We propose a new online learning model for learning with preference feedback. The model is especially suited for applications like web search and recommender systems, where preference data is readily available from implicit user feedback (e.g. clicks). In particular, at each time step a potentially structured object (e.g. a ranking) is presented to the user in response to a context (e.g. query), providing him or her with some unobserved amount of utility. As feedback the algorithm receives an improved object that would have provided higher utility. We propose a learning algorithm with provable regret bounds for this online learning setting and demonstrate its effectiveness on a web-search application. The new learning model also applies to many other interactive learning problems and admits several interesting extensions.
We consider the problem of learning preferences over trajectories for mobile manipulators such as personal robots and assembly line robots. The preferences we learn are more intricate than simple geometric constraints on trajectories; they are rather governed by the surrounding context of various objects and human interactions in the environment. We propose a coactive online learning framework for teaching preferences in contextually rich environments. The key novelty of our approach lies in the type of feedback expected from the user: the human user does not need to demonstrate optimal trajec…
Recommender systems are facing scrutiny because of their growing impact on the opportunities we have access to. Current audits for fairness are limited to coarse-grained parity assessments at the level of sensitive groups. We propose to audit for envy-freeness, a more granular criterion aligned with individual preferences: every user should prefer their recommendations to those of other users. Since auditing for envy requires to estimate the preferences of users beyond their existing recommendations, we cast the audit as a new pure exploration problem in multi-armed bandits. We propose a sampl…
We study an online multi-task learning setting, in which instances of related tasks arrive sequentially, and are handled by task-specific online learners. We consider an algorithmic framework to model the relationship of these tasks via a set of convex constraints. To exploit this relationship, we design a novel algorithm -- COOL -- for coordinating the individual online learners: Our key idea is to coordinate their parameters via weighted projections onto a convex set. By adjusting the rate and accuracy of the projection, the COOL algorithm allows for a trade-off between the benefit of coordi…
Recommender Systems are algorithms that predict a user's preference for an item. Reciprocal Recommenders are a subset of recommender systems, where the items in question are people, and the objective is therefore to predict a bidirectional preference relation. They are used in settings such as online dating services and social networks. In particular, images provided by users are a crucial part of user preference, and one that is not exploited much in the literature. We present a novel method of interpreting user image preference history and using this to make recommendations. We train a recur…
School of Computer and Information Engineering, Tianjin Normal University(天津师范大学计算机与信息工程学院)
In the implicit feedback recommendation, incorporating short-term preference into recommender systems has attracted increasing attention in recent years. However, unexpected behaviors in historical interactions like clicking some items by accident don't well reflect users' inherent preferences. Existing studies fail to model the effects of unexpected behaviors, thus achieve inferior recommendation performance. In this paper, we propose a Multi-Preferences Model (MPM) to eliminate the effects of unexpected behaviors. MPM first extracts the users' instant preferences from their recent historical…
We study the problem of online learning (OL) from revealed preferences: a learner wishes to learn a non-strategic agent's private utility function through observing the agent's utility-maximizing actions in a changing environment. We adopt an online inverse optimization setup, where the learner observes a stream of agent's actions in an online fashion and the learning performance is measured by regret associated with a loss function. We first characterize a special but broad class of agent's utility functions, then utilize this structure in designing a new convex loss function. We establish th…
Duke University(杜克大学);The University of Utah(犹他大学);The Ohio State University(俄亥俄州立大学)
Zeroth-order optimization (ZO) typically relies on two-point feedback to estimate the unknown gradient of the objective function. Nevertheless, two-point feedback can not be used for online optimization of time-varying objective functions, where only a single query of the function value is possible at each time step. In this work, we propose a new one-point feedback method for online optimization that estimates the objective function gradient using the residual between two feedback points at consecutive time instants. Moreover, we develop regret bounds for ZO with residual feedback for both co…
KAIST(韩国科学技术院);University of Michigan(密歇根大学);LG AI Research(LG人工智能研究院);UC Berkeley(加州大学伯克利分校)
Preference-based reinforcement learning (RL) has shown potential for teaching agents to perform the target tasks without a costly, pre-defined reward function by learning the reward with a supervisor's preference between the two agent behaviors. However, preference-based learning often requires a large amount of human feedback, making it difficult to apply this approach to various applications. This data-efficiency problem, on the other hand, has been typically addressed by using unlabeled samples or data augmentation techniques in the context of supervised learning. Motivated by the recent su…
Conveying complex objectives to reinforcement learning (RL) agents often requires meticulous reward engineering. Preference-based RL methods are able to learn a more flexible reward model based on human preferences by actively incorporating human feedback, i.e. teacher's preferences between two clips of behaviors. However, poor feedback-efficiency still remains a problem in current preference-based RL algorithms, as tailored human feedback is very expensive. To handle this issue, previous methods have mainly focused on improving query selection and policy initialization. At the same time, rece…
T-POP: Test-Time Personalization with Online Preference Feedback
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));East China Normal University(华东师范大学);Shenzhen Loop Area Institute(深圳河套学院);Tianjin University(天津大学);The Chinese University of Hong Kong(香港中文大学);Beihang University(北京航空航天大学);City University of Hong Kong(香港城市大学);The Hong Kong University of Science and Technology (Guangzhou)(香港理工大学(广州))
We consider the problem of learning user preferences over robot trajectories for environments rich in objects and humans. This is challenging because the criterion defining a good trajectory varies with users, tasks and interactions in the environment. We represent trajectory preferences using a cost function that the robot learns and uses it to generate good trajectories in new environments. We design a crowdsourcing system - PlanIt, where non-expert users label segments of the robot's trajectory. PlanIt allows us to collect a large amount of user feedback, and using the weak and noisy labels…
How Much Online RL is Enough? Informative Rollouts for Offline Preference Optimization in RLVR
TCS Research Department of CSE(TCS计算机科学系研究部);IIT Madras(印度理工学院马德拉斯分校);Department of Data Science & AI(数据科学与人工智能系);Wadhwani School of Data Science & AI(Wadhwani数据科学与人工智能学院)
Robot policies need to adapt to human preferences and/or new environments. Human experts may have the domain knowledge required to help robots achieve this adaptation. However, existing works often require costly offline re-training on human feedback, and those feedback usually need to be frequent and too complex for the humans to reliably provide. To avoid placing undue burden on human experts and allow quick adaptation in critical real-world situations, we propose designing and sparingly presenting easy-to-answer pairwise action preference queries in an online fashion. Our approach designs q…
Alignment through Meta-Weighted Online Sampling: Bridging the Gap between Data Generation and Preference Optimization
School of Computer Science and Engineering, Southeast University, Nanjing, China(东南大学计算机科学与工程学院);Key Laboratory of New Generation Artificial Intelligence Technology and Its Interdisciplinary Applications (Southeast University), Ministry of Education, China(新一代人工智能技术及其交叉应用国家重点实验室)
Specifying rewards for reinforcement learned (RL) agents is challenging. Preference-based RL (PbRL) mitigates these challenges by inferring a reward from feedback over sets of trajectories. However, the effectiveness of PbRL is limited by the amount of feedback needed to reliably recover the structure of the target reward. We present the PRIor Over Rewards (PRIOR) framework, which incorporates priors about the structure of the reward function and the preference feedback into the reward learning process. Imposing these priors as soft constraints on the reward learning objective reduces the amou…
University of Delaware(特拉华大学);The University of Utah(犹他大学)
Link recommendation, which recommends links to connect unlinked online social network users, is a fundamental social network analytics problem with ample business implications. Existing link recommendation methods tend to recommend similar friends to a user but overlook the user's diversity preference, although social psychology theories suggest the criticality of diversity preference to link recommendation performance. In recommender systems, a field related to link recommendation, a number of diversification methods have been proposed to improve the diversity of recommended items. Neverthele…
Neural Dueling Bandits: Preference-Based Optimization with Human Feedback
Singapore-MIT Alliance for Research and Technology(新加坡-麻省理工学院研究与技术联盟);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));National University of Singapore(新加坡国立大学);Massachusetts Institute of Technology(麻省理工学院)
With the recent advances of conversational recommendations, the recommender system is able to actively and dynamically elicit user preference via conversational interactions. To achieve this, the system periodically queries users' preference on attributes and collects their feedback. However, most existing conversational recommender systems only enable the user to provide absolute feedback to the attributes. In practice, the absolute feedback is usually limited, as the users tend to provide biased feedback when expressing the preference. Instead, the user is often more inclined to express comp…
Collecting intensive longitudinal thermal preference data from building occupants is emerging as an innovative means of characterizing the performance of buildings and the people who use them. These techniques have occupants giving subjective feedback using smartphones or smartwatches frequently over the course of days or weeks. The intention is that the data will be collected with high spatial and temporal diversity to best characterize a building and the occupant's preferences. But in reality, leaving the occupant to respond in an ad-hoc or fixed interval way creates unneeded survey fatigue …