arXivDaily arXiv每日学术速递 周一至周五更新

大厂专区

Unitree(宇树科技)

至 收录 5
2606.03340 2026-06-03 cs.RO

Autonomous Navigation System for Library Service Robot Based on Unitree Go2 Edu

基于 Unitree Go2 Edu 的图书馆服务机器人自主导航系统

Aoduo Li, Haoran Lv, Bingquan Ou, Jianfeng Li, Yingdong Li, Zimeng Li

机构 * Unitree Go2 Edu

AI总结 针对图书馆狭窄通道和动态障碍物环境,提出基于 ROS 2 的四足机器人导航系统,融合 RTAB-Map、AMCL/EKF 和 Nav2 实现高成功率定位与避障,地图误差 3.7 cm。

Comments 6 pages, 5 figures, 4 tables. Accepted by WCCIS 2026

详情
AI中文摘要

图书馆需要自主机器人在狭窄通道中安静移动,同时确保读者、椅子、包和手推车周围的安全。本文提出了一套基于 Unitree Go2 Edu 四足机器人的 ROS 2 导航系统,该机器人配备了 4D LiDAR、前置深度相机和 IMU。我们并未假设图书馆是粗糙地形,而是针对实际部署中遇到的移动性不连续问题,包括地面过渡、临时杂乱和部分堵塞通道(低底盘轮式平台在此类场景中适应性较差)。采用 RTAB-Map 进行视觉-LiDAR SLAM,基于 AMCL 和 EKF 的传感器融合实现定位,以及基于 A* 和 DWA 的 Nav2 栈支持路径规划和局部避障。在真实图书馆中,该系统在静态、低密度动态和高密度动态场景下的成功率分别为 100%、96% 和 88%,而针对测量控制距离的地图验证显示平均度量误差为 3.7 cm。

英文摘要

Libraries require autonomous robots to move quietly through narrow aisles while remaining safe around readers, chairs, bags, and carts. This paper presents a ROS 2 navigation system for a Unitree Go2 Edu quadruped equipped with a 4D LiDAR, a front depth camera, and an IMU. Rather than assuming the library is rough terrain, we target the practical mobility discontinuities of real deployments, including floor transitions, temporary clutter, and partially blocked passages where low-clearance wheeled platforms are less tolerant. RTAB-Map is used for visual-LiDAR SLAM, AMCL and EKF-based sensor fusion provide localization, and a Nav2 stack with A* and DWA supports planning and local avoidance. In a real library, the system achieves 100%, 96%, and 88% success rates in static, low-density dynamic, and high-density dynamic scenes, while map validation against surveyed control distances yields a mean metric error of 3.7 cm.

URL PDF HTML 收藏
2605.09672 2026-05-12 cs.RO

MVB-Grasp: Minimum-Volume-Box Filtering of Diffusion-based Grasps for Frontal Manipulation

MVB-Grasp:基于扩散模型的抓取生成中最小体积盒过滤用于正前方操作

Bibek Poudel, Abdul Basit, Muhammad Shafique

机构 * Unitree(单位树) Intel(英特尔)

AI总结 本文提出MVB-Grasp方法,通过引入最小体积包围盒几何先验,提升低成本机械臂在受限工作空间中的正前方抓取成功率,结合几何过滤与重评分函数,验证了其在Z1机械臂上的有效性。

Comments 8 pages, 12 figures, accepted to IJCNN 2026

详情
AI中文摘要

最先进的6自由度抓取生成器在桌面基准测试中表现优异,但在低成本机械臂的正前方抓取场景中表现不佳,由于运动学限制和接近方向约束导致高失败率。本文针对Unitree Z1臂提出MVB-Grasp,一种新颖的抓取堆栈,通过将最小体积包围盒(MVBB)几何先验注入扩散基抓取生成中,显著提高了受限工作空间中的成功率。主要贡献包括:(i)基于MVBB的几何过滤器,利用定向包围盒面法向量拒绝接近桌面或与可接触物体面不匹配的抓取;(ii)结合重评分函数,融合学习的判别器分数与面对齐几何α=0.85,专门校准于Z1的正前方工作空间和运动学限制;(iii)系统化的MuJoCo评估协议,测量不同物体类型、距离、侧向位置和pitch方向的抓取成功率以验证具体实现性能。本文在Unitree Z1臂上实现MVB-Grasp,集成YOLOv8目标检测、GraspGen候选生成、基于主成分分析(PCA)的MVBB拟合和逆运动学轨迹规划。实验表明,MVB-Grasp在81个MuJoCo回合(圆柱体、非对称箱子、水瓶)中成功率为59.3%,远高于Vanilla GraspGen的24.7%,通过过滤几何不可行候选并优先考虑面向对齐的抓取,适应Z1的正前方接近限制。现实世界试验证实,MVBB先验显著提高了低成本、受限机械臂的抓取可靠性,无需模型再训练。

英文摘要

State-of-the-art 6-DoF grasp generators excel on tabletop benchmarks with overhead cameras but struggle in frontal grasping scenarios on low-cost manipulators with constrained workspaces, where kinematic limits and approach-direction constraints cause high failure rates. We address this challenge for the Unitree Z1 arm by proposing MVB-Grasp, a novel grasping stack that injects a Minimum Volume Bounding Box (MVBB) geometric prior into diffusion-based grasp generation to dramatically improve success rates in frontal, workspace-constrained settings. Our key scientific contributions are threefold: (i) an MVBB-based geometric filter that exploits oriented bounding-box face normals to reject grasps approaching through the table or misaligned with accessible object faces in O(N) time; (ii) a combined re-scoring function that blends learned discriminator scores with face-alignment geometry α=0.85, specifically calibrated for the Z1's frontal workspace and kinematic constraints; and (iii) a systematic MuJoCo evaluation protocol measuring grasp success across object types, distances, lateral positions, and pitch orientations to validate embodiment-specific performance. We implement MVB-Grasp on a Unitree Z1 arm with an Intel RealSense D405 camera, integrating YOLOv8 object detection, GraspGen for candidate generation, Principal Component Analysis (PCA)-based MVBB fitting, and inverse-kinematics trajectory planning. Experiments across 81 MuJoCo episodes (cylinder, asymmetric box, waterbottle) demonstrate that MVB-Grasp achieves 59.3% success versus 24.7% for vanilla GraspGen, a 2.4x improvement, by filtering geometrically infeasible candidates and prioritizing face-aligned grasps suited to the Z1's frontal approach constraints. Real-world trials confirm that the MVBB prior substantially improves grasp reliability on constrained, low-cost manipulators without requiring model retraining.

URL PDF HTML 收藏
2512.00076 2025-12-02 cs.RO cs.CV

Arcadia: Toward a Full-Lifecycle Framework for Embodied Lifelong Learning

Minghe Gao, Juncheng Li, Yuze Lin, Xuqi Liu, Jiaming Ji, Xiaoran Pan, Zihan Xu, Xian Li, Mingjie Li, Wei Ji, Rong Wei, Rui Tang, Qizhou Wang, Kai Shen, Jun Xiao, Qi Wu, Siliang Tang, Yueting Zhuang

机构 * Zhejiang University(浙江大学) Unitree Tech(单位树科技) Peking University(北京大学) Nanjing University(南京大学) Manycore Tech(Manycore科技) Bytedance Seed(字节跳动种子) University of Adelaide(阿德莱德大学)

详情
英文摘要

We contend that embodied learning is fundamentally a lifecycle problem rather than a single-stage optimization. Systems that optimize only one link (data collection, simulation, learning, or deployment) rarely sustain improvement or generalize beyond narrow settings. We introduce Arcadia, a closed-loop framework that operationalizes embodied lifelong learning by tightly coupling four stages: (1) Self-evolving exploration and grounding for autonomous data acquisition in physical environments, (2) Generative scene reconstruction and augmentation for realistic and extensible scene creation, (3) a Shared embodied representation architecture that unifies navigation and manipulation within a single multimodal backbone, and (4) Sim-from-real evaluation and evolution that closes the feedback loop through simulation-based adaptation. This coupling is non-decomposable: removing any stage breaks the improvement loop and reverts to one-shot training. Arcadia delivers consistent gains on navigation and manipulation benchmarks and transfers robustly to physical robots, indicating that a tightly coupled lifecycle: continuous real-world data acquisition, generative simulation update, and shared-representation learning, supports lifelong improvement and end-to-end generalization. We release standardized interfaces enabling reproducible evaluation and cross-model comparison in reusable environments, positioning Arcadia as a scalable foundation for general-purpose embodied agents.

URL PDF HTML 收藏
2505.20829 2025-10-07 cs.RO

Learning a Unified Policy for Position and Force Control in Legged Loco-Manipulation

Peiyuan Zhi, Peiyang Li, Jianqin Yin, Baoxiong Jia, Siyuan Huang

机构 * State Key Laboratory of General Artificial Intelligence, BIGAI(一般人工智能国家重点实验室,BIGAI) Joint Laboratory of Embodied AI and Humanoid Robots, BIGAI & UniTree Robotics(具身人工智能与仿人机器人联合实验室,BIGAI与UniTree机器人) Beijing University of Posts and Telecommunications(北京邮电大学)

Comments website: https://unified-force.github.io/

详情
英文摘要

Robotic loco-manipulation tasks often involve contact-rich interactions with the environment, requiring the joint modeling of contact force and robot position. However, recent visuomotor policies often focus solely on learning position or force control, overlooking their co-learning. In this work, we propose the first unified policy for legged robots that jointly models force and position control learned without reliance on force sensors. By simulating diverse combinations of position and force commands alongside external disturbance forces, we use reinforcement learning to learn a policy that estimates forces from historical robot states and compensates for them through position and velocity adjustments. This policy enables a wide range of manipulation behaviors under varying force and position inputs, including position tracking, force application, force tracking, and compliant interactions. Furthermore, we demonstrate that the learned policy enhances trajectory-based imitation learning pipelines by incorporating essential contact information through its force estimation module, achieving approximately 39.5% higher success rates across four challenging contact-rich manipulation tasks compared to position-control policies. Extensive experiments on both a quadrupedal manipulator and a humanoid robot validate the versatility and robustness of the proposed policy across diverse scenarios.

URL PDF HTML 收藏
2506.08931 2025-09-03 cs.RO

CLONE: Closed-Loop Whole-Body Humanoid Teleoperation for Long-Horizon Tasks

Yixuan Li, Yutang Lin, Jieming Cui, Tengyu Liu, Wei Liang, Yixin Zhu, Siyuan Huang

机构 * School of Computer Science and Technology, Beijing Institute of Technology(北京理工大学计算机科学与技术学院) State Key Laboratory of General Artificial Intelligence, BIGAI(通用人工智能国家重点实验室,BIGAI) School of Psychological and Cognitive Sciences, Peking University(北京大学心理与认知科学学院) Institute for Artificial Intelligence, Peking University(北京大学人工智能研究院) Yuanpei College, Peking University(北京大学元培学院) Beijing Key Laboratory of Behavior and Mental Health, Peking University(北京行为与心理健康重点实验室,北京大学) Joint Laboratory of Embodied AI and Humanoid Robots, BIGAI & UniTree Robotics(BIGAI与UniTree Robotics联合实验室) Embodied Intelligence Lab, PKU-Wuhan Institute for Artificial Intelligence(embodied intelligence实验室,PKU-Wuhan人工智能研究院)

Comments 18 pages, 13 figures

详情
英文摘要

Humanoid teleoperation plays a vital role in demonstrating and collecting data for complex humanoid-scene interactions. However, current teleoperation systems face critical limitations: they decouple upper- and lower-body control to maintain stability, restricting natural coordination, and operate open-loop without real-time position feedback, leading to accumulated drift. The fundamental challenge is achieving precise, coordinated whole-body teleoperation over extended durations while maintaining accurate global positioning. Here we show that an MoE-based teleoperation system, CLONE, with closed-loop error correction enables unprecedented whole-body teleoperation fidelity, maintaining minimal positional drift over long-range trajectories using only head and hand tracking from an MR headset. Unlike previous methods that either sacrifice coordination for stability or suffer from unbounded drift, CLONE learns diverse motion skills while preventing tracking error accumulation through real-time feedback, enabling complex coordinated movements such as ``picking up objects from the ground.'' These results establish a new milestone for whole-body humanoid teleoperation for long-horizon humanoid-scene interaction tasks.

URL PDF HTML 收藏