arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1405.7488math.OC
收藏

一个骰子游戏的有限精确算法

A finite exact algorithm to solve a dice game

Fabián Crocce, Ernesto Mordecki

摘要:

我们提供了一个算法,以找到价值和最优策略的纸牌变种的万骰子游戏的马尔可夫控制过程的框架。一旦找到最佳临界阈值,游戏的非停止状态集就变得有限,并且通过向后算法找到解决方案,该算法给出游戏的这些状态中的每一个的值。该算法是有限精确的,临界阈值的思想来源于连续时间跳跃过程最优停止问题中的连续粘贴条件。

英文摘要:

We provide an algorithm to find the value and an optimal strategy of the solitaire variant of the Ten Thousand dice game in the framework of Markov Control Processes. Once an optimal critical threshold is found, the set of non-stopping states of the game becomes finite, and the solution is found by a backwards algorithm that gives the values for each one of these states of the game. The algorithm is finite and exact.The idea to find the critical threshold comes from the continuous pasting condition used in optimal stopping problems for continuous-time processes with jumps.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑