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arXiv 1001.0641cs.LOcs.GTcs.PL
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博弈语义中的最小和最大不动点

Least and greatest fixpoints in game semantics

Pierre Clairambault

摘要:

我们展示了如何解决许多递归竞技场方程可以计算在一个自然的方式,允许循环竞技场。然后,我们为竞技场配备获胜功能和总获胜策略。我们提出了两个自然获胜条件兼容的循环建设,分别提供了初始代数和终端余代数的一大类连续函子。最后,我们引入了一个直观的微积分,扩展与语法结构的最小和最大的不动点,并证明它有一个健全的和(在一定的弱意义上)完整的解释,在我们的游戏模型。

英文摘要:

We show how solutions to many recursive arena equations can be computed in a natural way by allowing loops in arenas. We then equip arenas with winning functions and total winning strategies. We present two natural winning conditions compatible with the loop construction which respectively provide initial algebras and terminal coalgebras for a large class of continuous functors. Finally, we introduce an intuitionistic sequent calculus, extended with syntactic constructions for least and greatest fixed points, and prove it has a sound and (in a certain weak sense) complete interpretation in our game model.

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