We present a data-driven inference method that can synthesize a photorealistic texture map of a complete 3D face model given a partial 2D view of a person in the wild. After an initial estimation of shape and low-frequency albedo, we compute a high-frequency partial texture map, without the shading component, of the visible face area. To extract the fine appearance details from this incomplete input, we introduce a multi-scale detail analysis technique based on mid-layer feature correlations extracted from a deep convolutional neural network. We demonstrate that fitting a convex combination of feature correlations from a high-resolution face database can yield a semantically plausible facial detail description of the entire face. A complete and photorealistic texture map can then be synthesized by iteratively optimizing for the reconstructed feature correlations. Using these high-resolution textures and a commercial rendering framework, we can produce high-fidelity 3D renderings that are visually comparable to those obtained with state-of-the-art multi-view face capture systems. We demonstrate successful face reconstructions from a wide range of low resolution input images, including those of historical figures. In addition to extensive evaluations, we validate the realism of our results using a crowdsourced user study.
Over the last years, many face analysis tasks have accomplished astounding performance, with applications including face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce render-ready high-resolution 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this work, we introduce the first method that is able to reconstruct photoreal…
Imperial College London(伦敦帝国理工学院);University of Oulu(奥卢大学)
This paper presents a novel approach for synthesizing facial affect, which is based on our annotating 600,000 frames of the 4DFAB database in terms of valence and arousal. The input of this approach is a pair of these emotional state descriptors and a neutral 2D image of a person to whom the corresponding affect will be synthesized. Given this target pair, a set of 3D facial meshes is selected, which is used to build a blendshape model and generate the new facial affect. To synthesize the affect on the 2D neutral image, 3DMM fitting is performed and the reconstructed face is deformed to genera…
The Hong Kong University of Science and Technology(香港科技大学)
Photorealistic facial expression synthesis from single face image can be widely applied to face recognition, data augmentation for emotion recognition or entertainment. This problem is challenging, in part due to a paucity of labeled facial expression data, making it difficult for algorithms to disambiguate changes due to identity and changes due to expression. In this paper, we propose the conditional difference adversarial autoencoder, CDAAE, for facial expression synthesis. The CDAAE takes a facial image of a previously unseen person and generates an image of that human face with a target e…
While the problem of estimating shapes and diffuse reflectances of human faces from images has been extensively studied, there is relatively less work done on recovering the specular albedo. This paper presents a lightweight solution for inferring photorealistic facial reflectance and geometry. Our system processes video streams from two views of a subject, and outputs two reflectance maps for diffuse and specular albedos, as well as a vector map of surface normals. A model-based optimization approach is used, consisting of the three stages of multi-view face model fitting, facial reflectance …
Editing and retouching facial attributes is a complex task that usually requires human artists to obtain photo-realistic results. Its applications are numerous and can be found in several contexts such as cosmetics or digital media retouching, to name a few. Recently, advancements in conditional generative modeling have shown astonishing results at modifying facial attributes in a realistic manner. However, current methods are still prone to artifacts, and focus on modifying global attributes like age and gender, or local mid-sized attributes like glasses or moustaches. In this work, we revisi…
To the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural network that extracts deep audio features along with a manifold projection to project the features to the target person's speech space. In the second stage, we learn facial dynamics and motions from the projected audio features. The predicted motions include head poses and upper body motions, where the former is generated by an autoregressive probabilistic mo…
École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院);Istanbul Technical University(伊斯坦布尔理工大学)
Cross-domain synthesizing realistic faces to learn deep models has attracted increasing attention for facial expression analysis as it helps to improve the performance of expression recognition accuracy despite having small number of real training images. However, learning from synthetic face images can be problematic due to the distribution discrepancy between low-quality synthetic images and real face images and may not achieve the desired performance when the learned model applies to real world scenarios. To this end, we propose a new attribute guided face image synthesis to perform a trans…
Australian National University(澳大利亚国立大学);Data61/CSIRO(Data61/联邦科学与工业研究组织)
Recovering a photorealistic face from an artistic portrait is a challenging task since crucial facial details are often distorted or completely lost in artistic compositions. To handle this loss, we propose an Attribute-guided Face Recovery from Portraits (AFRP) that utilizes a Face Recovery Network (FRN) and a Discriminative Network (DN). FRN consists of an autoencoder with residual block-embedded skip-connections and incorporates facial attribute vectors into the feature maps of input portraits at the bottleneck of the autoencoder. DN has multiple convolutional and fully-connected layers, an…
Shenzhen Institute of Advanced Technology (SIAT), Chinese Academy of Sciences(中国科学院深圳先进技术研究院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
Reconstructing high-fidelity 3D facial texture from a single image is a quite challenging task due to the lack of complete face information and the domain gap between the 3D face and 2D image. Further, obtaining re-renderable 3D faces has become a strongly desired property in many applications, where the term 're-renderable' demands the facial texture to be spatially complete and disentangled with environmental illumination. In this paper, we propose a new self-supervised deep learning framework for reconstructing high-quality and re-renderable facial albedos from single-view images in-the-wil…
Brunel University London(布鲁内尔大学伦敦分校);Ecole Centrale de Lyon(里昂中央理工学院);Xi’an Jiaotong University(西安交通大学)
Meaningful facial parts can convey key cues for both facial action unit detection and expression prediction. Textured 3D face scan can provide both detailed 3D geometric shape and 2D texture appearance cues of the face which are beneficial for Facial Expression Recognition (FER). However, accurate facial parts extraction as well as their fusion are challenging tasks. In this paper, a novel system for 3D FER is designed based on accurate facial parts extraction and deep feature fusion of facial parts. In particular, each textured 3D face scan is firstly represented as a 2D texture map and a dep…
Style transfer methods have achieved significant success in recent years with the use of convolutional neural networks. However, many of these methods concentrate on artistic style transfer with few constraints on the output image appearance. We address the challenging problem of transferring face texture from a style face image to a content face image in a photorealistic manner without changing the identity of the original content image. Our framework for face texture transfer (FaceTex) augments the prior work of MRF-CNN with a novel facial semantic regularization that incorporates a face pri…
Many methods have been proposed over the years to tackle the task of facial 3D geometry and texture recovery from a single image. Such methods often fail to provide high-fidelity texture without relying on 3D facial scans during training. In contrast, the complementary task of 3D facial generation has not received as much attention. As opposed to the 2D texture domain, where GANs have proven to produce highly realistic facial images, the more challenging 3D geometry domain has not yet caught up to the same levels of realism and diversity. In this paper, we propose a novel unified pipeline for …
OMGTex: One-stage Multi-style Facial Texture Reconstruction without Geometry Guidance
School of Science and Engineering, The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳)科学与工程学院);Guangdong Provincial Key Laboratory of Future Networks of Intelligence(广东省未来网络智能化重点实验室);FNii-Shenzhen(FNii-深圳)
Nanjing University of Science and Technology(南京理工大学);Tencent AI Lab(腾讯人工智能实验室)
We present a large-scale facial UV-texture dataset that contains over 50,000 high-quality texture UV-maps with even illuminations, neutral expressions, and cleaned facial regions, which are desired characteristics for rendering realistic 3D face models under different lighting conditions. The dataset is derived from a large-scale face image dataset namely FFHQ, with the help of our fully automatic and robust UV-texture production pipeline. Our pipeline utilizes the recent advances in StyleGAN-based facial image editing approaches to generate multi-view normalized face images from single-image …
High-Fidelity Facial Albedo Estimation via Texture Quantization
University of Technology Sydney(悉尼科技大学);Shanghai Jiao Tong University(上海交通大学);DeepGlint(旷视科技(北京));Insightface;Zhejiang University(浙江大学);Imperial College London(伦敦帝国学院)
Technical University of Munich(慕尼黑工业大学);Meta Reality Labs(Meta现实实验室);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
We propose a novel method for high-quality facial texture reconstruction from RGB images using a novel capturing routine based on a single smartphone which we equip with an inexpensive polarization foil. Specifically, we turn the flashlight into a polarized light source and add a polarization filter on top of the camera. Leveraging this setup, we capture the face of a subject with cross-polarized and parallel-polarized light. For each subject, we record two short sequences in a dark environment under flash illumination with different light polarization using the modified smartphone. Based on t…
Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce high-resolution photorealistic 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data.…
VGG-Tex: A Vivid Geometry-Guided Facial Texture Estimation Model for High Fidelity Monocular 3D Face Reconstruction
Renmin University of China(中国人民大学);Tsinghua University(清华大学);Beihang University(北京航空航天大学);Beijing Academy of Blockchain and Edge Computing(北京区块链与边缘计算研究院)
Recent advances in deep generative models have demonstrated impressive results in photo-realistic facial image synthesis and editing. Facial expressions are inherently the result of muscle movement. However, existing neural network-based approaches usually only rely on texture generation to edit expressions and largely neglect the motion information. In this work, we propose a novel end-to-end network that disentangles the task of facial editing into two steps: a " "motion-editing" step and a "texture-editing" step. In the "motion-editing" step, we explicitly model facial movement through imag…
Shenzhen Research Institute of Big Data(深圳大数据研究院);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Zhejiang University(浙江大学);University of Science and Technology of China(中国科学技术大学);The University of Hong Kong(香港大学)
In this paper, we propose the first sketching system for interactively personalized and photorealistic face caricaturing. Input an image of a human face, the users can create caricature photos by manipulating its facial feature curves. Our system firstly performs exaggeration on the recovered 3D face model according to the edited sketches, which is conducted by assigning the laplacian of each vertex a scaling factor. To construct the mapping between 2D sketches and a vertex-wise scaling field, a novel deep learning architecture is developed. With the obtained 3D caricature model, two images ar…
Wuhan University of Technology(武汉理工大学);Griffith University(格里菲斯大学)
Robust facial landmark localization remains a challenging task when faces are partially occluded. Recently, the cascaded pose regression has attracted increasing attentions, due to it's superior performance in facial landmark localization and occlusion detection. However, such an approach is sensitive to initialization, where an improper initialization can severly degrade the performance. In this paper, we propose a Robust Initialization for Cascaded Pose Regression (RICPR) by providing texture and pose correlated initial shapes for the testing face. By examining the correlation of local binar…
Institute of Computer Vision(计算机视觉研究所);Shenzhen University(深圳大学)
Despite the significant success in image-to-image translation and latent representation based facial attribute editing and expression synthesis, the existing approaches still have limitations in the sharpness of details, distinct image translation and identity preservation. To address these issues, we propose a Texture Deformation Based GAN, namely TDB-GAN, to disentangle texture from original image and transfers domains based on the extracted texture. The approach utilizes the texture to transfer facial attributes and expressions without the consideration of the object pose. This leads to sha…
Orientation-conditioned Facial Texture Mapping for Video-based Facial Remote Photoplethysmography Estimation
Australian National University(澳大利亚国立大学);Data61, Commonwealth and Scientific Industrial Research Organization(联邦科学与工业研究组织Data61);University of Turku(图尔库大学)
FaceRefiner: High-Fidelity Facial Texture Refinement with Differentiable Rendering-based Style Transfer
School of Informatics, Xiamen University(厦门大学信息学院);China Mobile (Hangzhou) Information Technology Co., Ltd.(中国移动(杭州)信息技术有限公司);School of Computing and Data Science, Xiamen University Malaysia(马来西亚厦门大学计算与数据科学学院);Department of Computer Science, City University of Hong Kong(香港城市大学计算机科学系)
Geometry-guided Emotion Modulation for Controllable and Photorealistic Emotional Talking Face Generation
School of Software Technology, Zhejiang University(浙江大学软件学院);College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院);Ningbo Global Innovation Center, Zhejiang University(浙江大学宁波全球创新中心)
A lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the recent works, the texture features either correspond to components of a linear texture space or are learned by auto-encoders directly from in-the-wild images. In all cases, the quality of the facial texture reconstruction is still not capable of modeling facial texture with high-frequency details. In this paper, we take a radically different approach and harness the power of Generative Adversarial Networks (GANs) and DC…
University of Exeter(埃克塞特大学);Foundation for Research & Technology - Hellas(希腊研究与技术基金会)
Editing and manipulating facial features in videos is an interesting and important field of research with a plethora of applications, ranging from movie post-production and visual effects to realistic avatars for video games and virtual assistants. Our method supports semantic video manipulation based on neural rendering and 3D-based facial expression modelling. We focus on interactive manipulation of the videos by altering and controlling the facial expressions, achieving promising photorealistic results. The proposed method is based on a disentangled representation and estimation of the 3D f…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);The University of Colorado at Boulder(科罗拉多大学博尔德分校)
Current state-of-the-art photorealistic generators are computationally expensive, involve unstable training processes, and have real and synthetic distributions that are dissimilar in higher-dimensional spaces. To solve these issues, we propose a variant of the StackGAN architecture. The new architecture incorporates conditional generators to construct an image in many stages. In our model, we generate grayscale facial images in two different stages: noise to edges (stage one) and edges to grayscale (stage two). Our model is trained with the CelebA facial image dataset and achieved a Fréchet I…
Neural Sign Reenactor: Deep Photorealistic Sign Language Retargeting
National Technical University of Athens(雅典国立技术大学);Athena R.C.(雅典娜研究中心);Foundation for Research & Technology - Hellas(希腊研究与技术基金会);University of Exeter(埃克塞特大学)
Zhejiang University(浙江大学);Fuxi AI Lab, NetEase(网易伏羲人工智能实验室)
This paper presents a novel multi-identity face reenactment framework, named FReeNet, to transfer facial expressions from an arbitrary source face to a target face with a shared model. The proposed FReeNet consists of two parts: Unified Landmark Converter (ULC) and Geometry-aware Generator (GAG). The ULC adopts an encode-decoder architecture to efficiently convert expression in a latent landmark space, which significantly narrows the gap of the face contour between source and target identities. The GAG leverages the converted landmark to reenact the photorealistic image with a reference image …
Imperial College London(帝国理工学院);University of Middlesex(密德萨斯大学)
In the past few years, a lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the most recent works, differentiable renderers were employed in order to learn the relationship between the facial identity features and the parameters of a 3D morphable model for shape and texture. The texture features either correspond to components of a linear texture space or are learned by auto-encoders directly from in-the-wild images. In all cases, the quality of the facial texture reconstruct…
University of Southern California(南加利福尼亚大学);USC Institute for Creative Technologies(南加州大学创意技术研究所);Pinscreen(品视科技)
The creation of high-fidelity computer-generated (CG) characters used in film and gaming requires intensive manual labor and a comprehensive set of facial assets to be captured with complex hardware, resulting in high cost and long production cycles. In order to simplify and accelerate this digitization process, we propose a framework for the automatic generation of high-quality dynamic facial assets, including rigs which can be readily deployed for artists to polish. Our framework takes a single scan as input to generate a set of personalized blendshapes, dynamic and physically-based textures…
NEC Laboratories America(美国NEC实验室);University of Southern California(南加州大学);University of California, San Diego(加州大学圣地亚哥分校)
We address the challenging problem of generating facial attributes using a single image in an unconstrained pose. In contrast to prior works that largely consider generation on 2D near-frontal images, we propose a GAN-based framework to generate attributes directly on a dense 3D representation given by UV texture and position maps, resulting in photorealistic, geometrically-consistent and identity-preserving outputs. Starting from a self-occluded UV texture map obtained by applying an off-the-shelf 3D reconstruction method, we propose two novel components. First, a texture completion generativ…
Google, Inc.(谷歌公司);University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);MIT CSAIL(麻省理工学院计算机科学与人工智能实验室)
We present a method for synthesizing a frontal, neutral-expression image of a person's face given an input face photograph. This is achieved by learning to generate facial landmarks and textures from features extracted from a facial-recognition network. Unlike previous approaches, our encoding feature vector is largely invariant to lighting, pose, and facial expression. Exploiting this invariance, we train our decoder network using only frontal, neutral-expression photographs. Since these photographs are well aligned, we can decompose them into a sparse set of landmark points and aligned textu…
3D Morphable Models (3DMMs) are powerful statistical models of 3D facial shape and texture, and among the state-of-the-art methods for reconstructing facial shape from single images. With the advent of new 3D sensors, many 3D facial datasets have been collected containing both neutral as well as expressive faces. However, all datasets are captured under controlled conditions. Thus, even though powerful 3D facial shape models can be learnt from such data, it is difficult to build statistical texture models that are sufficient to reconstruct faces captured in unconstrained conditions ("in-the-wi…
NetEase Fuxi AI Lab(网易伏羲AI实验室);Zhejiang University(浙江大学)
3D Morphable Model (3DMM) based methods have achieved great success in recovering 3D face shapes from single-view images. However, the facial textures recovered by such methods lack the fidelity as exhibited in the input images. Recent work demonstrates high-quality facial texture recovering with generative networks trained from a large-scale database of high-resolution UV maps of face textures, which is hard to prepare and not publicly available. In this paper, we introduce a method to reconstruct 3D facial shapes with high-fidelity textures from single-view images in-the-wild, without the ne…