the need for acoustic expertise, and the time-consuming process of acoustic simulation. The goal of this project is to introduce a simple model with a short calculation time to estimate the room acoustic condition in the early design stages of the building. This paper presents a working prototype for a new method of machine lea…