The overarching goal of this work is to efficiently enable end-users to correctly anticipate a robot's behavior in novel situations. Since a robot's behavior is often a direct result of its underlying objective function, our insight is that end-users need to have an accurate mental model of this objective function in order to understand and predict what the robot will do. While people naturally develop such a mental model over time through observing the robot act, this familiarization process may be lengthy. Our approach reduces this time by having the robot model how people infer objectives from observed behavior, and then it selects those behaviors that are maximally informative. The problem of computing a posterior over objectives from observed behavior is known as Inverse Reinforcement Learning (IRL), and has been applied to robots learning human objectives. We consider the problem where the roles of human and robot are swapped. Our main contribution is to recognize that unlike robots, humans will not be exact in their IRL inference. We thus introduce two factors to define candidate approximate-inference models for human learning in this setting, and analyze them in a user study in the autonomous driving domain. We show that certain approximate-inference models lead to the robot generating example behaviors that better enable users to anticipate what it will do in novel situations. Our results also suggest, however, that additional research is needed in modeling how humans extrapolate from examples of robot behavior.
Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy training reside on GPU and communicate by directly passing data from physics buffers to PyTorch tensors without ever going through any CPU bottlenecks. This leads to blazing fast training times for complex robotics tasks on a single GPU with 2-3 orders of magnitude improvements compared to conventional RL training that uses a CPU based simulator and GPU for neural networks. We host the results and videos at \url{https:…
We propose a novel framework for Deep Reinforcement Learning (DRL) in modular robotics to train a robot directly from joint states, using traditional robotic tools. We use an state-of-the-art implementation of the Proximal Policy Optimization, Trust Region Policy Optimization and Actor-Critic Kronecker-Factored Trust Region algorithms to learn policies in four different Modular Articulated Robotic Arm (MARA) environments. We support this process using a framework that communicates with typical tools used in robotics, such as Gazebo and Robot Operating System 2 (ROS 2). We evaluate several algo…
A Lyndon word is a non-empty word strictly smaller in the lexicographic order than any of its suffixes, except itself and the empty word. In this paper, we show how Lyndon words can be used in the distributed control of a set of n weak mobile robots. By weak, we mean that the robots are anonymous, memoryless, without any common sense of direction, and unable to communicate in an other way than observation. An efficient and simple deterministic protocol to form a regular n-gon is presented and proven for n prime.
University of Lincoln(林肯大学);University of Toulouse III(图卢兹第三大学)
Training robots to perceive, act and communicate using multiple modalities still represents a challenging problem, particularly if robots are expected to learn efficiently from small sets of example interactions. We describe a learning approach as a step in this direction, where we teach a humanoid robot how to play the game of noughts and crosses. Given that multiple multimodal skills can be trained to play this game, we focus our attention to training the robot to perceive the game, and to interact in this game. Our multimodal deep reinforcement learning agent perceives multimodal features a…
In contrast to manned missions, the application of autonomous robots for space exploration missions decreases the safety concerns of the exploration missions while extending the exploration distance since returning transportation is not necessary for robotics missions. In addition, the employment of robots in these missions also decreases mission complexities and costs because there is no need for onboard life support systems: robots can withstand and operate in harsh conditions, for instance, extreme temperature, pressure, and radiation, where humans cannot survive. In this article, we introd…
Mobile robots are increasingly being deployed in public spaces such as shopping malls, airports, and urban sidewalks. Most of these robots are designed with human-aware motion planning capabilities but are not designed to communicate with pedestrians. Pedestrians encounter these robots without prior understanding of the robots' behaviour, which can cause discomfort, confusion, and delayed social acceptance. In this research, we explore the common human-robot interaction at a doorway or bottleneck in a structured environment. We designed and evaluated communication cues used by a robot when yie…
People are proficient at communicating their intentions in order to avoid conflicts when navigating in narrow, crowded environments. In many situations mobile robots lack both the ability to interpret human intentions and the ability to clearly communicate their own intentions to people sharing their space. This work addresses the second of these points, leveraging insights about how people implicitly communicate with each other through observations of behaviors such as gaze to provide mobile robots with better social navigation skills. In a preliminary human study, the importance of gaze as a…
Heinz Nixdorf Institute(海因茨·尼克斯多夫研究所);University of Paderborn(帕德博恩大学)
We consider a swarm of $n$ autonomous mobile robots, distributed on a 2-dimensional grid. A basic task for such a swarm is the gathering process: All robots have to gather at one (not predefined) place. A common local model for extremely simple robots is the following: The robots do not have a common compass, only have a constant viewing radius, are autonomous and indistinguishable, can move at most a constant distance in each step, cannot communicate, are oblivious and do not have flags or states. The only gathering algorithm under this robot model, with known runtime bounds, needs $\mathcal{…
In this paper, we explore the use of motion for robot-to-human communication on three robotic platforms: the 5 degrees-of-freedom (DOF) Aqua autonomous underwater vehicle (AUV), a 3-DOF camera gimbal mounted on a Matrice 100 drone, and a 3-DOF Turtlebot2 terrestrial robot. While we previously explored the use of body language-like motion (called kinemes) versus other methods of communication for the Aqua AUV, we now extend those concepts to robots in two new and different domains. We evaluate all three platforms using a small interaction study where participants use gestures to communicate wit…
In this paper, we develop a distributed intermittent communication and task planning framework for mobile robot teams. The goal of the robots is to accomplish complex tasks, captured by local Linear Temporal Logic formulas, and share the collected information with all other robots and possibly also with a user. Specifically, we consider situations where the robot communication capabilities are not sufficient to form reliable and connected networks while the robots move to accomplish their tasks. In this case, intermittent communication protocols are necessary that allow the robots to temporari…
In this paper, we provide details of implementing a system for managing a fleet of autonomous mobile robots (AMR) operating in a factory or a warehouse premise. While the robots are themselves autonomous in its motion and obstacle avoidance capability, the target destination for each robot is provided by a global planner. The global planner and the ground vehicles (robots) constitute a multi agent system (MAS) which communicate with each other over a wireless network. Three different approaches are explored for implementation. The first two approaches make use of the distributed computing base…
Communication between agents in collaborative multi-agent settings is in general implicit or a direct data stream. This paper considers text-based natural language as a novel form of communication between multiple agents trained with reinforcement learning. This could be considered first steps toward a truly autonomous communication without the need to define a limited set of instructions, and natural collaboration between humans and robots. Inspired by the game of Blind Leads, we propose an environment where one agent uses natural language instructions to guide another through a maze. We test…
\textsc{Arbitrary Pattern Formation} is a fundamental problem in autonomous mobile robot systems. The problem asks to design a distributed algorithm that moves a team of autonomous, anonymous and identical mobile robots to form any arbitrary pattern $F$ given as input. In this paper, we study the problem for robots whose movements can be inaccurate. Our movement model assumes errors in both direction and extent of the intended movement. Forming the given pattern exactly is not possible in this setting. So we require that the robots must form a configuration which is close to the given pattern …
INSTITUT NATIONAL DE RECHERCHE EN INFORMATIQUE ET EN AUTOMATIQUE(法国国家信息与自动化研究所);VERIMAG UMR 5104(VERIMAG实验室(法国国家科研中心联合研究单位5104));Université Joseph Fourier(约瑟夫·傅里叶大学);INRIA(法国国家信息与自动化研究所);LIP UMR 5668(LIP实验室(法国国家科研中心联合研究单位5668));Université de Lyon(里昂大学);ENS Lyon(里昂高等师范学院);Université Pierre et Marie Curie - Paris 6(巴黎第六大学(皮埃尔和玛丽·居里大学));LIP6(LIP6实验室)
We consider a team of $k$ identical, oblivious, asynchronous mobile robots that are able to sense (\emph{i.e.}, view) their environment, yet are unable to communicate, and evolve on a constrained path. Previous results in this weak scenario show that initial symmetry yields high lower bounds when problems are to be solved by \emph{deterministic} robots. In this paper, we initiate research on probabilistic bounds and solutions in this context, and focus on the \emph{exploration} problem of anonymous unoriented rings of any size. It is known that $Θ(\log n)$ robots are necessary and sufficient t…
Humans can leverage physical interaction to teach robot arms. As the human kinesthetically guides the robot through demonstrations, the robot learns the desired task. While prior works focus on how the robot learns, it is equally important for the human teacher to understand what their robot is learning. Visual displays can communicate this information; however, we hypothesize that visual feedback alone misses out on the physical connection between the human and robot. In this paper we introduce a novel class of soft haptic displays that wrap around the robot arm, adding signals without affect…
Service robots are envisioned to be adaptive to their working environment based on situational knowledge. Recent research focused on designing visual representation of knowledge graphs for expert users. However, how to generate an understandable interface for non-expert users remains to be explored. In this paper, we use knowledge graphs (KGs) as a common ground for knowledge exchange and develop a pattern library for designing KG interfaces for non-expert users. After identifying the types of robotic situational knowledge from the literature, we present a formative study in which participants…
Department of Cognitive Robotics, Delft University of Technology(认知机器人学系,代尔夫特理工大学);Autonomous Systems Lab, ETH Zurich(自主系统实验室,苏黎世联邦理工学院)
Decentralized multi-robot systems typically perform coordinated motion planning by constantly broadcasting their intentions as a means to cope with the lack of a central system coordinating the efforts of all robots. Especially in complex dynamic environments, the coordination boost allowed by communication is critical to avoid collisions between cooperating robots. However, the risk of collision between a pair of robots fluctuates through their motion and communication is not always needed. Additionally, constant communication makes much of the still valuable information shared in previous ti…
This paper considers the problem of distributed state estimation using multi-robot systems. The robots have limited communication capabilities and, therefore, communicate their measurements intermittently only when they are physically close to each other. To decrease the distance that the robots need to travel only to communicate, we divide them into small teams that can communicate at different locations to share information and update their beliefs. Then, we propose a new distributed scheme that combines (i) communication schedules that ensure that the network is intermittently connected, an…
University of British Columbia(不列颠哥伦比亚大学);Monash University(莫纳什大学)
Mobile robots have recently been deployed in public spaces such as shopping malls, airports, and urban sidewalks. Most of these robots are designed with human-aware motion planning capabilities but are not designed to communicate with pedestrians. Pedestrians that encounter these robots without prior understanding of the robots' behaviour can experience discomfort, confusion, and delayed social acceptance. In this work we designed and evaluated nonverbal robot motion legibility cues, which communicate a mobile robot's motion intention to pedestrians. We compared a motion legibility cue using P…
Advancements in the domain of physical human-robot interaction (pHRI) have tremendously improved the ability of humans and robots to communicate, collaborate, and coexist. In particular, compliant robotic systems offer many characteristics that can be leveraged towards enabling physical interactions that more efficiently and intuitively communicate intent, making compliant systems potentially useful in more physically demanding subsets of human-robot collaborative scenarios. Tensegrity robots are an example of compliant systems that are well-suited to physical interactions while still retainin…
Italian Institute of Technology(意大利理工学院);University of Genoa(热那亚大学)
Humans have an extraordinary ability to communicate and read the properties of objects by simply watching them being carried by someone else. This level of communicative skills and interpretation, available to humans, is essential for collaborative robots if they are to interact naturally and effectively. For example, suppose a robot is handing over a fragile object. In that case, the human who receives it should be informed of its fragility in advance, through an immediate and implicit message, i.e., by the direct modulation of the robot's action. This work investigates the perception of obje…
Cornell University(康奈尔大学);University of California, Berkeley(加州大学伯克利分校)
Our goal is to enable robots to express their incapability, and to do so in a way that communicates both what they are trying to accomplish and why they are unable to accomplish it. We frame this as a trajectory optimization problem: maximize the similarity between the motion expressing incapability and what would amount to successful task execution, while obeying the physical limits of the robot. We introduce and evaluate candidate similarity measures, and show that one in particular generalizes to a range of tasks, while producing expressive motions that are tailored to each task. Our user s…
We are developing a system for human-robot communication that enables people to communicate with robots in a natural way and is focused on solving problems in a shared space. Our strategy for developing this system is fundamentally data-driven: we use data from multiple input sources and train key components with various machine learning techniques. We developed a web application that is collecting data on how two humans communicate to accomplish a task, as well as a mobile laboratory that is instrumented to collect data on how two humans communicate to accomplish a task in a physically shared…
Decentralized planning for multi-agent systems, such as fleets of robots in a search-and-rescue operation, is often constrained by limitations on how agents can communicate with each other. One such limitation is the case when agents can communicate with each other only when they are in line-of-sight (LOS). Developing decentralized planning methods that guarantee safety is difficult in this case, as agents that are occluded from each other might not be able to communicate until it's too late to avoid a safety violation. In this paper, we develop a decentralized planning method that explicitly …
When teams of robots collaborate to complete a task, communication is often necessary. Like humans, robot teammates should implicitly communicate through their actions: but interpreting our partner's actions is typically difficult, since a given action may have many different underlying reasons. Here we propose an alternate approach: instead of not being able to infer whether an action is due to exploration, exploitation, or communication, we define separate roles for each agent. Because each role defines a distinct reason for acting (e.g., only exploit, only communicate), teammates now correc…
Colorado School of Mines(科罗拉多矿业学院);George Mason University(乔治梅森大学);University of Massachusetts Lowell(马萨诸塞大学洛厄尔分校)
Autonomous robots must communicate about their decisions to gain trust and acceptance. When doing so, robots must determine which actions are causal, i.e., which directly give rise to the desired outcome, so that these actions can be included in explanations. In behavior learning in psychology, this sort of reasoning during an action sequence has been studied extensively in the context of imitation learning. And yet, these techniques and empirical insights are rarely applied to human-robot interaction (HRI). In this work, we discuss the relevance of behavior learning insights for robot intent …
Household robots need to communicate with human beings in a friendly fashion. To achieve better understanding of displayed information, an importance and a certainty of the information should be communicated together with the main information. The proposed intent expression system aims to convey this additional information using an eye robot. The eye motions are represented as states in a pleasure-arousal space model. Change of the model state is calculated by fuzzy inference according to the importance and certainty of the displayed information. This change influences the arousal-sleep coordi…
How language of interaction affects the user perception of a robot
Jagiellonian University(雅盖隆大学);Czech Institute of Informatics, Robotics and Cybernetics(捷克信息学、机器人学与控制论研究所);Czech Technical University(捷克技术大学);AGH University of Science and Technology(AGH科技大学)
Colorado School of Mines(科罗拉多矿业大学);Brown University(布朗大学)
Due to their unique persuasive power, language-capable robots must be able to both act in line with human moral norms and clearly and appropriately communicate those norms. These requirements are complicated by the possibility that humans may ascribe blame differently to humans and robots. In this work, we explore how robots should communicate in moral advising scenarios, in which the norms they are expected to follow (in a moral dilemma scenario) may be different from those their advisees are expected to follow. Our results suggest that, in fact, both humans and robots are judged more positiv…
Mixed Reality (MR) has recently shown great success as an intuitive interface for enabling end-users to teach robots. Related works have used MR interfaces to communicate robot intents and beliefs to a co-located human, as well as developed algorithms for taking multi-modal human input and learning complex motor behaviors. Even with these successes, enabling end-users to teach robots complex motor tasks still poses a challenge because end-user communication is highly task dependent and world knowledge is highly varied. We propose a learning framework where end-users teach robots a) motion demo…
Establishing common ground between an intelligent robot and a human requires communication of the robot's intention, behavior, and knowledge to the human to build trust and assure safety in a shared environment. This paper introduces SENSAR (Seeing Everything iN Situ with Augmented Reality), an augmented reality robotic system that enables robots to communicate their sensory and cognitive data in context over the real-world with rendered graphics, allowing a user to understand, correct, and validate the robot's perception of the world. Our system aims to support human-robot interaction researc…
Our overall program objective is to provide more natural ways for soldiers to interact and communicate with robots, much like how soldiers communicate with other soldiers today. We describe how the Wizard-of-Oz (WOz) method can be applied to multimodal human-robot dialogue in a collaborative exploration task. While the WOz method can help design robot behaviors, traditional approaches place the burden of decisions on a single wizard. In this work, we consider two wizards to stand in for robot navigation and dialogue management software components. The scenario used to elicit data is one in whi…
Effective communication is required for teams of robots to solve sophisticated collaborative tasks. In practice it is typical for both the encoding and semantics of communication to be manually defined by an expert; this is true regardless of whether the behaviors themselves are bespoke, optimization based, or learned. We present an agent architecture and training methodology using neural networks to learn task-oriented communication semantics based on the example of a communication-unaware expert policy. A perimeter defense game illustrates the system's ability to handle dynamically changing …
NVIDIA(英伟达);Georgia Institute of Technology(佐治亚理工学院)
Sharing autonomy between robots and human operators could facilitate data collection of robotic task demonstrations to continuously improve learned models. Yet, the means to communicate intent and reason about the future are disparate between humans and robots. We present Assistive Tele-op, a virtual reality (VR) system for collecting robot task demonstrations that displays an autonomous trajectory forecast to communicate the robot's intent. As the robot moves, the user can switch between autonomous and manual control when desired. This allows users to collect task demonstrations with both a h…
Robots can support humans in tedious tasks, as well as provide social support. However, the decision-making and behavior of robots is not always clear to the human interaction partner. In this work, we discuss the opportunity of using thermal feedback as an additional modality to create transparent interactions. We then present scenarios where thermal feedback is incorporated into the interaction e.g. to unobtrusively communicate the behavior of the robot. We highlight the limitations and challenges of temperature-based feedback, which can be explored in future research.
IBM Research(IBM研究院);IBM T.J. Watson Research Center(IBM托马斯·J·沃森研究中心)
In this paper we present a system that detects and tracks objects and agents, computes spatial relations, and communicates those relations to the user using speech. Our system is able to detect multiple objects and agents at 30 frames per second using a RGBD camera. It is able to extract the spatial relations in, on, next to, near, and belongs to, and communicate these relations using natural language. The notion of belonging is particularly important for Human-Robot Interaction since it allows the robot ground the language and reason about the right objects. Although our system is currently s…
Advantages of Multimodal versus Verbal-Only Robot-to-Human Communication with an Anthropomorphic Robotic Mock Driver
Centre for Applied Autonomous Sensor Systems (AASS)(应用自主传感器系统中心(AASS));Örebro University(厄勒布鲁大学);Robert Bosch GmbH(罗伯特·博世有限公司);University of Skövde(舍夫德大学);TU Munich(慕尼黑工业大学)
Autonomous robots often encounter challenging situations where their control policies fail and an expert human operator must briefly intervene, e.g., through teleoperation. In settings where multiple robots act in separate environments, a single human operator can manage a fleet of robots by identifying and teleoperating one robot at any given time. The key challenge is that users have limited attention: as the number of robots increases, users lose the ability to decide which robot requires teleoperation the most. Our goal is to automate this decision, thereby enabling users to supervise more…
Artificial Intelligence Research Center AIST(产业技术综合研究所人工智能研究中心);Friedrich Schiller University Jena(耶拿弗里德里希·席勒大学)
Socially competent robots should be equipped with the ability to perceive the world that surrounds them and communicate about it in a human-like manner. Representative skills that exhibit such ability include generating image descriptions and visually grounded referring expressions. In the NLG community, these generation tasks are largely investigated in non-interactive and language-only settings. However, in face-to-face interaction, humans often deploy multiple modalities to communicate, forming seamless integration of natural language, hand gestures and other modalities like sketches. To en…
University of Hertfordshire(赫特福德大学);Norwegian Computing Center(挪威计算中心);University of Oslo(奥斯陆大学)
We present a new typology for classifying signals from robots when they communicate with humans. For inspiration, we use ethology, the study of animal behaviour and previous efforts from literature as guides in defining the typology. The typology is based on communicative signals that consist of five properties: the origin where the signal comes from, the deliberateness of the signal, the signal's reference, the genuineness of the signal, and its clarity (i.e., how implicit or explicit it is). Using the accompanying worksheet, the typology is straightforward to use to examine communicative sig…
The DARPA Subterranean Challenge was designed for competitors to develop and deploy teams of autonomous robots to explore difficult unknown underground environments. Categorised in to human-made tunnels, underground urban infrastructure and natural caves, each of these subdomains had many challenging elements for robot perception, locomotion, navigation and autonomy. These included degraded wireless communication, poor visibility due to smoke, narrow passages and doorways, clutter, uneven ground, slippery and loose terrain, stairs, ledges, overhangs, dripping water, and dynamic obstacles that …