We analyze the quantum penny flip game using geometric algebra and so determine all possible unitary transformations which enable the player Q to implement a winning strategy. Geometric algebra provides a clear visual picture of the quantum game and its strategies, as well as providing a simple and direct derivation of the winning transformation, which we demonstrate can be parametrized by two angles. For comparison we derive the same general winning strategy by conventional means using density matrices.
In this paper, we formulate and analyze generalizations of the quantum penny flip game. In the penny flip game, one coin has two states, heads or tails, and two players apply alternating operations on the coin. In the original Meyer game, the first player is allowed to use quantum (i.e., non-commutative) operations, but the second player is still only allowed to use classical (i.e., commutative) operations. In our generalized games, both players are allowed to use non-commutative operations, with the second player being partially restricted in what operators they use. We show that even if the …
In game theory, an Evolutionarily Stable Set (ES set) is a set of Nash Equilibrium (NE) strategies that give the same payoffs. Similar to an Evolutionarily Stable Strategy (ES strategy), an ES set is also a strict NE. This work investigates the evolutionary stability of classical and quantum strategies in the quantum penny flip games. In particular, we developed an evolutionary game theory model to conduct a series of simulations where a population of mixed classical strategies from the ES set of the game were invaded by quantum strategies. We found that when only one of the two players' mixed…
We study a quantum version of a penny flip game played using control parameters of the Hamiltonian in the Heisenberg model. Moreover, we extend this game by introducing auxiliary spins which can be used to alter the behaviour of the system. We show that a player aware of the complex structure of the system used to implement the game can use this knowledge to gain higher mean payoff.
We are considering a quantum version of the penny flip game, whose implementation is influenced by the environment that causes decoherence of the system. In order to model the decoherence we assume Markovian approximation of open quantum system dynamics. We focus our attention on the phase damping, amplitude damping and amplitude raising channels. Our results show that the Pauli strategy is no longer a Nash equilibrium under decoherence. We attempt to optimize the players' control pulses in the aforementioned setup to allow them to achieve higher probability of winning the game compared to the…
Using the representation introduced in our another paper\cite{frame}, the well-known Quantum Prisoner's Dilemma proposed in \cite{jens}, is reexpressed and calculated. By this example and the works in \cite{frame} on classical games and Quantum Penny Flip game, which first proposed in \cite{meyer}, we show that our new representation can be a general framework for games originally in different forms.
We investigate the global chirality distribution of the quantum walk on the line when decoherence is introduced either through simultaneous measurements of the chirality and particle position, or as a result of broken links. The first mechanism drives the system towards a classical diffusive behavior. This is used to build new quantum games, similar to the spin-flip game. The second mechanism involves two different possibilities: (a) All the quantum walk links have the same probability of being broken. (b) Only the quantum walk links on a half-line are affected by random breakage. In case (a) …
We build new quantum games, similar to the spin flip game, where as a novelty the players perform measurements on a quantum system associated to a continuous time search algorithm. The measurements collapse the wave function into one of the two possible states. These games are characterized by a continuous space of strategies and the selection of a particular strategy is determined by the moments when the players measure.
Parrondo games are coin flipping games with the surprising property that alternating plays of two losing games can produce a winning game. We show that this phenomenon can be modelled by probabilistic lattice gas automata. Furthermore, motivated by the recent introduction of quantum coin flipping games, we show that quantum lattice gas automata provide an interesting definition for quantum Parrondo games.
The effect of entanglement and correlated noise in a four-player quantum Minority game is investigated. Different time correlated quantum memory channels are considered to analyze the Nash equilibrium payoff of the 1st player. It is seen that the Nash equilibrium payoff is substantially enhanced due to the presence of correlated noise. The behaviour of damping channels (amplitude damping and phase damping) is approximately similar. However, bit-phase flip channel heavily influences the minority game as compared to other channels in the presence of correlated noise. On the other hand, phase fli…
We focus on a family of quantum coin-flipping protocols based on bit-commitment. We discuss how the semidefinite programming formulations of cheating strategies can be reduced to optimizing a linear combination of fidelity functions over a polytope. These turn out to be much simpler semidefinite programs which can be modelled using second-order cone programming problems. We then use these simplifications to construct their point games as developed by Kitaev. We also study the classical version of these protocols and use linear optimization to formulate optimal cheating strategies. We then cons…
We study the effect of quantum memory in magic squares game when played in quantum domain. We consider different noisy quantum channels and analyze their influence on the magic squares quantum pseudo-telepathy game. We show that the probability of success can be used to distinguish the quantum channels. It is seen that the mean success probability decreases with increase of quantum noise. Where as the mean success probability increases with increase of quantum memory. It is also seen that the behaviour of amplitude damping and phase damping channels is similar. On the other hand, the behaviour…
We give operational meaning to wave-particle duality in terms of discrimination games. Duality arises as a constraint on the probability of winning these games. The games are played with the aid of an n-port interferometer, and involve 3 parties, Alice and Bob, who cooperate, and the House, who supervises the game. In one game called ways they attempt to determine the path of a particle in the interferometer. In another, called phases, they attempt to determine which set of known phases have been applied to the different paths. The House determines which game is to be played by flipping a coin…
In a seminal paper, Meyer [David Meyer, Phys. Rev. Lett. 82, 1052 (1999)] described the advantages of quantum game theory by looking at the classical penny flip game. A player using a quantum strategy can win against a classical player almost 100\% of the time. Here we make a slight modification to the quantum game, with the two players sharing an entangled state to begin with. We then analyze two different scenarios, first in which quantum player makes unitary transformations to his qubit while the classical player uses a pure strategy of either flipping or not flipping the state of his qubit…
The high public attention given to quantum computing shows that it is perceived as an interesting topic. We want to utilize this motivating effect for the teaching and learning of quantum physics. Specifically, we want to take advantage of the access to real quantum computers, which various providers make available free of charge. We show a direct and straightforward way to use quantum computers in an introductory course on quantum physics. We use an algorithm that solves a simple and easily understandable problem while providing a quantum advantage. The algorithm we propose is a simple game i…
We study the evolutionary stability of Nash equilibria (NE) in a symmetric quantum game played by the recently proposed scheme of applying `identity' and `Pauli spin flip' operators on the initial state with classical probabilities. We show that in this symmetric game dynamic stability of a NE can be changed when the game changes its form, for example, from classical to quantum. It happens even when the NE remains intact in both forms.
A quantum board game is a multi-round protocol between a single quantum player against the quantum board. Molina and Watrous discovered quantum hedging. They gave an example for perfect quantum hedging: a board game with winning probability < 1, such that the player can win with certainty at least 1-out-of-2 quantum board games played in parallel. Here we show that perfect quantum hedging occurs in a cryptographic protocol - quantum coin flipping. For this reason, when cryptographic protocols are composed, hedging may introduce serious challenges into their analysis. We also show that hedging …
We study properties of quantum strategies, which are complete specifications of a given party's actions in any multiple-round interaction involving the exchange of quantum information with one or more other parties. In particular, we focus on a representation of quantum strategies that generalizes the Choi-Jamiołkowski representation of quantum operations. This new representation associates with each strategy a positive semidefinite operator acting only on the tensor product of its input and output spaces. Various facts about such representations are established, and two applications are discu…
A correlated equilibrium is a fundamental solution concept in game theory that enjoys many desirable properties. However, it requires a trusted mediator, which is a major drawback in many practical applications. A computational solution to this problem was proposed by Dodis, Halevi and Rabin. They extended the original game by adding an initial communication stage and showed that any correlated strategy for 2-player games can be achieved, provided that the players are computationally bounded. In this paper, we show that if the players can communicate via a quantum channel before the game, then…