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arXiv 1604.08779cs.GTcs.LO
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二维的机器人对策的不可判定性

Undecidability of Two-dimensional Robot Games

Reino Niskanen, Igor Potapov, Julien Reichert

摘要:

机器人博弈是在整数格$\mathbb{Z}^n$上进行的两人向量加法博弈。两个玩家都有一组矢量,在每一轮中,玩家选择的矢量被添加到游戏的当前配置矢量中。其中一个叫夏娃的玩家试图从初始配置到原点玩游戏,而另一个叫亚当的玩家则试图避开原点。问题是决定伊芙是否有获胜的策略。在本文中,我们证明了机器人游戏的不可判定性在二维回答了问题的Doyen和Rabinovich在2011年制定和关闭之间的差距不可判定和可判定的情况。

英文摘要:

Robot game is a two-player vector addition game played on the integer lattice $\mathbb{Z}^n$. Both players have sets of vectors and in each turn the vector chosen by a player is added to the current configuration vector of the game. One of the players, called Eve, tries to play the game from the initial configuration to the origin while the other player, Adam, tries to avoid the origin. The problem is to decide whether or not Eve has a winning strategy. In this paper we prove undecidability of the robot game in dimension two answering the question formulated by Doyen and Rabinovich in 2011 and closing the gap between undecidable and decidable cases.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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