arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 1104.2690cs.GTcs.DM
收藏

拥塞博弈中近似纯纳什均衡的有效计算

Efficient computation of approximate pure Nash equilibria in congestion games

Ioannis Caragiannis, Angelo Fanelli, Nick Gravin, Alexander Skopalik

摘要:

拥塞博弈是一类重要的博弈,在这类博弈中,计算精确的甚至近似的纯纳什均衡一般是{ \sf PLS}-完全的.我们提出了一个令人惊讶的简单的多项式时间算法,计算O(1)-近似纳什均衡在这些游戏。特别是,对于具有线性延迟函数的拥塞游戏,我们的算法计算$(2+ε)$ -近似纯纳什均衡的时间多项式中的玩家数量,资源数量和$1/ε$。它也适用于具有多项式延迟函数的游戏,其中最大次数$d$为常数;在那里,近似保证为$d^{O(d)}$。该算法基本上确定了一个多项式长序列的最佳反应的举动,导致一个近似的平衡,这样的短序列的存在是有趣的本身。这是第一个积极的算法结果,在非对称拥塞游戏的近似均衡。我们加强他们进一步证明,从我们的温和的假设偏离拥塞游戏,计算$ρ$ -近似均衡是{ \sf PLS}-完成任何多项式时间可计算的$ρ$。

英文摘要:

Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes O(1)-approximate Nash equilibria in these games. In particular, for congestion games with linear latency functions, our algorithm computes $(2+ε)$-approximate pure Nash equilibria in time polynomial in the number of players, the number of resources and $1/ε$. It also applies to games with polynomial latency functions with constant maximum degree $d$; there, the approximation guarantee is $d^{O(d)}$. The algorithm essentially identifies a polynomially long sequence of best-response moves that lead to an approximate equilibrium; the existence of such short sequences is interesting in itself. These are the first positive algorithmic results for approximate equilibria in non-symmetric congestion games. We strengthen them further by proving that, for congestion games that deviate from our mild assumptions, computing $ρ$-approximate equilibria is {\sf PLS}-complete for any polynomial-time computable $ρ$.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑