Current and emerging mobile devices are omni directional in wireless communication. Such omni directionality not only limits device energy efficiency but also poses a significant challenge toward the capacity of wireless networks through inter-link interference. In this work, we seek to make mobile clients directional with beamsteering. We first demonstrate that beamsteering is already feasible to mobile devices such as Netbooks and eBook readers in terms of form factor, power efficiency, and device mobility. We further reveal that beamsteering mobile clients face a unique challenge to balance client efficiency and network capacity. There is an optimal operating point for a beamsteering mobile client in terms of the number of antennas and transmit power that achieve the required capacity with lowest power. Finally, we provide a distributed algorithm called BeamAdapt that allows each client to closely approach its optimal point iteratively without central coordination. We also offer a cellular system realization of BeamAdapt. Using Qualnet-based simulation, we show that BeamAdapt with four antennas can reduce client power consumption by 55% while maintaining a required network throughput for a large-scale network, compared to the same network with omni directional mobile clients.
Future 5G cellular networks are expected to exploit the abundant spectrum resources of the millimeter-wave (mm-wave) bands to satisfy demand for multi-Gbps mobile links anticipated by exponential data traffic growth. However, given the directional nature of mm-wave links, the feasibility of mm-wave mobile networks is critically dependent on efficient antenna beamsteering and a rich inventory of strong LOS (line-of-sight) and NLOS (non line-of-sight) paths from effective reflectors in the urban environment. In this paper we report results from detailed angular measurements of 60 GHz links at an…
This paper proposes a client selection method for federated learning (FL) when the computation and communication resource of clients cannot be estimated; the method trains a machine learning (ML) model using the rich data and computational resources of mobile clients without collecting their data in central systems. Conventional FL with client selection estimates the required time for an FL round from a given clients' computation power and throughput and determines a client set to reduce time consumption in FL rounds. However, it is difficult to obtain accurate resource information for all cli…
In mobile wireless communication network, caching data items at the mobile clients is important to reduce the data access delay. However, efficient cache invalidation strategies are used to ensure the consistency between the data in the cache of mobile clients and at the database server. Servers use invalidation reports (IRs) to inform the mobile clients about data item updates. This paper proposes and implements a multicast based strategy to maintain cache consistency in mobile environment using AVI as the cache invalidation scheme. The proposed algorithm is outlined as follows - To resolve a…
Mobile browser is known to be slow because of the bottleneck in resource loading. Client-only solutions to improve resource loading are attractive because they are immediately deployable, scalable, and secure. We present the first publicly known treatment of client-only solutions to understand how much they can improve mobile browser speed without infrastructure support. Leveraging an unprecedented set of web usage data collected from 24 iPhone users continuously over one year, we examine the three fundamental, orthogonal approaches a client-only solution can take: caching, prefetching, and sp…
This paper suggests a system architecture for wireless widearea- networking access using adhoc networking between a mobile Client node without direct connectivity to a wirelesswide- area-network and a mobile Service Provider node with connectivity to a wireless-wide-area-network. It provides a means for securely providing such adhoc wireless networking services using a Server for tunneling and routing, registration and authentication. The architecture also provides support for handoff of a Client node from one Service Provider to another with persistence of a tunnel between the Client and the …
Video on Demand system over the wireless mobile network is a system that provides video services to mobile clients.The main problem with these systems is the high service delay where the mobile clients have to wait to view their favorite movie.The importance of this paper is based on finding a solution on how to reduce the delay time in the VOD system.This paper introduces a novel caching mechanism named Proxy Server Cache mechanism to tackle the issue of service delay.This delay happens when the broadcasting phase that is related to the first segment is missed by a client from the current bro…
Network data analysis is the fundamental basis for the development of methods to increase service quality in mobile networks. This requires accurate data of the current load in the network. The control channel analysis is a way to monitor the resource allocations and the throughput of all active subscribers in a public mobile radio cell. Previous open-source approaches require either ideal radio conditions or long-term observations in order to obtain reliable data. Otherwise, the revealed information is polluted by spurious assignments with random content. In this paper, we present a new open-…
Graduate School of Informatics, Kyoto University(京都大学信息学研究科);Institute of Industrial Science, The University of Tokyo(东京大学工业科学研究所)
We envision a mobile edge computing (MEC) framework for machine learning (ML) technologies, which leverages distributed client data and computation resources for training high-performance ML models while preserving client privacy. Toward this future goal, this work aims to extend Federated Learning (FL), a decentralized learning framework that enables privacy-preserving training of models, to work with heterogeneous clients in a practical cellular network. The FL protocol iteratively asks random clients to download a trainable model from a server, update it with own data, and upload the update…
The last years have witnessed a dramatic growth in the number as well as the variety of graphics intensive mobile applications, which allow users to interact and navigate through large scenes such as ancient places, museums and even virtual cities. These applications support many clients and impose a heavy requirement on network resources and computational resources. One key issue in the design of cost efficient mobile walkthrough applications is the data transmission between servers and mobile client devices. In this paper, we propose an effective progressive mesh transmission framework that …
With the development of Internet technology, the Web is becoming more and more important in our lives so that it has even become an essential element. The application of the Web has never been limited to computers; it has been opened to all kinds of intelligent digital devices like mobile ones. In this paper, we discuss the main and substantial difference between UDP and TCP, and how to implement Client-Server model. We also discuss the efficiency of multi-thread server and its relationship with internet.
This study focuses on the mobile video delivery from a video server to a multi-homed client with a network of heterogeneous wireless. Joint Source-Channel Coding is effectively used to transmit video over bandwidth-limited, noisy wireless networks. But most existing JSCC methods only consider single path video transmission of the server and the client network. The problem will become more complicated when consider multi-path video transmission, because involving low-bandwidth, high-drop-rate or high-latency wireless network will only reduce the video quality. To solve this critical problem, we…
Multi-Mobile Network Operator (MNO) networking is a promising method to exploit the joint force of multiple available cellular data connections within vehicular networks. By applying anticipatory communication principles, data transmissions can dynamically utilize the mobile network with the highest estimated network performance in order to achieve improvements in data rate, resource efficiency, and reliability. In this paper, we present the results of a comprehensive real-world measurement campaign in public cellular networks in different scenarios and analyze the performance of online data r…
With the emergence of 3D mobile devices available in the markets, mobile 3D video services become increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos are potential to bring out varied innovative applications. However, enabling multi-view 3D video services may overwhelm WiFi networks when we multicast every view of a video. In this paper, therefore, we propose to incorporate depth-image-based rendering (DIBR), which allows each mobile client to synthesize the desired view from nearby left and right views, to effectively reduce the bandwidt…
Mobile devices that connect to the Internet via cellular networks are rapidly becoming the primary medium for accessing Web content. Cellular service providers (CSPs) commonly deploy Web proxies and other middleboxes for security, performance optimization and traffic engineering reasons. However, the prevalence and policies of these Web proxies are generally opaque to users and difficult to measure without privileged access to devices and servers. In this paper, we present a methodology to detect the presence of Web proxies without requiring access to low-level packet traces on a device, nor a…
To receive the highest possible data rate or/and the most reliable connection, the User Equipment (UE) may want to choose between different networks. However, current LTE and LTE-Advanced mobile networks do not supply the UE with an explicit indicator about the currently achievable data rate. For this reason, the mobile device will only see what it obtains from the network once it actively sends data. A passive estimation in advance is therefore not doable without further effort. Although the device can identify its current radio conditions based on the received signal strength and quality, it…
Mobile Edge Computing (MEC) is an emerging network paradigm that provides cloud and IT services at the point of access of the network. Such proximity to the end user translates into ultra-low latency and high bandwidth, while, at the same time, it alleviates traffic congestion in the network core. Due to the need to run servers on edge nodes (e.g., an LTE-A macro eNodeB), a key element of MEC architectures is to ensure server portability and low overhead. A possible tool that can be used for this purpose is Docker, a framework that allows easy, fast deployment of Linux containers. This paper a…
In this paper, we propose a more refined video segment based Mobile Edge Computing (MEC) enhanced cache update strategy, which takes into account the client's playback status and transmission state, MEC cache capacity and the popularity of each segment, to improve the quality of experience (QoE) of clients and the use ratio of MEC cache. In each cache update period, the segments which cannot bring significant QoE improvement will be deleted and meanwhile more suitable representations of the segments will be cahed instead. First, we divide the MEC cache space into three parts based on segment p…
With the popularity of mobile devices, such as smartphones, tablets, users prefer visiting Web pages on mobile devices. Meanwhile, HTTP(S) plays as the major protocol to deliver Web contents, and has served the Web well for more than 15 years. However, as the Web pages grow increasingly complex to provide more content and functionality, the shortcomings and inflexibility of HTTP become more and more urgent to solve, e.g., the sluggish page load, insecure content, redundant transfer, etc. SPDY and HTTP/2 are promoted to solve the shortcomings and inflexibilities of HTTP/1.x. We are interested i…
Multi-access edge computing (MEC) enables placing video content at the edge of the network aiming to improve the quality of experience (QoE) of the mobile clients. Video content caching at edge servers also reduces traffic in the backhaul of the mobile network, hence reducing operational costs for mobile network operators (MNOs). However, minimizing the rate of cache misses and maximizing the average video quality may sometimes be at odds with each other, particularly when the cache size is constrained. Our objective in this article is two fold: First, we explore the impact of fixed video cont…
Mobile Advertisement is a location-aware dissemination solution built on top of a vehicular ad-hoc network. We envision a network of WiFi access points that dynamically disseminate data to clients running on the car's smart device. The approach can be considered an alternative to the static advertisement billboards and can be useful to business companies wanting to dynamically advertise their products and offers to people driving their car. The clients can subscribe to information based on specific topics. We present design solutions that use access points as emitters for transmitting messages…
HTTP Adaptive Streaming (HAS) is becoming the de-facto video delivery technology over best-effort networks nowadays, thanks to the myriad advantages it brings. However, many studies have shown that HAS suffers from many Quality of Experience (QoE)-related issues in the presence of competing players. This is mainly caused by the selfishness of the players resulting from the decentralized intelligence given to the player. Another limitation is the bottleneck link that could happen at any time during the streaming session and anywhere in the network. These issues may result in wobbling bandwidth …
Mobile phones play increasingly bigger role in our everyday lives. Today, most smart phones comprise a wide variety of sensors which can sense the physical environment. The Internet of Things vision encompasses participatory sensing which is enabled using mobile phones based sensing and reasoning. In this research, we propose and demonstrate our DAM4GSN architecture to capture sensor data using sensors built into the mobile phones. Specifically, we combine an open source sensor data stream processing engine called 'Global Sensor Network (GSN)' with the Android platform to capture sensor data. …
In Wireless sensor networks data aggregation with hundreds and thousands of sensor nodes is very complex task. Recently, mobile agents have been proposed for efficient data dissemination in sensor networks. In the traditional client/server based computing architecture, data is collected from multiple sources and forwarded to destination for further processing. It requires high bandwidth, whereas in the mobile agent is a task specific executable code traverses to the relevant source for gathering data. It reduces communication overhead, reduce cost, low bandwidth. Agents have capability to perf…
Traditionally, resource management and capacity allocation has been controlled network-side in cellular deployment. As autonomicity has been added to network design, machine learning technologies have largely followed this paradigm, benefiting from the higher compute capacity and informational context available at the network core. However, when these network services are disaggregated or decentralized, models that rely on assumed levels of network or information availability may no longer function reliably. This paper presents an inverted view of the resource management paradigm; one in which…
Network management systems based on mobile agents are efficiently a better alternative than typical client/server based architectures. Centralized management models like SNMP or CMIP based management models suffer from scalability and flexibility issues which are addressed to great extent by flat bed or static mid-level manager models based on mobile agents, yet the use of mobile agents to distribute and delegate management tasks for above stated agent-based management frameworks like initial flat bed models and static mid-level managers cannot efficiently meet the demands of current networks …
An operator-assisted user-provided network (UPN) has the potential to achieve a low cost ubiquitous Internet connectivity, without significantly increasing the network infrastructure investment. In this paper, we consider such a network where the network operator encourages some of her subscribers to operate as mobile Wi-Fi hotspots (hosts), providing Internet connectivity for other subscribers (clients). We formulate the interaction between the operator and mobile users as a two-stage game. In Stage I, the operator determines the usage-based pricing and quota-based incentive mechanism for the…
NRTS: A Client-Server architecture for supporting data recording, transmission and evaluation of multidisciplinary teams during the neonatal resuscitation simulation scenario
Service composition enables customizable services to be provided to the service consumers. Since the capabilities and the performances of mobile devices (e.g., smart phone, PDA, handheld media player) have improved, a mobile device can be utilized to interact with external mobile service providers towards providing composite Web service to remote clients. Existing approaches on mobile-hosted service composition are usually platform dependent, and rely on centralized infrastructure. Such approaches are not feasible in an open, mobile infrastructure-less environment, in which networked services …
The Hong Kong University of Science and Technology(香港科技大学);The Hong Kong Polytechnic University(香港理工大学)
Federated edge learning (FEEL) has drawn much attention as a privacy-preserving distributed learning framework for mobile edge networks. In this work, we investigate a novel semi-decentralized FEEL (SD-FEEL) architecture where multiple edge servers collaborate to incorporate more data from edge devices in training. Despite the low training latency enabled by fast edge aggregation, the device heterogeneity in computational resources deteriorates the efficiency. This paper proposes an asynchronous training algorithm for SD-FEEL to overcome this issue, where edge servers can independently set dea…
University of North Carolina at Charlotte(北卡罗来纳大学夏洛特分校);University of Houston(休斯顿大学)
Applying deep learning to object detection provides the capability to accurately detect and classify complex objects in the real world. However, currently, few mobile applications use deep learning because such technology is computation-intensive and energy-consuming. This paper, to the best of our knowledge, presents the first detailed experimental study of a mobile augmented reality (AR) client's energy consumption and the detection latency of executing Convolutional Neural Networks (CNN) based object detection, either locally on the smartphone or remotely on an edge server. In order to accu…
An edge computing environment features multiple edge servers and multiple service clients. In this environment, mobile service providers can offload client-side computation tasks from service clients' devices onto edge servers to reduce service latency and power consumption experienced by the clients. A critical issue that has yet to be properly addressed is how to allocate edge computing resources to achieve two optimization objectives: 1) minimize the service cost measured by the service latency and the power consumption experienced by service clients; and 2) maximize the service capacity me…
Remote control systems are a very useful element to control and monitor devices quickly and easily. This paper proposes a new architecture for remote control of Android mobile devices, analyzing the different alternatives and seeking the optimal solution in each case. Although the area of remote control, in case of mobile devices, is little explored, it may provide important advantages for testing software and hardware developments in several real devices. It can also allow an efficient management of various devices of different types for performing different tasks, related for example to secu…