Human pose estimation using deep neural networks aims to map input images with large variations into multiple body keypoints which must satisfy a set of geometric constraints and inter-dependency imposed by the human body model. This is a very challenging nonlinear manifold learning process in a very high dimensional feature space. We believe that the deep neural network, which is inherently an algebraic computation system, is not the most effecient way to capture highly sophisticated human knowledge, for example those highly coupled geometric characteristics and interdependence between keypoints in human poses. In this work, we propose to explore how external knowledge can be effectively represented and injected into the deep neural networks to guide its training process using learned projections that impose proper prior. Specifically, we use the stacked hourglass design and inception-resnet module to construct a fractal network to regress human pose images into heatmaps with no explicit graphical modeling. We encode external knowledge with visual features which are able to characterize the constraints of human body models and evaluate the fitness of intermediate network output. We then inject these external features into the neural network using a projection matrix learned using an auxiliary cost function. The effectiveness of the proposed inception-resnet module and the benefit in guided learning with knowledge projection is evaluated on two widely used benchmarks. Our approach achieves state-of-the-art performance on both datasets.
Beijing Laboratory of Advanced Information Networks(北京先进信息网络实验室);Beijing University of Posts and Telecommunications(北京邮电大学);Horizon Robotics(地平线机器人);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
Human pose estimation has witnessed a significant advance thanks to the development of deep learning. Recent human pose estimation approaches tend to directly predict the location heatmaps, which causes quantization errors and inevitably deteriorates the performance within the reduced network output. Aim at solving it, we revisit the heatmap-offset aggregation method and propose the Offset-guided Network (OGN) with an intuitive but effective fusion strategy for both two-stages pose estimation and Mask R-CNN. For two-stages pose estimation, a greedy box generation strategy is also proposed to k…
Qualcomm AI Research(高通人工智能研究院);Qualcomm Technologies, Inc.(高通技术公司);Shanghai Jiao Tong University(上海交通大学)
There has been a recent surge of interest in introducing transformers to 3D human pose estimation (HPE) due to their powerful capabilities in modeling long-term dependencies. However, existing transformer-based methods treat body joints as equally important inputs and ignore the prior knowledge of human skeleton topology in the self-attention mechanism. To tackle this issue, in this paper, we propose a Pose-Oriented Transformer (POT) with uncertainty guided refinement for 3D HPE. Specifically, we first develop novel pose-oriented self-attention mechanism and distance-related position embedding…
SAM-pose2seg: Pose-Guided Human Instance Segmentation in Crowds
Visual Recognition Group(视觉识别组);Department of Cybernetics(cybernetics系);Faculty of Electrical Engineering(电气工程系);Czech Technical University in Prague(布拉格捷克技术大学)
We propose a method SPGNet for 3D human pose estimation that mixes multi-dimensional re-projection into supervised learning. In this method, the 2D-to-3D-lifting network predicts the global position and coordinates of the 3D human pose. Then, we re-project the estimated 3D pose back to the 2D key points along with spatial adjustments. The loss functions compare the estimated 3D pose with the 3D pose ground truth, and re-projected 2D pose with the input 2D pose. In addition, we propose a kinematic constraint to restrict the predicted target with constant human bone length. Based on the estimati…
The Chinese University of Hong Kong(香港中文大学);AWS/Amazon AI(AWS/亚马逊人工智能)
We propose a new loss function, called motion loss, for the problem of monocular 3D Human pose estimation from 2D pose. In computing motion loss, a simple yet effective representation for keypoint motion, called pairwise motion encoding, is introduced. We design a new graph convolutional network architecture, U-shaped GCN (UGCN). It captures both short-term and long-term motion information to fully leverage the additional supervision from the motion loss. We experiment training UGCN with the motion loss on two large scale benchmarks: Human3.6M and MPI-INF-3DHP. Our model surpasses other state-…
University of Electronic Science and Technology of China(电子科技大学)
In this paper, we propose efficient and effective methods for 2D human pose estimation. A new ResBlock is proposed based on depthwise separable convolution and is utilized instead of the original one in Hourglass network. It can be further enhanced by replacing the vanilla depthwise convolution with a mixed depthwise convolution. Based on it, we propose a bottom-up multi-person pose estimation method. A rooted tree is used to represent human pose by introducing person centroid as the root which connects to all body joints directly or hierarchically. Two branches of sub-networks are used to pre…
The typical bottom-up human pose estimation framework includes two stages, keypoint detection and grouping. Most existing works focus on developing grouping algorithms, e.g., associative embedding, and pixel-wise keypoint regression that we adopt in our approach. We present several schemes that are rarely or unthoroughly studied before for improving keypoint detection and grouping (keypoint regression) performance. First, we exploit the keypoint heatmaps for pixel-wise keypoint regression instead of separating them for improving keypoint regression. Second, we adopt a pixel-wise spatial transf…
University of Science and Technology of China(中国科学技术大学);Institute of Intelligent Machines, Chinese Academy of Sciences(中国科学院合肥智能机械研究所)
We propose a simple yet reliable bottom-up approach with a good trade-off between accuracy and efficiency for the problem of multi-person pose estimation. Given an image, we employ an Hourglass Network to infer all the keypoints from different persons indiscriminately as well as the guiding offsets connecting the adjacent keypoints belonging to the same persons. Then, we greedily group the candidate keypoints into multiple human poses (if any), utilizing the predicted guiding offsets. And we refer to this process as greedy offset-guided keypoint grouping (GOG). Moreover, we revisit the encodin…
Indian Institute of Science(印度科学学院);Google Research(谷歌研究院)
Camera captured human pose is an outcome of several sources of variation. Performance of supervised 3D pose estimation approaches comes at the cost of dispensing with variations, such as shape and appearance, that may be useful for solving other related tasks. As a result, the learned model not only inculcates task-bias but also dataset-bias because of its strong reliance on the annotated samples, which also holds true for weakly-supervised models. Acknowledging this, we propose a self-supervised learning framework to disentangle such variations from unlabeled video frames. We leverage the pri…
Inria Grenoble Rhône-Alpes(法国国家信息与自动化研究所格勒诺布尔-罗纳-阿尔卑斯分校);Laboratoire Jean Kuntzmann(让·昆茨曼实验室)
This paper addresses the problem of 3D human pose estimation in the wild. A significant challenge is the lack of training data, i.e., 2D images of humans annotated with 3D poses. Such data is necessary to train state-of-the-art CNN architectures. Here, we propose a solution to generate a large set of photorealistic synthetic images of humans with 3D pose annotations. We introduce an image-based synthesis engine that artificially augments a dataset of real images with 2D human pose annotations using 3D Motion Capture (MoCap) data. Given a candidate 3D pose our algorithm selects for each joint a…
University of Science and Technology Beijing(北京科技大学);Baidu Inc.(百度公司)
Video 3D human pose estimation aims to localize the 3D coordinates of human joints from videos. Recent transformer-based approaches focus on capturing the spatiotemporal information from sequential 2D poses, which cannot model the contextual depth feature effectively since the visual depth features are lost in the step of 2D pose estimation. In this paper, we simplify the paradigm into an end-to-end framework, Instance-guided Video Transformer (IVT), which enables learning spatiotemporal contextual depth information from visual features effectively and predicts 3D poses directly from video fra…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, UCAS(中国科学院大学人工智能学院);Didi Chuxing(滴滴出行)
The target of human pose estimation is to determine body part or joint locations of each person from an image. This is a challenging problems with wide applications. To address this issue, this paper proposes an augmented parallel-pyramid net with attention partial module and differentiable auto-data augmentation. Technically, a parallel pyramid structure is proposed to compensate the loss of information. We take the design of parallel structure for reverse compensation. Meanwhile, the overall computational complexity does not increase. We further define an Attention Partial Module (APM) opera…
Unsupervised Cross-Domain 3D Human Pose Estimation via Pseudo-Label-Guided Global Transforms
School of Computer Science, University of Bristol(布里斯托大学计算机科学学院);State Key Laboratory of Robotics and Systems, Harbin Institute of Technology Shenzhen(哈尔滨工业大学深圳机器人系统国家重点实验室);School of Aerospace Engineering, Xiamen University(厦门大学航空航天工程学院)
Recently, most of the state-of-the-art human pose estimation methods are based on heatmap regression. The final coordinates of keypoints are obtained by decoding heatmap directly. In this paper, we aim to find a better approach to get more accurate localization results. We mainly put forward two suggestions for improvement: 1) different features and methods should be applied for rough and accurate localization, 2) relationship between keypoints should be considered. Specifically, we propose a two-stage graph-based and model-agnostic framework, called Graph-PCNN, with a localization subnet and …
University of Salerno(萨勒诺大学);University of Molise(莫利塞大学)
Estimating the actual head orientation from 2D images, with regard to its three degrees of freedom, is a well known problem that is highly significant for a large number of applications involving head pose knowledge. Consequently, this topic has been tackled by a plethora of methods and algorithms the most part of which exploits neural networks. Machine learning methods, indeed, achieve accurate head rotation values yet require an adequate training stage and, to that aim, a relevant number of positive and negative examples. In this paper we take a different approach to this topic by using frac…
Human pose transfer, which aims at transferring the appearance of a given person to a target pose, is very challenging and important in many applications. Previous work ignores the guidance of pose features or only uses local attention mechanism, leading to implausible and blurry results. We propose a new human pose transfer method using a generative adversarial network (GAN) with simplified cascaded blocks. In each block, we propose a pose-guided non-local attention (PoNA) mechanism with a long-range dependency scheme to select more important regions of image features to transfer. We also des…
Pose guided synthesis aims to generate a new image in an arbitrary target pose while preserving the appearance details from the source image. Existing approaches rely on either hard-coded spatial transformations or 3D body modeling. They often overlook complex non-rigid pose deformation or unmatched occluded regions, thus fail to effectively preserve appearance information. In this paper, we propose an unsupervised pose flow learning scheme that learns to transfer the appearance details from the source image. Based on such learned pose flow, we proposed GarmentNet and SynthesisNet, both of whi…
Hand pose estimation from a single depth image is an essential topic in computer vision and human computer interaction. Despite recent advancements in this area promoted by convolutional neural network, accurate hand pose estimation is still a challenging problem. In this paper we propose a Pose guided structured Region Ensemble Network (Pose-REN) to boost the performance of hand pose estimation. The proposed method extracts regions from the feature maps of convolutional neural network under the guide of an initially estimated pose, generating more optimal and representative features for hand …
UBTECH Sydney AI Center, The University of Sydney(悉尼大学优必选悉尼人工智能中心);Dalian University of Technology(大连理工大学);Pengcheng Lab(鹏城实验室)
Occluded person re-identification is a challenging task as the appearance varies substantially with various obstacles, especially in the crowd scenario. To address this issue, we propose a Pose-guided Visible Part Matching (PVPM) method that jointly learns the discriminative features with pose-guided attention and self-mines the part visibility in an end-to-end framework. Specifically, the proposed PVPM includes two key components: 1) pose-guided attention (PGA) method for part feature pooling that exploits more discriminative local features; 2) pose-guided visibility predictor (PVP) that esti…
We propose POse-guided SElective Fusion (POSEFusion), a single-view human volumetric capture method that leverages tracking-based methods and tracking-free inference to achieve high-fidelity and dynamic 3D reconstruction. By contributing a novel reconstruction framework which contains pose-guided keyframe selection and robust implicit surface fusion, our method fully utilizes the advantages of both tracking-based methods and tracking-free inference methods, and finally enables the high-fidelity reconstruction of dynamic surface details even in the invisible regions. We formulate the keyframe s…
Samsung AI Center(三星人工智能中心);Skolkovo Institute of Science and Technology (Skoltech)(斯科尔科沃科学技术学院(Skoltech))
We present a new deep learning approach to pose-guided resynthesis of human photographs. At the heart of the new approach is the estimation of the complete body surface texture based on a single photograph. Since the input photograph always observes only a part of the surface, we suggest a new inpainting method that completes the texture of the human body. Rather than working directly with colors of texture elements, the inpainting network estimates an appropriate source location in the input image for each element of the body surface. This correspondence field between the input image and the …
Occluded person re-identification is a challenging task as human body parts could be occluded by some obstacles (e.g. trees, cars, and pedestrians) in certain scenes. Some existing pose-guided methods solve this problem by aligning body parts according to graph matching, but these graph-based methods are not intuitive and complicated. Therefore, we propose a transformer-based Pose-guided Feature Disentangling (PFD) method by utilizing pose information to clearly disentangle semantic components (e.g. human body or joint parts) and selectively match non-occluded parts correspondingly. First, Vis…
Beuth University of Applied Sciences Berlin(柏林博伊特应用科学大学)
We propose a novel approach for the synthesis of sign language videos using GANs. We extend the previous work of Stoll et al. by using the human semantic parser of the Soft-Gated Warping-GAN from to produce photorealistic videos guided by region-level spatial layouts. Synthesizing target poses improves performance on independent and contrasting signers. Therefore, we have evaluated our system with the highly heterogeneous MS-ASL dataset with over 200 signers resulting in a SSIM of 0.893. Furthermore, we introduce a periodic weighting approach to the generator that reactivates the training and …
Universidade Lisboa(里斯本大学);Farfetch(发发奇);Carnegie Mellon University(卡内基梅隆大学)
We propose a compact framework with guided attention for multi-label classification in the fashion domain. Our visual semantic attention model (VSAM) is supervised by automatic pose extraction creating a discriminative feature space. VSAM outperforms the state of the art for an in-house dataset and performs on par with previous works on the DeepFashion dataset, even without using any landmark annotations. Additionally, we show that our semantic attention module brings robustness to large quantities of wrong annotations and provides more interpretable results.
KU-Leuven/PSI(比利时鲁汶大学/PSI);TRACE (Toyota Res in Europe)(TRACE(欧洲丰田研究院));IMEC(IMEC(微电子研究中心));Max Planck Institute for Informatics(马克斯·普朗克计算机科学研究所);Saarland Informatics Campus(萨尔兰信息学园区);ETH Zurich(苏黎世联邦理工学院)
This paper proposes the novel Pose Guided Person Generation Network (PG$^2$) that allows to synthesize person images in arbitrary poses, based on an image of that person and a novel pose. Our generation framework PG$^2$ utilizes the pose information explicitly and consists of two key stages: pose integration and image refinement. In the first stage the condition image and the target pose are fed into a U-Net-like network to generate an initial but coarse image of the person with the target pose. The second stage then refines the initial and blurry result by training a U-Net-like generator in a…
Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other hand, can represent motion patterns intrinsically and interpretably, and impose the geometric constraints regardless of appearance. In this paper, we propose a pose guided method to synthesize human videos in a disentangled way: plausible motion prediction and coherent appearance generation. In the first stage, a Pose Sequence Generative Adversarial Network …
In this paper, we propose a novel approach to solve the pose guided person image generation task. We assume that the relation between pose and appearance information can be described by a simple matrix operation in hidden space. Based on this assumption, our method estimates a pose-invariant feature matrix for each identity, and uses it to predict the target appearance conditioned on the target pose. The estimation process is formulated as a p-norm regression problem in hidden space. By utilizing the differentiation of the solution of this regression problem, the parameters of the whole framew…
Tsinghua University(清华大学);Google(谷歌);Technical University of Munich(慕尼黑工业大学)
While 6D object pose estimation has recently made a huge leap forward, most methods can still only handle a single or a handful of different objects, which limits their applications. To circumvent this problem, category-level object pose estimation has recently been revamped, which aims at predicting the 6D pose as well as the 3D metric size for previously unseen instances from a given set of object classes. This is, however, a much more challenging task due to severe intra-class shape variations. To address this issue, we propose GPV-Pose, a novel framework for robust category-level pose esti…
We propose a novel pose-guided appearance transfer network for transferring a given reference appearance to a target pose in unprecedented image resolution (1024 * 1024), given respectively an image of the reference and target person. No 3D model is used. Instead, our network utilizes dense local descriptors including local perceptual loss and local discriminators to refine details, which is trained progressively in a coarse-to-fine manner to produce the high-resolution output to faithfully preserve complex appearance of garment textures and geometry, while hallucinating seamlessly the transfe…
Sun Yat-sen University(中山大学);South China Normal University(华南师范大学)
Virtual try-on system under arbitrary human poses has huge application potential, yet raises quite a lot of challenges, e.g. self-occlusions, heavy misalignment among diverse poses, and diverse clothes textures. Existing methods aim at fitting new clothes into a person can only transfer clothes on the fixed human pose, but still show unsatisfactory performances which often fail to preserve the identity, lose the texture details, and decrease the diversity of poses. In this paper, we make the first attempt towards multi-pose guided virtual try-on system, which enables transfer clothes on a pers…
With increasing applications of 3D hand pose estimation in various human-computer interaction applications, convolution neural networks (CNNs) based estimation models have been actively explored. However, the existing models require complex architectures or redundant computational resources to trade with the acceptable accuracy. To tackle this limitation, this paper proposes HandFoldingNet, an accurate and efficient hand pose estimator that regresses the hand joint locations from the normalized 3D hand point cloud input. The proposed model utilizes a folding-based decoder that folds a given 2D…
This work addresses cross-view camera pose estimation, i.e., determining the 3-Degrees-of-Freedom camera pose of a given ground-level image w.r.t. an aerial image of the local area. We propose SliceMatch, which consists of ground and aerial feature extractors, feature aggregators, and a pose predictor. The feature extractors extract dense features from the ground and aerial images. Given a set of candidate camera poses, the feature aggregators construct a single ground descriptor and a set of pose-dependent aerial descriptors. Notably, our novel aerial feature aggregator has a cross-view atten…
Monocular 6D pose estimation is a fundamental task in computer vision. Existing works often adopt a two-stage pipeline by establishing correspondences and utilizing a RANSAC algorithm to calculate 6 degrees-of-freedom (6DoF) pose. Recent works try to integrate differentiable RANSAC algorithms to achieve an end-to-end 6D pose estimation. However, most of them hardly consider the geometric features in 3D space, and ignore the topology cues when performing differentiable RANSAC algorithms. To this end, we proposed a Depth-Guided Edge Convolutional Network (DGECN) for 6D pose estimation task. We h…
State Key Laboratory of Virtual Reality Technology and Systems, SCSE, Beihang University(北京航空航天大学计算机学院虚拟现实技术与系统国家重点实验室);Peng Cheng Laboratory(鹏城实验室)
Person Re-Identification (Re-Id) in occlusion scenarios is a challenging problem because a pedestrian can be partially occluded. The use of local information for feature extraction and matching is still necessary. Therefore, we propose a Pose-guided inter-and intra-part relational transformer (Pirt) for occluded person Re-Id, which builds part-aware long-term correlations by introducing transformers. In our framework, we firstly develop a pose-guided feature extraction module with regional grouping and mask construction for robust feature representations. The positions of a pedestrian in the i…
Virginia Tech(弗吉尼亚理工大学);Kuwait University(科威特大学);Adobe Research(Adobe 研究院);University of Maryland College Park(马里兰大学帕克分校)
We present an algorithm for re-rendering a person from a single image under arbitrary poses. Existing methods often have difficulties in hallucinating occluded contents photo-realistically while preserving the identity and fine details in the source image. We first learn to inpaint the correspondence field between the body surface texture and the source image with a human body symmetry prior. The inpainted correspondence field allows us to transfer/warp local features extracted from the source to the target view even under large pose changes. Directly mapping the warped local features to an RG…
North Carolina State University(北卡罗来纳州立大学);JD.com American Technologies(京东美国技术公司);OPPO US Research Center(OPPO美国研究中心)
Generating a photorealistic image with intended human pose is a promising yet challenging research topic for many applications such as smart photo editing, movie making, virtual try-on, and fashion display. In this paper, we present a novel deep generative model to transfer an image of a person from a given pose to a new pose while keeping fashion item consistent. In order to formulate the framework, we employ one generator and two discriminators for image synthesis. The generator includes an image encoder, a pose encoder and a decoder. The two encoders provide good representation of visual an…
The Hong Kong University of Science and Technology(香港科技大学);Microsoft Research Asia(微软亚洲研究院)
We propose pose-guided multiplane image (MPI) synthesis which can render an animatable character in real scenes with photorealistic quality. We use a portable camera rig to capture the multi-view images along with the driving signal for the moving subject. Our method generalizes the image-to-image translation paradigm, which translates the human pose to a 3D scene representation -- MPIs that can be rendered in free viewpoints, using the multi-views captures as supervision. To fully cultivate the potential of MPI, we propose depth-adaptive MPI which can be learned using variable exposure images…
Pose Guided Person Image Generation (PGPIG) is the task of transforming a person image from the source pose to a given target pose. Most of the existing methods only focus on the ill-posed source-to-target task and fail to capture reasonable texture mapping. To address this problem, we propose a novel Dual-task Pose Transformer Network (DPTN), which introduces an auxiliary task (i.e., source-to-source task) and exploits the dual-task correlation to promote the performance of PGPIG. The DPTN is of a Siamese structure, containing a source-to-source self-reconstruction branch, and a transformatio…
We present a generative model for controllable person image synthesis,as shown in Figure , which can be applied to pose-guided person image synthesis, $i.e.$, converting the pose of a source person image to the target pose while preserving the texture of that source person image, and clothing-guided person image synthesis, $i.e.$, changing the clothing texture of a source person image to the desired clothing texture. By explicitly establishing the dense correspondence between the target pose and the source image, we can effectively address the misalignment introduced by pose tranfer and genera…
This paper studies the task of full generative modelling of realistic images of humans, guided only by coarse sketch of the pose, while providing control over the specific instance or type of outfit worn by the user. This is a difficult problem because input and output domain are very different and direct image-to-image translation becomes infeasible. We propose an end-to-end trainable network under the generative adversarial framework, that provides detailed control over the final appearance while not requiring paired training data and hence allows us to forgo the challenging problem of fitti…