State-of-the-art techniques for 6D object pose recovery depend on occlusion-free point clouds to accurately register objects in 3D space. To deal with this shortcoming, we introduce a novel architecture called Iterative Hough Forest with Histogram of Control Points that is capable of estimating the 6D pose of occluded and cluttered objects given a candidate 2D bounding box. Our Iterative Hough Forest (IHF) is learnt using parts extracted only from the positive samples. These parts are represented with Histogram of Control Points (HoCP), a "scale-variant" implicit volumetric description, which we derive from recently introduced Implicit B-Splines (IBS). The rich discriminative information provided by the scale-variant HoCP features is leveraged during inference. An automatic variable size part extraction framework iteratively refines the object's initial pose that is roughly aligned due to the extraction of coarsest parts, the ones occupying the largest area in image pixels. The iterative refinement is accomplished based on finer (smaller) parts that are represented with more discriminative control point descriptors by using our Iterative Hough Forest. Experiments conducted on a publicly available dataset report that our approach show better registration performance than the state-of-the-art methods.
Beijing University of Posts and Telecommunications(北京邮电大学)
It is an exciting task to recover the scene's 3d-structure and camera pose from the video sequence. Most of the current solutions divide it into two parts, monocular depth recovery and camera pose estimation. The monocular depth recovery is often studied as an independent part, and a better depth estimation is used to solve the pose. While camera pose is still estimated by traditional SLAM (Simultaneous Localization And Mapping) methods in most cases. The use of unsupervised method for monocular depth recovery and pose estimation has benefited from the study of [1] and achieved good results. I…
Southern University of Science and Technology(南方科技大学);University of Birmingham(伯明翰大学);the University of Hong Kong(香港大学);Peng Cheng Laboratory(鹏城实验室)
In this paper, we focus on the problem of category-level object pose estimation, which is challenging due to the large intra-category shape variation. 3D graph convolution (3D-GC) based methods have been widely used to extract local geometric features, but they have limitations for complex shaped objects and are sensitive to noise. Moreover, the scale and translation invariant properties of 3D-GC restrict the perception of an object's size and translation information. In this paper, we propose a simple network structure, the HS-layer, which extends 3D-GC to extract hybrid scope latent features…
Quaternions are important for a wide variety of rotation-related problems in computer graphics, machine vision, and robotics. We study the nontrivial geometry of the relationship between quaternions and rotation matrices by exploiting the adjugate matrix of the characteristic equation of a related eigenvalue problem to obtain the manifold of the space of a quaternion eigenvector. We argue that quaternions parameterized by their corresponding rotation matrices cannot be expressed, for example, in machine learning tasks, as single-valued functions: the quaternion solution must instead be treated…
University of Birmingham(伯明翰大学);Shenzhen University(深圳大学)
In this paper, we focus on category-level 6D pose and size estimation from monocular RGB-D image. Previous methods suffer from inefficient category-level pose feature extraction which leads to low accuracy and inference speed. To tackle this problem, we propose a fast shape-based network (FS-Net) with efficient category-level feature extraction for 6D pose estimation. First, we design an orientation aware autoencoder with 3D graph convolution for latent feature extraction. The learned latent feature is insensitive to point shift and object size thanks to the shift and scale-invariance properti…
Xiangtan University(湘潭大学);Central South University(中南大学)
The neural radiance field (NeRF) for realistic novel view synthesis requires camera poses to be pre-acquired by a structure-from-motion (SfM) approach. This two-stage strategy is not convenient to use and degrades the performance because the error in the pose extraction can propagate to the view synthesis. We integrate the pose extraction and view synthesis into a single end-to-end procedure so they can benefit from each other. For training NeRF models, only RGB images are given, without pre-known camera poses. The camera poses are obtained by the epipolar constraint in which the identical fea…
Given a single scene image, this paper proposes a method of Category-level 6D Object Pose and Size Estimation (COPSE) from the point cloud of the target object, without external real pose-annotated training data. Specifically, beyond the visual cues in RGB images, we rely on the shape information predominately from the depth (D) channel. The key idea is to explore the shape alignment of each instance against its corresponding category-level template shape, and the symmetric correspondence of each object category for estimating a coarse 3D object shape. Our framework deforms the point cloud of …
The Hong Kong University of Science and Technology(香港科技大学);Kwai Inc.(快手公司)
We present a novel end-to-end framework named as GSNet (Geometric and Scene-aware Network), which jointly estimates 6DoF poses and reconstructs detailed 3D car shapes from single urban street view. GSNet utilizes a unique four-way feature extraction and fusion scheme and directly regresses 6DoF poses and shapes in a single forward pass. Extensive experiments show that our diverse feature extraction and fusion scheme can greatly improve model performance. Based on a divide-and-conquer 3D shape representation strategy, GSNet reconstructs 3D vehicle shape with great detail (1352 vertices and 2700…
Object pose recovery has gained increasing attention in the computer vision field as it has become an important problem in rapidly evolving technological areas related to autonomous driving, robotics, and augmented reality. Existing review-related studies have addressed the problem at visual level in 2D, going through the methods which produce 2D bounding boxes of objects of interest in RGB images. The 2D search space is enlarged either using the geometry information available in the 3D space along with RGB (Mono/Stereo) images, or utilizing depth data from LIDAR sensors and/or RGB-D cameras. …
Most of the recent deep learning-based 3D human pose and mesh estimation methods regress the pose and shape parameters of human mesh models, such as SMPL and MANO, from an input image. The first weakness of these methods is an appearance domain gap problem, due to different image appearance between train data from controlled environments, such as a laboratory, and test data from in-the-wild environments. The second weakness is that the estimation of the pose parameters is quite challenging owing to the representation issues of 3D rotations. To overcome the above weaknesses, we propose Pose2Mes…
Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);Shenzhen Institute of Artificial Intelligence and Robotics for Society(深圳人工智能与机器人社会研究院);University of California, Irvine(加利福尼亚大学尔湾分校)
The end-to-end Human Mesh Recovery (HMR) approach has been successfully used for 3D body reconstruction. However, most HMR-based frameworks reconstruct human body by directly learning mesh parameters from images or videos, while lacking explicit guidance of 3D human pose in visual data. As a result, the generated mesh often exhibits incorrect pose for complex activities. To tackle this problem, we propose to exploit 3D pose to calibrate human mesh. Specifically, we develop two novel Pose Calibration frameworks, i.e., Serial PC-HMR and Parallel PC-HMR. By coupling advanced 3D pose estimators an…
The Australian National University(澳大利亚国立大学);Northwestern Polytechnical University(西北工业大学)
Albeit the recent progress in single image 3D human pose estimation due to the convolutional neural network, it is still challenging to handle real scenarios such as highly occluded scenes. In this paper, we propose to address the problem of single image 3D human pose estimation with occluded measurements by exploiting the Euclidean distance matrix (EDM). Specifically, we present two approaches based on EDM, which could effectively handle occluded joints in 2D images. The first approach is based on 2D-to-2D distance matrix regression achieved by a simple CNN architecture. The second approach i…
We propose a CNN-based approach for multi-camera markerless motion capture of the human body. Unlike existing methods that first perform pose estimation on individual cameras and generate 3D models as post-processing, our approach makes use of 3D reasoning throughout a multi-stage approach. This novelty allows us to use provisional 3D models of human pose to rethink where the joints should be located in the image and to recover from past mistakes. Our principled refinement of 3D human poses lets us make use of image cues, even from images where we previously misdetected joints, to refine our e…
College of Aerospace Science and Engineering, National University of Defense Technology(国防科技大学航天科学与工程学院)
The point correspondence (PC) and affine correspondence (AC) are widely used for relative pose estimation. An AC consists of a PC across two views and an affine transformation between the small patches around this PC. Previous work demonstrates that one AC generally provides three independent constraints for relative pose estimation. For multi-camera systems, there is still not any AC-based minimal solver for general relative pose estimation. To deal with this problem, we propose a complete solution to relative pose estimation from two ACs for multi-camera systems, consisting of a series of mi…
Intra-class variations, distribution shifts among source and target domains are the major challenges of category-level tasks. In this study, we address category-level full 6D object pose estimation in the context of depth modality, introducing a novel part-based architecture that can tackle the above-mentioned challenges. Our architecture particularly adapts the distribution shifts arising from shape discrepancies, and naturally removes the variations of texture, illumination, pose, etc., so we call it as "Intrinsic Structure Adaptor (ISA)". We engineer ISA based on the followings: i) "Semanti…
Computer Vision Center(计算机视觉中心);Univ. Autònoma de Barcelona (UAB)(巴塞罗那自治大学);Universitat de Barcelona(巴塞罗那大学);Universitat Oberta de Catalunya(加泰罗尼亚开放大学)
Despite recent advances in 3D pose estimation of human hands, especially thanks to the advent of CNNs and depth cameras, this task is still far from being solved. This is mainly due to the highly non-linear dynamics of fingers, which make hand model training a challenging task. In this paper, we exploit a novel hierarchical tree-like structured CNN, in which branches are trained to become specialized in predefined subsets of hand joints, called local poses. We further fuse local pose features, extracted from hierarchical CNN branches, to learn higher order dependencies among joints in the fina…
Training state-of-the-art models for human body pose and shape recovery from images or videos requires datasets with corresponding annotations that are really hard and expensive to obtain. Our goal in this paper is to study whether poses from 3D Motion Capture (MoCap) data can be used to improve image-based and video-based human mesh recovery methods. We find that fine-tune image-based models with synthetic renderings from MoCap data can increase their performance, by providing them with a wider variety of poses, textures and backgrounds. In fact, we show that simply fine-tuning the batch norm…
The ability to perceive 3D human bodies from a single image has a multitude of applications ranging from entertainment and robotics to neuroscience and healthcare. A fundamental challenge in human mesh recovery is in collecting the ground truth 3D mesh targets required for training, which requires burdensome motion capturing systems and is often limited to indoor laboratories. As a result, while progress is made on benchmark datasets collected in these restrictive settings, models fail to generalize to real-world "in-the-wild" scenarios due to distribution shifts. We propose Domain Adaptive 3D…
Incremental (online) structure from motion pipelines seek to recover the camera matrix associated with an image $I_n$ given $n-1$ images, $I_1,...,I_{n-1}$, whose camera matrices have already been recovered. In this paper, we introduce a novel solution to the six-point online algorithm to recover the exterior parameters associated with $I_n$. Our algorithm uses just six corresponding pairs of 2D points, extracted each from $I_n$ and from \textit{any} of the preceding $n-1$ images, allowing the recovery of the full six degrees of freedom of the $n$'th camera, and unlike common methods, does not…
Robust 6-DoF Object Pose Tracking with Built-In Recovery under Occlusions and Rapid Object Motions
Woven by Toyota, Inc.(丰田编织公司);University of Bonn(波恩大学);University of Bonn, Center for Robotics, and the Lamarr Institute for Machine Learning and Artificial Intelligence(波恩大学机器人中心以及拉玛尔机器学习与人工智能研究所)
The same type of objects in different images may vary in their shapes because of rigid and non-rigid shape deformations, occluding foreground as well as cluttered background. The problem concerned in this work is the shape extraction in such challenging situations. We approach the shape extraction through shape alignment and recovery. This paper presents a novel and general method for shape alignment and recovery by using one example shapes based on deterministic energy minimization. Our idea is to use general model of shape deformation in minimizing active contour energies. Given \emph{a prio…
Computer Vision Center(计算机视觉中心);Universitat de Barcelona(巴塞罗那大学)
Current state-of-the-art in 3D human pose and shape recovery relies on deep neural networks and statistical morphable body models, such as the Skinned Multi-Person Linear model (SMPL). However, regardless of the advantages of having both body pose and shape, SMPL-based solutions have shown difficulties to predict 3D bodies accurately. This is mainly due to the unconstrained nature of SMPL, which may generate unrealistic body meshes. Because of this, regression of SMPL parameters is a difficult task, often addressed with complex regularization terms. In this paper we propose to embed SMPL withi…
University of Utah(犹他大学);Mitsubishi Electric Research Laboratories(三菱电机研究实验室)
The ability to estimate the 3D human shape and pose from images can be useful in many contexts. Recent approaches have explored using graph convolutional networks and achieved promising results. The fact that the 3D shape is represented by a mesh, an undirected graph, makes graph convolutional networks a natural fit for this problem. However, graph convolutional networks have limited representation power. Information from nodes in the graph is passed to connected neighbors, and propagation of information requires successive graph convolutions. To overcome this limitation, we propose a dual-sca…
Indian Institute of Science, Bangalore(印度科学理工学院);Google Research(谷歌研究院)
We present a self-supervised human mesh recovery framework to infer human pose and shape from monocular images in the absence of any paired supervision. Recent advances have shifted the interest towards directly regressing parameters of a parametric human model by supervising them on large-scale datasets with 2D landmark annotations. This limits the generalizability of such approaches to operate on images from unlabeled wild environments. Acknowledging this we propose a novel appearance consensus driven self-supervised objective. To effectively disentangle the foreground (FG) human we rely on …
Advances in Deep Learning have recently made it possible to recover full 3D meshes of human poses from individual images. However, extension of this notion to videos for recovering temporally coherent poses still remains unexplored. A major challenge in this regard is the lack of appropriately annotated video data for learning the desired deep models. Existing human pose datasets only provide 2D or 3D skeleton joint annotations, whereas the datasets are also recorded in constrained environments. We first contribute a technique to synthesize monocular action videos with rich 3D annotations that…
In this paper we tackle the problem of estimating the 3D pose of object instances, using convolutional neural networks. State of the art methods usually solve the challenging problem of regression in angle space indirectly, focusing on learning discriminative features that are later fed into a separate architecture for 3D pose estimation. In contrast, we propose an end-to-end learning framework for directly regressing object poses by exploiting Siamese Networks. For a given image pair, we enforce a similarity measure between the representation of the sample images in the feature and pose space…
Automated capture of animal pose is transforming how we study neuroscience and social behavior. Movements carry important social cues, but current methods are not able to robustly estimate pose and shape of animals, particularly for social animals such as birds, which are often occluded by each other and objects in the environment. To address this problem, we first introduce a model and multi-view optimization approach, which we use to capture the unique shape and pose space displayed by live birds. We then introduce a pipeline and experiments for keypoint, mask, pose, and shape regression tha…
University of California, Berkeley(加州大学伯克利分校);MPI for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Maryland, College Park(马里兰大学帕克分校)
We describe Human Mesh Recovery (HMR), an end-to-end framework for reconstructing a full 3D mesh of a human body from a single RGB image. In contrast to most current methods that compute 2D or 3D joint locations, we produce a richer and more useful mesh representation that is parameterized by shape and 3D joint angles. The main objective is to minimize the reprojection loss of keypoints, which allow our model to be trained using images in-the-wild that only have ground truth 2D annotations. However, the reprojection loss alone leaves the model highly under constrained. In this work we address …
Mocap-2-to-3: Multi-view Lifting for Monocular Motion Recovery with 2D Pretraining
Beijing Institute of Technology(北京理工大学);State Key Laboratory of General Artificial Intelligence, BIGAI(国家一般人工智能重点实验室,BIGAI);Deep Glint;Zhejiang University(浙江大学);The University of Hong Kong(香港大学);Shandong Agricultural University(山东农业大学)