We study properties of quantum strategies, which are complete specifications of a given party's actions in any multiple-round interaction involving the exchange of quantum information with one or more other parties. In particular, we focus on a representation of quantum strategies that generalizes the Choi-Jamiołkowski representation of quantum operations. This new representation associates with each strategy a positive semidefinite operator acting only on the tensor product of its input and output spaces. Various facts about such representations are established, and two applications are discussed: the first is a new and conceptually simple proof of Kitaev's lower bound for strong coin-flipping, and the second is a proof of the exact characterization QRG = EXP of the class of problems having quantum refereed games.
We study the applicability of quantum algorithms in computational game theory and generalize some results related to Subtraction games, which are sometimes referred to as one-heap Nim games. In quantum game theory, a subset of Subtraction games became the first explicitly defined class of zero-sum combinatorial games with provable separation between quantum and classical complexity of solving them. For a narrower subset of Subtraction games, an exact quantum sublinear algorithm is known that surpasses all deterministic algorithms for finding solutions with probability $1$. Typically, both Nim …
Our purpose is to focus attention on a new criterion for quantum schemes by bringing together the notions of quantum game and game isomorphism. A quantum game scheme is required to generate the classical game as a special case. Now, given a quantum game scheme and two isomorphic classical games, we additionally require the resulting quantum games to be isomorphic as well. We show how this isomorphism condition influences the players' strategy sets. We are concerned with the Marinatto-Weber type quantum game scheme and the strong isomorphism between games in strategic form.
Quantum computations are expressed in general as quantum circuits, which are specified by ordered lists of quantum gates. The resulting specifications are used during the optimisation and execution of the expressed computations. However, the specification format makes it difficult to verify that optimised or executed computations still conform to the initial gate list specifications: showing the computational equivalence between two quantum circuits expressed by different lists of quantum gates is exponentially complex in the worst case. In order to solve this issue, this work presents a deriv…
The aim of this paper is to bring together the notions of quantum game and game isomorphism. The work is intended as an attempt to introduce a new criterion for quantum game schemes. The generally accepted requirement forces a quantum scheme to generate the classical game in a particular case. Now, given a quantum game scheme and two isomorphic classical games, we additionally require the resulting quantum games to be isomorphic as well. We are concerned with the Eisert-Wilkens-Lewenstein quantum game scheme and the strong isomorphism between games in strategic form.
We present a scheme for playing quantum repeated 2x2 games based on the Marinatto and Weber's approach to quantum games. As a potential application, we study twice repeated Prisoner's Dilemma game. We show that results not available in classical game can be obtained when the game is played in the quantum way. Before we present our idea, we comment on the previous scheme of playing quantum repeated games.
We generalize a concept of classical finite extensive game to make it useful for application of quantum objects. The generalization extends a quantum realization scheme of static games to any finite extensive game. It represents an extension of any classical finite extensive games to the quantum domain. In addition our model is compatible with well-known quantum schemes of static games. The paper is summed up by two examples.
We consider the discrete-time quantum walk in the plane, and present a quantum implementation of Parrondo's game for four players. Physical significance of the game strategies are also discussed.
Following the simple observation that the interconnection of a set of quantum optical input-output devices can be specified using structural mode VHSIC Hardware Description Language (VHDL), we demonstrate a computer-aided schematic capture workflow for modeling and simulating multi-component photonic circuits. We describe an algorithm for parsing circuit descriptions to derive quantum equations of motion, illustrate our approach using simple examples based on linear and cavity-nonlinear optical components, and demonstrate a computational approach to hierarchical model reduction.
This document is the specification of the CC-Light instantiation of executable QASM (eQASM), a quantum instruction set architecture (QISA) developed in QuTech targeting to control a seven-qubit superconducting quantum processor. This document can serve as a reference manual for low-level programmers, compiler backend developers, and microarchitecture implementers of eQASM. The design of CC-Light eQASM is under the Apache 2.0 License.
Several variants of nonlocal games have been considered in the study of quantum entanglement and nonlocality. This paper concerns two of these variants, called quantum-classical games and extended nonlocal games. We give a construction of an extended nonlocal game from any quantum-classical game that allows one to translate certain facts concerning quantum- classical games to extended nonlocal games. In particular, based on work of Regev and Vidick, we conclude that there exist extended nonlocal games for which no finite-dimensional entangled strategy can be optimal. While this conclusion is a…
S. J. van Enk and R. Pike in PRA 66, 024306 (2002) argue that the equilibrium solution to a quantum game isn't unique but is already present in the classical game itself. In this work, we contest this assertion by showing that a random strategy in a particular quantum (Hawk-Dove) game is unique to the quantum game. In other words, one cannot obtain the equilibrium solution of the quantum Hawk-Dove game in the classical Hawk-Dove game. Moreover, we provide an analytical solution to the quantum $2\times2$ strategic form Hawk-Dove game using randomly mixed strategies. The random strategy which we…
A game-theoretic setting provides a mathematical basis for analysis of strategic interaction among competing agents and provides insights into both classical and quantum decision theory and questions of strategic choice. An outstanding mathematical question, is to understand the conditions under which a classical game-theoretic setting can be transformed to a quantum game, and under which conditions there is an equivalence. In this paper, we consider quantum games as those that allow non-factorizable probabilities. We discuss two approaches for obtaining a non-factorizable game and study the o…
Quantum pseudo-telepathy games are good examples of explaining the strangeness of quantum mechanics and demonstrating the advantage of quantum resources over classical resources. Most of the quantum pseudo-telepathy games are common interest games, nevertheless conflicting interest games are more widely used to model real world situations. Recently Pappa et al. (Phys. Rev. Lett. 114, 020401, 2015) proposed the first two-party conflicting interest game where quantum advice enhances social optimality. In the present paper we give two new three-party conflicting interest games and show that quant…
We introduce concurrent quantum non-local games, quantum output mirror games and concurrent classical-to-quantum non-local games, as quantum versions of synchronous non-local games, and provide tracial characterisations of their perfect strategies belonging to various correlation classes. We define *-algebras and C*-algebras of concurrent classical-to-quantum and concurrent quantum non-local games, and algebraic versions of the orthogonal rank of a graph. We show that quantum homomorphisms of quantum graphs can be viewed as entanglement assisted classical homomorphisms of the graphs, and give …