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arXiv 0810.3442cs.CLcs.MAphysics.soc-ph
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n对象命名游戏中的语言结构

Language structure in the n-object naming game

Adam Mickiewicz University(亚当·密茨凯维奇大学)

Adam Lipowski, Dorota Lipowska

摘要:

我们研究了一个命名游戏,两个代理试图建立一个共同的词汇n对象。这种努力导致了语言的出现,允许有效的沟通,并表现出一定程度的同音异义和同义。虽然同音异义降低了交际效率,但它似乎是一个长期存在的动态陷阱。另一方面,同义关系并没有降低交际效率,只是语言的一个暂时特征。因此,在我们的模型中,同义关系的作用降低,在长时间限制下,它变得可以忽略不计。在现今的自然语言中,同义关系也同样罕见。噪音的作用,扭曲的沟通的话,也检查。虽然,一般来说,噪音降低了沟通效率,它也重组的话,使他们更均匀地分布在可用的“口头”空间。

英文摘要:

We examine a naming game with two agents trying to establish a common vocabulary for n objects. Such efforts lead to the emergence of language that allows for an efficient communication and exhibits some degree of homonymy and synonymy. Although homonymy reduces the communication efficiency, it seems to be a dynamical trap that persists for a long, and perhaps indefinite, time. On the other hand, synonymy does not reduce the efficiency of communication, but appears to be only a transient feature of the language. Thus, in our model the role of synonymy decreases and in the long-time limit it becomes negligible. A similar rareness of synonymy is observed in present natural languages. The role of noise, that distorts the communicated words, is also examined. Although, in general, the noise reduces the communication efficiency, it also regroups the words so that they are more evenly distributed within the available "verbal" space.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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