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2607.17719 2026-07-21 cs.AI cs.MA 新提交

SR-Agent: An Experience-Driven Agentic Framework for Post-Ranking Strategies Refinement in E-Commerce Recommendation

SR-Agent:一种用于电子商务推荐中排序后策略优化的经验驱动智能框架

Hanchen Yang, Kaiwen Yang, Junpeng Zhuang, Yang He, Keting Cen, Bochao Liu, Zhongbo Sun, An Liu, Zhongteng Han, Chenyi Lei

机构 * Kuaishou Technology(快手科技)

AI总结 电商推荐系统中,后排序策略因环境变化需优化,以往方式存在问题。本文提出SR-Agent框架,统一用户模拟、分析和策略优化组件,经快手平台测试,能提升订单量、浏览深度和点击类别多样性,还缩短优化周期、降低成本。

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AI中文摘要

用户体验是工业电子商务推荐系统中的首要目标。后排序策略因其简单性和低服务成本而广泛应用于工业推荐系统中,但随着在线推荐环境的不断发展,这些静态配置的策略逐渐过时,降低了用户体验。改进这些策略通常依赖于人工检查、诊断和更新,这一过程缓慢、成本高且难以重用。尽管最近基于大语言模型的智能体提供了有前景的方向,但它们都没有实现自动化、自我进化的策略改进的完整闭环。为了弥补这一差距,我们引入了SR-Agent,这是一个策略改进智能体框架,据我们所知,它是第一个用于工业推荐系统中改进后排序策略的框架。SR-Agent统一了三个组件:(i)一个用户模拟智能体,它应用分阶段检查技能来发现用户感知到的不良案例;(ii)一个分析智能体,它将反复出现的不良案例整合为结构化、可重用的诊断;(iii)一个受约束的策略改进工具,它将诊断映射到类型化和有界的行动,由一个具有可逆回滚的四阶段奖励管道控制。在快手电子商务平台上部署后,SR-Agent持续运行此改进循环,在为期一个月的在线A/B测试中,订单量增加了0.71%,浏览深度增加了0.34%,点击类别多样性增加了0.48%,同时显著缩短了改进周期并降低了运营成本。

英文摘要

User experience is a first-class objective in industrial e-commerce recommender systems (RS). Post-ranking strategies, which govern diversity, similarity, and exposure over a ranked list, are widely deployed in industrial RS for their simplicity and low serving cost. However, as the online recommendation environment evolves continuously, these statically configured strategies gradually become stale, degrading the user experience. Refining them typically relies on manual inspection, diagnosis, and updates, a process that is slow, costly, and hard to reuse. Although recent LLM-based agents (e.g., RecUserSim, SimUSER, and Self-EvolveRec) offer promising directions, none of them close the full loop of automated, self-evolving strategy refinement. To bridge this gap, we introduce SR-Agent, a Strategy Refinement agentic framework that, to the best of our knowledge, is the first deployed for refining post-ranking strategies in industrial RS. SR-Agent unifies three components: (i) a UserSim agent that applies staged inspection skills to surface user-perceived bad cases; (ii) an Analysis agent that consolidates recurring bad cases into structured, reusable diagnoses; and (iii) a constrained Strategy Refinement Harness that maps diagnoses to typed and bounded actions, gated by a four-stage reward pipeline with reversible rollback. Deployed on the Kuaishou e-commerce platform, SR-Agent continuously runs this refinement loop and, in a one-month online A/B test, increases order volume by 0.71%, browsing depth by 0.34%, and clicked-category diversity by 0.48%, while markedly shortening the refinement cycle and lowering operational cost.

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2510.26800 2026-07-21 cs.CV cs.GR cs.LG 版本更新

OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes

OmniX:从统一全景生成与感知到适用于图形的3D场景

Yukun Huang, Jiwen Yu, Yanning Zhou, Jianan Wang, Xintao Wang, Pengfei Wan, Xihui Liu

机构 * University of Hong Kong(香港大学) Kuaishou Technology(快手科技) Tencent(腾讯)

AI总结 研究基于全景的2D提升技术,提出OmniX框架,利用跨模态适配器结构和循环空间算子,将预训练2D流匹配先验用于多模态联合建模,构建数据集,实现适用于图形的3D场景生成,为虚拟世界创建开辟新可能。

Comments ECCV 2026; Project page: https://yukun-huang.github.io/OmniX/

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AI中文摘要

自动3D场景构建有程序生成和2D提升两种流行方式。基于全景的2D提升利用强大的2D生成先验来生成3D环境。本文推进该技术以生成适用于基于物理渲染、重光照和模拟的3D场景。关键在于将2D生成模型用于全景的几何、纹理和PBR材质感知。提出OmniX框架,基于跨模态适配器结构和循环空间算子,有效利用预训练2D流匹配先验进行多模态联合建模。构建大规模合成全景数据集,实验证明其有效性和通用性。

英文摘要

There are two prevalent ways for automatic 3D scene construction: procedural generation and 2D lifting. Among these, panorama-based 2D lifting has emerged as a promising technique, leveraging powerful 2D generative priors to produce immersive, realistic, and diverse 3D environments. In this work, we advance this technique to generate graphics-ready 3D scenes suitable for physically based rendering (PBR), relighting, and simulation. Our key insight is to repurpose 2D generative models for panorama perception of geometry, textures, and PBR materials. Unlike existing 2D lifting approaches that emphasize appearance generation and neglect the perception of intrinsic properties, we present OmniX, a versatile and unified framework for panorama generation, perception, and completion. Built upon cross-modal adapter structure and cyclic spatial operators, OmniX effectively repurposes pre-trained 2D flow matching priors for joint modeling of multimodal, seamless equirectangular representations. Furthermore, we construct a large-scale synthetic panorama dataset comprising high-quality multimodal panoramas from diverse indoor and outdoor scenes. Extensive experiments demonstrate the effectiveness and generality of OmniX as a unified framework for panorama generation and perception across geometry, lighting, and semantics, enabling graphics-ready 3D scene generation and opening new possibilities for immersive and physically realistic virtual world creation.

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2607.13460 2026-07-16 cs.CV 新提交

LPM: Industrial-Scale Generative Video Restoration

LPM:工业规模的生成式视频修复

Bichuan Zhu, Fulin Li, Jiachao Gong, Jinhua Hao, Kai Zhao, Kun Yuan, Pengcheng Xu, Qiang Wang, Qiao Mo, Yanlong Yuan, Yizhen Shao, Yuxiao Hu, Zixi Tuo, Ming Sun, Chao Zhou, Bin Chen, Bin Yu

机构 * Kuaishou Technology(快手科技)

AI总结 研究提出工业规模的LPM用于视频修复,通过统一系统解决UGC退化问题,含数据工程、模型训练和推理。其架构等机制实现高保真修复,已在快手生产应用,节省带宽成本,还能集成产品,证明该方法实用、可扩展且具成本效益。

Comments 21 pages, 7 figures

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AI中文摘要

我们提出了大型处理模型(LPM),这是一个基于扩散的生成框架,用于在复杂的自然退化情况下进行逼真的视频修复。据我们所知,LPM是第一个在工业规模上部署的生成式视频修复模型。LPM通过一个统一的系统来解决用户生成内容(UGC)中的各种退化问题,该系统包括大规模数据工程、基础模型训练和高效推理。其增强的架构、渐进训练策略和时间金字塔推理机制共同实现了对UGC平台上广泛内容分布中任意长视频的高保真、时间一致的修复。LPM已在快手投入生产,模型处理的视频占总观看时间的约45%,在关键体验质量指标上持续改进。除了感知增强,LPM还带来了显著的系统级效益:在可比的感知质量下,相对于快手内部编解码器,它将比特率降低了20%,每年节省数亿带宽成本。其低服务成本还使其能够集成到Kling等产品中,表明生成式修复对于大规模视频处理可以是实用、可扩展且具有成本效益的。

英文摘要

We present the Large Processing Model (LPM), a diffusion-based generative framework for photorealistic video restoration under complex, in-the-wild degradations. To our knowledge, LPM is the first generative video restoration model deployed at industrial scale. LPM addresses the diverse degradations in user-generated content (UGC) through a unified system encompassing large-scale data engineering, foundation-model training, and efficient inference. Its enhanced architecture, progressive training strategy, and temporal-pyramid inference mechanism jointly enable high-fidelity, temporally consistent restoration of arbitrarily long videos across the broad content distribution encountered on UGC platforms. LPM has been deployed in production at Kuaishou, where videos processed by the model account for approximately 45% of total viewing time, delivering consistent improvements across key quality-of-experience metrics. Beyond perceptual enhancement, LPM delivers substantial system-level benefits: at comparable perceptual quality, it reduces bitrate by 20% relative to Kuaishou's in-house codec, yielding annual bandwidth cost savings on the order of hundreds of millions. Its low serving cost also enables integration into products such as Kling, demonstrating that generative restoration can be practical, scalable, and cost-effective for large-scale video processing.

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2606.13061 2026-07-16 cs.CV 版本更新

LaME: Learning to Think in Latent Space for Multimodal Embedding via Information Bottleneck

LaME: 通过信息瓶颈在潜在空间中进行多模态嵌入的推理学习

Peixi Wu, Biao Yang, Feipeng Ma, Bosong Chai, Bo Lin, Wei Yuan, Fan Yang, Tingting Gao, Hebei Li, Xiaoyan Sun

机构 * University of Science and Technology of China(中国科学技术大学) Kuaishou Technology(快手科技) Zhejiang University(浙江大学) Tsinghua University(清华大学)

AI总结 提出LaME方法,将面向嵌入的潜在推理建模为弱监督信息瓶颈,使用可学习推理令牌在单次前向传播中完成推理,避免显式CoT的高计算成本和标注依赖,实现60倍加速。

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AI中文摘要

基于推理的通用多模态嵌入通过将思维链(CoT)推理引入嵌入流程取得了快速进展。尽管在通用和复杂任务上表现强劲,该范式存在两个核心限制:(i) 自回归CoT推理计算成本高,使其不适用于低延迟检索;(ii) 嵌入性能与CoT标注质量高度耦合,导致大规模训练不可靠。这些引出了基本问题:文本CoT是否是嵌入的最优推理形式,以及有效的嵌入推理能否在潜在空间中完成?为此,我们提出LaME(潜在推理多模态嵌入),将面向嵌入的潜在推理建模为弱监督信息瓶颈。LaME采用K个可学习推理令牌作为固定容量瓶颈,在单次前向传播中完成所有推理。两个弱监督信号在结构上解耦了对比目标和自回归目标,消除了对CoT标注的依赖,而两阶段训练流程确保了稳定收敛。在MMEB-v2和MRMR上的实验表明,LaME达到了有竞争力的性能,超越了某些显式CoT模型,同时推理速度比显式CoT方法快60倍,比潜在基线快2倍,吞吐量与判别式嵌入模型相当。代码将开源。

英文摘要

Reasoning-driven universal multimodal embedding has advanced rapidly by introducing Chain-of-Thought (CoT) reasoning into the embedding pipeline. Despite the strong performance across both general and complex tasks, this paradigm suffers from two core limitations: (i) autoregressive CoT reasoning incurs high computational cost, making it impractical for low-latency retrieval; and (ii) embedding performance is heavily coupled with CoT annotation quality, making large-scale training unreliable. These raise fundamental questions: Is textual CoT the optimal form of reasoning for embedding, and can effective embedding reasoning be accomplished in latent space? To this end, we propose LaME (Latent Reasoning Multimodal Embedding), which formulates embedding-oriented latent reasoning as a weakly supervised information bottleneck. LaME employs K learnable reason tokens as a fixed-capacity bottleneck, completing all reasoning within a single forward pass. The two weak supervision signals structurally decouple contrastive from autoregressive objectives and eliminate dependence on CoT annotations, while a two-stage training pipeline ensures stable convergence. Experiments on MMEB-v2 and MRMR show that LaME achieves competitive performance, surpassing some explicit CoT-based models, while delivering 60x faster inference than explicit CoT methods and 2x faster than latent baselines with throughput comparable to discriminative embedding models. Code is available at https://github.com/PeppaWu/LaME.

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2607.12820 2026-07-15 cs.CV 新提交

AVSCap: Orchestrating Audio-Visual Synergy for Omni-modal Video Captioning

AVSCap:为全模态视频字幕编排视听协同

Yanghai Wang, Jiahao Wang, Jiafu Tang, Yuanxing Zhang, Zhe Cao, Hanyan Bian, Zijie Zhang, Weiliang Luo, Zhiyu Pan, Zixuan Dong, Jiaheng Liu, Zhaoxiang Zhang

机构 * Nanjing University(南京大学) Kuaishou Technology(快手科技) Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)

AI总结 研究全模态视频字幕编排视听协同问题,提出AVSCap框架,构建训练语料库,采用两阶段策略训练字幕生成器,引入新基准,实验表明该模型在非语音音频覆盖率和跨模态绑定方面表现出色,提升了整体性能。

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AI中文摘要

全模态视频字幕不仅仅是将视觉字幕与音频转录相结合:一个有用的字幕必须描述视觉动作、语音、音乐和音效如何共同演变。现有的大型多模态模型在这个关系步骤上常常失败,将音频和视觉流视为松散耦合的观察结果,依赖自动语音识别,并且未充分说明非语音声音及其与视觉事件的联系。我们提出了AVSCap,一个以明确的跨模态事件绑定为中心的视听字幕框架。首先,我们构建了AVSCap-130K,这是一个通过解耦然后融合的管道生成的三模态训练语料库,在组合有基础的全模态字幕之前锚定视觉和声学证据。其次,我们训练了AVSCap-7B,一个具有两阶段策略的7B字幕生成器:监督微调建立基线能力,而样本高效的强化学习使用混合奖励来优化声学完整性和视听协同。我们的缩放分析表明,强化学习比增加监督微调数据带来更大的收益。第三,我们引入了AVSCapBench基准,该基准将字幕分解为视觉、音频和协同事件,并使用细粒度事件召回率对其进行评估。在AVSCapBench和外部基准上的实验表明,AVSCap-7B提高了非语音音频覆盖率和跨模态绑定,在评估的开源模型中提供了最佳的整体性能。

英文摘要

Omni-modal video captioning is not merely combining visual captioning with audio transcription: a useful caption must describe how visual actions, speech, music, and sound effects co-evolve. Existing large multimodal models often fail at this relational step, treating audio and visual streams as loosely coupled observations, relying on automatic speech recognition, and under-specifying non-speech sounds and their links to visual events. We present AVSCap, a framework for audio-visual captioning centered on explicit cross-modal event binding. First, we construct AVSCap-130K, a tri-modal training corpus generated by a decoupled-then-fused pipeline that anchors visual and acoustic evidence before composing grounded omni-modal captions. Second, we train AVSCap-7B, a 7B captioner with a two-stage strategy: supervised fine-tuning establishes baseline capabilities, while sample-efficient reinforcement learning uses hybrid rewards to optimize acoustic completeness and audio-visual synergy. Our scaling analysis shows that reinforcement learning brings larger gains than increasing SFT data. Third, we introduce AVSCapBench, a benchmark that decomposes captions into visual, audio, and synergy events and evaluates them with fine-grained event recall. Experiments on AVSCapBench and external benchmarks show that AVSCap-7B improves non-speech audio coverage and cross-modal binding, delivering the best overall performance among evaluated open-source models.

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2607.12000 2026-07-15 cs.CV 新提交

MetaView: Monocular Novel View Synthesis with Scale-Aware Implicit Geometry Priors

MetaView:基于尺度感知隐式几何先验的单目新视图合成

Yufei Cai, Xuesong Niu, Hao Lu, Kun Gai, Kai Wu, Guosheng Lin

机构 * Nanyang Technological University(南洋理工大学) Kolors Team, Kuaishou Technology(快手科技色彩团队) The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州))

AI总结 研究提出MetaView框架,结合隐式几何建模与少量显式3D线索,利用前馈几何感知网络隐式几何先验及度量深度,实现大视角下单目新视图合成,实验证明该方法在挑战性场景中显著优于现有方法且泛化能力强。

Comments accepted to ECCV 2026

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AI中文摘要

当前视觉生成模型能生成高质量内容,但缺乏对空间结构的连贯感知。现有生成新视图合成方法通常引入显式几何先验,虽能保证空间一致性,但在大视角变化时泛化性受限。近期交互式生成方法倾向于隐式场景建模,灵活性高但牺牲了精确相机控制和几何一致性。本文提出MetaView,一种基于扩散的单目新视图合成框架,能从单张图像进行大视角变化下的渲染。关键在于将隐式几何建模与最少但必要的显式3D线索相结合,利用前馈几何感知网络的隐式几何先验来规范结构,同时利用度量深度将生成锚定到度量尺度。大量实验表明,在具有挑战性的单目大视角变化下,MetaView显著优于现有方法并展现出卓越的泛化能力。

英文摘要

Current visual generation models are capable of producing high-quality content, yet they lack a coherent perception of the spatial structure. Existing generative novel view synthesis methods typically introduce explicit geometry priors, which enforce spatial consistency but inherently restrict generalization in large view changes. In contrast, recent interactive generative methods favor implicit scene modeling, offering greater flexibility at the cost of precise camera control and geometry consistency. In this paper, we propose MetaView, a diffusion-based monocular novel view synthesis framework that enables rendering under large view changes from a single image. Our key insight is to combine implicit geometry modeling with minimal yet essential explicit 3D cues: we incorporate implicit geometry priors from a feed-forward geometry perception network to regularize structure without imposing restrictive reconstruction pipelines, while leveraging metric depth to anchor the generation to a metric scale. This design allows MetaView to achieve both geometry consistency and precise controllability. Extensive experiments demonstrate that, under challenging monocular large viewpoint changes, MetaView significantly outperforms existing methods and exhibits superior generalization. Our code is publicly available at https://github.com/KlingAIResearch/MetaView.

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2604.25834 2026-07-15 cs.AI cs.IR 版本更新

Action-Aware Generative Sequence Modeling for Short Video Recommendation

面向动作的生成序列建模用于短视频推荐

Wenhao Li, Zihan Lin, Zhengxiao Guo, Jie Zhou, Shukai Liu, Yongqi Liu, Chuan Luo, Chaoyi Ma, Ruiming Tang, Han Li

机构 * Kuaishou Inc.(快手公司) Beihang University(北航)

AI总结 本文提出A2Gen模型,通过时间维度细化用户动作并生成序列,提升短视频推荐的准确性和用户参与度。

Comments We request the retraction of our paper due to discrepancies in the authorship information (https://dl.acm.org/doi/10.1145/3805712.3809728). To ensure accurate representation of contributions, we plan to revise the authorship list and resubmit. Thank you for your understanding

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AI中文摘要

随着互联网的快速发展,用户对内容消费平台推荐准确性的期望不断提高。然而,短视频通常包含多样化的片段,用户可能对所有片段持有不同的态度。传统二元分类推荐模型将视频视为单一整体实体,难以准确捕捉这种细微偏好。考虑到用户消费是时间过程,本文通过统计分析和动作模式研究,表明用户动作的时间点可以代表多样的意图。基于此,我们提出了一种新的建模范式:面向动作的生成序列网络(A2Gen),通过时间维度细化用户动作并将其链接成序列进行统一处理和预测。首先,我们引入了上下文感知注意力模块(CAM)来建模包含项目特定上下文特征的动作序列。在此基础上,我们开发了分层序列编码器(HSE)以从用户的历史动作中学习时间动作模式。最后,通过利用CAM,我们设计了一个动作序列生成模块:动作序列自回归生成器(AAG)。在快手数据集和天猫公开数据集上的大量离线实验表明,所提出模型的优越性。此外,通过在快手平台部署的大规模在线A/B测试,我们的模型在多任务预测中显著优于基线方法,通过利用序列信息,具体实现了用户观看时间增加0.34%、互动率增加8.1%、整体用户留存率(LifeTime-7)增加0.162%,成功在所有流量中部署,每天服务超过4亿用户。

英文摘要

With the rapid development of the Internet, users have increasingly higher expectations for the recommendation accuracy of online content consumption platforms. However, short videos often contain diverse segments, and users may not hold the same attitude toward all of them. Traditional binary-classification recommendation models, which treat a video as a single holistic entity, face limitations in accurately capturing such nuanced preferences. Considering that user consumption is a temporal process, this paper demonstrates that the timing of user actions can represent diverse intentions through statistical analysis and examination of action patterns. Based on this insight, we propose a novel modeling paradigm: Action-Aware Generative Sequence Network (A2Gen), which refines user actions along the temporal dimension and chains them into sequences for unified processing and prediction. First, we introduce the Context-aware Attention Module (CAM) to model action sequences enriched with item-specific contextual features. Building upon this, we develop the Hierarchical Sequence Encoder (HSE) to learn temporal action patterns from users' historical actions. Finally, through leveraging CAM, we design a module for action sequence generation: the Action-seq Autoregressive Generator (AAG). Extensive offline experiments on the Kuaishou's dataset and the Tmall public dataset demonstrate the superiority of our proposed model. Furthermore, through large-scale online A/B testing deployed on Kuaishou's platform, our model achieves significant improvements over baseline methods in multi-task prediction by leveraging sequential information. Specifically, it yields increases of 0.34% in user watch time, 8.1% in interaction rate, and 0.162% in overall user retention (LifeTime-7), leading to successful deployment across all traffic, serving over 400 million users every day.

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2606.29473 2026-07-14 cs.CV 版本更新

MAVIN: Multi-Shot Audio-Visual Generation with Customized Narrative Control

MAVIN:具有叙事控制的多镜头视听生成

Kaiqi Liu, Yunyao Mao, Ziqi Cai, Zheng Geng, Jing Wang, Qiulin Wang, Xintao Wang, Pengfei Wan, Kun Gai, Shuchen Weng, Boxin Shi

机构 * Peking University(北京大学) Kling Team, Kuaishou Technology(快手团队) Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所) Sun Yat-sen University(中山大学)

AI总结 提出MAVIN框架,通过边界感知注意力、ID感知传播和多智能体脚本管线,实现多镜头视听生成中的叙事控制,解决时间错位、可控性差和脚本不完整问题。

Comments Accepted to ECCV 2026

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AI中文摘要

虽然最近的生成模型能产生高保真视频,但它们在多镜头视听生成所需的复杂叙事控制方面存在困难。现有方法存在时间错位、可控性有限和脚本不完整的问题。在本文中,我们提出了MAVIN,这是第一个具有定制叙事控制的多镜头视听生成框架。为了解决时间错位,我们提出了边界感知注意力,它利用分层字幕和边界感知令牌路由在各自的时间边界内渲染视听元素。为了提高多主体场景的可控性,我们提出了ID感知传播,利用身份嵌入和身份感知掩码将特定身份绑定到一致的视觉外观和声音音色。为了提供全面的视听叙事,我们提出了一个多智能体脚本管线,将自由形式的用户输入转换为分层字幕。此外,我们构建了MAVINSet,一个用于稳健训练和评估的多镜头视听数据集。大量实验表明,MAVIN达到了最先进的性能,为将生成模型整合到专业电影制作工作流程开辟了新途径。

英文摘要

While recent generative models produce high-fidelity videos, they struggle with the complex narrative control required for coherent multi-shot audio-visual generation. Existing methods suffer from temporal misalignment, limited controllability, and incomplete scripting. In this paper, we propose MAVIN, the first framework for multi-shot audio-visual generation with customized narrative control. To resolve temporal misalignment, we propose boundary-aware attention, which leverages hierarchical captions and boundary-aware token routing to render audio-visual elements within their respective temporal boundaries. To improve the controllability for multi-subject scenarios, we propose ID-aware propagation, utilizing identity embeddings and an identity-aware mask to bind specific identities to consistent visual appearances and vocal timbres. To provide comprehensive audio-visual narratives, we present a multi-agent scripting pipeline to transform free-form user inputs into hierarchical captions. Furthermore, we construct MAVINSet, a multi-shot audio-visual dataset for robust training and evaluation. Extensive experiments demonstrate that MAVIN achieves state-of-the-art performance, opening up a new avenue for integrating generative models into professional filmmaking workflows.

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2607.08662 2026-07-10 cs.CL cs.AI cs.MA 新提交

WebSwarm: Recursive Multi-Agent Orchestration for Deep-and-Wide Web Search

WebSwarm:用于深度和广度网络搜索的递归多智能体编排

Xiaoshuai Song, Liancheng Zhang, Kangzhi Zhao, Yutao Zhu, Zhongyuan Wang, Guanting Dong, Jinghan Yang, Han Li, Kun Gai, Ji-Rong Wen, Zhicheng Dou

机构 * Kuaishou(快手)

AI总结 研究基于大语言模型的网络搜索任务,提出WebSwarm递归多智能体编排框架,在推理时联合构建任务分解等,动态实例化搜索节点,通过实验证明其在深度、广度等任务上优于基线,分析多种因素解释其有效性并为多智能体搜索提供见解。

Comments Work in progress

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AI中文摘要

基于大语言模型的网络搜索智能体正在将信息检索从简单的事实问答转变为复杂的、深度和广度兼备且面向研究的任务。单个ReAct风格的智能体受限于单一长轨迹和有限上下文,难以同时处理深度和覆盖范围。现有多智能体系统虽能通过并行执行和聚合提高搜索覆盖,但在递归深度、协作适应性和基于证据的扩展方面仍有局限。我们提出WebSwarm,一种渐进式递归委托框架,在推理过程中联合构建任务分解、递归扩展和智能体协作。WebSwarm动态实例化智能搜索节点,每个节点将局部目标与指定搜索和协作方式的搜索模式相结合。每个节点可自行解决目标或进一步委托子节点;解决后向上返回证据和结果,使父节点能进一步扩展、修订或聚合搜索过程。为引导此过程,WebSwarm首先探究网络上任务相关信息的组织方式以指导后续节点扩展,并在同类兄弟节点间复用过程级经验。在BrowseComp-Plus、WideSearch、DeepWideSearch和GISA上的实验表明,WebSwarm在深度、广度和交错的深度广度任务上始终优于单智能体和多智能体基线。对消融、任务难度、网络工具效率和模型泛化的进一步分析解释了WebSwarm的有效性,并为多智能体搜索系统提供了见解。

英文摘要

Large language model (LLM)-based web search agents are transforming information seeking from simple factoid question answering into complex, deep-and-wide search and research-oriented tasks. A single ReAct-style agent is constrained by one long trajectory and limited context, making it difficult to handle depth and coverage simultaneously. Existing multi-agent systems improve search coverage through parallel execution and aggregation, but still exhibit clear limitations in recursive depth, collaboration adaptability, and evidence-grounded expansion. We propose WebSwarm, a progressive recursive delegation framework that jointly constructs task decomposition, recursive expansion, and agent collaboration during inference. WebSwarm dynamically instantiates agentic search nodes, each coupling a local objective with a search mode that specifies how the node should organize search and collaboration. Each node can either solve its objective itself or further delegate child nodes; after solving, it returns evidence and results upward, enabling parent nodes to further expand, revise, or aggregate the search process. To guide this process, WebSwarm first probes how task-relevant information is organized on the web to ground subsequent node expansion, and reuses process-level experience across homogeneous sibling nodes. Experiments on BrowseComp-Plus, WideSearch, DeepWideSearch, and GISA show that WebSwarm consistently outperforms single-agent and multi-agent baselines on deep, wide, and interleaved deep-and-wide tasks. Further analyses of ablation, task difficulty, web tool efficiency, and model generalization explain WebSwarm's effectiveness and provide insights for multi-agent search systems.

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2607.08202 2026-07-10 cs.LG 新提交

PIT-SUN: A Deployable Empirical Marginal Transform Framework with Expectation-Consistent Recovery for Regression in Recommender Systems

PIT-SUN:一种可部署的经验边际变换框架,用于推荐系统中的回归,具有期望一致恢复

Mingyu Zhao, Zhaohan Li, Zhenxiong Miao, Xu Zhang, Dewei Leng, Yanan Niu, Kun Gai

机构 * Kuaishou Technology(快手科技)

AI总结 针对推荐系统中估计原始空间条件期望的问题,提出PIT-SUN框架,通过经验边际表定义相关内容,应用乘法SUN恢复估计期望,实验表明该方法在多方面有提升且部署开销小。

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AI中文摘要

估计原始空间条件期望对于价值驱动的推荐系统至关重要,如停留时间、GMV和LTV预测。标准MSE原则上期望一致,但在重尾、零膨胀和多模态目标上梯度不稳定。目标变换缓解了尺度冲突,但直接反演时有用的非线性边际变换会失去期望一致性。现有条件线性恢复方法虽恢复了期望一致性,但在选择坐标、逆查找、恢复基和部署监控等方面仍有问题。我们提出了PIT-SUN,一个可部署的经验边际恢复框架。它使用一个经验边际表定义有界正态分数坐标、其逆分位数查找、方差控制的恢复基和漂移监控,然后应用乘法SUN恢复来估计原始空间期望,而非直接反演变换后的预测。在合成分布、公共基准、大规模工业数据集和在线部署上的实验表明,该方法在点精度、校准和排序质量上有显著提升,且部署开销小。

英文摘要

Estimating original-space conditional expectations is central to value-driven recommender systems, including dwell time, GMV, and LTV forecasting. Standard MSE is expectation-consistent in principle, but its gradients become unstable on heavy-tailed, zero-inflated, and multimodal targets, causing mean collapse and tail shrinkage. Target transformation alleviates this scale conflict, yet any useful nonlinear marginal transform loses expectation consistency under direct inversion. This is not an implementation oversight: a direct inverse-transform estimator is universally expectation-consistent only when the inverse transform is affine, which cannot simultaneously provide bounded tail compression. Existing conditionally linear recovery methods restore expectation consistency, but still leave open which coordinate, inverse lookup, recovery base, and deployment monitor should be selected for sparse complex marginals. We propose \textbf{P}robability-\textbf{I}ntegral-\textbf{TranS}formed \textbf{Un}biased recovery (\textbf{PIT-SUN}), a deployable empirical marginal recovery framework. PIT-SUN uses one empirical marginal table to define a bounded normal-score coordinate, its inverse-quantile lookup, a variance-controlled recovery base, and drift monitoring, then applies multiplicative SUN recovery to estimate the original-space expectation instead of directly inverting transformed predictions. Experiments on synthetic distributions, public benchmarks, large-scale industrial datasets, and online deployment show robust improvements in point accuracy, calibration, and ranking quality with lightweight deployment overhead.

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2607.03126 2026-07-08 cs.LG cs.AI 新提交

ACPO: Adaptive Credit Policy Optimization via Fine-Grained Surrogate Entropy

ACPO:通过细粒度替代熵实现自适应信用策略优化

Zijun Xie, Yuyang You, Yongzhi Li, Enlei Gong, Zeyu Chen, Quan Chen, Yanhua Cheng, Peng Jiang, Yadong Mu

机构 * Peking University(北京大学) Baidu Inc.(百度公司) Kuaishou Inc(快手公司)

AI总结 研究针对强化学习中稀疏奖励致令牌级信用分配难的问题,提出基于模式局部替代熵的ACPO框架,通过不对称调制策略更新改进信用分配,实验表明其优于多种强化学习基线。

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AI中文摘要

强化学习提升了大语言模型推理能力,但稀疏结果奖励使令牌级信用分配困难。现有方法存在问题,本文提出ACPO,基于模式局部替代熵的令牌级信用分配框架,不对称调制策略更新,实验显示其在数学推理和编码基准测试中优于强基线。

英文摘要

Reinforcement Learning (RL) has substantially improved the reasoning ability of large language models (LLMs), but sparse outcome rewards still make token-level credit assignment difficult. Existing scalable RL methods typically assign trajectory-level rewards uniformly across tokens, while recent entropy-aware approaches either rely on coarse detached heuristics or directly optimize true entropy, which can introduce non-local gradient components misaligned with sampled-token policy updates. We propose Adaptive Credit Policy Optimization (ACPO), a token-level credit assignment framework based on a mode-local surrogate entropy. ACPO asymmetrically modulates policy updates by emphasizing uncertain decisions in successful rollouts and overconfident tokens in failed rollouts. We show that the surrogate admits deterministic entropy bounds and, under modal alignment and proximal updates, preserves the policy-gradient direction to leading order. Experiments on mathematical reasoning and coding benchmarks, including AIME 2025 and HumanEvalPro, show that ACPO consistently improves over strong RL baselines such as DAPO, GTPO, and SAPO.

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2607.03441 2026-07-07 cs.LG cs.AI 新提交

No Time Like the Present: Agentic Test-Time Training for LLM Agents

机不可失:大语言模型智能体的测试时训练

Yanbo Wang, Jinhua Hao, Yuze Shi, Kun Yuan, Ming Sun

机构 * Kuaishou Technology(快手科技)

AI总结 研究多轮智能体情节中的连续测试时训练,提出智能体测试时训练方法,通过token级重加权减少重复文本损失,构建并发服务系统,提升了在ALFWorld和SWE-bench Lite上的成功率。

Comments 15 pages, 10 figures

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AI中文摘要

大语言模型智能体在长时间情节中常退化。测试时训练可使模型权重适应任务状态,但现有方法多只适应固定输入。本文研究多轮智能体情节中的连续测试时训练,发现更新文本重复可区分不同情况,引入智能体测试时训练方法,构建并发服务系统,提升了成功率。

英文摘要

LLM agents often degrade over long episodes: as trajectories grow, they revisit explored states, repeat failed actions, and lose strategies that previously worked. Test-time training (TTT) offers a way to adapt model weights to the evolving task state, but existing LLM TTT methods largely adapt once to a fixed input. We study continuous TTT in multi-turn agent episodes, where each update changes the policy that generates later training text. This creates a self-training loop that helps when new trajectory information appears, but can amplify drift when the agent gets stuck and repeatedly trains on similar text. We find that update-text repetition distinguishes these regimes and introduce Agentic Test-Time Training (aTTT), a token-level reweighting method that downweights the loss on tokens appearing in repeated $n$-grams from prior updates while leaving novel tokens fully weighted. To run such updates inside live episodes, we build a concurrent serving system using vLLM's runtime LoRA API, limiting overhead to 1.9$\times$ the no-TTT cost. aTTT improves success by up to 5.0 points on ALFWorld and 4.9 points on SWE-bench Lite. The gains concentrate where models already have task competence but drift over long trajectories, suggesting that aTTT mainly preserves existing competence rather than teaching new abilities.

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2607.02881 2026-07-07 cs.CL 新提交

PraMem: Practice-derived Experiential Memory for Long-horizon Behavior Prediction

PraMem:用于长时行为预测的实践衍生经验记忆

Zhuoqun Li, Boxi Cao, Jiawei Chen, Hanshu Zhou, Ruoxi Xu, Guiping Jiang, Ruotong Pan, Tingting Gao, Han Li, Xiangyu Wu, Hongyu Lin, Yaojie Lu, Xianpei Han, Le Sun

机构 * Chinese Information Processing Laboratory, Institute of Software, Chinese Academy of Sciences(中国科学院软件研究所中文信息处理实验室) University of Chinese Academy of Sciences(中国科学院大学) Fudan University(复旦大学) Kuaishou Technology(快手科技)

AI总结 研究长时行为预测问题,针对大语言模型在该任务中的不足,提出PraMem范式,通过对历史序列预实践构建经验记忆辅助长时行为预测,实验证明其性能优于现有方法。

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AI中文摘要

长时行为预测旨在根据长历史序列推断用户下一步行动,大语言模型在此有困难。现有记忆管理方法未解决核心挑战。本文倡导范式转变,提出PraMem,对长历史序列预实践构建经验记忆辅助预测,实验表明其性能优越并提供了经验记忆机制等见解。代码:此https网址。

英文摘要

Long-horizon behavior prediction aims to infer a user's next action based on a lengthy historical sequence, playing a crucial role in artificial intelligence field. The rise of large language models (LLMs) offers a promising direction for sequential behavior prediction, yet LLMs struggle with latent behavioral pattern induction and model-intrinsic cognitive biases when tackling long-horizon behavior prediction. Prior memory management methods follow a context-compression paradigm that attempts to address this task by alleviating the historical sequence burden, yet fail to resolve the core challenges. In this paper, we advocate a paradigm shift that reframes the lengthy historical sequence from a burden into a valuable resource to be exploited, and accordingly propose PraMem, which conducts beforehand practice over the lengthy historical sequence to build an experiential memory, thereby serving as the assisted input for accurate long-horizon behavior prediction. Extensive experiments across diverse tasks demonstrate that PraMem achieves superior performance than prior methods, and more in-depth analyses provide valuable insights into the mechanism and evolution of the experiential memory. Code: https://github.com/icip-cas/PraMem.

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2607.02551 2026-07-07 cs.CV cs.AI 新提交

DELTAVID: Enhancing Fine-Grained Spatiotemporal Perception with Cross-Video Differences

DELTAVID:利用跨视频差异增强细粒度时空感知

Yankai Yang, Yancheng Long, Bin Wen, Fan Yang, Tingting Gao, Han Li, Shuo Yang

机构 * Harbin Institute of Technology, Shenzhen(哈尔滨工业大学(深圳)) Kuaishou Technology(快手科技)

AI总结 研究针对视频多模态大语言模型缺乏精确局部时空感知问题,提出DELTAVID框架,将跨视频找差异转化为可训练感知信号,还引入相关数据集,提升了跨视频差异理解性能并能迁移到通用视频理解基准。

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AI中文摘要

视频多模态大语言模型在开放式视频理解方面取得了很大进展,但仍缺乏精确的局部时空感知。当两个视频具有几乎相同的全局语义,仅在短时间跨度或小区域内存在差异时,当前模型往往无法找到变化并提供可靠证据。我们提出了DELTAVID,一个可验证的代理任务框架,通过跨视频差异增强细粒度时空感知。关键思想是将跨视频找差异转化为可训练的感知信号,模型通过比较相似视频识别局部变化、判断时间边界并组织空间证据。为了使这个信号在训练中可扩展且在评估中可靠,我们进一步引入了DELTAVID-10K和DELTAVID-Bench,它们将真实视频中可控的局部差异转化为带有证据标签的训练和测试样本。实验表明,DELTAVID在跨视频差异理解方面显著提高了性能,并将学习到的局部证据能力转移到通用视频理解基准上,包括MMVU、MLVU、Video-MME、VideoHolmes、VideoMMMU、LVBench、TempCompass和LongVideoBench。这些结果表明,跨视频差异不仅是诊断细粒度感知失败的有效方法,也是一种可扩展的代理监督,使视频多模态大语言模型从粗略的语义理解转向细粒度的时空证据推理。

英文摘要

Video multimodal large language models have made strong progress on open-ended video understanding, but they still lack precise local spatiotemporal perception. When two videos share almost the same global semantics and differ only in a short time span or a small region, current models often fail to find the change and provide reliable evidence. We propose DELTAVID, a verifiable proxy-task framework that enhances fine-grained spatiotemporal perception with cross-video differences. The key idea is to turn cross-video spot-the-difference into a trainable perception signal, where a model identifies local changes, judges temporal boundaries, and organizes spatial evidence by comparing similar videos. To make this signal scalable to train and reliable to evaluate, we further introduce DELTAVID-10K and DELTAVID-Bench, which convert controllable local differences in real videos into evidence-labeled training and test samples. Experiments show that DELTAVID substantially improves performance on cross-video difference understanding and transfers the learned local evidence ability to general video understanding benchmarks, including MMVU, MLVU, Video-MME, VideoHolmes, VideoMMMU, LVBench, TempCompass, and LongVideoBench. These results show that cross-video differences are not only an effective way to diagnose fine-grained perception failures, but also a scalable proxy supervision that moves Video MLLMs from coarse semantic understanding toward fine-grained spatiotemporal evidence reasoning.

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2606.27771 2026-07-07 cs.LG cs.CV 新提交

NormGuard: Reward-Preserving Norm Constraints in Flow-Matching Reinforcement Learning

NormGuard: 流匹配强化学习中保持奖励的范数约束

Tianlin Pan, Lianyu Pang, Cheng Da, Huan Yang, Changqian Yu, Kun Gai, Wenhan Luo

机构 * The Hong Kong University of Science and Technology(香港科技大学) Kuaishou Technology(快手科技) University of Chinese Academy of Sciences(中国科学院大学)

AI总结 针对流生成器强化学习后训练中感知质量下降的问题,提出NormGuard方法,通过铰链惩罚约束速度范数,在保持奖励的同时提升图像质量和真实性。

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AI中文摘要

强化学习(RL)后训练改善了基于流的生成器的奖励对齐,但常常以奖励代理未捕捉的方式降低感知质量。我们识别出这种漂移的一个简单结构特征:在三种后训练方法(NFT、AWM、DPO)中,RL微调使每步速度范数$\|v_\theta\|$相对于参考值膨胀了5%到15%。一种范数膨胀形式已在无分类器引导(CFG)中得到研究,其中在推理时将速度重新缩放到参考范数可以减轻由此产生的伪影。然而,这种推理时校正不能干净地迁移到RL:在推理时将$v_\theta$重新缩放以匹配$\|v_{\text{ref}}\|$既不能提高奖励,也不能修复质量下降,因为膨胀已与模型权重协同适应。此外,伴随灵敏度分析表明,速度幅度重新缩放没有在批次级别携带一致的一阶奖励信号,表明抑制范数膨胀不太可能移除一个持续携带奖励的分量。由于推理时重归一化失败而范数抑制不带来奖励代价,训练时干预是合适的策略。这些发现共同激发了\methodname,这是一个铰链惩罚,仅在$\|v_\theta\|$超过$\|v_{\text{ref}}\|$时激活,并与任何速度局部基础损失可加地组合。在两个基础模型、三种后训练方法和两个奖励代理上,\methodname在保持奖励的同时一致地改善了MLLM判断的图像质量和法医真实性,其增益在少步推理下放大,且不能由早停解释。

英文摘要

Reinforcement learning (RL) post-training improves the reward alignment of flow-based generators, but often degrades perceptual quality in ways that are not captured by the reward proxy. We identify a simple structural signature of this drift: across three post-training methods (NFT, AWM, DPO), RL fine-tuning inflates the per-step velocity norm $\|v_θ\|$ by $5\%$ to $15\%$ relative to the reference. A form of norm inflation has been studied in classifier-free guidance (CFG), where rescaling the velocity back to a reference norm at inference time can mitigate the resulting artifacts. However, this inference-time correction does not transfer cleanly to RL: rescaling $v_θ$ to match $\|v_{\text{ref}}\|$ at inference time neither improves reward nor fixes the quality degradation, because the inflation is co-adapted into the model weights. Furthermore, an adjoint sensitivity analysis shows that velocity magnitude rescaling carries no coherent first-order reward signal at the batch level, indicating that suppressing norm inflation is unlikely to remove a consistently reward-carrying component. Since inference-time renormalization fails while norm suppression carries no reward cost, training-time intervention is the appropriate strategy. Together, these findings motivate NormGuard, a hinge penalty that activates only when $\|v_θ\|$ exceeds $\|v_{\text{ref}}\|$ and composes additively with any velocity-local base loss. Across two base models, three post-training methods, and two reward proxies, NormGuard consistently improves MLLM-judged image quality and forensic realism while preserving reward, with gains that amplify under few-step inference and are not explained by early stopping.

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2604.24432 2026-07-07 cs.CL cs.AI cs.IR cs.LG 版本更新

Kwai Summary Attention Technical Report

快手总结注意力技术报告

Chenglong Chu, Guorui Zhou, Guowang Zhang, Han Li, Hao Peng, Hongtao Cheng, Hui Wang, Jian Liang, Jiangxia Cao, Kun Gai, Lingzhi Zhou, Lu Ren, Qi Zhang, Ruiming Tang, Ruitao Wang, Xinchen Luo, Yi Su, Zhiyuan Liang, Ziqi Wang, Boyang Ding, Chengru Song, Dunju Zang, Jiao Ou, Jiaxin Deng, Jijun Shi, Jinghao Zhang, Junmin Chen, Lejian Ren, Minxuan Lv, Qianqian Wang, Qigen Hu, Shiyao Wang, Siyang Mao, Tao Wang, Xingmei Wang, Zhixin Ling, Ziming Li, Zixing Zhang

机构 * Kuaishou(快手)

AI总结 研究长上下文能力这一重要迭代方向,针对标准softmax注意力在长序列下时间复杂度高的问题,提出新路径,通过将历史上下文压缩为可学习总结令牌降低序列建模成本,即提出快手总结注意力机制。

Comments update related works

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AI中文摘要

长上下文能力已成为下一代大语言模型的重要迭代方向之一。标准softmax注意力在序列长度方面具有二次时间复杂度,长序列下成本高。现有解决方案有两种技术路线,本文提出中间路径,通过特定比例k进行语义级压缩,提出了快手总结注意力(KSA)机制。

英文摘要

Long-context ability, has become one of the most important iteration direction of next-generation Large Language Models, particularly in semantic understanding/reasoning, code agentic intelligence and recommendation system. However, the standard softmax attention exhibits quadratic time complexity with respect to sequence length. As the sequence length increases, this incurs substantial overhead in long-context settings, leading the training and inference costs of extremely long sequences deteriorate rapidly. Existing solutions mitigate this issue through two technique routings: i) Reducing the KV cache per layer, such as from the head-level compression GQA, and the embedding dimension-level compression MLA, but the KV cache remains linearly dependent on the sequence length at a 1:1 ratio. ii) Interleaving with KV Cache friendly architecture, such as local attention SWA, linear kernel GDN, but often involve trade-offs among KV Cache and long-context modeling effectiveness. Besides the two technique routings, we argue that there exists an intermediate path not well explored: {Maintaining a linear relationship between the KV cache and sequence length, but performing semantic-level compression through a specific ratio $k$}. This $O(n/k)$ path does not pursue a ``minimum KV cache'', but rather trades acceptable memory costs for complete, referential, and interpretable retention of long distant dependency. Motivated by this, we propose Kwai Summary Attention (KSA), a novel attention mechanism that reduces sequence modeling cost by compressing historical contexts into learnable summary tokens.

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2510.08377 2026-07-07 cs.CV 版本更新

UniVideo: Unified Understanding, Generation, and Editing for Videos

UniVideo:视频的统一理解、生成与编辑

Cong Wei, Quande Liu, Zixuan Ye, Qiulin Wang, Xintao Wang, Pengfei Wan, Kun Gai, Wenhu Chen

机构 * University of Waterloo(多伦多大学) Kling Team, Kuaishou Technology(快手技术团队)

AI总结 提出UniVideo框架,采用双流设计,结合多模态大语言模型与多模态DiT进行视频生成等任务。统一多种视频任务于单范式,实验表明其性能出色,还支持任务组合与能力迁移,且发布了模型和代码。

Comments Project Website https://congwei1230.github.io/UniVideo/

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AI中文摘要

统一多模态模型在图像领域成果显著,但视频领域受限。本文提出UniVideo框架,扩展统一建模至视频领域。采用双流设计,结合用于指令理解的多模态大语言模型和用于视频生成的多模态DiT。统一多种视频任务,实验证明其性能优越,支持任务组合与能力迁移,还支持基于视觉提示的视频生成,并发布了模型和代码。

英文摘要

Unified multimodal models have shown promising results in multimodal content generation and editing but remain largely limited to the image domain. In this work, we present UniVideo, a versatile framework that extends unified modeling to the video domain. UniVideo adopts a dual-stream design, combining a Multimodal Large Language Model (MLLM) for instruction understanding with a Multimodal DiT (MMDiT) for video generation. This design preserves the MLLM's original text generation capabilities, enables accurate interpretation of complex multimodal instructions, and maintains visual consistency in the generated content. Built on this architecture, UniVideo unifies diverse video generation and editing tasks under a single multimodal instruction paradigm and is jointly trained across them. Extensive experiments demonstrate that UniVideo matches or surpasses state-of-the-art task-specific baselines in text/image-to-video generation, in-context video generation and in-context video editing. Notably, the unified design of UniVideo enables two forms of generalization. First, UniVideo supports task composition, such as combining editing with style transfer, by integrating multiple capabilities within a single instruction. Second, even without explicit training on free-form video editing, UniVideo transfers its editing capability from large-scale image editing data to this setting, handling unseen instructions such as changing the environment or altering materials within a video. Beyond these core capabilities, UniVideo also supports visual-prompt-based video generation, where the MLLM interprets visual prompts and guides the MMDiT during synthesis. To foster future research, we released our model and code.

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2607.02220 2026-07-03 cs.CV 新提交

DetailAnywhere: Fashion Detail Generation via Cross-Modal Feature Alignment Distillation

DetailAnywhere: 通过跨模态特征对齐蒸馏实现时尚细节生成

Zijun Li, Yimin Zhou, Jia Sun, Honglie Wang, Pengcheng Wei, Junlong Wu, Yongrui Heng, Jiyuan Wang, Huan Ouyang, Boheng Zhang, Huaiqing Wang, Dewen Fan, Qianqian Gan, Fan Yang, Tingting Gao

机构 * Kuaishou Technology(快手科技) AIM for Health Lab, Monash University(Monash大学AIM健康实验室)

AI总结 针对在线购物中用户关注服装细节(如领口、袖口、面料纹理)的需求,提出新任务“时尚细节生成”及基准FDBench,并设计跨模态特征对齐蒸馏(CFAD)方法,结合多模态扩散Transformer和一致性奖励模型,显著优于现有方法。

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AI中文摘要

基于扩散的生成式AI在虚拟试穿、海报生成和产品背景合成等电商应用中取得了显著成功。然而,在在线购买服装时,消费者也希望自由检查感兴趣的特定细节区域,如领口、袖口和面料纹理,但现有方法并未明确研究这一设置。因此,我们形式化了一个新的非模板任务:基于焦点条件的时尚细节生成,并发布了FDBench,这是首个包含40K+人工验证的参考-细节对、覆盖41个不同类别的基准。该任务提出了一个独特的语义鸿沟挑战:模型必须弥合产品参考图像上的焦点标记与指示区域的逼真特写视图之间的对应关系,同时忠实保留服装的身份,且无需精确提示。为弥合这一鸿沟,我们提出了跨模态特征对齐蒸馏(CFAD),该方法利用微调的DINOv3教师模型,通过双分支蒸馏将多模态扩散Transformer的两个分支对齐到共享语义空间中。为进一步提高生成细节与参考图像之间的一致性,我们引入了一个一致性奖励模型,该模型沿三个质量轴联合评分图像对,并通过强化学习优化生成。实验表明,我们的模型DetailAnywhere在所有指标和人工评估中均显著优于所有最先进的开源方法。

英文摘要

Diffusion-based generative AI has achieved remarkable success in e-commerce applications such as virtual try-on, poster generation, and product background synthesis. However, when making online purchasing decisions for apparel, consumers also desire the freedom to examine specific detail regions of interest, such as collars, cuffs, and fabric textures, yet existing methods have not explicitly studied this setting. We therefore formalize a new, non-template task: Fashion Detail Generation with focus conditioning, and release FDBench, the first benchmark comprising 40K+ human-verified reference-detail pairs across 41 different categories. This task poses a unique semantic gap challenge: the model must bridge the correspondence between a focus marker on a product reference image and a photorealistic close-up view of the indicated region, while faithfully preserving the garment's identity, without any precise prompt. To bridge this gap, we propose Cross-modal Feature Alignment Distillation (CFAD), which leverages a fine-tuned DINOv3 teacher to align both branches of a Multimodal Diffusion Transformer in a shared semantic space via dual-branch distillation. To further improve consistency between generated details and reference images, we introduce a consistency reward model that jointly scores image pairs along three quality axes and optimizes generation via reinforcement learning. Experiments show that our model DetailAnywhere significantly outperforms all state-of-the-art opensource methods across all metrics and human evaluations.

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2607.02075 2026-07-03 cs.CV 新提交

HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Control

HandsOnWorld: 无约束的自我中心视频生成,具有相机解耦的手部控制

Yushuo Chen, Xiaoyu Shi, Xiaoshi Wu, Xintao Wang, Pengfei Wan, Yebin Liu

机构 * Tsinghua University(清华大学) Kling Team, Kuaishou Technology(快手科技 Kling 团队) Chinese University of Hong Kong(香港中文大学)

AI总结 提出HandsOnWorld框架,通过单目重建从无约束视频中学习手部控制,利用Plücker手部映射解耦相机与手部运动,生成高保真自我中心视频。

Comments 17 pages, 9 figures

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AI中文摘要

我们提出了HandsOnWorld,一个用于手部控制的自我中心视频生成框架,它摒弃了多视角和基于标记的动作捕捉,而是从无约束的单目视频中学习。这种通用性受到可扩展3D手部标注稀缺性的制约:大型自我中心语料库缺乏手指级别的标签,而精确的手部数据集局限于狭窄的仪器化设置,限制了先前手部控制生成器只能处理受限的场景分布。我们通过单目重建直接在野外自我中心视频上标注3D手部,引入了一个以主角为中心的标注流水线,在动作语义、图像质量和3D几何层面过滤重建结果,构建了EgoVid-Pro数据集,该数据集包含103K个片段和大约1200万帧,覆盖多样化的日常场景。为了解决由大自我运动引起的相机-手部纠缠问题,我们进一步提出了Plücker手部映射,这是一种3D感知控制信号,将Plücker射线表示从相机射线扩展到手部表面,在表示层面解耦相机和手部运动。实验表明,我们的方法在重建保真度和控制精度上超越了先前的手部控制生成器,并泛化到先前方法所依赖的实验室数据集之外的分布外日常场景。

英文摘要

We present HandsOnWorld, a framework for hand-controlled egocentric video generation that forgoes multi-view and marker-based motion capture, learning instead from unconstrained monocular video. Such generality is bottlenecked by the scarcity of scalable 3D hand annotations: large egocentric corpora lack finger-level labels, whereas precise hand datasets are confined to narrow, instrumented settings, limiting prior hand-controlled generators to restricted scene distributions. We instead annotate 3D hands directly on in-the-wild egocentric video through monocular reconstruction, introducing a protagonist-centered annotation pipeline that filters the reconstructions at the action-semantic, image-quality, and 3D-geometric levels to build EgoVid-Pro, a dataset of clean, protagonist-only hand trajectories spanning 103K clips and roughly 12M frames across diverse everyday scenes. To resolve the camera-hand entanglement induced by large ego-motion, we further propose the Plücker Hand Map, a 3D-aware control signal that extends Plücker-ray representations from camera rays to the hand surface, disentangling camera and hand motion at the representation level. Experiments show that \method surpasses prior hand-controlled generators in reconstruction fidelity and control accuracy, and generalizes to out-of-distribution everyday scenes beyond the laboratory datasets on which prior methods rely.

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2602.08711 2026-07-03 cs.CV 版本更新

TimeChat-Captioner: Scripting Multi-Scene Videos with Time-Aware and Structural Audio-Visual Captions

TimeChat-Captioner: 用时间感知和结构化的音视频字幕脚本化多场景视频

Linli Yao, Yuancheng Wei, Yaojie Zhang, Lei Li, Xinlong Chen, Feifan Song, Ziyue Wang, Kun Ouyang, Yuanxin Liu, Lingpeng Kong, Qi Liu, Pengfei Wan, Kun Gai, Yuanxing Zhang, Xu Sun

机构 * South China University of Technology(华南理工大学) Kling Team, Kuaishou Technology(快手科技 Kling 团队)

AI总结 提出Omni密集描述任务,通过六维结构模式生成带时间戳的类脚本描述,构建OmniDCBench基准和SodaM评估指标,训练TimeChat-Captioner-7B模型,在音视频推理和时间定位任务上超越Gemini-2.5-Pro。

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AI中文摘要

本文提出Omni密集描述(Omni Dense Captioning)这一新任务,旨在生成连续、细粒度且结构化的音视频叙事,并带有明确的时间戳。为确保密集语义覆盖,我们引入一个六维结构模式来创建“类脚本”描述,使读者能够像电影剧本一样逐场景生动想象视频内容。为促进研究,我们构建了OmniDCBench——一个高质量、人工标注的基准,并提出了SodaM——一个统一的评估指标,用于评估时间感知的详细描述,同时减轻场景边界模糊性。此外,我们构建了训练数据集TimeChatCap-42K,并提出了TimeChat-Captioner-7B——一个通过SFT和GRPO结合任务特定奖励训练的强基线模型。大量实验表明,TimeChat-Captioner-7B达到了最先进的性能,超越了Gemini-2.5-Pro,其生成的密集描述显著提升了下游能力,包括音视频推理(DailyOmni和WorldSense)和时间定位(Charades-STA)。所有数据集、模型和代码均可在该https URL获取。

英文摘要

This paper proposes Omni Dense Captioning, a novel task designed to generate continuous, fine-grained, and structured audio-visual narratives with explicit timestamps. To ensure dense semantic coverage, we introduce a six-dimensional structural schema to create "script-like" captions, enabling readers to vividly imagine the video content scene by scene, akin to a cinematographic screenplay. To facilitate research, we construct OmniDCBench, a high-quality, human-annotated benchmark, and propose SodaM, a unified metric that evaluates time-aware detailed descriptions while mitigating scene boundary ambiguity. Furthermore, we construct a training dataset, TimeChatCap-42K, and present TimeChat-Captioner-7B, a strong baseline trained via SFT and GRPO with task-specific rewards. Extensive experiments demonstrate that TimeChat-Captioner-7B achieves state-of-the-art performance, surpassing Gemini-2.5-Pro, while its generated dense descriptions significantly boost downstream capabilities in audio-visual reasoning (DailyOmni and WorldSense) and temporal grounding (Charades-STA). All datasets, models, and code are available at https://github.com/yaolinli/TimeChat-Captioner.

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2606.31734 2026-07-01 cs.CV 新提交

MemLearner: Learning to Query Context memory for Video World Models

MemLearner: 学习查询上下文记忆用于视频世界模型

Jiwen Yu, Jianxiong Gao, Jianhong Bai, Yiran Qin, Kaiyi Huang, Quande Liu, Xintao Wang, Pengfei Wan, Kun Gai, Xihui Liu

机构 * The University of Hong Kong(香港大学) Fudan University(复旦大学) Zhejiang University(浙江大学) Kuaishou Technology(快手科技)

AI总结 提出基于学习的自适应上下文查询方法MemLearner,利用视频生成模型自身进行上下文记忆查询,解决视频世界模型在遮挡和动态场景下的场景一致性问题。

Comments ECCV 2026, Project Page: https://yujiwen.github.io/memlearner/

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AI中文摘要

视频世界模型是基于用户动作和历史视频帧预测未来世界状态的交互式视频生成模型。视频世界模型的一个关键挑战是缺乏记忆,导致长时间内生成的场景不一致。先前的方法探索了基于规则的上下文帧检索作为记忆,但在场景遮挡和动态物体的场景中无法泛化。我们提出MemLearner,一种基于学习的自适应上下文查询方法,使用查询令牌连接上下文和预测令牌。通过利用视频生成模型本身进行上下文查询,MemLearner利用了预训练的视觉先验,无需从头训练额外模块,并采用了高效的训练和推理策略。我们收集了一个包含场景遮挡和动态物体的长视频数据集,并配有相机姿态注释,提出了一种多数据集训练策略,同时利用带注释的渲染视频和未注释的真实世界视频。大量实验表明,MemLearner在场景一致性和记忆方面显著优于先前的视频世界模型,特别是在具有挑战性的遮挡和动态场景下。

英文摘要

Video World Models are interactive video generation models that predict future world states based on user actions and history video frames. A critical challenge in video world models is the lack of memory, causing inconsistent generated scenes over extended durations. Previous methods explored rule-based context frame retrieval as memory, but they fail to generalize in scenarios with scene occlusions and dynamic objects. We propose MemLearner, a learning-based adaptive context query method using query tokens to bridge context and predicted tokens. By leveraging the video generation model itself for context querying, MemLearner exploits pre-trained visual priors without training additional modules from scratch, and incorporates efficient strategies for training and inference. We collect a dataset of long videos with scene occlusions and dynamic objects, paired with camera pose annotations, and propose a multi-dataset training strategy leveraging both annotated rendered and unannotated real-world videos. Extensive experiments demonstrate that MemLearner significantly outperforms prior video world models in terms of scene consistency and memory, particularly under challenging occlusion and dynamic scenarios.

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2606.27779 2026-06-29 cs.CV 新提交

MindFlow: Harmonizing Cognitive Semantics and Acoustic Dynamics for Facial Animation Generation in Dyadic Conversations

MindFlow:调和认知语义与声学动态的对话面部动画生成

Hejia Chen, Haoxian Zhang, Xu He, Xiaoqiang Liu, Pengfei Wan, Shoulong Zhang, Shuai Li

机构 * Beihang University(北京航空航天大学) Kling Team, Kuaishou Technology(快手科技 Kling 团队) Zhongguancun Laboratory(中关村实验室)

AI总结 提出双路径生成框架MindFlow,受神经科学腹侧-背侧通路模型启发,通过Chunk-State方法建模上下文感知情感状态链,结合条件自回归流匹配网络与选择性声学注入器,实现高保真面部动画,在语义适切性和运动自然度上超越现有方法。

Comments Accepted by ECCV 2026

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AI中文摘要

生成逼真的对话面部动画需要调和高级认知意图与精确的低级运动反射,但现有方法在对话上下文的语义理解和精确动态控制方面存在不足。本文提出MindFlow,一种受神经科学腹侧-背侧通路模型启发的双路径生成框架,将生成解耦为两个协作流,从而协调深层语义推理与细粒度控制。在腹侧模块中,我们将传统的句子-动作方法转变为新颖的块-状态方法,将原始声学流建模为上下文感知的、不断演变的情感状态链,捕捉句子级建模遗漏的微妙副语言细微差别和话语中情感转变。背侧模块包含一个条件自回归流匹配网络,用于高保真面部运动,由高频声学线索驱动并由情感状态调制,外加一个选择性声学注入器用于自适应音频门控,确保在听-说动态中无干扰的鲁棒性。大量实验表明,与最先进的基线相比,MindFlow在语义适切性和运动自然度上均表现优越。

英文摘要

Generating lifelike facial animation for dyadic conversations requires reconciling high-level cognitive intent with precise low-level motor reflexes, yet existing methods fall short in the semantic understanding of dialogue context and in precise dynamic control. In this paper, we propose MindFlow, a dual-pathway generative framework inspired by the Ventral-Dorsal pathway model in neuroscience, which decouples generation into two collaborative streams, thereby harmonizing deep semantic reasoning with fine-grained control. In the Ventral module, we transform the conventional Sentence-Action approach into a novel Chunk-State approach that models raw acoustic streams as a context-aware, evolving emotional state chain, capturing subtle paralinguistic nuances and mid-utterance emotional shifts missed by sentence-level modeling. The Dorsal module features a conditional autoregressive flow matching network for high-fidelity facial motion, driven by high-frequency acoustic cues and modulated by emotion states, plus a Selective Acoustic Injector for adaptive audio gating to ensure robustness in talking-and-listening dynamics without interference. Extensive experiments demonstrate that MindFlow achieves superior semantic appropriateness and motion naturalness compared to state-of-the-art baselines.

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2606.26872 2026-06-29 cs.CV 新提交

SpatialFlow-GRPO: Where Spatial Credit Drives Image Editing

SpatialFlow-GRPO:空间信用驱动图像编辑

Yankai Yang, Yancheng Long, Wei Chen, Xingyu Lu, Hongyang Wei, Bin Wen, Fan Yang, Tingting Gao, Han Li, Shuo Yang

机构 * Harbin Institute of Technology, Shenzhen(哈尔滨工业大学(深圳)) Kuaishou Technology(快手科技)

AI总结 提出SpatialFlow-GRPO框架,通过引入空间细粒度奖励反馈,将区域感知奖励转化为语义区域级优化信号,解决图像编辑中空间均匀性假设问题,显著提升编辑质量。

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AI中文摘要

最近的在线强化学习显著提升了图像编辑质量。然而,现有的Flow-GRPO风格方法通常依赖于单一的整图奖励,这使得细粒度编辑优化变得困难。我们观察到,图像编辑中的一个关键障碍是这种空间均匀性假设:整图奖励无法区分不同空间区域对图像质量的贡献。为了解决这个问题,我们提出了SpatialFlow-GRPO,一个引入空间细粒度奖励反馈的训练框架。该框架将区域感知奖励转化为语义区域级优化信号,并在策略更新时将区域优势与相应的潜在位置对齐。我们还训练了一个区域感知奖励模型SFReward,构建了带有区域标注编辑样本的SFReward-14K,并引入了MultiEditBench来评估多区域编辑能力。在OmniGen2和FLUX.2-klein-4B上,SpatialFlow-GRPO在GEdit-Bench、ImgEdit-Bench和MultiEditBench上均优于Flow-GRPO。结果表明,SpatialFlow-GRPO将局部反馈转化为空间对齐的更新信号,并提升了编辑质量。

英文摘要

Recent online reinforcement learning has substantially improved image editing quality. However, existing Flow-GRPO-style methods usually rely on a single whole-image reward, which makes fine-grained editing optimization difficult. We observe that a key obstacle in image editing is this spatial uniformity assumption: a whole-image reward cannot distinguish how different spatial regions contribute to image quality. To address this issue, we propose SpatialFlow-GRPO, a training framework that introduces spatially fine-grained reward feedback. The framework converts region-aware rewards into semantic-region-level optimization signals and aligns region advantages with the corresponding latent positions during policy updates. We also train a region-aware reward model, SFReward, construct SFReward-14K with region-annotated editing samples, and introduce MultiEditBench to evaluate multi-region editing ability. On OmniGen2 and FLUX.2-klein-4B, SpatialFlow-GRPO outperforms Flow-GRPO on GEdit-Bench, ImgEdit-Bench, and MultiEditBench. The results show that SpatialFlow-GRPO converts local feedback into spatially aligned update signals and improves editing quality.

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2606.05950 2026-06-29 cs.AI 版本更新

Edit-R2: Context-Aware Reinforcement Learning for Multi-Turn Image Editing

Edit-R2:面向多轮图像编辑的上下文感知强化学习

Yuxiao Ye, Haoran He, Fangyuan Kong, Xintao Wang, Pengfei Wan, Kun Gai, Ling Pan

机构 * Hong Kong University of Science and Technology(香港理工大学) Kuaishou Technology(快手科技)

AI总结 提出Edit-R2框架,通过重构会话意图和联合优化推理与生成的强化学习,解决多轮图像编辑中的长上下文稀释和状态污染问题,并在MICE-Bench基准上取得领先性能。

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AI中文摘要

基于扩散模型和统一多模态基础模型的文本引导图像编辑已取得快速进展。然而,现有方法大多局限于单轮设置,忽略了更现实的多轮上下文编辑场景,即用户通过一系列指令逐步细化图像。在此设置中,模型必须遵循每条新指令,同时保留累积的会话级约束,面临两种耦合的失败模式:长上下文稀释(稀疏文本约束难以从不断增长的图像-文本交错历史中恢复)和状态污染(早期编辑错误降低后续生成质量)。我们提出Edit-R2,一种用于统一多模态模型的新型强化学习后训练框架。Edit-R2重构操作会话意图,在每次编辑轮次前将分散的历史约束有效整合为显式推理轨迹。它进一步通过统一目标实现推理和生成的多轮强化学习,该目标联合优化离散文本空间中的意图重构生成和连续潜在空间中的流匹配图像生成,同时轨迹过滤机制抑制损坏的轨迹以在状态污染下稳定训练。为支持系统评估,我们引入MICE-Bench,一个大规模多轮上下文编辑基准,包含针对累积会话约束的指令遵循(IF)、内容一致性(CC)和全局感知(GA)的自动指标。实验表明,Edit-R2显著改进了多轮上下文编辑,并在与强基线的比较中取得了有竞争力的性能。

英文摘要

Text-guided image editing has advanced rapidly with diffusion models and unified multimodal foundation models. However, most existing methods remain confined to single-turn settings, overlooking the more realistic scenario of multi-turn in-context editing, where users iteratively refine an image through a sequence of instructions. In this setting, a model must follow each new instruction while preserving accumulated session-level constraints, challenged by two coupled failure modes: long-context dilution, where sparse textual constraints become difficult to recover from growing interleaved image-text histories, and state contamination, where earlier editing mistakes degrade subsequent generations. We introduce Edit-R2, a novel reinforcement learning post-training framework for unified multimodal models. Edit-R2 reconstructs the operative session intent, which effectively consolidates scattered historical constraints into an explicit reasoning trace before each editing turn. It further enables multi-turn RL over both reasoning and generation through a unified objective that jointly optimizes intent reconstruction generation in discrete text space and flow-matching image generation in continuous latent space, while a trajectory filtering mechanism suppresses corrupted rollouts to stabilize training under state contamination. To support systematic evaluation, we introduce MICE-Bench, a large-scale benchmark for multi-turn in-context editing with automated metrics for instruction following (IF), content consistency (CC), and global awareness (GA) over accumulated session constraints. Experiments show that Edit-R2 substantially improves multi-turn in-context editing and achieves competitive performance compared against strong baselines.

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2602.07533 2026-06-29 cs.AI 版本更新

Joint Reward Modeling: Internalizing Chain-of-Thought for Efficient Visual Reward Models

联合奖励建模:将思维链内化以实现高效的视觉奖励模型

Yankai Yang, Yancheng Long, Hongyang Wei, Wei Chen, Tianke Zhang, Kaiyu Jiang, Haonan Fan, Changyi Liu, Jiankang Chen, Kaiyu Tang, Bin Wen, Fan Yang, Tingting Gao, Han Li, Shuo Yang

机构 * Harbin Institute of Technology, Shenzhen(哈尔滨工业大学(深圳)) Kuaishou Technology(快手科技)

AI总结 提出联合奖励建模(JRM),通过共享视觉-语言骨干联合优化偏好学习和语言建模,将生成模型的语义推理能力内化到判别表示中,实现快速准确评估,在MMRB2和EditReward-Bench上取得最优结果。

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AI中文摘要

奖励模型对于从人类反馈中进行强化学习至关重要,因为它们决定了生成模型的对齐质量和可靠性。对于图像编辑等复杂任务,奖励模型需要捕捉全局语义一致性和超越局部相似性的隐式逻辑约束。现有的奖励建模方法存在明显局限性。判别式奖励模型与人类偏好对齐良好,但由于推理监督有限,难以处理复杂语义。生成式奖励模型提供更强的语义理解和推理能力,但在推理时成本高昂,且难以直接与人类偏好对齐。为此,我们提出联合奖励建模(JRM),在共享的视觉-语言骨干上联合优化偏好学习和语言建模。该方法将生成模型的语义和推理能力内化到高效的判别表示中,从而实现快速准确的评估。JRM在MMRB2和EditReward-Bench上取得了最先进的结果,并显著提升了下游在线强化学习的稳定性和性能。这些结果表明,联合训练有效地弥合了奖励建模中效率与语义理解之间的差距。

英文摘要

Reward models are critical for reinforcement learning from human feedback, as they determine the alignment quality and reliability of generative models. For complex tasks such as image editing, reward models are required to capture global semantic consistency and implicit logical constraints beyond local similarity. Existing reward modeling approaches have clear limitations. Discriminative reward models align well with human preferences but struggle with complex semantics due to limited reasoning supervision. Generative reward models offer stronger semantic understanding and reasoning, but they are costly at inference time and difficult to align directly with human preferences. To this end, we propose Joint Reward Modeling (JRM), which jointly optimizes preference learning and language modeling on a shared vision-language backbone. This approach internalizes the semantic and reasoning capabilities of generative models into efficient discriminative representations, enabling fast and accurate evaluation. JRM achieves state-of-the-art results on MMRB2 and EditReward-Bench, and significantly improves stability and performance in downstream online reinforcement learning. These results show that joint training effectively bridges efficiency and semantic understanding in reward modeling.

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2606.02564 2026-06-26 cs.CV 版本更新

VLMs are Good Teachers for Video Reasoning via Adaptive Test-Time Optimization

VLMs 是视频推理的好老师:通过自适应测试时优化

Junhao Cheng, Liang Hou, Tianxiong Zhong, Xin Tao, Pengfei Wan, Kun Gai, Jing Liao

机构 * City University of Hong Kong(香港城市大学) Kling Team, Kuaishou Technology(快手科技 Kling 团队)

AI总结 提出将视觉语言模型(VLM)作为“教师”,通过提取任务规则并设计可微分奖励,指导视频生成模型(VGM)在测试时在线优化轻量级 LoRA 模块,从而提升视频推理的泛化能力。

Comments Project Page: https://VLM-as-Teacher.github.io/

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AI中文摘要

最近的“视频推理”范式利用视频生成模型(VGM)生成时间连贯的视觉轨迹来完成推理任务。尽管最先进的 VGM 在视觉质量上表现出色,但它们往往难以理解和遵循任务特定规则,导致在各种推理场景中出现逻辑失败。现有工作尝试利用视觉语言模型(VLM)作为问题预求解器,为 VGM 生成或细化文本指导。然而,文本描述无法捕捉复杂的时空细节,并且 VGM 即使有有效计划,也常常难以忠实执行细粒度或长尾指令。尽管 VLM 作为求解器存在困难,但它们具备强大的感知能力,可以评估过程约束满足和最终目标达成。利用这一优势,我们引入了一种范式转变,将 VLM 的角色转变为“教师”。具体来说,VLM 教师提取任务特定规则以制定可微分奖励,通过测试时在线优化轻量级 LoRA 模块来指导 VGM 推理器。该策略实现了自适应测试时优化,并将推理能力扩展到 VGM 的内在边界之外。在符号(VBVR-Bench)和通用(RULER-Bench)视频推理基准上的评估表明,所提出的方法平均性能提升 16.7 个百分点,在可比测试时成本下,大幅优于 VLM-as-Solver 范式(+0.4 个百分点)和 Best-of-N 缩放(+2.2 个百分点)。这些发现表明,将 VLM 作为测试时教师集成,为实现可泛化的视频推理提供了一种有前景的范式。项目页面:https://VLM-as-Teacher.github.io/

英文摘要

The recent "Reasoning with Video" paradigm utilizes Video Generation Models (VGMs) to generate temporally coherent visual trajectories to complete reasoning tasks. Although state-of-the-art VGMs excel at visual quality, they often struggle to understand and follow task-specific rules, leading to logical failures across diverse reasoning scenarios. Existing efforts try to utilize Vision-Language Models (VLMs) as problem pre-solvers to produce or refine textual guidance for the VGM. However, textual descriptions fail to capture intricate spatiotemporal details, and VGMs often struggle to faithfully execute fine-grained or long-tail instructions even with a valid plan. While VLMs struggle as solvers, they possess strong perception capabilities to evaluate process-constraint satisfaction and final-goal achievement. Leveraging this strength, we introduce a paradigm shift that transitions the role of VLMs to "teachers". Specifically, a VLM teacher extracts task-specific rules to formulate differentiable rewards, guiding a VGM Reasoner via test-time online optimization of a lightweight LoRA module. This strategy enables adaptive test-time optimization and extends the reasoning capabilities beyond the VGM's intrinsic boundaries. Evaluations on symbolic (VBVR-Bench) and general-purpose (RULER-Bench) video reasoning benchmarks show that the proposed method yields a 16.7-point average performance gain, outperforming the VLM-as-Solver paradigm (+0.4 points) and Best-of-N scaling (+2.2 points) by a large margin at comparable test-time cost. These findings reveal that integrating VLMs as test-time teachers offers a promising paradigm for achieving generalizable video reasoning. Project Page: https://VLM-as-Teacher.github.io/

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2605.20256 2026-06-25 cs.LG cs.AI 版本更新

FBOS-RL: Feedback-Driven Bi-Objective Synergistic Reinforcement Learning

FBOS-RL: 基于反馈的双目标协同强化学习

Xikai Zhang, Yongzhi Li, Likang Xiao, Yingze Zhang, Yanhua Cheng, Quan Chen, Peng Jiang, Wenjun Wu, Liu Liu

机构 * Hangzhou International Innovation Institute, Beihang University(北京航空航天大学杭州国际创新研究院) School of Artificial Intelligence, Beihang University(北京航空航天大学人工智能学院) Kuaishou Technology(快手科技)

AI总结 本文提出FBOS-RL框架,通过环境反馈引导探索增强,并设计两个相互促进的目标:以利用为导向的策略对齐(EPA)和以探索为导向的能力培养(ECC),从而提高强化学习的训练效率和最终性能。

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AI中文摘要

强化学习已成为对齐和解锁大规模模型推理能力的基石。在GRPO及其变种的核心训练循环中,交替进行rollout采样和策略更新。与监督学习不同,每个梯度步骤都锚定在显式的地面真实目标上,而在这种设置中,更新模型参数的最佳梯度方向是未知的;在采样阶段获得的高质量rollout因此充当隐含的“教师”,指导每个参数更新。然而,GRPO采用简单的采样方案,将所有rollout条件在同一原始提示上。当任务超出策略模型当前能力时,这种采样方案很少产生高质量rollout,导致策略模型在更新参数时缺乏有意义的梯度方向,从而导致训练停滞。为了解决这个问题,我们提出了FBOS-RL,一种基于反馈的双目标协同强化学习框架。具体来说,我们让模型基于环境提供的反馈进行反馈引导探索增强,并在此基础上设计两个相互促进的训练目标:以利用为导向的策略对齐(EPA)和以探索为导向的能力培养(ECC)。大量实验表明,EPA和ECC可以相互促进,形成正向飞轮效应,显著提高强化学习的训练效率和最终性能上限。具体而言,在相同数量的rollout下,FBOS-RL比GRPO和基于反馈的基线学习速度更快,并最终达到更高的性能上限,同时在训练过程中表现出更高的策略熵和更低的梯度范数。

英文摘要

Reinforcement learning has become a cornerstone for aligning and unlocking the reasoning capabilities of large-scale models. At its core, the training loop of GRPO and its variants alternates between rollout sampling and policy update: the policy first samples rollouts from its action space, and then updates its parameters according to the advantages computed over them. Unlike supervised learning, where each gradient step is anchored to an explicit ground-truth target, the optimal gradient direction for updating model parameters in this setting is not known a priori; the high-quality rollouts drawn during the sampling stage therefore act as the implicit "teacher" that guides every parameter update. However, mainstream RL algorithms such as GRPO adopt a simple sampling scheme that conditions all rollouts on the same original prompt. When a task lies beyond the policy model's current capability, this sampling scheme rarely yields a high-quality rollout, leaving the policy model without a meaningful gradient direction when updating its parameters, which causes training to stall. To address this issue, we propose FBOS-RL. Specifically, we let the model perform Feedback-Guided Exploration Enhancement based on the feedback provided by the environment, and on top of this we design two mutually reinforcing training objectives: EPA and ECC. Extensive experiments demonstrate that EPA and ECC can mutually reinforce each other, forming a positive flywheel effect that significantly improves both the training efficiency and the final performance ceiling of reinforcement learning. Specifically, under both an identical number of rollouts and the same number of training steps, FBOS-RL learns substantially faster than GRPO and feedback-based baselines and ultimately attains a higher performance ceiling, while exhibiting higher policy entropy and lower gradient norms throughout training.

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2606.24636 2026-06-24 cs.AI 新提交

CineCap: Structured Reasoning with Spatio-Temporal Anchors for Cinematographic Video Captioning

CineCap: 基于时空锚点的结构化推理用于电影化视频描述

Xinyu Mao, Yuhui Zeng, Xiaokun Liu, Wenyu Qin, Meng Wang, Xin Tao, Pengfei Wan, Xiaohan Xing, Max Meng

机构 * The Chinese University of Hong Kong(香港中文大学) Xiamen University(厦门大学) Kling Team, Kuaishou Technology(快手科技Kling团队) National University of Singapore(新加坡国立大学) Southern University of Science and Technology(南方科技大学)

AI总结 提出CineCap框架,通过时空锚点结构化推理和强化学习(覆盖完整性、准确性和门控覆盖奖励)生成电影化视频描述,在CineCap Bench基准上达到新最优。

Comments 10 pages, 4 figures

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AI中文摘要

电影化描述旨在使用专业电影语言概念(如摄像机运动、镜头尺寸、景深、构图和拍摄角度)来描述视频的拍摄方式。这种能力对于细粒度视频理解和可控的电影级视频生成至关重要,但在现有的多模态大语言模型中仍未得到充分探索。与基于问答的电影理解评估不同,电影化描述需要在多个电影化维度上生成统一的开放式描述。该任务具有挑战性,原因有二:模型必须从微妙的视觉证据中推断出专业的电影化概念,并且必须生成既全面又准确的描述。因此,我们提出了CineCap,一个结合了时空锚点结构化推理和强化学习(包含完整性、准确性和门控覆盖奖励)的框架。前者将专业的电影化描述锚定在显式的视觉证据上,并将其组织成紧凑的原子推理用于监督微调,而后者则改善了描述完整性和事实正确性之间的平衡。此外,我们构建了CineCap Bench,一个包含472个手动标注的视频-描述对的基准,用于系统评估。大量实验表明,CineCap始终优于强大的专有和开源基线,为电影化描述建立了新的最先进水平。代码、模型检查点和基准可在该https URL公开获取。

英文摘要

Cinematographic captioning aims to describe how a video is filmed using professional film-language concepts such as camera movement, shot size, depth of field, composition, and shooting angle. This capability is important for fine-grained video understanding and controllable movie-quality video generation, yet remains underexplored in existing multimodal large language models. Unlike question-answering-based evaluation of cinematic understanding, cinematographic captioning requires a unified open-form description over multiple cinematographic dimensions. This task is challenging for two main reasons: the model must infer professional cinematographic concepts from subtle visual evidence, and it must generate captions that are both comprehensive and accurate. Accordingly, we propose CineCap, a framework that combines structured reasoning with spatio-temporal anchors and reinforcement learning with comprehensiveness, accuracy, and gated coverage rewards. The former grounds professional cinematographic descriptions in explicit visual evidence and organizes them into compact atomic reasoning for supervised fine-tuning, while the latter improves the balance between descriptive completeness and factual correctness. In addition, we construct CineCap Bench, a benchmark of 472 manually annotated video-caption pairs for systematic evaluation. Extensive experiments show that CineCap consistently outperforms strong proprietary and open-source baselines, establishing a new state of the art for cinematographic captioning. The code, model checkpoint, and benchmark are publicly available in https://github.com/Hectormxy/CineCap.git.

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2606.24225 2026-06-24 cs.CV 新提交

Geometry-Instructed Video Editing

几何指导的视频编辑

Chirui Chang, Xiaoyang Lyu, Yi-Hua Huang, Haoru Tan, Shizhen Zhao, Yikang Ding, Jianmin Bao, Xin Tao, Pengfei Wan, Xiaojuan Qi

机构 * The University of Hong Kong(香港大学) Kuaishou Technology(快手科技)

AI总结 提出GIVE框架,通过深度框和方向框统一描述对象状态变化,实现物体级几何编辑(平移、旋转、缩放等),并保持阴影等二次效果一致,在合成和真实视频上展现良好效果。

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AI中文摘要

物体级几何编辑,包括平移、旋转、缩放、复制或删除对象,是数字内容创作(DCC)工作流程中的常规操作,但在生成式视频编辑中仍然不可靠。关键挑战在于跨视角和时间明确指定目标对象的3D状态变化,同时一致地更新依赖于几何的二次效果,如阴影和反射。我们引入了GIVE,一个几何指导的视频编辑框架,通过统一的对象状态公式表示编辑。两个视频对齐的几何流描述了编辑前后的目标对象:深度框编码粗略的3D位置和范围,方向框提供与外观无关的方向提示。这些流共同为对象状态转换提供了紧凑的编辑前/后几何规范。为了提供学习这些编辑的成对监督,我们构建了一个可扩展的图形引擎管道,执行对象级编辑程序并渲染受控的编辑前/后对,隔离预期的几何编辑,同时保持二次效果与变换一致。实验结果表明,GIVE在统一框架中跨操作符产生具有时间一致性和一致二次效果的忠实几何编辑,并显示出向野外视频的有前景的迁移。项目页面:此 https URL

英文摘要

Object-level geometric edits, including translating, rotating, scaling, duplicating, or removing an object, are routine operations in digital content creation (DCC) workflows, yet they remain unreliable in generative video editing. The key challenge lies in specifying the target object's 3D state change unambiguously across viewpoint and time, while consistently updating geometry-dependent secondary effects such as shadows and reflections. We introduce GIVE, a geometry-instructed video editing framework that represents edits through a unified object-state formulation. Two video-aligned geometry streams describe the target object before and after editing: a depth-box encoding coarse 3D placement and extent, and an orientation-box providing an appearance-agnostic orientation cue. Together, these streams provide a compact pre/post geometric specification for object-state transitions. To provide paired supervision for learning these edits, we build a scalable graphics-engine pipeline that executes object-level edit programs and renders controlled before/after pairs, isolating the intended geometric edit while keeping secondary effects consistent with the transformation. Experimental results demonstrate that GIVE produces faithful geometric edits with temporal coherence and consistent secondary effects across operators in a unified framework, and shows promising transfer to in-the-wild videos. Project page: https://geometry-instructed-video-editing.github.io/give/

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2606.20737 2026-06-24 cs.AI cs.LG 新提交

Repeated Shared Access Enables Grokking, but Edit Propagation Depends on an Addressable Memory

重复共享访问实现Grokking,但编辑传播依赖于细粒度可寻址内存

Yanan Niu

机构 * Kuaishou(快手)

AI总结 本研究在合成知识图谱问答中比较四种架构,发现重复共享访问是学习OOD组合的关键,但编辑传播仅在具有细粒度可寻址内存的架构中有效。

Comments 35 pages, 4 figures, 22 tables

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AI中文摘要

我们在一个受控的合成知识图谱问答环境中研究事实编辑传播,比较了四种结合循环递归与共享内存访问的架构:密集(Dense)、循环(Loop)、带共享内存的密集(Dense+Mem)和带共享内存的循环(LMC)。Dense能够拟合分布内的2跳组合,但在分布外(OOD)上失败;循环重计算和内存重读都跨越了OOD grokking障碍,表明重复共享访问——而非特定架构——是学习的共同要素。然而,编辑沿着不同维度区分了这些基质。在共享的编辑前正确的ID集上,单行事实编辑在两个带内存的单元中强烈传播(LMC 0.78-0.92,Dense+Mem 0.71-0.96),而在其他单元中仅微弱传播(Loop 0.04-0.30,Dense 0.00-0.03);这种分离在统计上是清晰的(内存与非内存单元之间Mann-Whitney p=0.008,两个内存单元之间p=0.55,尽管n=5 vs n=5不足以排除中等差距)。在LMC中,原子事实定位到组合重读的 dominant 内存位点,并且在LMC自身的编辑前正确探针上的一行值编辑实现了100%的直接成功,平均预期传播为0.989,同时移动无关事实的概率约为0.1%(跨基质的匹配特异性待定)。一个粗略的保持答案子空间(HOLDANS)互换诊断与这一排序一致,表明区分这些基质的关键在于编辑事实注入的时间以及之后用于重用的计算量。这些结果将学习能力与编辑能力分离:重复共享访问足以实现grokking,但编辑传播取决于基质是否提供前向计算可以写入并稍后重读的细粒度可寻址内存——循环递归仅部分提供这种能力。

英文摘要

We study factual edit propagation in a controlled synthetic knowledge-graph QA setting using a 2x2 grid that crosses loop recurrence with shared-memory access: a dense transformer (Dense), a looped transformer (Loop), a dense backbone with shared memory (Dense+Mem), and a looped backbone with shared memory (loop-memory coupling, LMC). The two factors dissociate. For learning, both routes to repeated shared access -- looped recomputation and repeated memory rereading -- cross the out-of-distribution (OOD) grokking barrier that Dense fails, so repeated shared access is the behavioral regularity, not a specific architecture. For editing, the substrates split along a different axis: applying a single localized factual edit (conditioned on direct success) and measuring 2-hop propagation on a shared pre-edit-correct set, the edit propagates strongly in both memory-bearing cells (LMC 0.78-0.92, Dense+Mem 0.71-0.96) and only weakly in the memory-free ones (Loop 0.04-0.30, Dense 0.00-0.03). The split is along the memory axis, not the loop axis: every memory-bearing seed exceeds every memory-free seed, with no detectable difference between the two memory cells. Crucially Dense+Mem has no recurrence, so the propagating ingredient is an addressable site that an edit can write to and later computation rereads, not loop recomputation; Loop is at best a partial intermediate. The affordance survives coarsening the store (N=128 to N=13): propagation attenuates but the memory/no-memory split persists, so fine granularity buys precision rather than the affordance itself. These results dissociate learning competence from editing affordance -- repeated shared access suffices to grok, but edit propagation depends on whether the substrate exposes an addressable memory that the forward computation can write to and later reread, an affordance that loop recurrence provides only partially.

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