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arXiv 1303.7201cs.AI
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Design for a Darwinian Brain: Part 2. Cognitive Architecture

Queen Mary University of London(伦敦玛丽女王大学)

Chrisantha Fernando, Vera Vasas

英文摘要:

The accumulation of adaptations in an open-ended manner during lifetime learning is a holy grail in reinforcement learning, intrinsic motivation, artificial curiosity, and developmental robotics. We present a specification for a cognitive architecture that is capable of specifying an unlimited range of behaviors. We then give examples of how it can stochastically explore an interesting space of adjacent possible behaviors. There are two main novelties; the first is a proper definition of the fitness of self-generated games such that interesting games are expected to evolve. The second is a modular and evolvable behavior language that has systematicity, productivity, and compositionality, i.e. it is a physical symbol system. A part of the architecture has already been implemented on a humanoid robot.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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