Cloud storage systems generally add redundancy in storing content files such that $K$ files are replicated or erasure coded and stored on $N > K$ nodes. In addition to providing reliability against failures, the redundant copies can be used to serve a larger volume of content access requests. A request for one of the files can be either be sent to a systematic node, or one of the repair groups. In this paper, we seek to maximize the service capacity region, that is, the set of request arrival rates for the $K$ files that can be supported by a coded storage system. We explore two aspects of this problem: 1) for a given erasure code, how to optimally split incoming requests between systematic nodes and repair groups, and 2) choosing an underlying erasure code that maximizes the achievable service capacity region. In particular, we consider MDS and Simplex codes. Our analysis demonstrates that erasure coding makes the system more robust to skews in file popularity than simply replicating a file at multiple servers, and that coding and replication together can make the capacity region larger than either alone.
In this paper, we propose a new rateless coded cooperation scheme for a general multi-user cooperative wireless system. We develop cooperation methods based on Raptor codes with the assumption that the channels face erasure with specific erasure probabilities and transmitters have no channel state information. A fully coded cooperation (FCC) and a partially coded cooperation (PCC) strategy are developed to maximize the average system throughput. Both PCC and FCC schemes have been analyzed through AND-OR tree analysis and a linear programming optimization problem is then formulated to find the …
We present a framework for the analysis of the error floor of coded slotted ALOHA (CSA) for finite frame lengths over the packet erasure channel. The error floor is caused by stopping sets in the corresponding bipartite graph, whose enumeration is, in general, not a trivial problem. We therefore identify the most dominant stopping sets for the distributions of practical interest. The derived analytical expressions allow us to accurately predict the error floor at low to moderate channel loads and characterize the unequal error protection inherent in CSA.
Coded computation is a framework which provides redundancy in distributed computing systems to speed up largescale tasks. Although most existing works assume an error-free scenarios in a master-worker setup, the link failures are common in current wired/wireless networks. In this paper, we consider the straggler problem in coded distributed computing with link failures, by modeling the links between the master node and worker nodes as packet erasure channels. When the master fails to detect the received signal, retransmission is required for each worker which increases the overall run-time to …
We consider storage systems in which $K$ files are stored over $N$ nodes. A node may be systematic for a particular file in the sense that access to it gives access to the file. Alternatively, a node may be coded, meaning that it gives access to a particular file only when combined with other nodes (which may be coded or systematic). Requests for file $f_k$ arrive at rate $λ_k$, and we are interested in the rate that can be served by a particular system. In this paper, we determine the set of request arrival rates for the a $3$-file coded storage system. We also provide an algorithm to maximiz…
Cloud computing facilitates the access of applications and data from any location by a distributed storage system. Erasure codes offer better data replication technique with reduced storage costs for more reliability. This paper considers the erasure-coded data center with multiple servers in a wireless network where each is equipped with a base-station. The cause of latency in the file retrieval process is mainly due to queuing delays at each server. This work puts forth a stochastic optimization framework for obtaining the optimal scheduling policy that maximizes users' quality of service (Q…
A message composed of packets is transmitted using erasure and channel coding over a fading channel with no feedback. For this scenario, the paper explores the trade-off between the redundancies allocated to the packet-level erasure code and the channel code, along with an objective of a low probability of failure to recover the message. To this end, we consider a fading model that we term proportional-diversity block fading (PD block fading). For a fixed overall code rate and transmit power, we formulate an optimization problem to numerically find the optimal channel-coding rate (and thus the…
Modern distributed storage systems often use erasure codes to protect against disk and node failures to increase reliability, while trying to meet the latency requirements of the applications and clients. Storage systems may have caches at the proxy or client ends in order to reduce the latency. In this paper, we consider a novel caching framework with erasure code called functional caching. Functional Caching involves using erasure-coded chunks in the cache such that the code formed by the chunks in storage nodes and cache combined are maximal-distance-separable (MDS) erasure codes. Based on …
In this paper, a random access scheme is introduced which relies on the combination of packet erasure correcting codes and successive interference cancellation (SIC). The scheme is named coded slotted ALOHA. A bipartite graph representation of the SIC process, resembling iterative decoding of generalized low-density parity-check codes over the erasure channel, is exploited to optimize the selection probabilities of the component erasure correcting codes via density evolution analysis. The capacity (in packets per slot) of the scheme is then analyzed in the context of the collision channel with…
As consumers are increasingly engaged in social networking and E-commerce activities, businesses grow to rely on Big Data analytics for intelligence, and traditional IT infrastructures continue to migrate to the cloud and edge, these trends cause distributed data storage demand to rise at an unprecedented speed. Erasure coding has seen itself quickly emerged as a promising technique to reduce storage cost while providing similar reliability as replicated systems, widely adopted by companies like Facebook, Microsoft and Google. However, it also brings new challenges in characterizing and optimi…
Most data generated by modern applications is stored in the cloud, and there is an exponential growth in the volume of jobs to access these data and perform computations using them. The volume of data access or computing jobs can be heterogeneous across different job types and can unpredictably change over time. Cloud service providers cope with this demand heterogeneity and unpredictability by over-provisioning the number of servers hosting each job type. In this paper, we propose the addition of erasure-coded servers that can flexibly serve multiple job types without additional storage cost.…
Modern distributed storage systems offer large capacity to satisfy the exponentially increasing need of storage space. They often use erasure codes to protect against disk and node failures to increase reliability, while trying to meet the latency requirements of the applications and clients. This paper provides an insightful upper bound on the average service delay of such erasure-coded storage with arbitrary service time distribution and consisting of multiple heterogeneous files. Not only does the result supersede known delay bounds that only work for a single file or homogeneous files, it …
Motivated by applications of distributed storage systems to key-value stores, the multi-version coding problem was formulated to efficiently store frequently updated data in asynchronous decentralized storage systems. Inspired by consistency requirements in distributed systems, the main goal in the multi-version coding problem is to ensure that the latest possible version of the data is decodable, even if the data updates have not reached some servers in the system. In this paper, we study the storage cost of ensuring consistency for the case where the data versions are correlated, in contrast…
Distributed storage systems are known to be susceptible to long tails in response time. In modern online storage systems such as Bing, Facebook, and Amazon, the long tails of the service latency are of particular concern. with 99.9th percentile response times being orders of magnitude worse than the mean. As erasure codes emerge as a popular technique to achieve high data reliability in distributed storage while attaining space efficiency, taming tail latency still remains an open problem due to the lack of mathematical models for analyzing such systems. To this end, we propose a framework for…
Motivated by applications of distributed storage systems to cloud-based key-value stores, the multi-version coding problem has been recently formulated to efficiently store frequently updated data in asynchronous decentralized storage systems. Inspired by consistency requirements in distributed systems, the main goal in multi-version coding is to ensure that the latest possible version of the data is decodable, even if the data updates have not reached some servers in the system. In this paper, we study the storage cost of ensuring consistency for the case where the data versions are correlate…
This paper proposes an algorithm to minimize weighted service latency for different classes of tenants (or service classes) in a data center network where erasure-coded files are stored on distributed disks/racks and access requests are scattered across the network. Due to limited bandwidth available at both top-of-the-rack and aggregation switches and tenants in different service classes need differentiated services, network bandwidth must be apportioned among different intra- and inter-rack data flows for different service classes in line with their traffic statistics. We formulate this prob…
Erasure codes, such as Reed-Solomon (RS) codes, are being increasingly employed in data centers to combat the cost of reliably storing large amounts of data. Although these codes provide optimal storage efficiency, they require significantly high network and disk usage during recovery of missing data. In this paper, we first present a study on the impact of recovery operations of erasure-coded data on the data-center network, based on measurements from Facebook's warehouse cluster in production. To the best of our knowledge, this is the first study of its kind available in the literature. Our …
We consider an energy harvesting transmitter sending status updates to a receiver over an erasure channel, where each status update is of length $k$ symbols. The energy arrivals and the channel erasures are independent and identically distributed (i.i.d.) and Bernoulli distributed in each slot. In order to combat the effects of the erasures in the channel and the uncertainty in the energy arrivals, we use channel coding to encode the status update symbols. We consider two types of channel coding: maximum distance separable (MDS) codes and rateless erasure codes. For each of these models, we st…
We consider the probability of data loss, or equivalently, the reliability function for an erasure coded distributed data storage system under worst case conditions. Data loss in an erasure coded system depends on probability distributions for the disk repair duration and the disk failure duration. In previous works, the data loss probability of such systems has been studied under the assumption of exponentially distributed disk failure and disk repair durations, using well-known analytic methods from the theory of Markov processes. These methods lead to an estimate of the integral of the reli…
The demand for global video has been burgeoning across industries. With the expansion and improvement of video-streaming services, cloud-based video is evolving into a necessary feature of any successful business for reaching internal and external audiences. This paper considers video streaming over distributed systems where the video segments are encoded using an erasure code for better reliability thus being the first work to our best knowledge that considers video streaming over erasure-coded distributed cloud systems. The download time of each coded chunk of each video segment is character…
Erasure coding has been recognized as a powerful method to mitigate delays due to slow or straggling nodes in distributed systems. This work shows that erasure coding of data objects can flexibly handle skews in the request rates. Coding can help boost the \emph{service rate region}, that is, increase the overall volume of data access requests that the system can handle. This paper aims to postulate the service rate region as an important consideration in the design of erasure-coded distributed systems. We highlight several open problems that can be grouped into two broad threads: 1) character…
Motivated by emerging applications to the edge computing paradigm, we introduce a two-layer erasure-coded fault-tolerant distributed storage system offering atomic access for read and write operations. In edge computing, clients interact with an edge-layer of servers that is geographically near; the edge-layer in turn interacts with a back-end layer of servers. The edge-layer provides low latency access and temporary storage for client operations, and uses the back-end layer for persistent storage. Our algorithm, termed Layered Data Storage (LDS) algorithm, offers several features suitable for…
The recent research has established an analogy between successive interference cancellation in slotted ALOHA framework and iterative belief-propagation erasure-decoding, which has opened the possibility to enhance random access protocols by utilizing theory and tools of erasure-correcting codes. In this paper we present a generalization of the and-or tree evaluation, adapted for the asymptotic analysis of the slotted ALOHA-based random-access protocols, for the case when the contending users experience different channel conditions, resulting in packet loss probability that varies across users.…
An $[n,k]$ code $\mathcal{C}$ is said to be locally recoverable in the presence of a single erasure, and with locality parameter $r$, if each of the $n$ code symbols of $\mathcal{C}$ can be recovered by accessing at most $r$ other code symbols. An $[n,k]$ code is said to be a locally recoverable code with sequential recovery from $t$ erasures, if for any set of $s \leq t$ erasures, there is an $s$-step sequential recovery process, in which at each step, a single erased symbol is recovered by accessing at most $r$ other code symbols. This is equivalent to the requirement that for any set of $s …
Coded computation is a method to mitigate "stragglers" in distributed computing systems through the use of error correction coding that has lately received significant attention. First used in vector-matrix multiplication, the range of application was later extended to include matrix-matrix multiplication, heterogeneous networks, convolution, and approximate computing. A drawback to previous results is they completely ignore work completed by stragglers. While stragglers are slower compute nodes, in many settings the amount of work completed by stragglers can be non-negligible. Thus, in this w…
In this paper, we characterize the decoding region of algebraic soft decoding (ASD) of Reed-Solomon (RS) codes over erasure channels and binary symmetric channel (BSC). Optimal multiplicity assignment strategies (MAS) are investigated and tight bounds are derived to show the ASD can significantly outperform conventional Berlekamp Massey (BM) decoding over these channels for a wide code rate range. The analysis technique can also be extended to other channel models, e.g., RS coded modulation over erasure channels.
Exact queueing analysis of erasure networks with network coding in a finite buffer regime is an extremely hard problem due to the large number of states in the network. In such networks, packets are lost due to either link erasures or due to blocking due to full buffers. In this paper, a block-by-block random linear network coding scheme with feedback on the links is selected for reliability and more importantly guaranteed decoding of each block. We propose a novel method that iteratively estimates the performance parameters of the network and more importantly reduces the computational complex…
In distributed computing systems, it is well recognized that worker nodes that are slow (called stragglers) tend to dominate the overall job execution time. Coded computation utilizes concepts from erasure coding to mitigate the effect of stragglers by running "coded" copies of tasks comprising a job. Stragglers are typically treated as erasures in this process. While this is useful, there are issues with applying, e.g., MDS codes in a straightforward manner. Specifically, several applications such as matrix-vector products deal with sparse matrices. MDS codes typically require dense linear co…
Distributed matrix computations over large clusters can suffer from the problem of slow or failed worker nodes (called stragglers) which can dominate the overall job execution time. Coded computation utilizes concepts from erasure coding to mitigate the effect of stragglers by running 'coded' copies of tasks comprising a job; stragglers are typically treated as erasures. While this is useful, there are issues with applying, e.g., MDS codes in a straightforward manner. Several practical matrix computation scenarios involve sparse matrices. MDS codes typically require dense linear combinations o…
We consider a line of terminals which is connected by packet erasure channels and where random linear network coding is carried out at each node prior to transmission. In particular, we address an online approach in which each terminal has local information to be conveyed to the base station at the end of the line and provide a queueing theoretic analysis of this scenario. First, a genie-aided scenario is considered and the average delay and average transmission energy depending on the link erasure probabilities and the Poisson arrival rates at each node are analyzed. We then assume that all n…
The MDS property (aka the $k$-out-of-$n$ property) requires that if a file is split into several symbols and subsequently encoded into $n$ coded symbols, each being stored in one storage node of a distributed storage system (DSS), then an user can recover the file by accessing any $k$ nodes. We study the so-called $p$-decodable $μ$-secure erasure coding scheme $(1 \leq p \leq k - μ, 0 \leq μ< k, p | (k-μ))$, which satisfies the MDS property and the following additional properties: (P1) strongly secure up to a threshold: an adversary which eavesdrops at most $μ$ storage nodes gains no informati…
Erasure codes have been widely considered a promising solution to enhance data reliability at low storage costs. However, in modern geo-distributed storage systems, erasure codes may incur high data access latency as they require data retrieval from multiple remote storage nodes. This hinders the extensive application of erasure codes to data-intensive applications. This paper proposes novel caching schemes to achieve low latency in distributed coded storage systems. Experiments based on Amazon Simple Storage Service confirm the positive correlation between the latency and the physical distanc…
In this paper, a transmission strategy of fountain codes over cooperative relay networks is proposed. When more than one relay nodes are available, we apply network coding to fountain-coded packets. By doing this, partial information is made available to the destination node about the upcoming message block. It is therefore able to reduce the required number of transmissions over erasure channels, hence increasing the effective throughput. Its application to wireless channels with Rayleigh fading and AWGN noise is also analysed, whereby the role of analogue network coding and optimal weight se…
MDS array codes are widely used in storage systems due to their computationally efficient encoding and decoding procedures. An MDS code with $r$ redundancy nodes can correct any $r$ node erasures by accessing all the remaining information in the surviving nodes. However, in practice, $e$ erasures is a more likely failure event, for $1\le e<r$. Hence, a natural question is how much information do we need to access in order to rebuild $e$ storage nodes? We define the rebuilding ratio as the fraction of remaining information accessed during the rebuilding of $e$ erasures. In our previous work we …
We analyze the performance of TCP and TCP with network coding (TCP/NC) in lossy wireless networks. We build upon the simple framework introduced by Padhye et al. and characterize the throughput behavior of classical TCP as well as TCP/NC as a function of erasure rate, round-trip time, maximum window size, and duration of the connection. Our analytical results show that network coding masks erasures and losses from TCP, thus preventing TCP's performance degradation in lossy networks, such as wireless networks. It is further seen that TCP/NC has significant throughput gains over TCP. In addition…
We consider a cache-enabled K-user broadcast erasure packet channel in which a server with a library of N files wishes to deliver a requested file to each user who is equipped with a cache of a finite memory M. Assuming that the transmitter has state feedback and user caches can be filled during off-peak hours reliably by decentralized cache placement, we characterize the optimal rate region as a function of the memory size, the erasure probability. The proposed delivery scheme, based on the scheme proposed by Gatzianas et al., exploits the receiver side information established during the plac…
Generalized product codes (GPCs) are extensions of product codes (PCs) where coded bits are protected by two component codes but not necessarily arranged in a rectangular array. It has recently been shown that there exists a large class of deterministic GPCs (including, e.g., irregular PCs, half-product codes, staircase codes, and certain braided codes) for which the asymptotic performance under iterative bounded-distance decoding over the binary erasure channel (BEC) can be rigorously characterized in terms of a density evolution analysis. In this paper, the analysis is extended to the case w…
Distributed computation is a framework used to break down a complex computational task into smaller tasks and distributing them among computational nodes. Erasure correction codes have recently been introduced and have become a popular workaround to the well known ``straggling nodes'' problem, in particular, by matching linear coding for linear computation tasks. It was observed that decoding tends to amplify the computation ``noise'', i.e., the numerical errors at the computation nodes. We propose taking advantage of the case that more nodes return than minimally required. We show how a cleve…
In applications of distributed storage systems to modern key-value stores, the stored data is highly dynamic due to frequent updates. The multi-version coding problem was formulated to study the cost of storing dynamic data in distributed storage systems. Previous work on multi-version coding considered a completely decentralized and asynchronous system assuming that the servers are not aware of which versions of the data are received by the other servers. In this paper, we relax this assumption and study a system where a server may acquire side information of the data versions propagated to s…
A new random linear network coding scheme for reliable communications for time division duplexing channels is proposed. The setup assumes a packet erasure channel and that nodes cannot transmit and receive information simultaneously. The sender transmits coded data packets back-to-back before stopping to wait for the receiver to acknowledge (ACK) the number of degrees of freedom, if any, that are required to decode correctly the information. We provide an analysis of this problem to show that there is an optimal number of coded data packets, in terms of mean completion time, to be sent before …
This paper considers the queueing performance of a system that transmits coded data over a time-varying erasure channel. In our model, the queue length and channel state together form a Markov chain that depends on the system parameters. This gives a framework that allows a rigorous analysis of the queue as a function of the code rate. Most prior work in this area either ignores block-length (e.g., fluid models) or assumes error-free communication using finite codes. This work enables one to determine when such assumptions provide good, or bad, approximations of true behavior. Moreover, it off…
We consider the problem of coded distributed computing where a large linear computational job, such as a matrix multiplication, is divided into $k$ smaller tasks, encoded using an $(n,k)$ linear code, and performed over $n$ distributed nodes. The goal is to reduce the average execution time of the computational job. We provide a connection between the problem of characterizing the average execution time of a coded distributed computing system and the problem of analyzing the error probability of codes of length $n$ used over erasure channels. Accordingly, we present closed-form expressions for…
Constructing efficient low-rate error-correcting codes with low-complexity encoding and decoding have become increasingly important for applications involving ultra-low-power devices such as Internet-of-Things (IoT) networks. To this end, schemes based on concatenating the state-of-the-art codes at moderate rates with repetition codes have emerged as practical solutions deployed in various standards. In this paper, we propose a novel mechanism for concatenating outer polar codes with inner repetition codes which we refer to as polar coded repetition. More specifically, we propose to transmit a…
In a distributed computing system for the master-worker framework, an erasure code can mitigate the effects of slow workers, also called stragglers. The distributed computing system combined with coding is referred to as coded computation. We introduce a variation of coded computation that protects the master's privacy from the workers, which is referred to as private coded computation. In private coded computation, the master needs to compute a function of its own dataset and one of the datasets in a library exclusively shared by the external workers. After the master recovers the result of t…
Streaming codes are a class of packet-level erasure codes that are designed with the goal of ensuring recovery in low-latency fashion, of erased packets over a communication network. It is well-known in the streaming code literature, that diagonally embedding codewords of a $[τ+1,τ+1-a]$ Maximum Distance Separable (MDS) code within the packet stream, leads to rate-optimal streaming codes capable of recovering from $a$ arbitrary packet erasures, under a strict decoding delay constraint $τ$. Thus MDS codes are geared towards the efficient handling of the worst-case scenario corresponding to the …
This paper focuses on the 1-to-K broadcast packet erasure channel (PEC), which is a generalization of the broadcast binary erasure channel from the binary symbol to that of arbitrary finite fields GF(q) with sufficiently large q. We consider the setting in which the source node has instant feedback of the channel outputs of the K receivers after each transmission. Such a setting directly models network coded packet transmission in the downlink direction with integrated feedback mechanisms (such as Automatic Repeat reQuest (ARQ)). The main results of this paper are: (i) The capacity region for …
In distributed storage systems, erasure codes with locality $r$ is preferred because a coordinate can be recovered by accessing at most $r$ other coordinates which in turn greatly reduces the disk I/O complexity for small $r$. However, the local repair may be ineffective when some of the $r$ coordinates accessed for recovery are also erased. To overcome this problem, we propose the $(r,δ)_c$-locality providing $δ-1$ local repair options for a coordinate. Consequently, the repair locality $r$ can tolerate $δ-1$ erasures in total. We derive an upper bound on the minimum distance $d$ for any line…
Product codes (PCs) and staircase codes (SCCs) are conventionally decoded based on bounded distance decoding (BDD) of the component codes and iterating between row and column decoders. The performance of iterative BDD (iBDD) can be improved using soft-aided (hybrid) algorithms. Among these, iBDD with combined reliability (iBDD-CR) has been recently proposed for PCs, yielding sizeable performance gains at the expense of a minor increase in complexity compared to iBDD. In this paper, we first extend iBDD-CR to SCCs. We then propose two novel decoding algorithms for PCs and SCCs which improve upo…
Training a machine learning model is both compute and data-intensive. Most of the model training is performed on high performance compute nodes and the training data is stored near these nodes for faster training. But there is a growing interest in enabling training near the data. For instance, mobile devices are rich sources of training data. It may not be feasible to consolidate the data from mobile devices into a cloud service, due to bandwidth and data privacy reasons. Training at mobile devices is however fraught with challenges. First mobile devices may join or leave the distributed sett…
This paper investigates the use of redundancy and self repairing against node failures in distributed storage systems, using various strategies. In replication method, access to one replication node is sufficient to reconstruct a lost node, while in MDS erasure coded systems which are optimal in terms of redundancy-reliability tradeoff, a single node failure is repaired after recovering the entire stored data. Moreover, regenerating codes yield a tradeoff curve between storage capacity and repair bandwidth. The current paper aims at investigating a new storage code. Specifically, we propose a …
In this paper, we propose a new coded computing technique called "substitute decoding" for general iterative distributed computation tasks. In the first part of the paper, we use PageRank as a simple example to show that substitute decoding can make the computation of power iterations solving PageRank on sparse matrices robust to erasures in distributed systems. For these sparse matrices, codes with dense generator matrices can significantly increase storage costs and codes with low-density generator matrices (LDGM) are preferred. Surprisingly, we show through both theoretical analysis and sim…
We consider constructing capacity-achieving linear codes with minimum message size for private information retrieval (PIR) from $N$ non-colluding databases, where each message is coded using maximum distance separable (MDS) codes, such that it can be recovered from accessing the contents of any $T$ databases. It is shown that the minimum message size (sometimes also referred to as the sub-packetization factor) is significantly, in fact exponentially, lower than previously believed. More precisely, when $K>T/\textbf{gcd}(N,T)$ where $K$ is the total number of messages in the system and $\textbf…
Erasure codes have emerged as an efficient technology for providing data redundancy in distributed storage systems. However, it is a challenging task to repair the failed storage nodes in erasure-coded storage systems, which requires large quantities of network resources. In this paper, we study fractional repetition (FR) codes, which enable the minimal repair complexity and also minimum repair bandwidth during node repair. We focus on the duality of FR codes, and investigate the relationship between the supported file size of an FR code and its dual code. Furthermore, we present a dual bound …
In this paper, coded slotted ALOHA (CSA) is introduced as a powerful random access scheme to the MAC frame. In CSA, the burst a generic user wishes to transmit in the MAC frame is first split into segments, and these segments are then encoded through a local a packet-oriented code prior to transmission. On the receiver side, iterative interference cancellation combined with decoding of the local code is performed to recover from collisions. The new scheme generalizes the previously proposed irregular repetition slotted ALOHA (IRSA) technique, based on a simple repetition of the users' bursts. …
Erasure codes are increasingly being studied in the context of implementing atomic memory objects in large scale asynchronous distributed storage systems. When compared with the traditional replication based schemes, erasure codes have the potential of significantly lowering storage and communication costs while simultaneously guaranteeing the desired resiliency levels. In this work, we propose the Storage-Optimized Data-Atomic (SODA) algorithm for implementing atomic memory objects in the multi-writer multi-reader setting. SODA uses Maximum Distance Separable (MDS) codes, and is specifically …
The overall execution time of distributed matrix computations is often dominated by slow worker nodes (stragglers) within the clusters. Recently, different coding techniques have been utilized to mitigate the effect of stragglers where worker nodes are assigned the job of processing encoded submatrices of the original matrices. In many machine learning or optimization problems the relevant matrices are often sparse. Several prior coded computation methods operate with dense linear combinations of the original submatrices; this can significantly increase the worker node computation times and co…
In this paper, we examine a status updating system where updates generated by the source are sent to the monitor through an erasure channel. We assume each update consists of $k$ symbols and the symbol erasure in each time slot follows an independent and identically distributed (i.i.d.) Bernoulli process. We assume rateless coding scheme is adopted at the transmitter and an update can be successfully decoded if $k$ coded symbols are received successfully. We assume perfect feedback available at the source, so that it knows whether a transmitted symbol has been erased instantly. Then, at the be…
The rise of machine-to-machine communications has rekindled the interest in random access protocols as a support for a massive number of uncoordinatedly transmitting devices. The legacy ALOHA approach is developed under a collision model, where slots containing collided packets are considered as waste. However, if the common receiver (e.g., base station) is capable to store the collision slots and use them in a transmission recovery process based on successive interference cancellation, the design space for access protocols is radically expanded. We present the paradigm of coded random access,…
We consider the problem of coded distributed computing where a large linear computational job, such as a matrix multiplication, is divided into $k$ smaller tasks, encoded using an $(n,k)$ linear code, and performed over $n$ distributed nodes. The goal is to reduce the average execution time of the computational job. We provide a connection between the problem of characterizing the average execution time of a coded distributed computing system and the problem of analyzing the error probability of codes of length $n$ used over erasure channels. Accordingly, we present closed-form expressions for…