The problem of serving multicast flows in a crossbar switch is considered. Intra-flow linear network coding is shown to achieve a larger rate region than the case without coding. A traffic pattern is presented which is achievable with coding but requires a switch speedup when coding is not allowed. The rate region with coding can be characterized in a simple graph-theoretic manner, in terms of the stable set polytope of the "enhanced conflict graph". No such graph-theoretic characterization is known for the case of fanout splitting without coding.
The minimum speedup needed to achieve 100% throughput with coding is shown to be upper bounded by the imperfection ratio of the enhanced conflict graph. When applied to KxN switches with unicasts and broadcasts only, this gives a bound of min{(2K-1)/K,2N/(N+1)} on the speedup. This shows that speedup, which is usually implemented in hardware, can often be substituted by network coding, which can be done in software.
Computing an offline schedule (using prior knowledge of the flow rates) is reduced to fractional weighted graph coloring. A graph-theoretic online scheduling algorithm (using only queue occupancy information) is also proposed, that stabilizes the queues for all rates within the rate region.
In this paper, we shed light on how an adaptive, efficient error coding in the transport layer helps ensure the application requirements. We recap the use of MDS codes and show that binary coding can significantly reduce the complexity and hence increase the applicability also for embedded devices. We exploit the persymmetric structure of the generator matrix in polar codes to establish a duality of dispersion over channels (the polarization effect) and over packets (the generality required for multicast transmission), thereby constructing systematic polar codes for incremental redundancy whos…
We consider the problem of serving multicast flows in a crossbar switch. We show that linear network coding across packets of a flow can sustain traffic patterns that cannot be served if network coding were not allowed. Thus, network coding leads to a larger rate region in a multicast crossbar switch. We demonstrate a traffic pattern which requires a switch speedup if coding is not allowed, whereas, with coding the speedup requirement is eliminated completely. In addition to throughput benefits, coding simplifies the characterization of the rate region. We give a graph-theoretic characterizati…
This paper examines the problem of rate allocation for multicasting over slow Rayleigh fading channels using network coding. In the proposed model, the network is treated as a collection of Rayleigh fading multiple access channels. In this model, rate allocation scheme that is based solely on the statistics of the channels is presented. The rate allocation scheme is aimed at minimizing the outage probability. An upper bound is presented for the probability of outage in the fading multiple access channel. A suboptimal solution based on this bound is given. A distributed primal-dual gradient alg…
Multi-resolution codes enable multicast at different rates to different receivers, a setup that is often desirable for graphics or video streaming. We propose a simple, distributed, two-stage message passing algorithm to generate network codes for single-source multicast of multi-resolution codes. The goal of this "pushback algorithm" is to maximize the total rate achieved by all receivers, while guaranteeing decodability of the base layer at each receiver. By conducting pushback and code generation stages, this algorithm takes advantage of inter-layer as well as intra-layer coding. Numerical …
Interference in wireless networks is one of the key-capacity limiting factor. The multicast capacity of an ad- hoc wireless network decreases with an increasing number of transmitting and/or receiving nodes within a fixed area. Digital Network Coding (DNC) has been shown to improve the multicast capacity of non-interfering wireless network. However recently proposed Physical-layer Network Coding (PNC) and Analog Network Coding (ANC) has shown that it is possible to decode an unknown packet from the collision of two packet, when one of the colliding packet is known a priori. Taking advantage of…
Retransmission based on packet acknowledgement (ACK/NAK) is a fundamental error control technique employed in IEEE 802.11-2007 unicast network. However the 802.11-2007 standard falls short of proposing a reliable MAC-level recovery protocol for multicast frames. In this paper we propose a latency and bandwidth efficient coding algorithm based on the principles of network coding for retransmitting lost packets in a singlehop wireless multicast network and demonstrate its effectiveness over previously proposed network coding based retransmission algorithms.
Network coding (NC), when combined with multipath routing, enables a linear programming (LP) formulation for a multi-source multicast with intra-session network coding (MISNC) problem. However, it is still hard to solve using conventional methods due to the enormous scale of variables or constraints. In this paper, we try to solve this problem in terms of throughput maximization from an algorithmic perspective. We propose a novel formulation based on the extereme flow decomposition technique, which facilitates the design and analysis of approximation and online algorithms. For the offline scen…
Point-to-multipoint communications are expected to play a pivotal role in next-generation networks. This paper refers to a cellular system transmitting layered multicast services to a multicast group of users. Reliability of communications is ensured via different Random Linear Network Coding (RLNC) techniques. We deal with a fundamental problem: the computational complexity of the RLNC decoder. The higher the number of decoding operations is, the more the user's computational overhead grows and, consequently, the faster the battery of mobile devices drains. By referring to several sparse RLNC…
Multicast data delivery can significantly reduce traffic in operators' networks, but has been limited in deployment due to concerns such as the scalability of state management. This paper shows how multicast can be implemented in contemporary software defined networking (SDN) switches, with less state than existing unicast switching strategies, by utilising a Bloom Filter (BF) based switching technique. Furthermore, the proposed mechanism uses only proactive rule insertion, and thus, is not limited by congestion or delay incurred by reactive controller-aided rule insertion. We compare our solu…
High-speed photonic switching networks can switch optical signals at the rate of several terabits per second. However, they suffer from an intrinsic crosstalk problem when two optical signals cross at the same switch element. To avoid crosstalk, active connections must be node-disjoint in the switching network. In this paper, we propose a sequence of decomposition and merge operations, called conjugate transformation, performed on each switch element to tackle this problem. The network resulting from this transformation is called conjugate network. By using the numbering-schemes of networks, w…
We present a graph theoretic upper bound on speedup needed to achieve 100% throughput in a multicast switch using network coding. By bounding speedup, we show the equivalence between network coding and speedup in multicast switches - i.e. network coding, which is usually implemented using software, can in many cases substitute speedup, which is often achieved by adding extra switch fabrics. This bound is based on an approach to network coding problems called the "enhanced conflict graph". We show that the "imperfection ratio" of the enhanced conflict graph gives an upper bound on speedup. In p…
The deterministic wireless relay network model, introduced by Avestimehr et al., has been proposed for approximating Gaussian relay networks. This model, known as the ADT network model, takes into account the broadcast nature of wireless medium and interference. Avestimehr et al. showed that the Min-cut Max-flow theorem holds in the ADT network. In this paper, we show that the ADT network model can be described within the algebraic network coding framework introduced by Koetter and Medard. We prove that the ADT network problem can be captured by a single matrix, called the "system matrix". We …
We consider allcast and multicast flow problems where either all of the nodes or only a subset of the nodes may be in session. Traffic from each node in the session has to be sent to every other node in the session. If the session does not consist of all the nodes, the remaining nodes act as relays. The nodes are connected by undirected links whose capacities are independent and identically distributed random variables. We study the asymptotics of the capacity region (with network coding) in the limit of a large number of nodes, and show that the normalized sum rate converges to a constant alm…
Intra-session network coding has been shown to offer significant gains in terms of achievable throughput and delay in settings where one source multicasts data to several clients. In this paper, we consider a more general scenario where multiple sources transmit data to sets of clients and study the benefits of inter-session network coding, when network nodes have the opportunity to combine packets from different sources. In particular, we propose a novel framework for optimal rate allocation in inter-session network coding systems. We formulate the problem as the minimization of the average d…
Caching and multicasting at base stations are two promising approaches to support massive content delivery over wireless networks. However, existing scheduling designs do not make full use of the advantages of the two approaches. In this paper, we consider the optimal dynamic multicast scheduling to jointly minimize the average delay, power, and fetching costs for cache-enabled content-centric wireless networks. We formulate this stochastic optimization problem as an infinite horizon average cost Markov decision process (MDP). It is well-known to be a difficult problem due to the curse of dime…
Cooperative multicast is an effective solution to address the bottleneck problem of single-hop broadcast in wireless networks. By incorporating with the random linear network coding technique, the existing schemes can reduce the retransmission overhead significantly. However, the receivers may incur large decoding delay and complexity due to the batch decoding scheme. In addition, the dependency on the explicit feedback leads to scalability problem in larger networks. In this paper, a cooperative multicast protocol named MWNCast is proposed based on a novel moving window network coding techniq…
It is already known that in multicast (single source, multiple sinks) network, random linear network coding can achieve the maximum flow upper bound. In this paper, we investigate how random linear network coding behaves in general multi-source multi-sink case, where each sink has different demands, and characterize all achievable rate of random linear network coding by a simple maximum flow condition.
We develop a framework based on differential equations (DE) and differential inclusions (DI) for analyzing Random Network Coding (RNC), as well as a nonlinear variant referred to as Random Coupon (RC), in a wireless network. The DEDI framework serves as a powerful numerical and analytical tool to study RNC. We demonstrate its versatility by proving theoretical results on multicast information flows in a wireless network using RNC or RC. We also demonstrate the accuracy and flexibility of the performance analysis enabled by this framework via illustrative examples of networks with multiple mult…
We propose an application-layer forward error correction (AL-FEC) code rate allocation scheme to maximize the quality of experience (QoE) of a video multicast. The allocation dynamically assigns multicast clients to the quality layers of a scalable video bitstream, based on their heterogeneous channel qualities and video playback capabilities. Normalized mean opinion score (NMOS) is employed to value the client's quality of experience across various possible adaptations of a multilayer video, coded using mixed spatial-temporal-amplitude scalability. The scheme provides assurance of reception o…
We consider a network multicast example that relates the solvability of the multicast problem with the existence of an entropy function. As a result, we provide an alternative approach to the proving of the insufficiency of linear (and abelian) network codes and demonstrate the utility of non-Shannon inequalities to tighten outer bounds on network coding capacity regions.
We present Elmo, a system that addresses the multicast scalability problem in multi-tenant data centers. Modern cloud applications frequently exhibit one-to-many communication patterns and, at the same time, require sub-millisecond latencies and high throughput. IP multicast can achieve these requirements but has control- and data-plane scalability limitations that make it challenging to offer it as a service for hundreds of thousands of tenants, typical of cloud environments. Tenants, therefore, must rely on unicast-based approaches (e.g., application-layer or overlay-based) to support multic…
In the near future, the delivery of multimedia multicast services over next-generation networks is likely to become one of the main pillars of future cellular networks. In this extended abstract, we address the issue of efficiently multicasting layered video services by defining a novel optimization paradigm that is based on an Unequal Error Protection implementation of Random Linear Network Coding, and aims to ensure target service coverages by using a limited amount of radio resources.
An optical circuit-switched network core has the potential to overcome the inherent challenges of a conventional electrical packet-switched core of today's compute clusters. As optical circuit switches (OCS) directly handle the photon beams without any optical-electrical-optical (O/E/O) conversion and packet processing, OCS-based network cores have the following desirable properties: a) agnostic to data-rate, b) negligible/zero power consumption, c) no need of transceivers, d) negligible forwarding latency, and e) no need for frequent upgrade. Unfortunately, OCS can only provide point-to-point…
Traditional IP multicast routing is not suitable for cloud data center (DC) networks due to the need for supporting large numbers of groups with large group sizes. State-of-the-art DC multicast routing approaches aim to overcome the scalability issues by, for instance, taking advantage of the symmetry of DC topologies and the programmability of DC switches to compactly encode multicast group information inside packets, thereby reducing the overhead resulting from the need to store the states of flows at the network switches. However, although these scale well with the number of multicast group…
We provide a geometric solution to the problem of optimal relay positioning to maximize the multicast rate for low-SNR networks. The networks we consider, consist of a single source, multiple receivers and the only intermediate and locatable node as the relay. We construct network the hypergraph of the system nodes from the underlying information theoretic model of low-SNR regime that operates using superposition coding and FDMA in conjunction (which we call the "achievable hypergraph model"). We make the following contributions. 1) We show that the problem of optimal relay positioning maximiz…
This paper presents a reliable and efficient high quality video streaming solution for use in challenging outdoor environments over Wi-Fi. An application layer forward error correction based on RaptorQ codes was implemented in a practical Wi-Fi based server and client system to enhance reliability. Thus, this paper presents the first detailed analysis on the implementation of RaptorQ codes for streaming high definition video over Wi-Fi. The measurements were performed in central Bristol with parameters such as RaptorQ symbol size, code rate, buffering time and modulation and coding scheme, and…
Recently, it has been shown that the max flow capacity can be achieved in a multicast network using network coding. In this paper, we propose and analyze a more realistic model for wireless random networks. We prove that the capacity of network coding for this model is concentrated around the expected value of its minimum cut. Furthermore, we establish upper and lower bounds for wireless nodes using Chernoff bound. Our experiments show that our theoretical predictions are well matched by simulation results.
The explosive growth of content-on-the-move, such as video streaming to mobile devices, has propelled research on multimedia broadcast and multicast schemes. Multi-rate transmission strategies have been proposed as a means of delivering layered services to users experiencing different downlink channel conditions. In this paper, we consider Point-to-Multipoint layered service delivery across a generic cellular system and improve it by applying different random linear network coding approaches. We derive packet error probability expressions and use them as performance metrics in the formulation …
During the past few years, we have observed the emergence of new applications that use multicast transmission. For a multicast routing algorithm to be applicable in optical networks, it must route data only to group members, optimize and maintain loop-free routes, and concentrate the routes on a subset of network links. For an all-optical switch to play the role of a branching router, it must be equipped with a light splitter. Light splitters are expensive equipments and therefore it will be very expensive to implement splitters on all optical switches. Optical light splitters are only impleme…
A cross-layer design along with an optimal resource allocation framework is formulated for wireless fading networks, where the nodes are allowed to perform network coding. The aim is to jointly optimize end-to-end transport layer rates, network code design variables, broadcast link flows, link capacities, average power consumption, and short-term power allocation policies. As in the routing paradigm where nodes simply forward packets, the cross-layer optimization problem with network coding is non-convex in general. It is proved however, that with network coding, dual decomposition for multica…
Based on the false assumption that multicast incapable (MI) nodes could not be traversed twice on the same wavelength, the light-tree structure was always thought to be optimal for multicast routing in sparse splitting Wavelength Division Multiplexing (WDM) networks. In fact, for establishing a multicast session, an MI node could be crosswise visited more than once to switch a light signal towards several destinations with only one wavelength through different input and output pairs. This is called Cross Pair Switching (CPS). Thus, a new multicast routing structure light-hierarchy is proposed …
The current internet architecture is inefficient in fulfilling the demands of newly emerging internet applications. To address this issue, several over-the-top (OTT) application-level solutions have been employed, making the overall architecture very complex. Information-centric-networking (ICN) architecture has emerged as a promising alternative solution. The ICN architecture decouples the content from the host at the network level and supports the temporary storage of content in an in-network cache. Fundamentally, the ICN can be considered a multisource, multicast content-delivery solution. …
Network coding (NC), in principle, is a Layer-3 innovation that improves network throughput in wired networks for multicast/broadcast scenarios. Due to the fundamental differences between wired and wireless networks, extending NC to wireless networks generates several new and significant practical challenges. Two-way information exchange (both symmetric and asymmetric). Network coding (NC), in principle, is a Layer-3 innovation that improves network throughput in wired networks for multicast/broadcast scenarios. Due to the fundamental differences between wired and wireless networks, extending …
In this paper, we consider the problem of minimizing the completion delay for instantly decodable network coding (IDNC), in wireless multicast and broadcast scenarios. We are interested in this class of network coding due to its numerous benefits, such as low decoding delay, low coding and decoding complexities and simple receiver requirements. We first extend the IDNC graph, which represents all feasible IDNC coding opportunities, to efficiently operate in both multicast and broadcast scenarios. We then formulate the minimum completion delay problem for IDNC as a stochastic shortest path (SSP…
Delivery of multicast video services over fourth generation (4G) networks such as 3GPP Long Term Evolution-Advanced (LTE-A) is gaining momentum. In this paper, we address the issue of efficiently multicasting layered video services by defining a novel resource allocation framework that aims to maximize the service coverage whilst keeping the radio resource footprint low. A key point in the proposed system mode is that the reliability of multicast video services is ensured by means of an Unequal Error Protection implementation of the Network Coding (UEP-NC) scheme. In addition, both the communi…
In this paper, we propose a solution to the distributed topology formation problem for large-scale sensor networks with multi-source multicast flows. The proposed solution is based on game-theoretic approaches in conjunction with network coding. The proposed algorithm requires significantly low computational complexity, while it is known as NP-hard to find an optimal topology for network coding deployed multi-source multicast flows. In particular, we formulate the problem of distributed network topology formation as a network formation game by considering the nodes in the network as players th…
With the prevalence of cloud computing and contents delivery networking, OpenFlow-based centrally-managed networks with flexible and dynamic traffic engineering are demanded. To maintain a high quality of service of the network, detecting and locating high-loss links is essential. Therefore, in this paper, a measurement framework is proposed to promptly locate all high-loss links with a minimized load on both data-plane and control-plane incurred by the measurement, which assumes only standard OpenFlow functions. It combines an active measurement by probing multicast packets along a designed r…
Network Coding is a packet encoding technique which has recently been shown to improve network performance (by reducing delays and increasing throughput) in broadcast and multicast communications. The cost for such an improvement comes in the form of increased decoding complexity (and thus delay) at the receivers end. Before delivering the file to higher layers, the receiver should first decode those packets. In our work we consider the broadcast transmission of a large file to N wireless users. The file is segmented into a number of blocks (each containing K packets - the Coding Window Size).…
This paper studies the delay constrained multicast capacity of large scale mobile ad hoc networks (MANETs). We consider a MANET consists of $n_s$ multicast sessions. Each multicast session has one source and $p$ destinations. The wireless mobiles move according to a two-dimensional i.i.d. mobility model. Each source sends identical information to the $p$ destinations in its multicast session, and the information is required to be delivered to all the $p$ destinations within $D$ time-slots. Given the delay constraint $D,$ we first prove that the capacity per multicast session is $O(\min\{1, (\l…
Multicast is a central challenge for emerging multi-hop wireless architectures such as wireless mesh networks, because of its substantial cost in terms of bandwidth. In this report, we study one specific case of multicast: broadcasting, sending data from one source to all nodes, in a multi-hop wireless network. The broadcast we focus on is based on network coding, a promising avenue for reducing cost; previous work of ours showed that the performance of network coding with simple heuristics is asymptotically optimal: each transmission is beneficial to nearly every receiver. This is for homogen…
A cross-layer cognitive radio system is designed to support unicast and multicast traffic with integration of dynamic spectrum access (DSA), backpressure algorithm, and network coding for multi-hop networking. The full protocol stack that operates with distributed coordination and local information exchange is implemented with software-defined radios (SDRs) and assessed in a realistic test and evaluation (T\&E) system based on a network emulation testbed. Without a common control channel, each SDR performs neighborhood discovery, spectrum sensing and channel estimation, and executes a distribu…
The index coding problem is a fundamental transmission problem which occurs in a wide range of multicast networks. Network coding over a large finite field size has been shown to be a theoretically efficient solution to the index coding problem. However the high computational complexity of packet encoding and decoding over a large finite field size, and its subsequent penalty on encoding and decoding throughput and higher energy cost makes it unsuitable for practical implementation in processor and energy constraint devices like mobile phones and wireless sensors. While network coding over GF(…
We consider a wireless Device-to-Device (D2D) network where communication is restricted to be single-hop, users make arbitrary requests from a finite library of possible files and user devices cache information in the form of linear combinations of packets from the files in the library (coded caching). We consider the combined effect of coding in the caching and delivery phases, achieving "coded multicast gain", and of spatial reuse due to local short-range D2D communication. Somewhat counterintuitively, we show that the coded multicast gain and the spatial reuse gain do not cumulate, in terms…
In "On Coding for Reliable Communication over Packet Networks" (Lun, Medard, and Effros, Proc. 42nd Annu. Allerton Conf. Communication, Control, and Computing, 2004), a capacity-achieving coding scheme for unicast or multicast over lossy wireline or wireless packet networks is presented. We extend that paper's results in two ways: First, we extend the network model to allow packets received on a link to arrive according to any process with an average rate, as opposed to the assumption of Poisson traffic with i.i.d. losses that was previously made. Second, in the case of Poisson traffic with i.…
Replicating or caching popular content in memories distributed across the network is a technique to reduce peak network loads. Conventionally, the main performance gain of this caching was thought to result from making part of the requested data available closer to end users. Instead, we recently showed that a much more significant gain can be achieved by using caches to create coded-multicasting opportunities, even for users with different demands, through coding across data streams. These coded-multicasting opportunities are enabled by careful content overlap at the various caches in the net…
Multicasting is a fundamental networking primitive utilized by numerous applications. This also holds true for cognitive radio networks (CRNs) which have been proposed as a solution to the problems that emanate from the static non-adaptive features of classical wireless networks. A prime application of CRNs is dynamic spectrum access (DSA), which improves the efficiency of spectrum allocation by allowing a secondary network, comprising of secondary users (SUs), to share spectrum licensed to a primary licensed networks comprising of primary users (PUs). Multicasting in CRNs is a challenging pro…
In this paper we present matrix game-theoretic models for joint routing, network coding, and scheduling problem. First routing and network coding are modeled by using a new approach based on compressed topology matrix that takes into account the inherent multicast gain of the network. The scheduling is optimized by a new approach called network graph soft coloring. Soft graph coloring is designed by switching between different components of a wireless network graph, which we refer to as graph fractals, with appropriate usage rates. The network components, represented by graph fractals, are a n…
The energy consumption in wireless multimedia sensor networks (WMSN) is much greater than that in traditional wireless sensor networks. Thus, it is a huge challenge to remain the perpetual operation for WMSN. In this paper, we propose a new heterogeneous energy supply model for WMSN through the coexistence of renewable energy and electricity grid. We address to cross-layer optimization for the multiple multicast with distributed source coding and intra-session network coding in heterogeneous powered wireless multimedia sensor networks (HPWMSN) with correlated sources. The aim is to achieve the…
With the rapid growth of services that stream to groups of users comes an increased importance of and demand for reliable multicast. In this paper, we turn to software-defined networking and develop a novel general-purpose multi-failure protection algorithm to provide quick failure recovery, via Fast Failover (FF) groups, for dynamic multicast groups. This extends previous research, which either could not realize fast failover, worked only for single link failures, or was only applicable to static multicast groups. However, while FF is know to be fast, it requires pre-installing back-up rules.…
To minimize the number of wavelengths required by a multicast session in sparse light splitting wavelength division multiplexing (WDM) networks, a light-hierarchy structure, which occupies the same wavelength on all links, is proposed to span as many destinations as possible. Different from a light-tree, a light-hierarchy accepts cycles, which are used to traverse crosswise a 4-degree (or above) multicast incapable (MI) node twice (or above) and switch two light signals on the same wavelengths to two destinations in the same multicast session. In this paper, firstly, a graph renewal and distan…
Seamless connectivity plays a key role in realising QoS-based delivery in mobile networks. However, current handover mechanisms hinder the ability to meet this target, due to the high ratio of handover failures, packet loss and service interruption. These challenges are further magnified in Heterogeneous Cellular Networks (HCN) such as Advanced Long Term Evolution (LTE-Advanced) and LTE in unlicensed spectrum (LTE-LAA), due to the variation in handover requirements. Although mechanisms, such as Fast Handover for Proxy Mobile IPv6 (PFMIPv6), attempt to tackle these issues; they come at a high c…
Network coding is a recently proposed method for transmitting data, which has been shown to have potential to improve wireless network performance. We study network coding for one specific case of multicast, broadcasting, from one source to all nodes of the network. We use network coding as a loss tolerant, energy-efficient, method for broadcast. Our emphasis is on mobile networks. Our contribution is the proposal of DRAGONCAST, a protocol to perform network coding in such a dynamically evolving environment. It is based on three building blocks: a method to permit real-time decoding of network…
ulticasting is an important communication paradigm for enabling the dissemination of information selectively. This paper considers the problem of optimal secure multicasting in a communication network captured through a graph (optimal is in an interesting sense) and provides a doubly optimal solution using results from source coding. It is realized that the solution leads to optimal design (in a well defined optimality sense) of organizational hierarchies captured through a graph. In this effort two novel concepts : prefix free path, graph entropy are introduced. Some results of graph entropy …
By extending the traditional store-and-forward mechanism, network coding has the capability to improve a network's throughput, robustness, and security. Given the fundamentally different packet processing required by this new paradigm and the inflexibility of hardware, existing solutions are based on software. As a result, they have limited performance and scalability, creating a barrier to its wide-spread adoption. By leveraging the recent advances in programmable networking hardware, in this paper we propose a random linear network coding data plane written in P4, as a first step towards a p…
We demonstrate how a genetic algorithm solves the problem of minimizing the resources used for network coding, subject to a throughput constraint, in a multicast scenario. A genetic algorithm avoids the computational complexity that makes the problem NP-hard and, for our experiments, greatly improves on sub-optimal solutions of established methods. We compare two different genotype encodings, which tradeoff search space size with fitness landscape, as well as the associated genetic operators. Our finding favors a smaller encoding despite its fewer intermediate solutions and demonstrates the im…
An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon th…