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arXiv 1206.3235cs.GTcs.AI
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识别游戏中的推理模式

Identifying reasoning patterns in games

Dimitrios Antos, Avi Pfeffer

摘要:

我们提出了一种算法,确定在游戏中的代理的推理模式,通过迭代检查其多代理影响图(MAID)表示的图形结构。如果代理人的决策不参与任何推理模式,那么我们可以有效地忽略该决策,以计算博弈的纳什均衡。在某些情况下,这可以导致平衡计算过程中的指数级时间节省。此外,我们的算法可以用来枚举的推理模式在一个游戏中,这可能是有用的,以构建更有效的计算机代理与人类互动。

英文摘要:

We present an algorithm that identifies the reasoning patterns of agents in a game, by iteratively examining the graph structure of its Multi-Agent Influence Diagram (MAID) representation. If the decision of an agent participates in no reasoning patterns, then we can effectively ignore that decision for the purpose of calculating a Nash equilibrium for the game. In some cases, this can lead to exponential time savings in the process of equilibrium calculation. Moreover, our algorithm can be used to enumerate the reasoning patterns in a game, which can be useful for constructing more effective computerized agents interacting with humans.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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