The Road Coloring Theorem states that every aperiodic directed graph with constant out-degree has a synchronized coloring. This theorem had been conjectured during many years as the Road Coloring Problem before being settled by A. Trahtman. Trahtman's proof leads to an algorithm that finds a synchronized labeling with a cubic worst-case time complexity. We show a variant of his construction with a worst-case complexity which is quadratic in time and linear in space. We also extend the Road Coloring Theorem to the periodic case.
In recent years, binary quadratic programming (BQP) has been successively applied to solve several combinatorial optimization problems. We consider in this paper a study of using the BQP model to solve the minimum sum coloring problem (MSCP). For this purpose, we recast the MSCP with a quadratic model which is then solved via a recently proposed Path Relinking (PR) algorithm designed for the general BQP. Based on a set of MSCP benchmark instances, we investigate the performance of this solution approach compared with existing methods.
We present a randomized algorithm that takes as input an undirected $n$-vertex graph $G$ with maximum degree $Δ$ and an integer $k > 3Δ$, and returns a random proper $k$-coloring of $G$. The distribution of the coloring is \emph{perfectly} uniform over the set of all proper $k$-colorings; the expected running time of the algorithm is $\mathrm{poly}(k,n)=\widetilde{O}(nΔ^2\cdot \log(k))$. This improves upon a result of Huber~(STOC 1998) who obtained a polynomial time perfect sampling algorithm for $k>Δ^2+2Δ$. Prior to our work, no algorithm with expected running time $\mathrm{poly}(k,n)$ was kn…
Grotzsch's theorem states that every triangle-free planar graph is 3-colorable. Several relatively simple proofs of this fact were provided by Thomassen and other authors. It is easy to convert these proofs into quadratic-time algorithms to find a 3-coloring, but it is not clear how to find such a coloring in linear time (Kowalik used a nontrivial data structure to construct an O(n log n) algorithm). We design a linear-time algorithm to find a 3-coloring of a given triangle-free planar graph. The algorithm avoids using any complex data structures, which makes it easy to implement. As a by-prod…
Graph coloring is a computationally difficult problem, and currently the best known classical algorithm for $k$-coloring of graphs on $n$ vertices has runtimes $Ω(2^n)$ for $k\ge 5$. The list coloring problem asks the following more general question: given a list of available colors for each vertex in a graph, does it admit a proper coloring? We propose a quantum algorithm based on Grover search to quadratically speed up exhaustive search. Our algorithm loses in complexity to classical ones in specific restricted cases, but improves exhaustive search for cases where the lists and graphs consid…
The fastest known classical algorithm deciding the $k$-colorability of $n$-vertex graph requires running time $Ω(2^n)$ for $k\ge 5$. In this work, we present an exponential-space quantum algorithm computing the chromatic number with running time $O(1.9140^n)$ using quantum random access memory (QRAM). Our approach is based on Ambainis et al's quantum dynamic programming with applications of Grover's search to branching algorithms. We also present a polynomial-space quantum algorithm not using QRAM for the graph $20$-coloring problem with running time $O(1.9575^n)$. In the polynomial-space quan…
Distributed graph coloring is one of the most extensively studied problems in distributed computing. There is a canonical family of distributed graph coloring algorithms known as the locally-iterative coloring algorithms, first formalized in the seminal work of [Szegedy and Vishwanathan, STOC'93]. In such algorithms, every vertex iteratively updates its own color according to a predetermined function of the current coloring of its local neighborhood. Due to the simplicity and naturalness of its framework, locally-iterative coloring algorithms are of great significance both in theory and practi…
In 1994, Thomassen proved that every planar graph is 5-list-colorable. In 1995, Thomassen proved that every planar graph of girth at least five is 3-list-colorable. His proofs naturally lead to quadratic-time algorithms to find such colorings. Here, we provide the first such linear-time algorithms to find such colorings. For a fixed surface S, Thomassen showed in 1997 that there exists a linear-time algorithm to decide if a graph embedded in S is 5-colorable and similarly in 2003 if a graph of girth at least five embedded in S is 3-colorable. Using the theory of hyperbolic families, the author…
We consider the dynamic graph coloring problem restricted to the class of interval graphs. At each update step the algorithm is presented with an interval to be colored, or a previously colored interval to delete. The goal of the algorithm is to efficiently maintain a proper coloring of the intervals with as few colors as possible by an online algorithm. In the incremental model, each update step presents the algorithm with an interval to be colored. The problem is closely connected to the online vertex coloring problem of interval graphs for which the Kierstead-Trotter (KT) algorithm achieves…
The Four Color Theorem with Linearly Many Reducible Configurations and Near-Linear Time Coloring
The University of Tokyo(东京大学);National Institute of Informatics(国立情报学研究所);Simon Fraser University(西蒙菲莎大学);University of Ljubljana(卢布尔雅那大学);Technical University of Denmark(丹麦技术大学);University of Copenhagen(哥本哈根大学)
This paper is concerned with efficiently coloring sparse graphs in the distributed setting with as few colors as possible. According to the celebrated Four Color Theorem, planar graphs can be colored with at most 4 colors, and the proof gives a (sequential) quadratic algorithm finding such a coloring. A natural problem is to improve this complexity in the distributed setting. Using the fact that planar graphs contain linearly many vertices of degree at most 6, Goldberg, Plotkin, and Shannon obtained a deterministic distributed algorithm coloring $n$-vertex planar graphs with 7 colors in $O(\lo…
We present a new approach for solving (minimum disagreement) correlation clustering that results in sublinear algorithms with highly efficient time and space complexity for this problem. In particular, we obtain the following algorithms for $n$-vertex $(+/-)$-labeled graphs $G$: -- A sublinear-time algorithm that with high probability returns a constant approximation clustering of $G$ in $O(n\log^2{n})$ time assuming access to the adjacency list of the $(+)$-labeled edges of $G$ (this is almost quadratically faster than even reading the input once). Previously, no sublinear-time algorithm was …
Given a stream of food orders and available delivery vehicles, how should orders be assigned to vehicles so that the delivery time is minimized? Several decisions have to be made: (1) assignment of orders to vehicles, (2) grouping orders into batches to cope with limited vehicle availability, and (3) adapting to dynamic positions of delivery vehicles. We show that the minimization problem is not only NP-hard but inapproximable in polynomial time. To mitigate this computational bottleneck, we develop an algorithm called FoodMatch, which maps the vehicle assignment problem to that of minimum wei…
Université Paris Cité(巴黎西岱大学);IRIF(法国信息与自动化研究所(IRIF));CNRS(法国国家科学研究中心);DI ENS, Université PSL(巴黎文理研究大学信息学系);Université Sorbonne Paris Nord(巴黎索邦北大学);Laboratoire LIPN(LIPN实验室)
We study one of the key tools in data approximation and optimization: low-discrepancy colorings. Formally, given a finite set system $(X,\mathcal S)$, the \emph{discrepancy} of a two-coloring $χ:X\to\{-1,1\}$ is defined as $\max_{S \in \mathcal S}|{χ(S)}|$, where $χ(S)=\sum\limits_{x \in S}χ(x)$. We propose a randomized algorithm which, for any $d>0$ and $(X,\mathcal S)$ with dual shatter function $π^*(k)=O(k^d)$, returns a coloring with expected discrepancy $O\left({\sqrt{|X|^{1-1/d}\log|\mathcal S|}}\right)$ (this bound is tight) in time $\tilde O\left({|\mathcal S|\cdot|X|^{1/d}+|X|^{2+1/d}…
The {Congested Clique} is a distributed-computing model for single-hop networks with restricted bandwidth that has been very intensively studied recently. It models a network by an $n$-vertex graph in which any pair of vertices can communicate one with another by transmitting $O(\log n )$ bits in each round. Various problems have been studied in this setting, but for some of them the best-known results are those for general networks. In this paper we devise significantly improved algorithms for various symmetry-breaking problems, such as forests-decompositions, vertex-colorings, and maximal in…
We present a novel quantum algorithm for estimating Gibbs partition functions in sublinear time with respect to the logarithm of the size of the state space. This is the first speed-up of this type to be obtained over the seminal nearly-linear time algorithm of Štefankovič, Vempala and Vigoda [JACM, 2009]. Our result also preserves the quadratic speed-up in precision and spectral gap achieved in previous work by exploiting the properties of quantum Markov chains. As an application, we obtain new polynomial improvements over the best-known algorithms for computing the partition function of the …