We study the online stochastic bipartite matching problem, in a form motivated by display ad allocation on the Internet. In the online, but adversarial case, the celebrated result of Karp, Vazirani and Vazirani gives an approximation ratio of $1-1/e$. In the online, stochastic case when nodes are drawn repeatedly from a known distribution, the greedy algorithm matches this approximation ratio, but still, no algorithm is known that beats the $1 - 1/e$ bound.
Our main result is a 0.67-approximation online algorithm for stochastic bipartite matching, breaking this $1 - {1/e}$ barrier. Furthermore, we show that no online algorithm can produce a $1-ε$ approximation for an arbitrarily small $ε$ for this problem.
We employ a novel application of the idea of the power of two choices from load balancing: we compute two disjoint solutions to the expected instance, and use both of them in the online algorithm in a prescribed preference order.
To identify these two disjoint solutions, we solve a max flow problem in a boosted flow graph, and then carefully decompose this maximum flow to two edge-disjoint (near-)matchings. These two offline solutions are used to characterize an upper bound for the optimum in any scenario. This is done by identifying a cut whose value we can bound under the arrival distribution.
We introduce a weighted version of the ranking algorithm by Karp et al. (STOC 1990), and prove a competitive ratio of 0.6534 for the vertex-weighted online bipartite matching problem when online vertices arrive in random order. Our result shows that random arrivals help beating the 1-1/e barrier even in the vertex-weighted case. We build on the randomized primal-dual framework by Devanur et al. (SODA 2013) and design a two dimensional gain sharing function, which depends not only on the rank of the offline vertex, but also on the arrival time of the online vertex. To our knowledge, this is the…
We study the maximum matching problem in the random-order semi-streaming setting. In this problem, the edges of an arbitrary $n$-vertex graph $G=(V, E)$ arrive in a stream one by one and in a random order. The goal is to have a single pass over the stream, use $n \cdot poly(\log n)$ space, and output a large matching of $G$. We prove that for an absolute constant $ε_0 > 0$, one can find a $(2/3 + ε_0)$-approximate maximum matching of $G$ using $O(n \log n)$ space with high probability. This breaks the natural boundary of $2/3$ for this problem prevalent in the prior work and resolves an open p…
We study sublinear time algorithms for estimating the size of maximum matching in graphs. Our main result is a $(\frac{1}{2}+Ω(1))$-approximation algorithm which can be implemented in $O(n^{1+ε})$ time, where $n$ is the number of vertices and the constant $ε> 0$ can be made arbitrarily small. The best known lower bound for the problem is $Ω(n)$, which holds for any constant approximation. Existing algorithms either obtain the greedy bound of $\frac{1}{2}$-approximation [Behnezhad FOCS'21], or require some assumption on the maximum degree to run in $o(n^2)$-time [Yoshida, Yamamoto, and Ito STOC…
In the stochastic weighted matching problem, the goal is to find a large-weight matching of a graph when we are uncertain about the existence of its edges. In particular, each edge $e$ has a known weight $w_e$ but is realized independently with some probability $p_e$. The algorithm may query an edge to see whether it is realized. We consider the well-studied query commit version of the problem, in which any queried edge that happens to be realized must be included in the solution. Gamlath, Kale, and Svensson showed that when the input graph is bipartite, the problem admits a $(1-1/e)$-approxim…
For two matroids $\mathcal{M}_1$ and $\mathcal{M}_2$ defined on the same ground set $E$, the online matroid intersection problem is to design an algorithm that constructs a large common independent set in an online fashion. The algorithm is presented with the ground set elements one-by-one in a uniformly random order. At each step, the algorithm must irrevocably decide whether to pick the element, while always maintaining a common independent set. While the natural greedy algorithm---pick an element whenever possible---is half competitive, nothing better was previously known; even for the spec…
In fully dynamic graphs, we know how to maintain a 2-approximation of maximum matching extremely fast, that is, in polylogarithmic update time or better. In a sharp contrast and despite extensive studies, all known algorithms that maintain a $2-Ω(1)$ approximate matching are much slower. Understanding this gap and, in particular, determining the best possible update time for algorithms providing a better-than-2 approximate matching is a major open question. In this paper, we show that for any constant $ε> 0$, there is a randomized algorithm that with high probability maintains a $2-Ω(1)$ appro…
Karp, Vazirani, and Vazirani (STOC 1990) initiated the study of online bipartite matching, which has held a central role in online algorithms ever since. Of particular importance are the Ranking algorithm for integral matching and the Water-filling algorithm for fractional matching. Most algorithms in the literature can be viewed as adaptations of these two in the corresponding models. Recently, Huang et al.~(STOC 2018, SODA 2019) introduced a more general model called \emph{fully online matching}, which considers general graphs and allows all vertices to arrive online. They also generalized R…
The maximum matching problem in dynamic graphs subject to edge updates (insertions and deletions) has received much attention over the last few years; a multitude of approximation/time tradeoffs were obtained, improving upon the folklore algorithm, which maintains a maximal (and hence $2$-approximate) matching in $O(n)$ worst-case update time in $n$-node graphs. We present the first deterministic algorithm which outperforms the folklore algorithm in terms of {\em both} approximation ratio and worst-case update time. Specifically, we give a $(2-Ω(1))$-approximate algorithm with $O(m^{3/8})=O(n^…
We consider the maximum bipartite matching problem in stochastic settings, namely the query-commit and price-of-information models. In the query-commit model, an edge e independently exists with probability $p_e$. We can query whether an edge exists or not, but if it does exist, then we have to take it into our solution. In the unweighted case, one can query edges in the order given by the classical online algorithm of Karp, Vazirani, and Vazirani to get a $(1-1/e)$-approximation. In contrast, the previously best known algorithm in the weighted case is the $(1/2)$-approximation achieved by the…
The Submodular Welfare Maximization problem (SWM) captures an important subclass of combinatorial auctions and has been studied extensively from both computational and economic perspectives. In particular, it has been studied in a natural online setting in which items arrive one-by-one and should be allocated irrevocably upon arrival. In this setting, it is well known that the greedy algorithm achieves a competitive ratio of 1/2, and recently Kapralov et al. (2013) showed that this ratio is optimal for the problem. Surprisingly, despite this impossibility result, Korula et al. (2015) were able…
In the stochastic matching problem, we are given a general (not necessarily bipartite) graph $G(V,E)$, where each edge in $E$ is realized with some constant probability $p > 0$ and the goal is to compute a bounded-degree (bounded by a function depending only on $p$) subgraph $H$ of $G$ such that the expected maximum matching size in $H$ is close to the expected maximum matching size in $G$. The algorithms in this setting are considered non-adaptive as they have to choose the subgraph $H$ without knowing any information about the set of realized edges in $G$. Originally motivated by an applicat…
In the online bin packing problem, items of sizes in (0,1] arrive online to be packed into bins of size 1. The goal is to minimize the number of used bins. In this paper, we present an online bin packing algorithm with asymptotic competitive ratio of 1.5813. This is the first improvement in fifteen years and reduces the gap to the lower bound by 15%. Within the well-known SuperHarmonic framework, no competitive ratio below 1.58333 can be achieved. We make two crucial changes to that framework. First, some of our algorithm's decisions depend on exact sizes of items, instead of only their types.…
Among various variants of the traveling salesman problem, the s-t-path graph TSP has the special feature that we know the exact integrality ratio, 3/2, and an approximation algorithm matching this ratio. In this paper, we go below this threshold: we devise a polynomial-time algorithm for the s-t-path graph TSP with approximation ratio 1.497. Our algorithm can be viewed as a refinement of the 3/2-approximation algorithm by Sebő and Vygen [2014], but we introduce several completely new techniques. These include a new type of ear-decomposition, an enhanced ear induction that reveals a novel conne…
For numerous online bipartite matching problems, such as edge-weighted matching and matching under two-sided vertex arrivals, the state-of-the-art fractional algorithms outperform their randomized integral counterparts. This gap is surprising, given that the bipartite fractional matching polytope is integral, and so lossless rounding is possible. This gap was explained by Devanur et al.~(SODA'13), who showed that \emph{online} lossless rounding is impossible. Despite the above, we initiate the study of lossless online rounding for online bipartite matching problems. Our key observation is that…
Mehta and Panigrahi (FOCS 2012) introduce the problem of online matching with stochastic rewards, where edges are associated with success probabilities and a match succeeds with the probability of the corresponding edge. It is one of the few online matching problems that have defied the randomized online primal dual framework by Devanur, Jain, and Kleinberg (SODA 2013) thus far. This paper unlocks the power of randomized online primal dual in online matching with stochastic rewards by employing the configuration linear program rather than the standard matching linear program used in previous w…
We propose a formal graph-theoretic model for studying the problem of matching rides online in a ride-sharing platform. Unlike most of the literature on online matching, our model, that we call {\em Online Windowed Non-Bipartite Matching} ($\mbox{OWNBM}$), pertains to online matching in {\em non-bipartite} graphs. We show that the edge-weighted and vertex-weighted versions of our model arise naturally in ride-sharing platforms. We provide a randomized $\frac{1}{4}$-competitive algorithm for the edge-weighted case using a beautiful result of Lehmann, Lehmann and Nisan (EC 2001) for combinatoria…
Huang et al.~(STOC 2018) introduced the fully online matching problem, a generalization of the classic online bipartite matching problem in that it allows all vertices to arrive online and considers general graphs. They showed that the ranking algorithm by Karp et al.~(STOC 1990) is strictly better than $0.5$-competitive and the problem is strictly harder than the online bipartite matching problem in that no algorithms can be $(1-1/e)$-competitive. This paper pins down two tight competitive ratios of classic algorithms for the fully online matching problem. For the fractional version of the pr…
Online bipartite matching with one-sided arrival and its variants have been extensively studied since the seminal work of Karp, Vazirani, and Vazirani (STOC 1990). Motivated by real-life applications with dynamic market structures, e.g. ride-sharing, two generalizations of the classical one-sided arrival model are proposed to allow non-bipartite graphs and to allow all vertices to arrive online. Namely, online matching with general vertex arrival is introduced by Wang and Wong (ICALP 2015), and fully online matching is introduced by Huang et al. (JACM 2020). In this paper, we study the fractio…
In this paper we introduce the \emph{semi-online} model that generalizes the classical online computational model. The semi-online model postulates that the unknown future has a predictable part and an adversarial part; these parts can be arbitrarily interleaved. An algorithm in this model operates as in the standard online model, i.e., makes an irrevocable decision at each step. We consider bipartite matching in the semi-online model, for both integral and fractional cases. Our main contributions are competitive algorithms for this problem that are close to or match a hardness bound. The comp…
The rich literature on online Bayesian selection problems has long focused on so-called prophet inequalities, which compare the gain of an online algorithm to that of a "prophet" who knows the future. An equally-natural, though significantly less well-studied benchmark is the optimum online algorithm, which may be omnipotent (i.e., computationally-unbounded), but not omniscient. What is the computational complexity of the optimum online? How well can a polynomial-time algorithm approximate it? We study the above questions for the online stochastic maximum-weight matching problem under vertex a…
We study the classical, randomized Ranking algorithm which is known to be $(1 - \frac{1}{e})$-competitive in expectation for the Online Bipartite Matching Problem. We give a tail inequality bound, namely that Ranking is $(1 - \frac{1}{e} - α)$-competitive with probability at least $1 - e^{-2 α^2 n}$ where $n$ is the size of the maximum matching in the instance. Building on this, we show similar concentration results for the Fully Online Matching Problem and for the Online Vertex-Weighted Bipartite Matching Problem.
In this short note we present a comprehensive bibliography for the online exact string matching problem. The problem consists in finding all occurrences of a given pattern in a text. It is an extensively studied problem in computer science, mainly due to its direct applications to such diverse areas as text, image and signal processing, speech analysis and recognition, data compression, information retrieval, computational biology and chemistry. Since 1970 more than 120 string matching algorithms have been proposed. In this note we present a comprehensive list of (almost) all string matching a…
We study the online bipartite matching problem, introduced by Karp, Vazirani and Vazirani [1990]. For bipartite graphs with matchings of size $n$, it is known that the Ranking randomized algorithm matches at least $(1 - \frac{1}{e})n$ edges in expectation. It is also known that no online algorithm matches more than $(1 - \frac{1}{e})n + O(1)$ edges in expectation, when the input is chosen from a certain distribution that we refer to as $D_n$. This upper bound also applies to fractional matchings. We review the known proofs for this last statement. In passing we observe that the $O(1)$ additive…
This article identifies a key algorithmic ingredient in the edge-weighted online matching algorithm by Zadimoghaddam (2017) and presents a simplified algorithm and its analysis to demonstrate how it works in the unweighted case.
In this paper, we study two variants of the online metric matching problem. The first problem is the online metric matching problem where all the servers are placed at one of two positions in the metric space. We show that a simple greedy algorithm achieves the competitive ratio of 3 and give a matching lower bound. The second problem is the online facility assignment problem on a line, where servers have capacities, servers and requests are placed on 1-dimensional line, and the distances between any two consecutive servers are the same. We show lower bounds $1+ \sqrt{6}$ $(> 3.44948)$, $\frac…
Online bipartite matching has been extensively studied. In the unweighted setting, Karp et al. gave an optimal $(1 - 1/e)$-competitive randomized algorithm. In the weighted setting, optimal algorithms have been achieved only under assumptions on the edge weights. For the general case, little was known beyond the trivial $1/2$-competitive greedy algorithm. Recently, Fahrbach et al. have presented an 0.5086-competitive algorithm (for the problem in a model, namely free-disposal), overcoming the long-standing barrier of 1/2. Besides, in designing competitive algorithms for the online matching pro…
This article presents a simplification of Zadimoghaddam's algorithm for the edge-weighted online bipartite matching problem, under the online primal dual framework. In doing so, we obtain an improved competitive ratio of $0.514$. We first combine the online correlated selection (OCS), an ingredient distilled from Zadimoghaddam (2017) by Huang and Tao (2019), and an interpretation of the edge-weighted online bipartite matching problem by Devanur et al. (2016) which we will refer to as the complementary cumulative distribution function (CCDF) viewpoint, to derive an online primal dual algorithm …
We consider the problem of online Min-cost Perfect Matching with Delays (MPMD) introduced by Emek et al. (STOC 2016). In this problem, an even number of requests appear in a metric space at different times and the goal of an online algorithm is to match them in pairs. In contrast to traditional online matching problems, in MPMD all requests appear online and an algorithm can match any pair of requests, but such decision may be delayed (e.g., to find a better match). The cost is the sum of matching distances and the introduced delays. We present the first deterministic online algorithm for this…
Two related online problems: knapsack and truthful bipartite matching are considered. For these two problems, the common theme is how to `match' an arriving left vertex in an online fashion with any of the available right vertices, if at all, so as to maximize the sum of the value of the matched edges, subject to satisfying a sum-weight constraint on the matched left vertices. Assuming that the left vertices arrive in an uniformly random order (secretary model), two almost similar algorithms are proposed for the two problems, that are $2e$ competitive and $24$ competitive, respectively. The pr…
We consider Online Minimum Bipartite Matching under the uniform metric. We show that Randomized Greedy achieves a competitive ratio equal to $(1+1/n) (H_{n+1}-1)$, which matches the lower bound. Comparing with the fact that RG achieves an optimal ratio of $Θ(\ln n)$ for the same problem but under the adversarial order, we find that the weaker arrival assumption of random order doesn't offer any extra algorithmic advantage for RG, or make the model strictly more tractable.
We revisit the fully online matching model (Huang et al., J.\ ACM, 2020), an extension of the classic online matching model due to Karp, Vazirani, and Vazirani (STOC 1990), which has recently received a lot of attention (Huang et al., SODA 2019 and FOCS 2020), partly due to applications in ride-sharing platforms. It has been shown that the fully online version is harder than the classic version for which the achievable competitive ratio is at most $0.6317$, rather than precisely $1-\frac{1}{e}\approx 0.6321$. We introduce two new ideas to the construction. By optimizing the parameters of the m…
For online matching with the line metric, we present a lower bound of $Ω(\log n)$ on the approximation ratio of any online (possibly randomized) algorithm. This beats the previous best lower bound of $Ω(\sqrt{\log n})$ and matches the known upper bound of $O(\log n)$.
We study the online stochastic matching problem. Consider a bipartite graph with offline vertices on one side, and with i.i.d.online vertices on the other side. The offline vertices and the distribution of online vertices are known to the algorithm beforehand. The realization of the online vertices, however, is revealed one at a time, upon which the algorithm immediately decides how to match it. For maximizing the cardinality of the matching, we give a $0.711$-competitive online algorithm, which improves the best previous ratio of $0.706$. When the offline vertices are weighted, we introduce a…
Most prior work on online matching problems has been with the flexibility of keeping some vertices unmatched. We study three related online matching problems with the constraint of matching every vertex, i.e., with no rejections. We adopt a model in which vertices arrive in uniformly random order and the non-negative edge-weights are arbitrary. For the capacitated online bipartite matching problem, in which the vertices of one side of the graph are offline and those of the other side arrive online, we give a 4.62-competitive algorithm when the capacity of each offline vertex is 2. For the onli…
This paper initiates the study of online algorithms for the maximum weight $b$-matching problem, a generalization of maximum weight matching where each node has at most $b \geq 1$ adjacent matching edges. The problem is motivated by emerging optical technologies which allow to enhance datacenter networks with reconfigurable matchings, providing direct connectivity between frequently communicating racks. These additional links may improve network performance, by leveraging spatial and temporal structure in the workload. We show that the underlying algorithmic problem features an intriguing conn…
In online minimum cost matching on the line, $n$ requests appear one by one and have to be matched immediately and irrevocably to a given set of servers, all on the real line. The goal is to minimize the sum of distances from the requests to their respective servers. Despite all research efforts, it remains an intriguing open question whether there exists an $O(1)$-competitive algorithm. The best known online algorithm by Raghvendra [SoCG18] achieves a competitive factor of $Θ(\log n)$. This result matches a lower bound of $Ω(\log n)$ [Latin18] that holds for a quite large class of online algo…
The Adwords and Online Bipartite Matching problems have enjoyed a renewed attention over the past decade due to their connection to Internet advertising. Our community has contributed, among other things, new models (notably stochastic) and extensions to the classical formulations to address the issues that arise from practical needs. In this paper, we propose a new generalization based on matroids and show that many of the previous results extend to this more general setting. Because of the rich structures and expressive power of matroids, our new setting is potentially of interest both in th…
The classical analysis of online algorithms, due to its worst-case nature, can be quite pessimistic when the input instance at hand is far from worst-case. Often this is not an issue with machine learning approaches, which shine in exploiting patterns in past inputs in order to predict the future. However, such predictions, although usually accurate, can be arbitrarily poor. Inspired by a recent line of work, we augment three well-known online settings with machine learned predictions about the future, and develop algorithms that take them into account. In particular, we study the following on…
We consider a generalization of the vertex weighted online bipartite matching problem where the offline vertices, called resources, are reusable. In particular, when a resource is matched it is unavailable for a deterministic time duration $d$ after which it becomes available for a re-match. Thus, a resource can be matched to many different online vertices over a period of time. While recent work on the problem has resolved the asymptotic case where we have large starting inventory (i.e., many copies) of every resource, we consider the (more general) case of unit inventory and give the first a…
The surprising results of Karp, Vazirani and Vazirani and (respectively) Buchbinder et al are examples where rather simple randomizations provide provably better approximations than the corresponding deterministic counterparts for online bipartite matching and (respectively) unconstrained non-monotone submodular maximization. We show that seemingly strong extensions of the deterministic online computation model can at best match the performance of naive randomization. More specifically, for bipartite matching, we show that in the priority model (allowing very general ways to order the input st…
Online matching and its variants are some of the most fundamental problems in the online algorithms literature. In this paper, we study the online weighted bipartite matching problem. Karp et al. (STOC 1990) gave an elegant algorithm in the unweighted case that achieves a tight competitive ratio of $1-1/e$. In the weighted case, however, we can easily show that no competitive ratio is obtainable without the commonly accepted free disposal assumption. Under this assumption, it is not hard to prove that the greedy algorithm is $1/2$ competitive, and that this is tight for deterministic algorithm…
The online matching problem was introduced by Karp, Vazirani and Vazirani nearly three decades ago. In that seminal work, they studied this problem in bipartite graphs with vertices arriving only on one side, and presented optimal deterministic and randomized algorithms for this setting. In comparison, more general arrival models, such as edge arrivals and general vertex arrivals, have proven more challenging and positive results are known only for various relaxations of the problem. In particular, even the basic question of whether randomization allows one to beat the trivially-optimal determ…