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arXiv 1409.5260cs.CY
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在Global Game Jam促进包容性设计实践:试点评估

Promoting Inclusive Design Practice at the Global Game Jam: A Pilot Evaluation

Michael James Scott, Gheorghita Ghinea, Ian Hamilton

摘要:

游戏是一种流行的娱乐形式。然而,许多计算机游戏对有感觉、运动和认知障碍的玩家造成了不必要的障碍。为了克服这些陷阱,往往需要认识到其影响并愿意采用包容性设计做法。全球游戏果酱提供了一个潜在的途径,以促进包容性的设计实践,以游戏开发的学生。因此,本文评估了在2014年全球游戏果酱倡议,以促进包容性的设计实践的影响。在一个活动场所向参与者和非参与者分发了态度问卷。结果表明,参加该倡议后,学生的态度有所改善。此外,所有与会者都表示,他们可能会寻求进一步的学习机会,并在未来的游戏中考虑可访问性问题。这表明,全球游戏果酱,和其他类似的事件,提出了一个有吸引力的途径,以促进包容性的设计实践的背景下,数字游戏开发。然而,需要对提交的游戏进行进一步分析,进行额外的定性调查和大规模试验,以确定对实践的影响,并为未来的活动提出建议。

英文摘要:

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a willingness to apply inclusive design practice is often necessary. The Global Game Jam offers a potential avenue to promote inclusive design practices to students of game development. As such, this paper evaluates the impact of an initiative to promote inclusive design practices during the 2014 Global Game Jam. An attitude questionnaire was distributed to both participants and non-participants at one event venue. The results indicate that, having enrolled in the initiative, students' attitudes improved. Furthermore, all attendees reported they were likely to pursue further learning opportunities and consider accessibility issues in their future games. This suggests that the Global Game Jam, and other similar events, present an attractive avenue to promote inclusive design practice within the context of digital game development. However, further analysis of submitted games, additional qualitative inquiry and a large-scale trial are needed to determine impact on practice and to form recommendations for future events.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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