Green is a statically-typed object-oriented language that separates subtyping from inheritance. It supports garbage collection, classes as first-class objects, parameterized classes, introspective reflection and a kind of run-time metaobjects called shells.
This report presents the Dafny language and verifier, with a focus on describing the main features of the language, including pre- and postconditions, assertions, loop invariants, termination metrics, quantifiers, predicates and frames. Examples of Dafny code are provided to illustrate the use of each feature, and an overview of how Dafny translates programming code into a mathematical proof of functional verification is presented. The report also includes references to useful resources on Dafny, with mentions of related works in the domain of specification languages.
In this paper, we describe our experience incorporating gradual types in a statically typed functional language with Hindley-Milner style type inference. Where most gradually typed systems aim to improve static checking in a dynamically typed language, we approach it from the opposite perspective and promote dynamic checking in a statically typed language. Our approach provides a glimpse into how languages like SML and OCaml might handle gradual typing. We discuss our implementation and challenges faced -- specifically how gradual typing rules apply to our representation of composite and recur…
With the growing ubiquity of Internet of Things(IoT), more complex logic is being programmed on resource-constrained IoT devices, almost exclusively using the C programming language. While C provides low-level control over memory, it lacks a number of high-level programming abstractions such as higher-order functions, polymorphism, strong static typing, memory safety, and automatic memory management. We present Hailstorm, a statically-typed, purely functional programming language that attempts to address the above problem. It is a high-level programming language with a strict typing discipline…
Luau is the scripting language that powers user-generated experiences on the Roblox platform. It is a statically-typed language, based on the dynamically-typed Lua language, with type inference. These types are used for providing editor assistance in Roblox Studio, the IDE for authoring Roblox experiences. Due to Roblox's uniquely heterogeneous developer community, Luau must operate in a somewhat different fashion than a traditional statically-typed language. In this paper, we describe some of the goals of the Luau type system, focusing on where the goals differ from those of other type system…
LASIGE, Faculdade de Ciências, Universidade de Lisboa(里斯本大学理学院 LASIGE 实验室);INESC-ID, Instituto Superior Técnico, Universidade de Lisboa(里斯本大学高等技术学院 INESC-ID 研究所)
Web applications continue to be a favorite target for hackers due to a combination of wide adoption and rapid deployment cycles, which often lead to the introduction of high impact vulnerabilities. Static analysis tools are important to search for bugs automatically in the program source code, supporting developers on their removal. However, building these tools requires programming the knowledge on how to discover the vulnerabilities. This paper presents an alternative approach in which tools learn to detect flaws automatically by resorting to artificial intelligence concepts, more concretely…
We describe an alternative approach to handling mutable references (aka. pointers) within a gradually typed language that has different efficiency characteristics than the prior approach of Herman et al. [2010]. In particular, we reduce the costs of reading and writing through references in statically typed regions of code. We reduce the costs to be the same as they would in a statically typed language, that is, simply the cost of a load or store instruction (for primitive data types). This reduction in cost is especially important for programmers who would like to use gradual typing to facili…
During the past decade, differential privacy has become the gold standard for protecting the privacy of individuals. However, verifying that a particular program provides differential privacy often remains a manual task to be completed by an expert in the field. Language-based techniques have been proposed for fully automating proofs of differential privacy via type system design, however these results have lagged behind advances in differentially-private algorithms, leaving a noticeable gap in programs which can be automatically verified while also providing state-of-the-art bounds on privacy…
Gradual typing combines static and dynamic typing in the same program. One would hope that the performance in a gradually typed language would range between that of a dynamically typed language and a statically typed language. Existing implementations of gradually typed languages have not achieved this goal due to overheads associated with runtime casts. Takikawa et al. (2016) report up to 100$\times$ slowdowns for partially typed programs. In this paper we present a compiler, named Grift, for evaluating implementation techniques for gradual typing. We take a straightforward but surprisingly u…
Dynamically typed object-oriented languages enable programmers to write elegant, reusable and extensible programs. However, with the current methodology for program verification, the absence of static type information creates significant overhead. Our proposal is two-fold: First, we propose a layer of abstraction hiding the complexity of dynamic typing when provided with sufficient type information. Since this essentially creates the illusion of verifying a statically-typed program, the effort required is equivalent to the statically-typed case. Second, we show how the required type informatio…
Dependently-typed host languages empower users to verify a wide range of properties of embedded languages and programs written in them. Designers of such embedded languages are faced with a difficult choice between using a shallow or a deep embedding. The former is easier to use because the entire infrastructure of the host langauge is immediately available. Meanwhile, the latter gives full access to the structure of embedded programs, but is difficult to use in practice, especially when the embedded language is itself dependently typed. The main insight presented in this paper is that the cho…
This paper presents the first implementation of session types in a dynamically-typed language - Python. Communication safety of the whole system is guaranteed at runtime by monitors that check the execution traces comply with an associated protocol. Protocols are written in Scribble, a choreography description language based on multiparty session types, with addition of logic formulas for more precise behaviour properties. The presented framework overcomes the limitations of previous works on the session types where all endpoints should be statically typed so that they do not permit interopera…
This paper describes Resh, a new, statically typed, interpreted programming language and associated runtime for orchestrating multirobot systems. The main features of Resh are: (1) It offloads much of the tedious work of programming such systems away from the programmer and into the language runtime; (2) It is based on a small set of temporal and locational operators; and (3) It is not restricted to specific robot types or tasks. The Resh runtime consists of three engines that collaborate to run a Resh program using the available robots in their current environment. This paper describes both R…
Many calculi exist for modelling various features of object-oriented languages. Many of them are based on $λ$-calculus and focus either on statically typed class-based languages or dynamic prototype-based languages. We formalize untyped calculus of decorated objects, informally presented by Bugayenko, which is defined in terms of objects and relies on decoration as a primary mechanism of object extension. It is not based on $λ$-calculus, yet with only four basic syntactic constructions is just as complete. We prove the calculus is confluent (i.e. possesses Church-Rosser property), and introduc…
All formalizations of session types rely on linear types for soundness as session-typed communication channels must change their type at every operation. Embedded language implementations of session types follow suit. They either rely on clever typing constructions to guarantee linearity statically, or on run-time checks that approximate linearity. We present a new language embedded implementation of session types, which is inspired by the inversion of control design principle. With our approach, all application programs are intrinsically session typed and unable to break linearity by construc…
The reversible object-oriented programming language (ROOPL) was presented in late 2016 and proved that object-oriented programming paradigms works in the reversible setting. The language featured simple statically scoped objects which made non-trivial programs tedious, if not impossible to write using the limited tools provided. We introduce an extension to ROOPL in form the new language ROOPL++, featuring dynamic memory management and fixed-sized arrays for increased language expressiveness. The language is a superset of ROOPL and has formally been defined by its language semantics, type syst…
Dynamically typed languages, like Erlang, allow developers to quickly write programs without explicitly providing any type information on expressions or function definitions. However, this feature makes those languages less reliable than statically typed languages, where many runtime errors can be detected at compile time. In this paper, we present a preliminary work on a tool that, by using the well-known techniques of metaprogramming and symbolic execution, can be used to perform bounded verification of Erlang programs. In particular, by using Constraint Logic Programming, we develop an inte…
Design patterns are distilled from many real systems to catalog common programming practice. However, some object-oriented design patterns are distorted or overly complicated because of the lack of supporting programming language constructs or mechanisms. For this paper, we have analyzed several published design patterns looking for idiomatic ways of working around constraints of the implementation language. From this analysis, we lay a groundwork of general-purpose language constructs and mechanisms that, if provided by a statically typed, object-oriented language, would better support the im…
The majority of industrial-strength object-oriented (OO) software is written using nominally-typed OO programming languages. Extant domain-theoretic models of OOP developed to analyze OO type systems miss, however, a crucial feature of these mainstream OO languages: nominality. This paper presents the construction of NOOP as the first domain-theoretic model of OOP that includes full class/type names information found in nominally-typed OOP. Inclusion of nominal information in objects of NOOP and asserting that type inheritance in statically-typed OO programming languages is an inherently nomin…