We consider the problem of designing network cost-sharing protocols with good equilibria under uncertainty. The underlying game is a multicast game in a rooted undirected graph with nonnegative edge costs. A set of k terminal vertices or players need to establish connectivity with the root. The social optimum is the Minimum Steiner Tree. We are interested in situations where the designer has incomplete information about the input. We propose two different models, the adversarial and the stochastic. In both models, the designer has prior knowledge of the underlying metric but the requested subset of the players is not known and is activated either in an adversarial manner (adversarial model) or is drawn from a known probability distribution (stochastic model).
In the adversarial model, the designer's goal is to choose a single, universal protocol that has low Price of Anarchy (PoA) for all possible requested subsets of players. The main question we address is: to what extent can prior knowledge of the underlying metric help in the design? We first demonstrate that there exist graphs (outerplanar) where knowledge of the underlying metric can dramatically improve the performance of good network design. Then, in our main technical result, we show that there exist graph metrics, for which knowing the underlying metric does not help and any universal protocol has PoA of $Ω(\log k)$, which is tight. We attack this problem by developing new techniques that employ powerful tools from extremal combinatorics, and more specifically Ramsey Theory in high dimensional hypercubes.
Then we switch to the stochastic model, where each player is independently activated. We show that there exists a randomized ordered protocol that achieves constant PoA. By using standard derandomization techniques, we produce a deterministic ordered protocol with constant PoA.
We investigate the complexity of bounding the uncertainty of graphical games, and we provide new insight into the intrinsic difficulty of computing Nash equilibria. In particular, we show that, if one adds very simple and natural additional requirements to a graphical game, the existence of Nash equilibria is no longer guaranteed, and computing an equilibrium is an intractable problem. Moreover, if stronger equilibrium conditions are required for the game, we get hardness results for the second level of the polynomial hierarchy. Our results offer a clear picture of the complexity of mixed Nash…
Mechanism design has found considerable application to the construction of agent-interaction protocols. In the standard setting, the type (e.g., utility function) of an agent is not known by other agents, nor is it known by the mechanism designer. When this uncertainty is quantified probabilistically, a mechanism induces a game of incomplete information among the agents. However, in many settings, uncertainty over utility functions cannot easily be quantified. We consider the problem of incomplete information games in which type uncertainty is strict or unquantified. We propose the use of mini…
We propose a simple uncertainty modification for the agent model in normal-form games; at any given strategy profile, the agent can access only a set of "possible profiles" that are within a certain distance from the actual action profile. We investigate the various instantiations in which the agent chooses her strategy using well-known rationales e.g., considering the worst case, or trying to minimize the regret, to cope with such uncertainty. Any such modification in the behavioral model naturally induces a corresponding notion of equilibrium; a distance-based equilibrium. We characterize th…
Stackelberg equilibria have become increasingly important as a solution concept in computational game theory, largely inspired by practical problems such as security settings. In practice, however, there is typically uncertainty regarding the model about the opponent. This paper is, to our knowledge, the first to investigate Stackelberg equilibria under uncertainty in extensive-form games, one of the broadest classes of game. We introduce robust Stackelberg equilibria, where the uncertainty is about the opponent's payoffs, as well as ones where the opponent has limited lookahead and the uncert…
In this paper, we present a unifying framework for analyzing equilibria and designing interventions for large network games sampled from a stochastic network formation process represented by a graphon. We first introduce a new class of infinite population games, termed graphon games, where a continuum of heterogeneous agents interact according to a graphon. After studying properties of equilibria in graphon games, we show that graphon equilibria can approximate equilibria of large network games sampled from the graphon. We next show that, under some regularity assumptions, the graphon approach…
The problem of allocating scarce items to individuals is an important practical question in market design. An increasingly popular set of mechanisms for this task uses the concept of market equilibrium: individuals report their preferences, have a budget of real or fake currency, and a set of prices for items and allocations is computed that sets demand equal to supply. An important real world issue with such mechanisms is that individual valuations are often only imperfectly known. In this paper, we show how concepts from classical market equilibrium can be extended to reflect such uncertaint…
The Generalized Second Price (GSP) auction is the primary auction used for monetizing the use of the Internet. It is well-known that truthtelling is not a dominant strategy in this auction and that inefficient equilibria can arise. In this paper we study the space of equilibria in GSP, and quantify the efficiency loss that can arise in equilibria under a wide range of sources of uncertainty, as well as in the full information setting. The traditional Bayesian game models uncertainty in the valuations (types) of the participants. The Generalized Second Price (GSP) auction gives rise to a furthe…
University of Milan(米兰大学);University of Southampton(南安普顿大学);Politecnico di Milano(米兰理工大学)
The concept of leader--follower (or Stackelberg) equilibrium plays a central role in a number of real--world applications of game theory. While the case with a single follower has been thoroughly investigated, results with multiple followers are only sporadic and the problem of designing and evaluating computationally tractable equilibrium-finding algorithms is still largely open. In this work, we focus on the fundamental case where multiple followers play a Nash equilibrium once the leader has committed to a strategy---as we illustrate, the corresponding equilibrium finding problem can be eas…
From a perspective of designing or engineering for opinion formation games in social networks, the "opinion maximization (or minimization)" problem has been studied mainly for designing subset selecting algorithms. We define a two-player zero-sum Stackelberg game of competitive opinion optimization by letting the player under study as the leader minimize the sum of expressed opinions by doing so-called "internal opinion design", knowing that the other adversarial player as the follower is to maximize the same objective by also conducting her own internal opinion design. We furthermore consider…
Designing efficient algorithms to find Nash equilibrium (NE) refinements in sequential games is of paramount importance in practice. Indeed, it is well known that the NE has several weaknesses, since it may prescribe to play sub-optimal actions in those parts of the game that are never reached at the equilibrium. NE refinements, such as the extensive-form perfect equilibrium (EFPE), amend such weaknesses by accounting for the possibility of players' mistakes. This is crucial in real-world applications, where bounded rationality players are usually involved, and it turns out being useful also i…
We study the paradigmatic fair division problem of allocating a divisible good among agents with heterogeneous preferences, commonly known as cake cutting. Classical cake cutting protocols are susceptible to manipulation. Do their strategic outcomes still guarantee fairness? To address this question we adopt a novel algorithmic approach, by designing a concrete computational framework for fair division---the class of Generalized Cut and Choose (GCC) protocols}---and reasoning about the game-theoretic properties of algorithms that operate in this model. The class of GCC protocols includes the m…
We study the equilibrium behavior in a multi-commodity selfish routing game with many types of uncertain users where each user over- or under-estimates their congestion costs by a multiplicative factor. Surprisingly, we find that uncertainties in different directions have qualitatively distinct impacts on equilibria. Namely, contrary to the usual notion that uncertainty increases inefficiencies, network congestion actually decreases when users over-estimate their costs. On the other hand, under-estimation of costs leads to increased congestion. We apply these results to urban transportation ne…
Learning Empirical Evidence Equilibria under Weak Environmental Coupling
University of California, Santa Barbara(加州大学圣塔芭芭拉分校);Department of Industrial and Enterprise Systems Engineering, the Grainger College of Engineering, University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校格雷恩格工程学院工业与系统工程系)
We consider a two-player zero-sum network routing game in which a router wants to maximize the amount of legitimate traffic that flows from a given source node to a destination node and an attacker wants to block as much legitimate traffic as possible by flooding the network with malicious traffic. We address scenarios with asymmetric information, in which the router must reveal its policy before the attacker decides how to distribute the malicious traffic among the network links, which is naturally modeled by the notion of Stackelberg equilibria. The paper focuses on parallel networks, and in…
Why AI Safety Requires Uncertainty, Incomplete Preferences, and Non-Archimedean Utilities
School of Computer Science and Statistics, Trinity College Dublin(特里尼蒂大学计算机科学与统计学学院);Trinity Quantum Alliance, Trinity College Dublin(特里尼蒂量子联盟);Management in Networked and Digital Societies (MINDS) Department, Kozminski University(科津斯基大学网络化与数字化社会管理系)
National Technical University of Athens(雅典国立技术大学);Columbia University(哥伦比亚大学);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);Criteo AI Lab(Criteo人工智能实验室)
In this paper, we examine the Nash equilibrium convergence properties of no-regret learning in general N-player games. For concreteness, we focus on the archetypal follow the regularized leader (FTRL) family of algorithms, and we consider the full spectrum of uncertainty that the players may encounter - from noisy, oracle-based feedback, to bandit, payoff-based information. In this general context, we establish a comprehensive equivalence between the stability of a Nash equilibrium and its support: a Nash equilibrium is stable and attracting with arbitrarily high probability if and only if it …
We study the robust Nash equilibrium (RNE) for a class of games in communications systems and networks where the impact of users on each other is an additive function of their strategies. Each user measures this impact, which may be corrupted by uncertainty in feedback delays, estimation errors, movements of users, etc. To study the outcome of the game in which such uncertainties are encountered, we utilize the worst-case robust optimization theory. The existence and uniqueness conditions of RNE are derived using finite-dimensions variational inequalities. To describe the effect of uncertainty…
We consider the problem of finding optimal classifiers in an adversarial setting where the class-1 data is generated by an attacker whose objective is not known to the defender -- an aspect that is key to realistic applications but has so far been overlooked in the literature. To model this situation, we propose a Bayesian game framework where the defender chooses a classifier with no a priori restriction on the set of possible classifiers. The key difficulty in the proposed framework is that the set of possible classifiers is exponential in the set of possible data, which is itself exponentia…
The University of Tokyo(东京大学);NTT Communication Science Laboratories(NTT通信科学实验室)
We address Stackelberg models of combinatorial congestion games (CCGs); we aim to optimize the parameters of CCGs so that the selfish behavior of non-atomic players attains desirable equilibria. This model is essential for designing such social infrastructures as traffic and communication networks. Nevertheless, computational approaches to the model have not been thoroughly studied due to two difficulties: (I) bilevel-programming structures and (II) the combinatorial nature of CCGs. We tackle them by carefully combining (I) the idea of \textit{differentiable} optimization and (II) data structu…
French National Center for Scientific Research (CNRS)(法国国家科学研究中心);Laboratoire d’Informatique de Grenoble (LIG)(格勒诺布尔信息学实验室);National & Kapodistrian University of Athens(雅典国立卡波迪斯特里安大学)
Motivated by the massive deployment of power-hungry data centers for service provisioning, we examine the problem of routing in optical networks with the aim of minimizing traffic-driven power consumption. To tackle this issue, routing must take into account energy efficiency as well as capacity considerations; moreover, in rapidly-varying network environments, this must be accomplished in a real-time, distributed manner that remains robust in the presence of random disturbances and noise. In view of this, we derive a pricing scheme whose Nash equilibria coincide with the network's socially op…