We study linear Fisher markets with satiation. In these markets, sellers have earning limits and buyers have utility limits. Beyond natural applications in economics, these markets arise in the context of maximizing Nash social welfare when allocating indivisible items to agents. In contrast to markets with either earning or utility limits, markets with both limits have not been studied before. They turn out to have fundamentally different properties.
In general, the existence of competitive equilibria is not guaranteed. We identify a natural property of markets (termed money clearing) that implies existence. We show that the set of equilibria is not always convex, answering a question of Cole et al. [EC'17]. We design an FPTAS to compute an approximate equilibrium and prove that the problem of computing an exact equilibrium lies in the intersection of complexity classes PLS and PPAD. For a constant number of buyers or goods, we give a polynomial-time algorithm to compute an exact equilibrium.
We show how (approximate) equilibria can be rounded and provide the first constant-factor approximation algorithm (with a factor of 2.404) for maximizing Nash social welfare when agents have budget-additive valuations. Finally, we significantly improve the approximation hardness for additive valuations to \sqrt{8/7} > 1.069 (over 1.00008 by Lee [IPL'17]).
We present a $380$-approximation algorithm for the Nash Social Welfare problem with submodular valuations. Our algorithm builds on and extends a recent constant-factor approximation for Rado valuations.
We study the problem of efficiently and fairly allocating a set of indivisible goods among agents with identical and additive valuations for the goods. The objective is to maximize the Nash social welfare, which is the geometric mean of the agents' valuations. While maximizing the Nash social welfare is NP-hard, a PTAS for this problem is presented by Nguyen and Rothe. The main contribution of this paper is to design a first additive PTAS for this problem, that is, we give a polynomial-time algorithm that maximizes the Nash social welfare within an additive error $\varepsilon v_{\rm max}$, whe…
We study the problem of allocating a set of indivisible items to agents with additive utilities to maximize the Nash social welfare. Cole and Gkatzelis recently proved that this problem admits a constant factor approximation. We complement their result by showing that this problem is APX-hard.
We present the first analysis of Fisher markets with buyers that have budget-additive utility functions. Budget-additive utilities are elementary concave functions with numerous applications in online adword markets and revenue optimization problems. They extend the standard case of linear utilities and have been studied in a variety of other market models. In contrast to the frequently studied CES utilities, they have a global satiation point which can imply multiple market equilibria with quite different characteristics. Our main result is an efficient combinatorial algorithm to compute a ma…
Recently Cole and Gkatzelis gave the first constant factor approximation algorithm for the problem of allocating indivisible items to agents, under additive valuations, so as to maximize the Nash Social Welfare. We give constant factor algorithms for a substantial generalization of their problem -- to the case of separable, piecewise-linear concave utility functions. We give two such algorithms, the first using market equilibria and the second using the theory of stable polynomials. In AGT, there is a paucity of methods for the design of mechanisms for the allocation of indivisible goods and t…
We study the problem of allocating $m$ items to $n$ agents subject to maximizing the Nash social welfare (NSW) objective. We write a novel convex programming relaxation for this problem, and we show that a simple randomized rounding algorithm gives a $1/e$ approximation factor of the objective. Our main technical contribution is an extension of Gurvits's lower bound on the coefficient of the square-free monomial of a degree $m$-homogeneous stable polynomial on $m$ variables to all homogeneous polynomials. We use this extension to analyze the expected welfare of the allocation returned by our r…
We study the problem of approximating maximum Nash social welfare (NSW) when allocating m indivisible items among n asymmetric agents with submodular valuations. The NSW is a well-established notion of fairness and efficiency, defined as the weighted geometric mean of agents' valuations. For special cases of the problem with symmetric agents and additive(-like) valuation functions, approximation algorithms have been designed using approaches customized for these specific settings, and they fail to extend to more general settings. Hence, no approximation algorithm with factor independent of m i…
We consider the problem of allocating a set of divisible goods to $N$ agents in an online manner, aiming to maximize the Nash social welfare, a widely studied objective which provides a balance between fairness and efficiency. The goods arrive in a sequence of $T$ periods and the value of each agent for a good is adversarially chosen when the good arrives. We first observe that no online algorithm can achieve a competitive ratio better than the trivial $O(N)$, unless it is given additional information about the agents' values. Then, in line with the emerging area of "algorithms with prediction…
We consider the problem of approximating maximum Nash social welfare (NSW) while allocating a set of indivisible items to $n$ agents. The NSW is a popular objective that provides a balanced tradeoff between the often conflicting requirements of fairness and efficiency, defined as the weighted geometric mean of agents' valuations. For the symmetric additive case of the problem, where agents have the same weight with additive valuations, the first constant-factor approximation algorithm was obtained in 2015. This led to a flurry of work obtaining constant-factor approximation algorithms for the …
We study auctions for carbon licenses, a policy tool used to control the social cost of pollution. Each identical license grants the right to produce a unit of pollution. Each buyer (i.e., firm that pollutes during the manufacturing process) enjoys a decreasing marginal value for licenses, but society suffers an increasing marginal cost for each license distributed. The seller (i.e., the government) can choose a number of licenses to put up for auction, and wishes to maximize the societal welfare: the total economic value of the buyers minus the social cost. Motivated by emission license marke…
This paper addresses the problem of fair equilibrium selection in graphical games. Our approach is based on the data structure called the {\em best response policy}, which was proposed by Kearns et al. \cite{kls} as a way to represent all Nash equilibria of a graphical game. In \cite{egg}, it was shown that the best response policy has polynomial size as long as the underlying graph is a path. In this paper, we show that if the underlying graph is a bounded-degree tree and the best response policy has polynomial size then there is an efficient algorithm which constructs a Nash equilibrium that…
We consider the task of assigning indivisible goods to a set of agents in a fair manner. Our notion of fairness is Nash social welfare, i.e., the goal is to maximize the geometric mean of the utilities of the agents. Each good comes in multiple items or copies, and the utility of an agent diminishes as it receives more items of the same good. The utility of a bundle of items for an agent is the sum of the utilities of the items in the bundle. Each agent has a utility cap beyond which he does not value additional items. We give a polynomial time approximation algorithm that maximizes Nash socia…
Computing Nash equilibrium in multi-agent games is a longstanding challenge at the interface of game theory and computer science. It is well known that a general normal form game in N players and k strategies requires exponential space simply to write down. This Curse of Multi-Agents prompts the study of succinct games which can be written down efficiently. A canonical example of a succinct game is the graphical game which models players as nodes in a graph interacting with only their neighbors in direct analogy with markov random fields. Graphical games have found applications in wireless, fi…
We explore the power of semidefinite programming (SDP) for finding additive $epsilon$-approximate Nash equilibria in bimatrix games. We introduce an SDP relaxation for a quadratic programming formulation of the Nash equilibrium (NE) problem and provide a number of valid inequalities to improve the quality of the relaxation. If a rank-1 solution to this SDP is found, then an exact NE can be recovered. We show that for a strictly competitive game, our SDP is guaranteed to return a rank-1 solution. We propose two algorithms based on iterative linearization of smooth nonconvex objective functions …