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arXiv 1706.03311cs.HC
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人类计算游戏机制的探索与评价框架

A Framework for Exploring and Evaluating Mechanics in Human Computation Games

Kristin Siu, Alexander Zook, Mark O. Riedl

摘要:

人类计算游戏(HCG)是一种使用游戏解决计算棘手任务的众包方法。在本文中,我们描述了需要概括HCG设计知识,以适应玩家和任务的需求。我们提出了一个正式的表示的力学在HCG,提供了一个结构分解可视化,比较和探索HCG力学的空间。我们提出了一种基于小规模设计实验的方法,使用固定的任务,同时改变游戏元素,观察对玩家体验和人类计算任务完成的影响。最后,我们通过比较之前的HCG和最近的设计实验来讨论我们框架的应用。最终,我们希望能够更轻松地探索和开发HCG,帮助这些游戏在解决难题的同时提供有意义的玩家体验。

英文摘要:

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and tasks. We propose a formal representation of the mechanics in HCGs, providing a structural breakdown to visualize, compare, and explore the space of HCG mechanics. We present a methodology based on small-scale design experiments using fixed tasks while varying game elements to observe effects on both the player experience and the human computation task completion. Finally we discuss applications of our framework using comparisons of prior HCGs and recent design experiments. Ultimately, we wish to enable easier exploration and development of HCGs, helping these games provide meaningful player experiences while solving difficult problems.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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