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arXiv 0810.3581cs.GTcs.CC
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递归并发随机对策

Recursive Concurrent Stochastic Games

Kousha Etessami, Mihalis Yannakakis

摘要:

我们研究递归并发随机游戏(RCSGs),扩展我们最近的分析递归简单随机游戏的并发设置,其中两个玩家选择移动同时独立地在每个状态。对于多出口博弈,我们早期的工作已经表明了终止等基本问题的不可判定性,因此我们专注于单出口RCSG(1-RCSG)的重要情况。我们首先将1-RCSG终止博弈的值刻画为非线性Minimax泛函方程组的最小不动点解,并用它来证明定量终止问题的PSPACE可判定性.然后,我们给出了一个策略改进技术,我们使用它来证明参与人1(最大化者)具有ε-最优随机无栈无记忆(r-SM)策略,对于所有ε> 0,而参与人2(最小化者)具有最优r-SM策略。因此,这样的游戏是r-SM-确定的。这些结果在很强的意义上反映和推广了有限随机对策的随机无记忆确定性结果,并将经典的Hoffman-Karp策略改进方法从有限状态扩展到无限状态.然而,在我们的无限状态设置中的证明是非常不同的,依赖于研究1-RCSG产生的某些幂级数的微妙的分析性质。我们表明,我们的上限,即使是定性(概率1)终止,不能得到改善,甚至NP,没有重大突破,通过两个减少:第一个P-时间减少从长期存在的平方根和问题的定量终止决策问题有限并发随机游戏,然后P-时间减少从后一个问题的定性终止问题1-RCSG。

英文摘要:

We study Recursive Concurrent Stochastic Games (RCSGs), extending our recent analysis of recursive simple stochastic games to a concurrent setting where the two players choose moves simultaneously and independently at each state. For multi-exit games, our earlier work already showed undecidability for basic questions like termination, thus we focus on the important case of single-exit RCSGs (1-RCSGs). We first characterize the value of a 1-RCSG termination game as the least fixed point solution of a system of nonlinear minimax functional equations, and use it to show PSPACE decidability for the quantitative termination problem. We then give a strategy improvement technique, which we use to show that player 1 (maximizer) has ε-optimal randomized Stackless & Memoryless (r-SM) strategies for all ε> 0, while player 2 (minimizer) has optimal r-SM strategies. Thus, such games are r-SM-determined. These results mirror and generalize in a strong sense the randomized memoryless determinacy results for finite stochastic games, and extend the classic Hoffman-Karp strategy improvement approach from the finite to an infinite state setting. The proofs in our infinite-state setting are very different however, relying on subtle analytic properties of certain power series that arise from studying 1-RCSGs. We show that our upper bounds, even for qualitative (probability 1) termination, can not be improved, even to NP, without a major breakthrough, by giving two reductions: first a P-time reduction from the long-standing square-root sum problem to the quantitative termination decision problem for finite concurrent stochastic games, and then a P-time reduction from the latter problem to the qualitative termination problem for 1-RCSGs.

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