Human motion modelling is a classical problem at the intersection of graphics and computer vision, with applications spanning human-computer interaction, motion synthesis, and motion prediction for virtual and augmented reality. Following the success of deep learning methods in several computer vision tasks, recent work has focused on using deep recurrent neural networks (RNNs) to model human motion, with the goal of learning time-dependent representations that perform tasks such as short-term motion prediction and long-term human motion synthesis. We examine recent work, with a focus on the evaluation methodologies commonly used in the literature, and show that, surprisingly, state-of-the-art performance can be achieved by a simple baseline that does not attempt to model motion at all. We investigate this result, and analyze recent RNN methods by looking at the architectures, loss functions, and training procedures used in state-of-the-art approaches. We propose three changes to the standard RNN models typically used for human motion, which result in a simple and scalable RNN architecture that obtains state-of-the-art performance on human motion prediction.
Dynamic hand gesture recognition has attracted increasing interests because of its importance for human computer interaction. In this paper, we propose a new motion feature augmented recurrent neural network for skeleton-based dynamic hand gesture recognition. Finger motion features are extracted to describe finger movements and global motion features are utilized to represent the global movement of hand skeleton. These motion features are then fed into a bidirectional recurrent neural network (RNN) along with the skeleton sequence, which can augment the motion features for RNN and improve the…
Nanjing University of Science and Technology(南京理工大学);Nanjing University of Aeronautics and Astronautics(南京航空航天大学);Huawei Cloud(华为云);Tencent AI Lab(腾讯人工智能实验室)
Human motion prediction aims to generate future motions based on the observed human motions. Witnessing the success of Recurrent Neural Networks (RNN) in modeling the sequential data, recent works utilize RNN to model human-skeleton motion on the observed motion sequence and predict future human motions. However, these methods did not consider the existence of the spatial coherence among joints and the temporal evolution among skeletons, which reflects the crucial characteristics of human motion in spatiotemporal space. To this end, we propose a novel Skeleton-joint Co-attention Recurrent Neur…
Human activity recognition is an emerging and important area in computer vision which seeks to determine the activity an individual or group of individuals are performing. The applications of this field ranges from generating highlight videos in sports, to intelligent surveillance and gesture recognition. Most activity recognition systems rely on a combination of convolutional neural networks (CNNs) to perform feature extraction from the data and recurrent neural networks (RNNs) to determine the time dependent nature of the data. This paper proposes and designs two transformer neural networks …
We consider the problem of synthesizing multi-action human motion sequences of arbitrary lengths. Existing approaches have mastered motion sequence generation in single action scenarios, but fail to generalize to multi-action and arbitrary-length sequences. We fill this gap by proposing a novel efficient approach that leverages expressiveness of Recurrent Transformers and generative richness of conditional Variational Autoencoders. The proposed iterative approach is able to generate smooth and realistic human motion sequences with an arbitrary number of actions and frames while doing so in lin…
We propose the Encoder-Recurrent-Decoder (ERD) model for recognition and prediction of human body pose in videos and motion capture. The ERD model is a recurrent neural network that incorporates nonlinear encoder and decoder networks before and after recurrent layers. We test instantiations of ERD architectures in the tasks of motion capture (mocap) generation, body pose labeling and body pose forecasting in videos. Our model handles mocap training data across multiple subjects and activity domains, and synthesizes novel motions while avoid drifting for long periods of time. For human pose lab…
School of Big Data & Software Engineering, Chongqing University(重庆大学大数据与软件工程学院);Chongqing University(重庆大学)
The primary goal of skeletal motion prediction is to generate future motion by observing a sequence of 3D skeletons. A key challenge in motion prediction is the fact that a motion can often be performed in several different ways, with each consisting of its own configuration of poses and their spatio-temporal dependencies, and as a result, the predicted poses often converge to the motionless poses or non-human like motions in long-term prediction. This leads us to define a hierarchical recurrent network model that explicitly characterizes these internal configurations of poses and their local …
For the success of video deblurring, it is essential to utilize information from neighboring frames. Most state-of-the-art video deblurring methods adopt motion compensation between video frames to aggregate information from multiple frames that can help deblur a target frame. However, the motion compensation methods adopted by previous deblurring methods are not blur-invariant, and consequently, their accuracy is limited for blurry frames with different blur amounts. To alleviate this problem, we propose two novel approaches to deblur videos by effectively aggregating information from multipl…
Deep learning for predicting or generating 3D human pose sequences is an active research area. Previous work regresses either joint rotations or joint positions. The former strategy is prone to error accumulation along the kinematic chain, as well as discontinuities when using Euler angle or exponential map parameterizations. The latter requires re-projection onto skeleton constraints to avoid bone stretching and invalid configurations. This work addresses both limitations. Our recurrent network, QuaterNet, represents rotations with quaternions and our loss function performs forward kinematics…
Qihoo 360(奇虎360);Beijing Academy of Artificial Intelligence(北京智源人工智能研究院);National University of Singapore(新加坡国立大学)
Human motion prediction, which aims to predict future human poses given past poses, has recently seen increased interest. Many recent approaches are based on Recurrent Neural Networks (RNN) which model human poses with exponential maps. These approaches neglect the pose velocity as well as temporal relation of different poses, and tend to converge to the mean pose or fail to generate natural-looking poses. We therefore propose a novel Position-Velocity Recurrent Encoder-Decoder (PVRED) for human motion prediction, which makes full use of pose velocities and temporal positional information. A t…
Microsoft Research Asia(微软亚洲研究院);National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所模式识别国家重点实验室)
Skeleton-based human action recognition has recently attracted increasing attention due to the popularity of 3D skeleton data. One main challenge lies in the large view variations in captured human actions. We propose a novel view adaptation scheme to automatically regulate observation viewpoints during the occurrence of an action. Rather than re-positioning the skeletons based on a human defined prior criterion, we design a view adaptive recurrent neural network (RNN) with LSTM architecture, which enables the network itself to adapt to the most suitable observation viewpoints from end to end.…
Successful Human-Robot collaboration requires a predictive model of human behavior. The robot needs to be able to recognize current goals and actions and to predict future activities in a given context. However, the spatio-temporal sequence of human actions is difficult to model since latent factors such as intention, task, knowledge, intuition and preference determine the action choices of each individual. In this work we introduce semi-supervised variational recurrent neural networks which are able to a) model temporal distributions over latent factors and the observable feature space, b) in…
In autonomous driving applications a critical challenge is to identify action to take to avoid an obstacle on collision course. For example, when a heavy object is suddenly encountered it is critical to stop the vehicle or change the lane even if it causes other traffic disruptions. However,there are situations when it is preferable to collide with the object rather than take an action that would result in a much more serious accident than collision with the object. For example, a heavy object which falls from a truck should be avoided whereas a bouncing ball or a soft target such as a foam bo…
Tsinghua University(清华大学);Carnegie Mellon University(卡内基梅隆大学);Australian National University(澳大利亚国立大学)
This paper proposes a new method for Non-Rigid Structure-from-Motion (NRSfM) from a long monocular video sequence observing a non-rigid object performing recurrent and possibly repetitive dynamic action. Departing from the traditional idea of using linear low-order or lowrank shape model for the task of NRSfM, our method exploits the property of shape recurrency (i.e., many deforming shapes tend to repeat themselves in time). We show that recurrency is in fact a generalized rigidity. Based on this, we reduce NRSfM problems to rigid ones provided that certain recurrency condition is satisfied. …
3D human articulated pose recovery from monocular image sequences is very challenging due to the diverse appearances, viewpoints, occlusions, and also the human 3D pose is inherently ambiguous from the monocular imagery. It is thus critical to exploit rich spatial and temporal long-range dependencies among body joints for accurate 3D pose sequence prediction. Existing approaches usually manually design some elaborate prior terms and human body kinematic constraints for capturing structures, which are often insufficient to exploit all intrinsic structures and not scalable for all scenarios. In …
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校)
Learning-based, single-view depth estimation often generalizes poorly to unseen datasets. While learning-based, two-frame depth estimation solves this problem to some extent by learning to match features across frames, it performs poorly at large depth where the uncertainty is high. There exists few learning-based, multi-view depth estimation methods. In this paper, we present a learning-based, multi-view dense depth map and ego-motion estimation method that uses Recurrent Neural Networks (RNN). Our model is designed for 3D reconstruction from video where the input frames are temporally correl…
As in many other different fields, deep learning has become the main approach in most computer vision applications, such as scene understanding, object recognition, computer-human interaction or human action recognition (HAR). Research efforts within HAR have mainly focused on how to efficiently extract and process both spatial and temporal dependencies of video sequences. In this paper, we propose and compare, two neural networks based on the convolutional long short-term memory unit, namely ConvLSTM, with differences in the architecture and the long-term learning strategy. The former uses a …
Shanghai Jiao Tong University(上海交通大学);University of Michigan, Ann Arbor(密歇根大学安娜堡分校)
We address the person re-identification problem by effectively exploiting a globally discriminative feature representation from a sequence of tracked human regions/patches. This is in contrast to previous person re-id works, which rely on either single frame based person to person patch matching, or graph based sequence to sequence matching. We show that a progressive/sequential fusion framework based on long short term memory (LSTM) network aggregates the frame-wise human region representation at each time stamp and yields a sequence level human feature representation. Since LSTM nodes can re…
Polytechnique Montréal(蒙特利尔高等理工学院);The Montreal Institute for Learning Algorithms(蒙特利尔学习算法研究所)
We explore recurrent encoder multi-decoder neural network architectures for semi-supervised sequence classification and reconstruction. We find that the use of multiple reconstruction modules helps models generalize in a classification task when only a small amount of labeled data is available, which is often the case in practice. Such models provide useful high-level representations of motions allowing clustering, searching and faster labeling of new sequences. We also propose a new, realistic partitioning of a well-known, high quality motion-capture dataset for better evaluations. We further…
Conventional methods for human pose estimation either require a high degree of instrumentation, by relying on many inertial measurement units (IMUs), or constraint the recording space, by relying on extrinsic cameras. These deficits are tackled through the approach of human pose estimation from sparse IMU data. We define attention-oriented adjacency adaptive graph convolutional long-short term memory networks (A3GC-LSTM), to tackle human pose estimation based on six IMUs, through incorporating the human body graph structure directly into the network. The A3GC-LSTM combines both spatial and tem…
In human interactions, hands are a powerful way of expressing information that, in some cases, can be used as a valid substitute for voice, as it happens in Sign Language. Hand gesture recognition has always been an interesting topic in the areas of computer vision and multimedia. These gestures can be represented as sets of feature vectors that change over time. Recurrent Neural Networks (RNNs) are suited to analyse this type of sets thanks to their ability to model the long term contextual information of temporal sequences. In this paper, a RNN is trained by using as features the angles form…
Peking University(北京大学);Microsoft Research Asia(微软亚洲研究院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
Human action recognition from well-segmented 3D skeleton data has been intensively studied and has been attracting an increasing attention. Online action detection goes one step further and is more challenging, which identifies the action type and localizes the action positions on the fly from the untrimmed stream data. In this paper, we study the problem of online action detection from streaming skeleton data. We propose a multi-task end-to-end Joint Classification-Regression Recurrent Neural Network to better explore the action type and temporal localization information. By employing a joint…
California Institute of Technology(加州理工学院);Janelia Research Campus HHMI(霍华德·休斯医学研究所珍妮利亚研究园区)
We propose a framework for detecting action patterns from motion sequences and modeling the sensory-motor relationship of animals, using a generative recurrent neural network. The network has a discriminative part (classifying actions) and a generative part (predicting motion), whose recurrent cells are laterally connected, allowing higher levels of the network to represent high level phenomena. We test our framework on two types of data, fruit fly behavior and online handwriting. Our results show that 1) taking advantage of unlabeled sequences, by predicting future motion, significantly impro…
Unsupervised methods have showed promising results on monocular depth estimation. However, the training data must be captured in scenes without moving objects. To push the envelope of accuracy, recent methods tend to increase their model parameters. In this paper, an unsupervised learning framework is proposed to jointly predict monocular depth and complete 3D motion including the motions of moving objects and camera. (1) Recurrent modulation units are used to adaptively and iteratively fuse encoder and decoder features. This not only improves the single-image depth inference but also does not…
IIT Bombay(印度理工学院孟买分校);Cornell University(康奈尔大学);University of Wisconsin-Madison(威斯康星大学麦迪逊分校);Adobe Research(Adobe研究院)
We present a deep, bidirectional, recurrent framework for cleaning noisy and incomplete motion capture data. It exploits temporal coherence and joint correlations to infer adaptive filters for each joint in each frame. A single model can be trained to denoise a heterogeneous mix of action types, under substantial amounts of noise. A signal that has both noise and gaps is preprocessed with a second bidirectional network that synthesizes missing frames from surrounding context. The approach handles a wide variety of noise types and long gaps, does not rely on knowledge of the noise distribution,…
Smartphone applications designed to track human motion in combination with wearable sensors, e.g., during physical exercising, raised huge attention recently. Commonly, they provide quantitative services, such as personalized training instructions or the counting of distances. But qualitative monitoring and assessment is still missing, e.g., to detect malpositions, to prevent injuries, or to optimize training success. We address this issue by presenting a concept for qualitative as well as generic assessment of recurrent human motion by processing multi-dimensional, continuous time series trac…
Cortexica Vision Systems Ltd.(科蒂西卡视觉系统有限公司);Mesirow Financial(梅斯罗金融公司);AnyVision(安尼维逊)
Defining a multi-target motion model, which is an important step of tracking algorithms, can be very challenging. Using fixed models (as in several generative Bayesian algorithms, such as Kalman filters) can fail to accurately predict sophisticated target motions. On the other hand, sequential learning of the motion model (for example, using recurrent neural networks) can be computationally complex and difficult due to the variable unknown number of targets. In this paper, we propose a multi-target filtering and tracking algorithm which learns the motion model, simultaneously for all targets, …
University of Stuttgart(斯图加特大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Human movement prediction is difficult as humans naturally exhibit complex behaviors that can change drastically from one environment to the next. In order to alleviate this issue, we propose a prediction framework that decouples short-term prediction, linked to internal body dynamics, and long-term prediction, linked to the environment and task constraints. In this work we investigate encoding short-term dynamics in a recurrent neural network, while we account for environmental constraints, such as obstacle avoidance, using gradient-based trajectory optimization. Experiments on real motion da…
We present an attention-based model that reasons on human body shape and motion dynamics to identify individuals in the absence of RGB information, hence in the dark. Our approach leverages unique 4D spatio-temporal signatures to address the identification problem across days. Formulated as a reinforcement learning task, our model is based on a combination of convolutional and recurrent neural networks with the goal of identifying small, discriminative regions indicative of human identity. We demonstrate that our model produces state-of-the-art results on several published datasets given only …
Visual Geometry Group(视觉几何组);Department of Engineering Science(工程科学系);University of Oxford(牛津大学)
We propose a novel ConvNet model for predicting 2D human body poses in an image. The model regresses a heatmap representation for each body keypoint, and is able to learn and represent both the part appearances and the context of the part configuration. We make the following three contributions: (i) an architecture combining a feed forward module with a recurrent module, where the recurrent module can be run iteratively to improve the performance, (ii) the model can be trained end-to-end and from scratch, with auxiliary losses incorporated to improve performance, (iii) we investigate whether k…
Toyota Technological Institute(丰田工业大学);Toyota Technological Institute at Chicago(芝加哥丰田工业大学)
We proposed a novel architecture for the problem of video super-resolution. We integrate spatial and temporal contexts from continuous video frames using a recurrent encoder-decoder module, that fuses multi-frame information with the more traditional, single frame super-resolution path for the target frame. In contrast to most prior work where frames are pooled together by stacking or warping, our model, the Recurrent Back-Projection Network (RBPN) treats each context frame as a separate source of information. These sources are combined in an iterative refinement framework inspired by the idea…
University of Central Florida(中佛罗里达大学);University of the West Indies(西印度群岛大学)
The Long Short-Term Memory (LSTM) recurrent neural network is capable of processing complex sequential information since it utilizes special gating schemes for learning representations from long input sequences. It has the potential to model any sequential time-series data, where the current hidden state has to be considered in the context of the past hidden states. This property makes LSTM an ideal choice to learn the complex dynamics present in long sequences. Unfortunately, the conventional LSTMs do not consider the impact of spatio-temporal dynamics corresponding to the given salient motio…
Emotion analysis is a crucial problem to endow artifact machines with real intelligence in many large potential applications. As external appearances of human emotions, electroencephalogram (EEG) signals and video face signals are widely used to track and analyze human's affective information. According to their common characteristics of spatial-temporal volumes, in this paper we propose a novel deep learning framework named spatial-temporal recurrent neural network (STRNN) to unify the learning of two different signal sources into a spatial-temporal dependency model. In STRNN, to capture thos…
Shanghai AI Lab(上海人工智能实验室);Shanghai Jiao Tong University(上海交通大学)
Due to the complex and changing interactions in dynamic scenarios, motion forecasting is a challenging problem in autonomous driving. Most existing works exploit static road graphs to characterize scenarios and are limited in modeling evolving spatio-temporal dependencies in dynamic scenarios. In this paper, we resort to dynamic heterogeneous graphs to model the scenario. Various scenario components including vehicles (agents) and lanes, multi-type interactions, and their changes over time are jointly encoded. Furthermore, we design a novel heterogeneous graph convolutional recurrent network, …
Progress in deep learning has spawned great successes in many engineering applications. As a prime example, convolutional neural networks, a type of feedforward neural networks, are now approaching -- and sometimes even surpassing -- human accuracy on a variety of visual recognition tasks. Here, however, we show that these neural networks and their recent extensions struggle in recognition tasks where co-dependent visual features must be detected over long spatial ranges. We introduce the horizontal gated-recurrent unit (hGRU) to learn intrinsic horizontal connections -- both within and across…
This paper addresses the problem of fixed motion and measurement models for multi-target filtering using an adaptive learning framework. This is performed by defining target tuples with random finite set terminology and utilisation of recurrent neural networks with a long short-term memory architecture. A novel data association algorithm compatible with the predicted tracklet tuples is proposed, enabling the update of occluded targets, in addition to assigning birth, survival and death of targets. The algorithm is evaluated over a commonly used filtering simulation scenario, with highly promis…
Convolutional Neural Network(CNN) has been widely used for image recognition with great success. However, there are a number of limitations of the current CNN based image recognition paradigm. First, the receptive field of CNN is generally fixed, which limits its recognition capacity when the input image is very large. Second, it lacks the computational scalability for dealing with images with different sizes. Third, it is quite different from human visual system for image recognition, which involves both feadforward and recurrent proprocessing. This paper proposes a different paradigm of imag…
Kinect skeleton tracker is able to achieve considerable human body tracking performance in convenient and a low-cost manner. However, The tracker often captures unnatural human poses such as discontinuous and vibrated motions when self-occlusions occur. A majority of approaches tackle this problem by using multiple Kinect sensors in a workspace. Combination of the measurements from different sensors is then conducted in Kalman filter framework or optimization problem is formulated for sensor fusion. However, these methods usually require heuristics to measure reliability of measurements observ…
We introduce RPM-Net, a deep learning-based approach which simultaneously infers movable parts and hallucinates their motions from a single, un-segmented, and possibly partial, 3D point cloud shape. RPM-Net is a novel Recurrent Neural Network (RNN), composed of an encoder-decoder pair with interleaved Long Short-Term Memory (LSTM) components, which together predict a temporal sequence of pointwise displacements for the input point cloud. At the same time, the displacements allow the network to learn movable parts, resulting in a motion-based shape segmentation. Recursive applications of RPM-Ne…
We propose a recurrent variational auto-encoder for texture synthesis. A novel loss function, FLTBNK, is used for training the texture synthesizer. It is rotational and partially color invariant loss function. Unlike L2 loss, FLTBNK explicitly models the correlation of color intensity between pixels. Our texture synthesizer generates neighboring tiles to expand a sample texture and is evaluated using various texture patterns from Describable Textures Dataset (DTD). We perform both quantitative and qualitative experiments with various loss functions to evaluate the performance of our proposed l…
Technische Universität München(慕尼黑工业大学);Ludwig-Maximilians-University of Munich(慕尼黑大学);Johns Hopkins University(约翰斯·霍普金斯大学)
One-shot pose estimation for tasks such as body joint localization, camera pose estimation, and object tracking are generally noisy, and temporal filters have been extensively used for regularization. One of the most widely-used methods is the Kalman filter, which is both extremely simple and general. However, Kalman filters require a motion model and measurement model to be specified a priori, which burdens the modeler and simultaneously demands that we use explicit models that are often only crude approximations of reality. For example, in the pose-estimation tasks mentioned above, it is com…
In this paper, we propose a method of human activity recognition with high throughput from raw accelerometer data applying a deep recurrent neural network (DRNN), and investigate various architectures and its combination to find the best parameter values. The "high throughput" refers to short time at a time of recognition. We investigated various parameters and architectures of the DRNN by using the training dataset of 432 trials with 6 activity classes from 7 people. The maximum recognition rate was 95.42% and 83.43% against the test data of 108 segmented trials each of which has single activ…
Korea Institute of Science and Technology(韩国科学技术院);Okinawa Institute of Science and Technology(冲绳科学技术大学院大学)
The current paper proposes a novel neural network model for recognizing visually perceived human actions. The proposed multiple spatio-temporal scales recurrent neural network (MSTRNN) model is derived by introducing multiple timescale recurrent dynamics to the conventional convolutional neural network model. One of the essential characteristics of the MSTRNN is that its architecture imposes both spatial and temporal constraints simultaneously on the neural activity which vary in multiple scales among different layers. As suggested by the principle of the upward and downward causation, it is a…
United Imaging Intelligence(联影智能);University of California Riverside(加州大学河滨分校)
We consider the problem of estimating frame-level full human body meshes given a video of a person with natural motion dynamics. While much progress in this field has been in single image-based mesh estimation, there has been a recent uptick in efforts to infer mesh dynamics from video given its role in alleviating issues such as depth ambiguity and occlusions. However, a key limitation of existing work is the assumption that all the observed motion dynamics can be modeled using one dynamical/recurrent model. While this may work well in cases with relatively simplistic dynamics, inference with…
The University of Tokyo(东京大学);National Institute for Quantum and Radiological Science and Technology(国立量子与放射科学技术研究所)
During the radiotherapy treatment of patients with lung cancer, the radiation delivered to healthy tissue around the tumor needs to be minimized, which is difficult because of respiratory motion and the latency of linear accelerator systems. In the proposed study, we first use the Lucas-Kanade pyramidal optical flow algorithm to perform deformable image registration of chest computed tomography scan images of four patients with lung cancer. We then track three internal points close to the lung tumor based on the previously computed deformation field and predict their position with a recurrent …
Safran Electronics & Defense(赛峰电子与防务公司);AIM, CEA, CNRS, Université Paris-Saclay, Université de Paris(AIM实验室,法国原子能与替代能源委员会,法国国家科学研究中心,巴黎萨克雷大学,巴黎大学);DR2I, Institut Polytechnique des Sciences Avancées(DR2I实验室,先进科学理工学院)
Recurrent models have gained popularity in deep learning (DL) based video super-resolution (VSR), due to their increased computational efficiency, temporal receptive field and temporal consistency compared to sliding-window based models. However, when inferring on long video sequences presenting low motion (i.e. in which some parts of the scene barely move), recurrent models diverge through recurrent processing, generating high frequency artifacts. To the best of our knowledge, no study about VSR pointed out this instability problem, which can be critical for some real-world applications. Vide…
In this paper, we propose a Hierarchical Learned Video Compression (HLVC) method with three hierarchical quality layers and a recurrent enhancement network. The frames in the first layer are compressed by an image compression method with the highest quality. Using these frames as references, we propose the Bi-Directional Deep Compression (BDDC) network to compress the second layer with relatively high quality. Then, the third layer frames are compressed with the lowest quality, by the proposed Single Motion Deep Compression (SMDC) network, which adopts a single motion map to estimate the motio…