This paper proposes the idea of using a generative adversarial network (GAN) to assist a novice user in designing real-world shapes with a simple interface. The user edits a voxel grid with a painting interface (like Minecraft). Yet, at any time, he/she can execute a SNAP command, which projects the current voxel grid onto a latent shape manifold with a learned projection operator and then generates a similar, but more realistic, shape using a learned generator network. Then the user can edit the resulting shape and snap again until he/she is satisfied with the result. The main advantage of this approach is that the projection and generation operators assist novice users to create 3D models characteristic of a background distribution of object shapes, but without having to specify all the details. The core new research idea is to use a GAN to support this application. 3D GANs have previously been used for shape generation, interpolation, and completion, but never for interactive modeling. The new challenge for this application is to learn a projection operator that takes an arbitrary 3D voxel model and produces a latent vector on the shape manifold from which a similar and realistic shape can be generated. We develop algorithms for this and other steps of the SNAP processing pipeline and integrate them into a simple modeling tool. Experiments with these algorithms and tool suggest that GANs provide a promising approach to computer-assisted interactive modeling.
University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
Significant progress has been made by the advances in Generative Adversarial Networks (GANs) for image generation. However, there lacks enough understanding of how a realistic image is generated by the deep representations of GANs from a random vector. This chapter gives a summary of recent works on interpreting deep generative models. The methods are categorized into the supervised, the unsupervised, and the embedding-guided approaches. We will see how the human-understandable concepts that emerge in the learned representation can be identified and used for interactive image generation and ed…
Sketches are abstract representations of visual perception and visuospatial construction. In this work, we proposed a new framework, Generative Adversarial Networks with Conditional Neural Movement Primitives (GAN-CNMP), that incorporates a novel adversarial loss on CNMP to increase sketch smoothness and consistency. Through the experiments, we show that our model can be trained with few unlabeled samples, can construct distributions automatically in the latent space, and produces better results than the base model in terms of shape consistency and smoothness.
We present a generative adversarial learning approach to synthesize gaze behavior of a given personality. We train the model using an existing data set that comprises eye-tracking data and personality traits of 42 participants performing an everyday task. Given the values of Big-Five personality traits (openness, conscientiousness, extroversion, agreeableness, and neuroticism), our model generates time series data consisting of gaze target, blinking times, and pupil dimensions. We use the generated data to synthesize the gaze motion of virtual agents on a game engine.
Image Sciences Institute, University Medical Center Utrecht(乌得勒支大学医学中心影像科学研究所);Imperial College London(帝国理工学院);Imagen Technologies(Imagen科技公司)
Generative adversarial networks (GANs) and other adversarial methods are based on a game-theoretical perspective on joint optimization of two neural networks as players in a game. Adversarial techniques have been extensively used to synthesize and analyze biomedical images. We provide an introduction to GANs and adversarial methods, with an overview of biomedical image analysis tasks that have benefited from such methods. We conclude with a discussion of strengths and limitations of adversarial methods in biomedical image analysis, and propose potential future research directions.
Since its appearance, Generative Adversarial Networks (GANs) have received a lot of interest in the AI community. In image generation several projects showed how GANs are able to generate photorealistic images but the results so far did not look adequate for the quality standard of visual media production industry. We present an optimized image generation process based on a Deep Convolutional Generative Adversarial Networks (DCGANs), in order to create photorealistic high-resolution images (up to 1024x1024 pixels). Furthermore, the system was fed with a limited dataset of images, less than two…
University of Oulu(奥卢大学);Tampere University(坦佩雷大学)
The problem of predicting a novel view of the scene using an arbitrary number of observations is a challenging problem for computers as well as for humans. This paper introduces the Generative Adversarial Query Network (GAQN), a general learning framework for novel view synthesis that combines Generative Query Network (GQN) and Generative Adversarial Networks (GANs). The conventional GQN encodes input views into a latent representation that is used to generate a new view through a recurrent variational decoder. The proposed GAQN builds on this work by adding two novel aspects: First, we extend…
School of Applied Mathematics, Xiamen University of Technology(厦门理工学院应用数学学院)
Lung image segmentation plays an important role in computer-aid pulmonary diseases diagnosis and treatment. This paper proposed a lung image segmentation method by generative adversarial networks. We employed a variety of generative adversarial networks and use its capability of image translation to perform image segmentation. The generative adversarial networks was employed to translate the original lung image to the segmented image. The generative adversarial networks based segmentation method was test on real lung image data set. Experimental results shows that the proposed method is effect…
University of Central Florida(中佛罗里达大学);Educational Testing Service(教育考试服务中心)
A social interaction is a social exchange between two or more individuals,where individuals modify and adjust their behaviors in response to their interaction partners. Our social interactions are one of most fundamental aspects of our lives and can profoundly affect our mood, both positively and negatively. With growing interest in virtual reality and avatar-mediated interactions,it is desirable to make these interactions natural and human like to promote positive effect in the interactions and applications such as intelligent tutoring systems, automated interview systems and e-learning. In t…
We propose a novel single face image super-resolution method, which named Face Conditional Generative Adversarial Network(FCGAN), based on boundary equilibrium generative adversarial networks. Without taking any facial prior information, our method can generate a high-resolution face image from a low-resolution one. Compared with existing studies, both our training and testing phases are end-to-end pipeline with little pre/post-processing. To enhance the convergence speed and strengthen feature propagation, skip-layer connection is further employed in the generative and discriminative networks…
Air Force Research Laboratory(空军研究实验室);Information Directorate(信息局)
Generative Adversarial Networks (GANs) have received a great deal of attention due in part to recent success in generating original, high-quality samples from visual domains. However, most current methods only allow for users to guide this image generation process through limited interactions. In this work we develop a novel GAN framework that allows humans to be "in-the-loop" of the image generation process. Our technique iteratively accepts relative constraints of the form "Generate an image more like image A than image B". After each constraint is given, the user is presented with new outpu…
Building footprint information is an essential ingredient for 3-D reconstruction of urban models. The automatic generation of building footprints from satellite images presents a considerable challenge due to the complexity of building shapes. In this work, we have proposed improved generative adversarial networks (GANs) for the automatic generation of building footprints from satellite images. We used a conditional GAN with a cost function derived from the Wasserstein distance and added a gradient penalty term. The achieved results indicated that the proposed method can significantly improve …
Generative Adversarial Neural Networks (GANs) are applied to the synthetic generation of prostate lesion MRI images. GANs have been applied to a variety of natural images, is shown show that the same techniques can be used in the medical domain to create realistic looking synthetic lesion images. 16mm x 16mm patches are extracted from 330 MRI scans from the SPIE ProstateX Challenge 2016 and used to train a Deep Convolutional Generative Adversarial Neural Network (DCGAN) utilizing cutting edge techniques. Synthetic outputs are compared to real images and the implicit latent representations indu…
University of Modena and Reggio Emilia(摩德纳和雷焦艾米利亚大学)
In this paper we propose a deep architecture for detecting people attributes (e.g. gender, race, clothing ...) in surveillance contexts. Our proposal explicitly deal with poor resolution and occlusion issues that often occur in surveillance footages by enhancing the images by means of Deep Convolutional Generative Adversarial Networks (DCGAN). Experiments show that by combining both our Generative Reconstruction and Deep Attribute Classification Network we can effectively extract attributes even when resolution is poor and in presence of strong occlusions up to 80\% of the whole person figure.
Sharif University of Technology(谢里夫理工大学);imec(imec研究所);Ghent University(根特大学)
We present a novel approach to generating photo-realistic images of a face with accurate lip sync, given an audio input. By using a recurrent neural network, we achieved mouth landmarks based on audio features. We exploited the power of conditional generative adversarial networks to produce highly-realistic face conditioned on a set of landmarks. These two networks together are capable of producing a sequence of natural faces in sync with an input audio track.
Generative Adversarial Networks have been employed successfully to generate high-resolution augmented images of size 1024^2. Although the augmented images generated are unprecedented, the training time of the model is exceptionally high. Conventional GAN requires training of both Discriminator as well as the Generator. In Progressive GAN, which is the current state-of-the-art GAN for image augmentation, instead of training the GAN all at once, a new concept of progressing growing of Discriminator and Generator simultaneously, was proposed. Although the lower stages such as 4x4 and 8x8 train ra…
Face transfer animates the facial performances of the character in the target video by a source actor. Traditional methods are typically based on face modeling. We propose an end-to-end face transfer method based on Generative Adversarial Network. Specifically, we leverage CycleGAN to generate the face image of the target character with the corresponding head pose and facial expression of the source. In order to improve the quality of generated videos, we adopt PatchGAN and explore the effect of different receptive field sizes on generated images.
Web page saliency prediction is a challenge problem in image transformation and computer vision. In this paper, we propose a new model combined with web page outline information to prediction people's interest region in web page. For each web page image, our model can generate the saliency map which indicates the region of interest for people. A two-stage generative adversarial networks are proposed and image outline information is introduced for better transferring. Experiment results on FIWI dataset show that our model have better performance in terms of saliency prediction.
CitAI Research Center(CitAI研究中心);University of London(伦敦大学)
In this paper we introduce Local Logo Generative Adversarial Network (LL-GAN) that uses regional features extracted from Faster R-CNN for logo generation. We demonstrate the strength of this approach by training the framework on a small style-rich dataset of real heavy metal logos to generate new ones. LL-GAN achieves Inception Score of 5.29 and Frechet Inception Distance of 223.94, improving on state-of-the-art models StyleGAN2 and Self-Attention GAN.
Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络空间安全学院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
In this paper, a novel strategy of Secure Steganograpy based on Generative Adversarial Networks is proposed to generate suitable and secure covers for steganography. The proposed architecture has one generative network, and two discriminative networks. The generative network mainly evaluates the visual quality of the generated images for steganography, and the discriminative networks are utilized to assess their suitableness for information hiding. Different from the existing work which adopts Deep Convolutional Generative Adversarial Networks, we utilize another form of generative adversarial…
This paper aims to contribute in bench-marking the automatic polyp segmentation problem using generative adversarial networks framework. Perceiving the problem as an image-to-image translation task, conditional generative adversarial networks are utilized to generate masks conditioned by the images as inputs. Both generator and discriminator are convolution neural networks based. The model achieved 0.4382 on Jaccard index and 0.611 as F2 score.
The University of Tokyo(东京大学);National Taiwan University(台湾大学)
Generative image modeling techniques such as GAN demonstrate highly convincing image generation result. However, user interaction is often necessary to obtain the desired results. Existing attempts add interactivity but require either tailored architectures or extra data. We present a human-in-the-optimization method that allows users to directly explore and search the latent vector space of generative image modeling. Our system provides multiple candidates by sampling the latent vector space, and the user selects the best blending weights within the subspace using multiple sliders. In additio…
In this paper, we propose Orthogonal Generative Adversarial Networks (O-GANs). We decompose the network of discriminator orthogonally and add an extra loss into the objective of common GANs, which can enforce discriminator become an effective encoder. The same extra loss can be embedded into any kind of GANs and there is almost no increase in computation. Furthermore, we discuss the principle of our method, which is relative to the fully-exploiting of the remaining degrees of freedom of discriminator. As we know, our solution is the simplest approach to train a generative adversarial network w…
Recently, some works found an interesting phenomenon that adversarially robust classifiers can generate good images comparable to generative models. We investigate this phenomenon from an energy perspective and provide a novel explanation. We reformulate adversarial example generation, adversarial training, and image generation in terms of an energy function. We find that adversarial training contributes to obtaining an energy function that is flat and has low energy around the real data, which is the key for generative capability. Based on our new understanding, we further propose a better ad…
Generative adversarial networks (GANs) have proven hugely successful in variety of applications of image processing. However, generative adversarial networks for handwriting is relatively rare somehow because of difficulty of handling sequential handwriting data by Convolutional Neural Network (CNN). In this paper, we propose a handwriting generative adversarial network framework (HWGANs) for synthesizing handwritten stroke data. The main features of the new framework include: (i) A discriminator consists of an integrated CNN-Long-Short-Term- Memory (LSTM) based feature extraction with Path Si…
University of Electronic Science and Technology of China(电子科技大学)
We study the problem of multimodal generative modelling of images based on generative adversarial networks (GANs). Despite the success of existing methods, they often ignore the underlying structure of vision data or its multimodal generation characteristics. To address this problem, we introduce the Dirichlet prior for multimodal image generation, which leads to a new Latent Dirichlet Allocation based GAN (LDAGAN). In detail, for the generative process modelling, LDAGAN defines a generative mode for each sample, determining which generative sub-process it belongs to. For the adversarial train…
Aragon Institute on Engineering Research(阿拉贡工程研究所);University of Zaragoza(萨拉戈萨大学)
The purpose of this work is to contribute to the state of the art of deep-learning methods for diffeomorphic registration. We propose an adversarial learning LDDMM method for pairs of 3D mono-modal images based on Generative Adversarial Networks. The method is inspired by the recent literature for deformable image registration with adversarial learning. We combine the best performing generative, discriminative, and adversarial ingredients from the state of the art within the LDDMM paradigm. We have successfully implemented two models with the stationary and the EPDiff-constrained non-stationar…
Generative Adversarial Networks (GANs) have become predominant in image generation tasks. Their success is attributed to the training regime which employs two models: a generator G and discriminator D that compete in a minimax zero sum game. Nonetheless, GANs are difficult to train due to their sensitivity to hyperparameter and parameter initialisation, which often leads to vanishing gradients, non-convergence, or mode collapse, where the generator is unable to create samples with different variations. In this work, we propose a novel Generative Adversarial Stacked Convolutional Autoencoder(GA…
Wrocław University of Science and Technology(弗罗茨瓦夫科技大学);Tooploox Ltd.(图普洛克斯有限公司)
In traditional generative modeling, good data representation is very often a base for a good machine learning model. It can be linked to good representations encoding more explanatory factors that are hidden in the original data. With the invention of Generative Adversarial Networks (GANs), a subclass of generative models that are able to learn representations in an unsupervised and semi-supervised fashion, we are now able to adversarially learn good mappings from a simple prior distribution to a target data distribution. This paper presents an overview of recent developments in GANs with a fo…
Tsinghua University(清华大学);University of Amsterdam(阿姆斯特丹大学);Canadian Institute for Advanced Research(加拿大高等研究院)
We propose Graphical Generative Adversarial Networks (Graphical-GAN) to model structured data. Graphical-GAN conjoins the power of Bayesian networks on compactly representing the dependency structures among random variables and that of generative adversarial networks on learning expressive dependency functions. We introduce a structured recognition model to infer the posterior distribution of latent variables given observations. We generalize the Expectation Propagation (EP) algorithm to learn the generative model and recognition model jointly. Finally, we present two important instances of Gr…
In this paper, we propose a new continuously learning generative model, called the Lifelong Twin Generative Adversarial Networks (LT-GANs). LT-GANs learns a sequence of tasks from several databases and its architecture consists of three components: two identical generators, namely the Teacher and Assistant, and one Discriminator. In order to allow for the LT-GANs to learn new concepts without forgetting, we introduce a new lifelong training approach, namely Lifelong Adversarial Knowledge Distillation (LAKD), which encourages the Teacher and Assistant to alternately teach each other, while lear…
We propose a framework for generating samples from a probability distribution that differs from the probability distribution of the training set. We use an adversarial process that simultaneously trains three networks, a generator and two discriminators. We refer to this new model as regularized generative adversarial network (RegGAN). We evaluate RegGAN on a synthetic dataset composed of gray scale images and we further show that it can be used to learn some pre-specified notions in topology (basic topology properties). The work is motivated by practical problems encountered while using gener…
Fraunhofer Institute for Digital Medicine MEVIS(弗劳恩霍夫数字医学MEVIS研究所)
Generative networks are fundamentally different in their aim and methods compared to CNNs for classification, segmentation, or object detection. They have initially not been meant to be an image analysis tool, but to produce naturally looking images. The adversarial training paradigm has been proposed to stabilize generative methods, and has proven to be highly successful -- though by no means from the first attempt. This chapter gives a basic introduction into the motivation for Generative Adversarial Networks (GANs) and traces the path of their success by abstracting the basic task and worki…
We propose a training and evaluation approach for autoencoder Generative Adversarial Networks (GANs), specifically the Boundary Equilibrium Generative Adversarial Network (BEGAN), based on methods from the image quality assessment literature. Our approach explores a multidimensional evaluation criterion that utilizes three distance functions: an $l_1$ score, the Gradient Magnitude Similarity Mean (GMSM) score, and a chrominance score. We show that each of the different distance functions captures a slightly different set of properties in image space and, consequently, requires its own evaluati…
Image generation remains a fundamental problem in artificial intelligence in general and deep learning in specific. The generative adversarial network (GAN) was successful in generating high quality samples of natural images. We propose a model called composite generative adversarial network, that reveals the complex structure of images with multiple generators in which each generator generates some part of the image. Those parts are combined by alpha blending process to create a new single image. It can generate, for example, background and face sequentially with two generators, after trainin…
Dresden University of Technology(德累斯顿工业大学);Zhejiang University(浙江大学);Changzhou Microintelligence Co., Ltd.(常州微智有限公司)
Semantic segmentation profits from deep learning and has shown its possibilities in handling the graphical data from the on-site inspection. As a result, visual damage in the facade images should be detected. Attention mechanism and generative adversarial networks are two of the most popular strategies to improve the quality of semantic segmentation. With specific focuses on these two strategies, this paper adopts U-net, a representative convolutional neural network, as the primary network and presents a comparative study in two steps. First, cell images are utilized to respectively determine …
School of Mathematics(数学学院);Sun Yat-sen University(中山大学)
In this article, we introduce a new mode for training Generative Adversarial Networks (GANs). Rather than minimizing the distance of evidence distribution $\tilde{p}(x)$ and the generative distribution $q(x)$, we minimize the distance of $\tilde{p}(x_r)q(x_f)$ and $\tilde{p}(x_f)q(x_r)$. This adversarial pattern can be interpreted as a Turing test in GANs. It allows us to use information of real samples during training generator and accelerates the whole training procedure. We even find that just proportionally increasing the size of discriminator and generator, it succeeds on 256x256 resoluti…
Adversarial examples are typically constructed by perturbing an existing data point within a small matrix norm, and current defense methods are focused on guarding against this type of attack. In this paper, we propose unrestricted adversarial examples, a new threat model where the attackers are not restricted to small norm-bounded perturbations. Different from perturbation-based attacks, we propose to synthesize unrestricted adversarial examples entirely from scratch using conditional generative models. Specifically, we first train an Auxiliary Classifier Generative Adversarial Network (AC-GA…
Rutgers University(罗格斯大学);Lehigh University(理海大学);The Chinese University of Hong Kong(香港中文大学);University of North Carolina at Charlotte(北卡罗来纳大学夏洛特分校)
Although Generative Adversarial Networks (GANs) have shown remarkable success in various tasks, they still face challenges in generating high quality images. In this paper, we propose Stacked Generative Adversarial Networks (StackGAN) aiming at generating high-resolution photo-realistic images. First, we propose a two-stage generative adversarial network architecture, StackGAN-v1, for text-to-image synthesis. The Stage-I GAN sketches the primitive shape and colors of the object based on given text description, yielding low-resolution images. The Stage-II GAN takes Stage-I results and text desc…
National University of Ireland Galway(爱尔兰国立大学戈尔韦分校)
One of the most interesting challenges in Artificial Intelligence is to train conditional generators which are able to provide labeled adversarial samples drawn from a specific distribution. In this work, a new framework is presented to train a deep conditional generator by placing a classifier in parallel with the discriminator and back propagate the classification error through the generator network. The method is versatile and is applicable to any variations of Generative Adversarial Network (GAN) implementation, and also gives superior results compared to similar methods.
Adversarial examples are data points misclassified by neural networks. Originally, adversarial examples were limited to adding small perturbations to a given image. Recent work introduced the generalized concept of unrestricted adversarial examples, without limits on the added perturbations. In this paper, we introduce a new category of attacks that create unrestricted adversarial examples for object detection. Our key idea is to generate adversarial objects that are unrelated to the classes identified by the target object detector. Different from previous attacks, we use off-the-shelf Generat…
Compensating scarce measurements by inferring them from computational models is a way to address ill-posed inverse problems. We tackle Limited Angle Tomography by completing the set of acquisitions using a generative model and prior-knowledge about the scanned object. Using a Generative Adversarial Network as model and Computer-Assisted Design data as shape prior, we demonstrate a quantitative and qualitative advantage of our technique over other state-of-the-art methods. Inferring a substantial number of consecutive missing measurements, we offer an alternative to other image inpainting techn…
We propose the use of unsupervised learning to train projection networks that project onto the latent space of an already trained generator. We apply our method to a trained StyleGAN, and use our projection network to perform image super-resolution and clustering of images into semantically identifiable groups.
This is a tutorial and survey paper on Generative Adversarial Network (GAN), adversarial autoencoders, and their variants. We start with explaining adversarial learning and the vanilla GAN. Then, we explain the conditional GAN and DCGAN. The mode collapse problem is introduced and various methods, including minibatch GAN, unrolled GAN, BourGAN, mixture GAN, D2GAN, and Wasserstein GAN, are introduced for resolving this problem. Then, maximum likelihood estimation in GAN are explained along with f-GAN, adversarial variational Bayes, and Bayesian GAN. Then, we cover feature matching in GAN, InfoG…
Georgia Institute of Technology(佐治亚理工学院);Intel(英特尔)
Skeleton-based human action recognition technologies are increasingly used in video based applications, such as home robotics, healthcare on aging population, and surveillance. However, such models are vulnerable to adversarial attacks, raising serious concerns for their use in safety-critical applications. To develop an effective defense against attacks, it is essential to understand how such attacks mislead the pose detection models into making incorrect predictions. We present SkeletonVis, the first interactive system that visualizes how the attacks work on the models to enhance human under…
Automated generation and (user) authoring of the realistic virtual terrain is most sought for by the multimedia applications like VR models and gaming. The most common representation adopted for terrain is Digital Elevation Model (DEM). Existing terrain authoring and modeling techniques have addressed some of these and can be broadly categorized as: procedural modeling, simulation method, and example-based methods. In this paper, we propose a novel realistic terrain authoring framework powered by a combination of VAE and generative conditional GAN model. Our framework is an example-based metho…
Taiyuan University of Science and Technology(太原科技大学);Wenzhou University(温州大学)
The existing generative adversarial fusion methods generally concatenate source images and extract local features through convolution operation, without considering their global characteristics, which tends to produce an unbalanced result and is biased towards the infrared image or visible image. Toward this end, we propose a novel end-to-end mode based on generative adversarial training to achieve better fusion balance, termed as \textit{interactive compensatory attention fusion network} (ICAFusion). In particular, in the generator, we construct a multi-level encoder-decoder network with a tr…
Robotics at Google(谷歌机器人部门);Stony Brook University(石溪大学)
In this paper we propose an adversarial generative grammar model for future prediction. The objective is to learn a model that explicitly captures temporal dependencies, providing a capability to forecast multiple, distinct future activities. Our adversarial grammar is designed so that it can learn stochastic production rules from the data distribution, jointly with its latent non-terminal representations. Being able to select multiple production rules during inference leads to different predicted outcomes, thus efficiently modeling many plausible futures. The adversarial generative grammar is…
Upon the discovery of adversarial attacks, robust models have become obligatory for deep learning-based systems. Adversarial training with first-order attacks has been one of the most effective defenses against adversarial perturbations to this day. The majority of the adversarial training approaches focus on iteratively perturbing each pixel with the gradient of the loss function with respect to the input image. However, the adversarial training with gradient-based attacks lacks diversity and does not generalize well to natural images and various attacks. This study presents a robust training…
Coventry University(考文垂大学);American University of Beirut(贝鲁特美国大学)
In this work, we propose a novel Generative Adversarial Stacked Autoencoder that learns to map facial expressions, with up to plus or minus 60 degrees, to an illumination invariant facial representation of 0 degrees. We accomplish this by using a novel convolutional layer that exploits both local and global spatial information, and a convolutional layer with a reduced number of parameters that exploits facial symmetry. Furthermore, we introduce a generative adversarial gradual greedy layer-wise learning algorithm designed to train Adversarial Autoencoders in an efficient and incremental manner…
Compressing Human Body Video with Interactive Semantics: A Generative Approach
City University of Hong Kong(香港城市大学);Alibaba DAMO Academy & Hupan Laboratory(阿里达摩院及胡畔实验室);Shenzhen Research Institute, City University of Hong Kong(香港城市大学深圳研究院)
Université de Montréal(蒙特利尔大学);Flickr / Yahoo Inc.(Flickr / 雅虎公司)
Generative Adversarial Nets [8] were recently introduced as a novel way to train generative models. In this work we introduce the conditional version of generative adversarial nets, which can be constructed by simply feeding the data, y, we wish to condition on to both the generator and discriminator. We show that this model can generate MNIST digits conditioned on class labels. We also illustrate how this model could be used to learn a multi-modal model, and provide preliminary examples of an application to image tagging in which we demonstrate how this approach can generate descriptive tags …
The Hong Kong University of Science and Technology(香港科技大学)
This paper considers the general $f$-divergence formulation of bidirectional generative modeling, which includes VAE and BiGAN as special cases. We present a new optimization method for this formulation, where the gradient is computed using an adversarially learned discriminator. In our framework, we show that different divergences induce similar algorithms in terms of gradient evaluation, except with different scaling. Therefore this paper gives a general recipe for a class of principled $f$-divergence based generative modeling methods. Theoretical justifications and extensive empirical studi…
University of California, Berkeley(加州大学伯克利分校);Xi’an Jiaotong University(西安交通大学);Harbin Institute of Technology(哈尔滨工业大学);MINES ParisTech(巴黎高等矿业学院);FZI Research Center for Information Technology(FZI信息技术研究中心);Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院)
Behavior-related research areas such as motion prediction/planning, representation/imitation learning, behavior modeling/generation, and algorithm testing, require support from high-quality motion datasets containing interactive driving scenarios with different driving cultures. In this paper, we present an INTERnational, Adversarial and Cooperative moTION dataset (INTERACTION dataset) in interactive driving scenarios with semantic maps. Five features of the dataset are highlighted. 1) The interactive driving scenarios are diverse, including urban/highway/ramp merging and lane changes, roundab…