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arXiv 1206.6565cs.FLcs.LO
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时间自动机过程时间关系的博弈刻画

Game Characterizations of Timed Relations for Timed Automata Processes

Shibashis Guha, Shankara Narayanan Krishna

摘要:

在这项工作中,我们设计的游戏语义的时间等价物和前序的时间进程。对应于各种时间关系的时间游戏形成层次结构。这些游戏类似于斯特林的互模拟游戏。如果在游戏${\cal G}_1$中存在防守者的获胜策略意味着在另一游戏${\cal G}_2$中存在防守者的获胜策略,则对应于${\cal G}_1$的关系比对应于${\cal G}_2$的关系更强。游戏的层次结构也抛出光到几个时间关系,在本文中没有考虑。

英文摘要:

In this work, we design the game semantics for timed equivalences and preorders of timed processes. The timed games corresponding to the various timed relations form a hierarchy. These games are similar to Stirling's bisimulation games. If it is the case that the existence of a winning strategy for the defender in a game ${\cal G}_1$ implies that there exists a winning strategy for the defender in another game ${\cal G}_2$, then the relation that corresponds to ${\cal G}_1$ is stronger than the relation corresponding to ${\cal G}_2$. The game hierarchy also throws light into several timed relations that are not considered in this paper.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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