Cross-embodiment transfer in vision-language-action (VLA) models remains challenging because low-level state and action spaces differ fundamentally across robot platforms. We observe that the high-level cognitive process underlying manipulation, including scene perception, object identification, task planning, and sub-task decomposition, is largely shared across embodiments. Based on this observation, we present ZR-0, a 2.6 billion parameter end-to-end VLA model that uses dense Embodied Chain-of-Thought (ECoT) supervision to align cross-embodiment representations within the vision-language model (VLM). ZR-0 adopts a dual-stream architecture: a pre-trained VLM (System 2) generates structured ECoT reasoning during training, while a Diffusion Transformer-based action expert (System 1) produces continuous action chunks via flow matching. The two components are coupled through cross-attention, with an attention mask that restricts the action expert to input prompt features only, enabling ECoT generation to be entirely skipped at inference without any performance loss. ZR-0 is pre-trained on ProcCorpus-60M, a large-scale dataset comprising approximately 60 million frames (approximately 1,000 hours) from over 400K trajectories, with dense ECoT annotations covering 96.8% of all frames. We evaluate ZR-0 on three simulation benchmarks spanning single-arm (LIBERO), bimanual (RoboTwin 2.0), and humanoid (RoboCasa GR-1 Tabletop) embodiments, as well as real-world experiments on the xArm platform, demonstrating strong performance across all settings. Code and model checkpoints are available at https://github.com/RUCKBReasoning/ZR-0.
机构
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Zhipu AI, Beijing, China(智谱AI,北京,中国)
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Tsinghua University, Beijing, China(清华大学,北京,中国)
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University of Chinese Academy of Sciences, Beijing, China(中国科学院大学,北京,中国)
Latent diffusion models pair VAEs with diffusion backbones, and the structure of VAE latents strongly influences the difficulty of diffusion training. However, existing video VAEs typically focus on reconstruction fidelity, overlooking latent structure. We present a statistical analysis of video VAE latent spaces and identify two spectral properties essential for diffusion training: a spatio-temporal frequency spectrum biased toward low frequencies, and a channel-wise eigenspectrum dominated by a few modes. To induce these properties, we propose two lightweight, backbone-agnostic regularizers: Local Correlation Regularization and Latent Masked Reconstruction. Experiments show that our Spectral-Structured VAE (SSVAE) achieves a $3\times$ speedup in text-to-video generation convergence and a 10\% gain in video reward, outperforming strong open-source VAEs. The code is available at https://github.com/zai-org/SSVAE.
UI videos provide a natural input for generating interactive webpages, as they capture both webpage appearance and action-triggered state transitions. However, directly applying video-capable vision-language models to this task remains insufficient. Existing models typically rely on sparse sampling or compressed temporal representations, which may miss short action boundaries and break the state-action-state transitions needed to implement webpage behavior. We formulate UI video-to-code generation as executable state-transition recovery from interaction videos, and identify this failure mode as state-transition misalignment. We introduce Video2Code, an action-aware video-to-code approach for recovering executable UI state transitions. Rather than allocating the visual budget uniformly across the video, Video2Code first performs coarse video understanding to locate action-critical regions, then invokes a temporal clipping tool to revisit these regions at higher temporal resolution before generating HTML/CSS/JavaScript code. We instantiate Video2Code with action-aligned video-code supervision and evaluate it under both visual and functional criteria. Experiments show that Video2Code substantially strengthens the underlying open-source model for UI video-to-code generation, improving functional correctness over direct video observation, especially on dense multi-step interactions.
LLM-based agents have shown increasing potential in automating scientific discovery. Given an optimizable metric and an execution environment, they can propose, validate, and iterate scientific solutions, and have produced results that outperform human-designed approaches. As model capabilities continue to improve, we argue that the bottleneck for autonomous scientific discovery is shifting from prescribing agent workflows to designing agent environments: the resources, constraints, and interfaces that shape agent behavior. We frame this as environment engineering: building environments that amplify productive behaviors, such as open-ended exploration, systematic artifact management, and inter-agent collaboration, while suppressing harmful behaviors, such as reward hacking and high-friction human oversight. We present EurekAgent, an environment-engineered agent system for metric-driven autonomous scientific discovery. EurekAgent engineers the environment along four dimensions: permissions engineering for bounded agent execution and isolated evaluation; artifact engineering for filesystem and Git-based collaboration; budget engineering for budget-aware exploration; and human-in-the-loop engineering for easy human supervision and intervention. EurekAgent sets new state-of-the-art results on multiple mathematics, kernel engineering, and machine learning tasks, including new state-of-the-art 26-circle packing results discovered with less than $11 in total API cost. We open-source our code and results, and call for environment engineering as a core research direction for developing reliable autonomous research agents.
Multimodal sarcasm detection requires reasoning over cross-modal incongruities between literal expression and intended meaning, yet the specific analytical perspectives needed vary across samples due to the diversity of sarcastic mechanisms. While recent methods make this analytical process explicit, they still rely on fixed, predefined perspectives that operate independently under hand-crafted routing rules. We argue that multimodal sarcasm detection instead calls for self-elicited multi-perspective reasoning, where a model autonomously generates the perspectives needed for each sample and progressively integrates them into a coherent analysis. To realize this goal, we propose ProCrit, a Proposal-Critic two-agent framework with a proposal agent for multi-perspective reasoning and a critic agent for external evaluation and targeted revision guidance. First, to overcome the lack of process-level supervision in existing sarcasm datasets, ProCrit synthesizes process-level reasoning annotations through a dynamic-role agentic rollout: a strong vision-language model sequentially spawns analytical roles within a shared context, and the resulting multi-role trajectories are flattened into sequences that preserve cross-perspective dependencies while enabling efficient autoregressive generation. Second, to improve reasoning reliability, ProCrit adopts a draft-critique-revise paradigm in which an independent critic identifies reasoning deficiencies and provides targeted natural-language feedback for directed revision. Finally, we develop a mutual-refinement training framework that jointly optimizes proposal drafting and feedback-guided revision via dual-stage reinforcement learning, while refining the critic agent according to the actual effectiveness of its feedback. Experiments on three widely used benchmarks demonstrate the effectiveness of ProCrit.
自回归音乐生成高度依赖音频分词器。现有高保真编码器常使用残差多码本量化,虽保留重建质量但序列展平后语言建模复杂,因残差层次强序列依赖且放大误差积累。我们提出BandTok,一种面向生成的2D梅尔频谱分词器,通过单个共享码本生成梅尔频带token,生成物理可解释的时频token网格,具有更独立的token结构,更适合自回归建模。BandTok通过多尺度PatchGAN目标和EMA码本更新提升重建质量。我们进一步引入具有2D Rotary Position Embedding(2D RoPE)的自回归语言模型,以在生成过程中保持时间和频带结构。实验表明,BandTok优于残差码本分词器,在数据有限情况下表现优异。本工作源代码和生成演示已公开。
英文摘要
Autoregressive music generation depends strongly on the audio tokenizer. Existing high-fidelity codecs often use residual multi-codebook quantization, which preserves reconstruction quality but complicates language modeling after sequence flattening, as the residual hierarchy imposes strong sequential dependencies and can amplify error accumulation. We propose BandTok, a generation-oriented 2D Mel-spectrogram tokenizer that represents each frame with Mel-frequency band tokens from a single shared codebook. This design yields a physically interpretable time-frequency token grid with a more independent token structure, making it better suited for autoregressive modeling. BandTok improves reconstruction with a multi-scale PatchGAN objective and EMA codebook updates. We further introduce an autoregressive language model with 2D Rotary Position Embedding (2D RoPE) to preserve temporal and frequency-band structure during generation. Experiments show that BandTok improves over residual-codebook tokenizers and achieves strong results in a data-limited setting. The source code and generation demos for this work are publicly available.
In recent years, vision language models (VLMs) have made significant advancements in video understanding. However, a crucial capability - fine-grained motion comprehension - remains under-explored in current benchmarks. To address this gap, we propose MotionBench, a comprehensive evaluation benchmark designed to assess the fine-grained motion comprehension of video understanding models. MotionBench evaluates models' motion-level perception through six primary categories of motion-oriented question types and includes data collected from diverse sources, ensuring a broad representation of real-world video content. Experimental results reveal that existing VLMs perform poorly in understanding fine-grained motions. To enhance VLM's ability to perceive fine-grained motion within a limited sequence length of LLM, we conduct extensive experiments reviewing VLM architectures optimized for video feature compression and propose a novel and efficient Through-Encoder (TE) Fusion method. Experiments show that higher frame rate inputs and TE Fusion yield improvements in motion understanding, yet there is still substantial room for enhancement. Our benchmark aims to guide and motivate the development of more capable video understanding models, emphasizing the importance of fine-grained motion comprehension. Project page: https://motion-bench.github.io .
ProcVLM: Learning Procedure-Grounded Progress Rewards for Robotic Manipulation
ProcVLM:基于学习的程序导向进度奖励用于机器人操作
Youhe Feng, Hansen Shi, Haoyang Li, Xinlei Guo, Yang Wang, Chengyang Zhang, Jinkai Zhang, Xiaohan Zhang, Jie Tang, Jing Zhang
机构
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School of Information, Renmin University of China(中国人民大学信息学院)
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Zhipu AI(智谱AI)
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Department of Computer Science and Technology, Tsinghua University(清华大学计算机科学与技术系)
Long-horizon robotic manipulation requires dense feedback that reflects how a task advances through its procedural stages, not merely whether the final outcome is successful. Existing reward models often rely on trajectory-level success labels or time-based interpolation, which can conflate elapsed time with true task progress and therefore fail to capture unfinished steps, stagnation, and failure states. We present ProcVLM, a progress-aware vision-language model that learns procedure-grounded progress as a dense reward signal for manipulation. Rather than deriving progress from terminal outcomes or temporal proxies, ProcVLM grounds progress estimation in procedural structure and intra-stage visual change, and further adopts a reasoning-before-estimation paradigm that infers the remaining atomic actions before estimating task progress. Specifically, we construct this supervision by synthesizing frame-level subtask-semantic annotations, assigning progress budgets according to subtask structure, and distributing each budget based on intra-subtask visual change. To train ProcVLM at scale, we build a standardized procedural supervision synthesis pipeline and construct ProcCorpus-60M from 30 embodied datasets with 60M annotated frames, from which we derive ProcVQA for procedure-aware pretraining, with progress estimation as the central task alongside action segmentation and future planning. Experiments on ProcVQA and reward-model benchmarks show that ProcVLM improves embodied procedural reasoning and yields more discriminative trajectory-internal progress estimates than representative baselines, supporting its use as a dense reward model for downstream reward-guided policy optimization. Project page: https://procvlm.github.io/
Large language models (LLMs) have demonstrated strong potential in agentic tasks, particularly in slide generation. However, slide generation poses a fundamental challenge: the generation process is text-centric, whereas its quality is governed by visual aesthetics. This modality gap leads current models to frequently produce slides with aesthetically suboptimal layouts. Existing solutions typically rely either on heavy visual reflection, which incurs high inference cost yet yields limited gains; or on fine-tuning with large-scale datasets, which still provides weak and indirect aesthetic supervision. In contrast, the explicit use of aesthetic principles as supervision remains unexplored. In this work, we present AeSlides, a reinforcement learning framework with verifiable rewards for Aesthetic layout supervision in Slide generation. We introduce a suite of meticulously designed verifiable metrics to quantify slide layout quality, capturing key layout issues in an accurate, efficient, and low-cost manner. Leveraging these verifiable metrics, we develop a GRPO-based reinforcement learning method that directly optimizes slide generation models for aesthetically coherent layouts. With only 5K training prompts on GLM-4.7-Flash, AeSlides improves aspect ratio compliance from 36% to 85%, while reducing whitespace by 44%, element collisions by 43%, and visual imbalance by 28%. Human evaluation further shows a substantial improvement in overall quality, increasing scores from 3.31 to 3.56 (+7.6%), outperforming both model-based reward optimization and reflection-based agentic approaches, and even edging out Claude-Sonnet-4.5. These results demonstrate that such a verifiable aesthetic paradigm provides an efficient and scalable approach to aligning slide generation with human aesthetic preferences. Our repository is available at https://github.com/ympan0508/aeslides.
机构
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The Conversational Artificial Intelligence (CoAI) Group, Tsinghua University(清华大学对话人工智能(CoAI)小组)
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Zhipu AI(智谱AI)
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University of Electronic Science and Technology of China(电子科技大学)
Instruction-following is a foundational capability of large language models (LLMs), with its improvement hinging on scalable and accurate feedback from judge models. However, the reliability of current judge models in instruction-following remains underexplored due to several deficiencies of existing meta-evaluation benchmarks, such as their insufficient data coverage and oversimplified pairwise evaluation paradigms that misalign with model optimization scenarios. To this end, we propose IF-RewardBench, a comprehensive meta-evaluation benchmark for instruction-following that covers diverse instruction and constraint types. For each instruction, we construct a preference graph containing all pairwise preferences among multiple responses based on instruction-following quality. This design enables a listwise evaluation paradigm that assesses the capabilities of judge models to rank multiple responses, which is essential in guiding model alignment. Extensive experiments on IF-RewardBench reveal significant deficiencies in current judge models and demonstrate that our benchmark achieves a stronger positive correlation with downstream task performance compared to existing benchmarks. Our codes and data are available at https://github.com/thu-coai/IF-RewardBench.
机构
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School of Computer Science and Technology, Beijing Institute of Technology(北京理工大学计算机科学与技术学院)
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Zhipu AI(智谱AI)
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The Knowledge Engineering Group (KEG), Tsinghua University(清华大学知识工程组)
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School of Computer Science and Engineering, Beihang University(北航计算机科学与工程学院)
Large Language Models (LLMs) have significantly advanced Machine Translation (MT), applying them to linguistically complex domains-such as Social Network Services, literature etc. In these scenarios, translations often require handling non-literal expressions, leading to the inaccuracy of MT metrics. To systematically investigate the reliability of MT metrics, we first curate a meta-evaluation dataset focused on non-literal translations, namely MENT. MENT encompasses four non-literal translation domains and features source sentences paired with translations from diverse MT systems, with 7,530 human-annotated scores on translation quality. Experimental results reveal the inaccuracies of traditional MT metrics and the limitations of LLM-as-a-Judge, particularly the knowledge cutoff and score inconsistency problem. To mitigate these limitations, we propose RATE, a novel agentic translation evaluation framework, centered by a reflective Core Agent that dynamically invokes specialized sub-agents. Experimental results indicate the efficacy of RATE, achieving an improvement of at least 3.2 points in combined system- and segment-level correlation with human judgments compared with current methods. Further experiments demonstrate the robustness of RATE to general-domain MT evaluation. Code and dataset are available at: https://github.com/BITHLP/RATE.
机构
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The Conversational Artificial Intelligence (CoAI) Group, Tsinghua University(清华大学对话人工智能(CoAI)小组)
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Zhipu AI(智谱AI)
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University of Electronic Science and Technology of China(电子科技大学)
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The Knowledge Engineering Group (KEG), Tsinghua University(清华大学知识工程小组(KEG))
Instruction-following is a fundamental ability of Large Language Models (LLMs), requiring their generated outputs to follow multiple constraints imposed in input instructions. Numerous studies have attempted to enhance this ability through preference optimization or reinforcement learning based on reward signals from LLM-as-a-Judge. However, existing evaluation models for instruction-following still possess many deficiencies, such as substantial costs and unreliable assessments. To this end, we propose IF-CRITIC, an LLM critic for fine-grained, efficient, and reliable instruction-following evaluation. We first develop a checklist generator to decompose instructions and generate constraint checklists. With the assistance of the checklists, we collect high-quality critique training data through a multi-stage critique filtering mechanism and employ a constraint-level preference optimization method to train IF-CRITIC. Extensive experiments show that the evaluation performance of IF-CRITIC can beat strong LLM-as-a-Judge baselines, including o4-mini and Gemini-3-Pro. With the reward signals provided by IF-CRITIC, LLMs can achieve substantial performance gains in instruction-following optimization under lower computational overhead compared to strong LLM critic baselines. Our code and model are available at https://github.com/thu-coai/IF-CRITIC.
We present Kaleido, a subject-to-video~(S2V) generation framework, which aims to synthesize subject-consistent videos conditioned on multiple reference images of target subjects. Despite recent progress in S2V generation models, existing approaches remain inadequate at maintaining multi-subject consistency and at handling background disentanglement, often resulting in lower reference fidelity and semantic drift under multi-image conditioning. These shortcomings can be attributed to several factors. Primarily, the training dataset suffers from a lack of diversity and high-quality samples, as well as cross-paired data, i.e., paired samples whose components originate from different instances. In addition, the current mechanism for integrating multiple reference images is suboptimal, potentially resulting in the confusion of multiple subjects. To overcome these limitations, we propose a dedicated data construction pipeline, incorporating low-quality sample filtering and diverse data synthesis, to produce consistency-preserving training data. Moreover, we introduce Reference Rotary Positional Encoding (R-RoPE) to process reference images, enabling stable and precise multi-image integration. Extensive experiments across numerous benchmarks demonstrate that Kaleido significantly outperforms previous methods in consistency, fidelity, and generalization, marking an advance in S2V generation.
Agentic systems augment large language models with external tools and iterative decision making, enabling complex tasks such as deep research, function calling, and coding. However, their long and intricate execution traces make failure diagnosis and root cause analysis extremely challenging. Manual inspection does not scale, while directly applying LLMs to raw traces is hindered by input length limits and unreliable reasoning. Focusing solely on final task outcomes further discards critical behavioral information required for accurate issue localization. To address these issues, we propose TraceSIR, a multi-agent framework for structured analysis and reporting of agentic execution traces. TraceSIR coordinates three specialized agents: (1) StructureAgent, which introduces a novel abstraction format, TraceFormat, to compress execution traces while preserving essential behavioral information; (2) InsightAgent, which performs fine-grained diagnosis including issue localization, root cause analysis, and optimization suggestions; (3) ReportAgent, which aggregates insights across task instances and generates comprehensive analysis reports. To evaluate TraceSIR, we construct TraceBench, covering three real-world agentic scenarios, and introduce ReportEval, an evaluation protocol for assessing the quality and usability of analysis reports aligned with industry needs. Experiments show that TraceSIR consistently produces coherent, informative, and actionable reports, significantly outperforming existing approaches across all evaluation dimensions. Our project and video are publicly available at https://github.com/SHU-XUN/TraceSIR.
We present GLM-5, a next-generation foundation model designed to transition the paradigm of vibe coding to agentic engineering. Building upon the agentic, reasoning, and coding (ARC) capabilities of its predecessor, GLM-5 adopts DSA to significantly reduce training and inference costs while maintaining long-context fidelity. To advance model alignment and autonomy, we implement a new asynchronous reinforcement learning infrastructure that drastically improves post-training efficiency by decoupling generation from training. Furthermore, we propose novel asynchronous agent RL algorithms that further improve RL quality, enabling the model to learn from complex, long-horizon interactions more effectively. Through these innovations, GLM-5 achieves state-of-the-art performance on major open benchmarks. Most critically, GLM-5 demonstrates unprecedented capability in real-world coding tasks, surpassing previous baselines in handling end-to-end software engineering challenges. Code, models, and more information are available at https://github.com/zai-org/GLM-5.
Auxiliary lines are essential for solving complex geometric problems but remain challenging for large vision-language models (LVLMs). Recent attempts construct auxiliary lines via code-driven rendering, a strategy that relies on accurate and executable code generation to produce visual renderings of the auxiliary lines for subsequent reasoning. However, in complex solid geometry settings, such a strong dependence on precise specifications substantially restricts the robustness of this strategy. Alternatively, we turn to a simpler and more stable solution, representing auxiliary-line constructions as structured textual descriptions. To bridge the gap between textual descriptions and spatial structure, we propose a reinforcement learning framework that enhances diagram-text alignment. The core is a cross-modal reward model that evaluates how well the generated auxiliary-line description matches the ground-truth auxiliary-line diagram. The reward signal drives a GRPO-based RL stage to yield informative auxiliary-line descriptions for the reasoning. To support the training and evaluation, we develop a scalable data pipeline and construct AuxSolidMath, a dataset of 3,018 real-exam geometry problems with paired diagrams and aligned textual fields. Based on this framework, we derive GeoVLMath, an LVLM for solving complex solid geometry.
Chaining the Evidence: Robust Reinforcement Learning for Deep Search Agents with Citation-Aware Rubric Rewards
Jiajie Zhang, Xin Lv, Ling Feng, Lei Hou, Juanzi Li
机构
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Tsinghua University(清华大学)
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Zhipu AI(智谱AI)
详情
英文摘要
Reinforcement learning (RL) has emerged as a critical technique for enhancing LLM-based deep search agents. However, existing approaches primarily rely on binary outcome rewards, which fail to capture the comprehensiveness and factuality of agents' reasoning process, and often lead to undesirable behaviors such as shortcut exploitation and hallucinations. To address these limitations, we propose \textbf{Citation-aware Rubric Rewards (CaRR)}, a fine-grained reward framework for deep search agents that emphasizes reasoning comprehensiveness, factual grounding, and evidence connectivity. CaRR decomposes complex questions into verifiable single-hop rubrics and requires agents to satisfy these rubrics by explicitly identifying hidden entities, supporting them with correct citations, and constructing complete evidence chains that link to the predicted answer. We further introduce \textbf{Citation-aware Group Relative Policy Optimization (C-GRPO)}, which combines CaRR and outcome rewards for training robust deep search agents. Experiments show that C-GRPO consistently outperforms standard outcome-based RL baselines across multiple deep search benchmarks. Our analysis also validates that C-GRPO effectively discourages shortcut exploitation, promotes comprehensive, evidence-grounded reasoning, and exhibits strong generalization to open-ended deep research tasks. Our code and data are available at https://github.com/THUDM/CaRR.
We present GLM-4.1V-Thinking, GLM-4.5V, and GLM-4.6V, a family of vision-language models (VLMs) designed to advance general-purpose multimodal understanding and reasoning. In this report, we share our key findings in the development of the reasoning-centric training framework. We first develop a capable vision foundation model with significant potential through large-scale pre-training, which arguably sets the upper bound for the final performance. We then propose Reinforcement Learning with Curriculum Sampling (RLCS) to unlock the full potential of the model, leading to comprehensive capability enhancement across a diverse range of tasks, including STEM problem solving, video understanding, content recognition, coding, grounding, GUI-based agents, and long document interpretation. In a comprehensive evaluation across 42 public benchmarks, GLM-4.5V achieves state-of-the-art performance on nearly all tasks among open-source models of similar size, and demonstrates competitive or even superior results compared to closed-source models such as Gemini-2.5-Flash on challenging tasks including Coding and GUI Agents. Meanwhile, the smaller GLM-4.1V-9B-Thinking remains highly competitive-achieving superior results to the much larger Qwen2.5-VL-72B on 29 benchmarks. We open-source both GLM-4.1V-9B-Thinking and GLM-4.5V. We further introduce the GLM-4.6V series, open-source multimodal models with native tool use and a 128K context window. A brief overview is available at https://z.ai/blog/glm-4.6v. Code, models and more information are released at https://github.com/zai-org/GLM-V.
This work proposes GLM-TTS, a production-level TTS system designed for efficiency, controllability, and high-fidelity speech generation. GLM-TTS follows a two-stage architecture, consisting of a text-to-token autoregressive model and a token-to-waveform diffusion model. With only 100k hours of training data, GLM-TTS achieves state-of-the-art performance on multiple open-source benchmarks. To meet production requirements, GLM-TTS improves speech quality through an optimized speech tokenizer with fundamental frequency constraints and a GRPO-based multi-reward reinforcement learning framework that jointly optimizes pronunciation, speaker similarity, and expressive prosody. In parallel, the system enables efficient and controllable deployment via parameter-efficient LoRA-based voice customization and a hybrid phoneme-text input scheme that provides precise pronunciation control. Our code is available at https://github.com/zai-org/GLM-TTS. Real-time speech synthesis demos are provided via Z.ai (audio.z.ai), the Zhipu Qingyan app/web (chatglm.cn).
机构
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State Key Laboratory of Hydro-Science and Engineering, Department of Hydraulic Engineering(水利科学与工程国家重点实验室、水利学院)
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Department of Computer Science and Technology(计算机科学与技术系)
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Zhipu AI(智谱AI)
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CHN Energy Dadu River Big Data Services Co., Ltd.(中国能源大渡河大数据服务有限公司)
CommentsHydro-SE Bench sets a new benchmark for the evaluation of LLMs in the Hydro-Science and Engineering domain, with its code and data available at \url{https://github.com/sheishijun/Hydro-SE-Bench}
详情
英文摘要
Hydro-Science and Engineering (Hydro-SE) is a critical and irreplaceable domain that secures human water supply, generates clean hydropower energy, and mitigates flood and drought disasters. Featuring multiple engineering objectives, Hydro-SE is an inherently interdisciplinary domain that integrates scientific knowledge with engineering expertise. This integration necessitates extensive expert collaboration in decision-making, which poses difficulties for intelligence. With the rapid advancement of large language models (LLMs), their potential application in the Hydro-SE domain is being increasingly explored. However, the knowledge and application abilities of LLMs in Hydro-SE have not been sufficiently evaluated. To address this issue, we propose the Hydro-SE LLM evaluation benchmark (Hydro-SE Bench), which contains 4,000 multiple-choice questions. Hydro-SE Bench covers nine subfields and enables evaluation of LLMs in aspects of basic conceptual knowledge, engineering application ability, and reasoning and calculation ability. The evaluation results on Hydro-SE Bench show that the accuracy values vary among 0.74 to 0.80 for commercial LLMs, and among 0.41 to 0.68 for small-parameter LLMs. While LLMs perform well in subfields closely related to natural and physical sciences, they struggle with domain-specific knowledge such as industry standards and hydraulic structures. Model scaling mainly improves reasoning and calculation abilities, but there is still great potential for LLMs to better handle problems in practical engineering application. This study highlights the strengths and weaknesses of LLMs for Hydro-SE tasks, providing model developers with clear training targets and Hydro-SE researchers with practical guidance for applying LLMs.
WebVIA: A Web-based Vision-Language Agentic Framework for Interactive and Verifiable UI-to-Code Generation
Mingde Xu, Zhen Yang, Wenyi Hong, Lihang Pan, Xinyue Fan, Yan Wang, Xiaotao Gu, Bin Xu, Jie Tang
机构
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Faculty of Mathematics, University of Waterloo(滑铁卢大学数学系)
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The Knowledge Engineering Group (KEG), Tsinghua University(清华大学知识工程集团)
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Zhipu AI(智谱AI)
Comments36 pages, 30 figures
详情
英文摘要
User interface (UI) development requires translating design mockups into functional code, a process that remains repetitive and labor-intensive. While recent Vision-Language Models (VLMs) automate UI-to-Code generation, they generate only static HTML/CSS/JavaScript layouts lacking interactivity. To address this, we propose WebVIA, the first agentic framework for interactive UI-to-Code generation and validation. The framework comprises three components: 1) an exploration agent to capture multi-state UI screenshots; 2) a UI2Code model that generates executable interactive code; 3) a validation module that verifies the interactivity. Experiments demonstrate that WebVIA-Agent achieves more stable and accurate UI exploration than general-purpose agents (e.g., Gemini-2.5-Pro). In addition, our fine-tuned WebVIA-UI2Code models exhibit substantial improvements in generating executable and interactive HTML/CSS/JavaScript code, outperforming their base counterparts across both interactive and static UI2Code benchmarks. Our code and models are available at \href{https://zheny2751-dotcom.github.io/webvia.github.io/}{\texttt{https://webvia.github.io}}.
Generalizing Graph Transformers Across Diverse Graphs and Tasks via Pre-training
Yufei He, Zhenyu Hou, Yukuo Cen, Jun Hu, Feng He, Xu Cheng, Jie Tang, Bryan Hooi
机构
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National University of Singapore(新加坡国立大学)
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Department of Computer Science, Tsinghua University(清华大学计算机科学系)
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Tencent(腾讯)
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Zhipu AI(智谱AI)
CommentsAccepted by IEEE Transactions on Knowledge and Data Engineering (TKDE)
详情
英文摘要
Graph pre-training has been concentrated on graph-level tasks involving small graphs (e.g., molecular graphs) or learning node representations on a fixed graph. Extending graph pre-trained models to web-scale graphs with billions of nodes in industrial scenarios, while avoiding negative transfer across graphs or tasks, remains a challenge. We aim to develop a general graph pre-trained model with inductive ability that can make predictions for unseen new nodes and even new graphs. In this work, we introduce a scalable transformer-based graph pre-training framework called PGT (Pre-trained Graph Transformer). Based on the masked autoencoder architecture, we design two pre-training tasks: one for reconstructing node features and the other for reconstructing local structures. Unlike the original autoencoder architecture where the pre-trained decoder is discarded, we propose a novel strategy that utilizes the decoder for feature augmentation. Our framework, tested on the publicly available ogbn-papers100M dataset with 111 million nodes and 1.6 billion edges, achieves state-of-the-art performance, showcasing scalability and efficiency. We have deployed our framework on Tencent's online game data, confirming its capability to pre-train on real-world graphs with over 540 million nodes and 12 billion edges and to generalize effectively across diverse static and dynamic downstream tasks.
机构
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The Conversational Artificial Intelligence (CoAI) Group, Tsinghua University(清华大学对话人工智能(CoAI)小组)
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Zhipu AI(智谱AI)
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The Knowledge Engineering Group (KEG), Tsinghua University(清华大学知识工程小组(KEG))
详情
英文摘要
Large language models (LLMs) increasingly rely on long-context modeling for tasks such as document understanding, code analysis, and multi-step reasoning. However, scaling context windows to the million-token level brings prohibitive computational and memory costs, limiting the practicality of long-context LLMs. In this work, we take a different perspective-visual context scaling-to tackle this challenge. Instead of extending token-based sequences, we propose Glyph, a framework that renders long texts into images and processes them with vision-language models (VLMs). This approach substantially compresses textual input while preserving semantic information, and we further design an LLM-driven genetic search to identify optimal visual rendering configurations for balancing accuracy and compression. Through extensive experiments, we demonstrate that our method achieves 3-4x token compression while maintaining accuracy comparable to leading LLMs such as Qwen3-8B on various long-context benchmarks. This compression also leads to around 4x faster prefilling and decoding, and approximately 2x faster SFT training. Furthermore, under extreme compression, a 128K-context VLM could scale to handle 1M-token-level text tasks. In addition, the rendered text data benefits real-world multimodal tasks, such as document understanding. Our code and model are released at https://github.com/thu-coai/Glyph.
Can Large Language Models Master Complex Card Games?
Wei Wang, Fuqing Bie, Junzhe Chen, Dan Zhang, Shiyu Huang, Evgeny Kharlamov, Jie Tang
机构
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Nankai University(南开大学)
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Tsinghua University(清华大学)
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Beijing University of Posts and Telecommunications(北京邮电大学)
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Zhipu AI(智谱AI)
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Bosch Center for Artificial Intelligence(博世人工智能中心)
CommentsAccepted by NeurIPS 2025
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英文摘要
Complex games have long been an important benchmark for testing the progress of artificial intelligence algorithms. AlphaGo, AlphaZero, and MuZero have defeated top human players in Go and Chess, garnering widespread societal attention towards artificial intelligence. Concurrently, large language models (LLMs) have exhibited remarkable capabilities across various tasks, raising the question of whether LLMs can achieve similar success in complex games. In this paper, we explore the potential of LLMs in mastering complex card games. We systematically assess the learning capabilities of LLMs across eight diverse card games, evaluating the impact of fine-tuning on high-quality gameplay data, and examining the models' ability to retain general capabilities while mastering these games. Our findings indicate that: (1) LLMs can approach the performance of strong game AIs through supervised fine-tuning on high-quality data, (2) LLMs can achieve a certain level of proficiency in multiple complex card games simultaneously, with performance augmentation for games with similar rules and conflicts for dissimilar ones, and (3) LLMs experience a decline in general capabilities when mastering complex games, but this decline can be mitigated by integrating a certain amount of general instruction data. The evaluation results demonstrate strong learning ability and versatility of LLMs. The code is available at https://github.com/THUDM/LLM4CardGame
CL$^2$GEC: A Multi-Discipline Benchmark for Continual Learning in Chinese Literature Grammatical Error Correction
Shang Qin, Jingheng Ye, Yinghui Li, Hai-Tao Zheng, Qi Li, Jinxiao Shan, Zhixing Li, Hong-Gee Kim
机构
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Tsinghua Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院,清华大学)
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Peng Cheng Laboratory(鹏城实验室)
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China Merchants Group(中国远洋集团)
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Zhipu AI(智谱AI)
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Seoul National University(首尔国立大学)
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英文摘要
The growing demand for automated writing assistance in diverse academic domains highlights the need for robust Chinese Grammatical Error Correction (CGEC) systems that can adapt across disciplines. However, existing CGEC research largely lacks dedicated benchmarks for multi-disciplinary academic writing, overlooking continual learning (CL) as a promising solution to handle domain-specific linguistic variation and prevent catastrophic forgetting. To fill this crucial gap, we introduce CL$^2$GEC, the first Continual Learning benchmark for Chinese Literature Grammatical Error Correction, designed to evaluate adaptive CGEC across multiple academic fields. Our benchmark includes 10,000 human-annotated sentences spanning 10 disciplines, each exhibiting distinct linguistic styles and error patterns. CL$^2$GEC focuses on evaluating grammatical error correction in a continual learning setting, simulating sequential exposure to diverse academic disciplines to reflect real-world editorial dynamics. We evaluate large language models under sequential tuning, parameter-efficient adaptation, and four representative CL algorithms, using both standard GEC metrics and continual learning metrics adapted to task-level variation. Experimental results reveal that regularization-based methods mitigate forgetting more effectively than replay-based or naive sequential approaches. Our benchmark provides a rigorous foundation for future research in adaptive grammatical error correction across diverse academic domains.
机构
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The Conversational Artificial Intelligence (CoAI) Group, Tsinghua University(清华大学对话人工智能(CoAI)小组)
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Zhipu AI(智谱AI)
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The Knowledge Engineering Group (KEG), Tsinghua University(清华大学知识工程小组(KEG))
CommentsICCV 2025
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英文摘要
Video generation models have achieved remarkable progress in text-to-video tasks. These models are typically trained on text-video pairs with highly detailed and carefully crafted descriptions, while real-world user inputs during inference are often concise, vague, or poorly structured. This gap makes prompt optimization crucial for generating high-quality videos. Current methods often rely on large language models (LLMs) to refine prompts through in-context learning, but suffer from several limitations: they may distort user intent, omit critical details, or introduce safety risks. Moreover, they optimize prompts without considering the impact on the final video quality, which can lead to suboptimal results. To address these issues, we introduce VPO, a principled framework that optimizes prompts based on three core principles: harmlessness, accuracy, and helpfulness. The generated prompts faithfully preserve user intents and, more importantly, enhance the safety and quality of generated videos. To achieve this, VPO employs a two-stage optimization approach. First, we construct and refine a supervised fine-tuning (SFT) dataset based on principles of safety and alignment. Second, we introduce both text-level and video-level feedback to further optimize the SFT model with preference learning. Our extensive experiments demonstrate that VPO significantly improves safety, alignment, and video quality compared to baseline methods. Moreover, VPO shows strong generalization across video generation models. Furthermore, we demonstrate that VPO could outperform and be combined with RLHF methods on video generation models, underscoring the effectiveness of VPO in aligning video generation models. Our code and data are publicly available at https://github.com/thu-coai/VPO.
OmniCache: A Trajectory-Oriented Global Perspective on Training-Free Cache Reuse for Diffusion Transformer Models
Huanpeng Chu, Wei Wu, Guanyu Fen, Yutao Zhang
机构
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Zhipu AI(智谱AI)
CommentsAccepted by ICCV 2025
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英文摘要
Diffusion models have emerged as a powerful paradigm for generative tasks such as image synthesis and video generation, with Transformer architectures further enhancing performance. However, the high computational cost of diffusion Transformers-stemming from a large number of sampling steps and complex per-step computations-presents significant challenges for real-time deployment. In this paper, we introduce OmniCache, a training-free acceleration method that exploits the global redundancy inherent in the denoising process. Unlike existing methods that determine caching strategies based on inter-step similarities and tend to prioritize reusing later sampling steps, our approach originates from the sampling perspective of DIT models. We systematically analyze the model's sampling trajectories and strategically distribute cache reuse across the entire sampling process. This global perspective enables more effective utilization of cached computations throughout the diffusion trajectory, rather than concentrating reuse within limited segments of the sampling procedure. In addition, during cache reuse, we dynamically estimate the corresponding noise and filter it out to reduce its impact on the sampling direction. Extensive experiments demonstrate that our approach accelerates the sampling process while maintaining competitive generative quality, offering a promising and practical solution for efficient deployment of diffusion-based generative models.
机构
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Zhipu AI(智谱AI)
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Zhongguancun Laboratory(中关村实验室)
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Renmin University of China(中国人民大学)
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Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州))
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Tsinghua University(清华大学)
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英文摘要
Despite advancements in large language models (LLMs), non-factual responses still persist in fact-seeking question answering. Unlike extensive studies on post-hoc detection of these responses, this work studies non-factuality prediction (NFP), predicting whether an LLM will generate a non-factual response prior to the response generation. Previous NFP methods have shown LLMs' awareness of their knowledge, but they face challenges in terms of efficiency and transferability. In this work, we propose a lightweight model named Factuality Lens (FacLens), which effectively probes hidden representations of fact-seeking questions for the NFP task. Moreover, we discover that hidden question representations sourced from different LLMs exhibit similar NFP patterns, enabling the transferability of FacLens across different LLMs to reduce development costs. Extensive experiments highlight FacLens's superiority in both effectiveness and efficiency.
LVBench: An Extreme Long Video Understanding Benchmark
Weihan Wang, Zehai He, Wenyi Hong, Yean Cheng, Xiaohan Zhang, Ji Qi, Xiaotao Gu, Shiyu Huang, Bin Xu, Yuxiao Dong, Ming Ding, Jie Tang
机构
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Zhipu AI(智谱AI)
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Tsinghua University(清华大学)
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英文摘要
Recent progress in multimodal large language models has markedly enhanced the understanding of short videos (typically under one minute), and several evaluation datasets have emerged accordingly. However, these advancements fall short of meeting the demands of real-world applications such as embodied intelligence for long-term decision-making, in-depth movie reviews and discussions, and live sports commentary, all of which require comprehension of long videos spanning several hours. To address this gap, we introduce LVBench, a benchmark specifically designed for long video understanding. Our dataset comprises publicly sourced videos and encompasses a diverse set of tasks aimed at long video comprehension and information extraction. LVBench is designed to challenge multimodal models to demonstrate long-term memory and extended comprehension capabilities. Our extensive evaluations reveal that current multimodal models still underperform on these demanding long video understanding tasks. Through LVBench, we aim to spur the development of more advanced models capable of tackling the complexities of long video comprehension. Our data and code are publicly available at: https://lvbench.github.io.