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Horizon Robotics(地平线机器人)

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2607.07168 2026-07-20 cs.CV 版本更新

NoDrift3R: Raymap-Guided Coupling for Drift-Robust Unposed Feed-Forward 3D Reconstruction

NoDrift3R:用于无漂移前馈3D重建的光线图引导耦合

Xiangyu Sun, Liu Liu, Seungkwon Yang, Jingbing Han, Seungtae Nam, Zhizhong Su, Eunbyung Park

机构 * Sungkyunkwan University(成均馆大学) Horizon Robotics(地平线机器人) Yonsei University(延世大学)

AI总结 研究针对无姿态前馈3D重建中长序列因姿态漂移致性能下降等问题,提出用光线图引导耦合模块明确耦合几何与外观的协同框架及双频视点调度策略,提升了渲染和姿态估计性能,验证了几何-外观协同的关键作用。

Comments Project page: see https://xiangyu1sun.github.io/NoDrift3R-project-page/

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AI中文摘要

无姿态前馈3D高斯渲染(3DGS)是快速场景重建的强大范例。然而,由于累积相机姿态估计漂移,其在长图像序列中性能显著下降。我们重新审视长序列瓶颈,将姿态漂移视为限制重建质量的主要因素。基于SfM的伪地面真值姿态会引入传感器噪声,纯渲染监督会导致优化不稳定和局部最小值。为应对这些挑战,我们提出通过光线图引导耦合模块(RGC)明确耦合几何和外观的协同无姿态框架。具体而言,将高斯中心锚定到光线图诱导的几何上,在统一目标下联合优化RGB重建、光线图一致性和相机正则化,产生双向反馈循环。为进一步稳定跨宽时间范围的学习,引入双频视点调度策略。实验表明在渲染和姿态估计方面均有提升,消融研究验证了几何-外观协同是关键。

英文摘要

Pose-Free Feed-forward 3D Gaussian Splatting (3DGS) has recently emerged as a powerful paradigm for fast scene reconstruction. However, its performance degrades significantly in long image sequences due to cumulative camera pose estimation drift, which propagates errors into geometric modeling and severely limits rendering fidelity. In this work, we revisit the long-sequence bottleneck and identify pose drift as the primary factor restricting reconstruction quality. Furthermore, while SfM-based pseudo ground-truth poses introduce sensor noise, purely rendering-based supervision often leads to optimization instability and local minima due to the entangled optimization of geometry and pose. To address the challenges, we propose a synergistic pose-free framework that explicitly couples geometry and appearance via a Raymap-Guided Coupling Module (RGC). Concretely, we anchor Gaussian centers to raymap-induced geometry and jointly optimize RGB reconstruction, raymap consistency, and camera regularization under a unified objective, yielding a bidirectional feedback loop: stronger geometry improves rendering, and appearance supervision in turn refines geometry and pose. To further stabilize learning across wide temporal ranges, we introduce a Dual-Frequency Viewpoint Scheduling strategy that combines easy-to-hard interval expansion with replay of short-interval pairs. Extensive experiments across in-domain and cross-domain datasets show consistent gains in both rendering and pose estimation, with notably improved robustness on long sequences. Ablation studies validate our central insight: explicitly designed geometry-appearance synergy is the key to scalable and drift-robust pose-free feed-forward 3D reconstruction. Project page: https://xiangyu1sun.github.io/NoDrift3R-project-page/

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2607.07459 2026-07-14 cs.RO cs.CV 版本更新

EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI

EmbodiedGen V2:用于具身人工智能的具有智能体特性、可用于模拟的3D世界引擎

Xinjie Wang, Liu Liu, Taojun Ding, Andrew Choi, Chaodong Huang, Mengao Zhao, Ziang Li, Jackson Jiang, Chunlei Yu, Shengxiang Liu, Wei Xu, Zhizhong Su

机构 * Horizon Robotics(地平线机器人) WuwenAI(悟文智能)

AI总结 研究提出EmbodiedGen V2这个用于具身智能的3D世界引擎,通过统一表示解决资产组装问题。其生成环境支持多种任务,评估中资产管道表现良好,强化学习提升了模拟成功率,确立了它作为可扩展模拟基础设施的地位。

Comments Minor revisions to presentation; technical content and results remain unchanged. Project page: horizonrobotics.github.io/EmbodiedGen

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AI中文摘要

我们展示了EmbodiedGen V2,这是一个用于构建可执行的、适用于模拟的具身智能环境的生成式3D世界引擎。适用于模拟的3D资产生成发展迅速,但将这些资产组装成适用于策略的任务环境在很大程度上仍需人工操作,限制了可扩展的闭环学习。EmbodiedGen V2通过统一的适用于模拟的表示来解决这一差距,该表示将跨模拟器资产、交互能力、任务驱动的世界、大规模多房间场景和有状态的Vibe编码连接到一个生成式、可编辑和可重复使用的模拟管道中。生成的环境支持操纵、导航、移动操纵、跨模拟器部署和具身策略训练。在评估中,资产管道实现了96.5%的人类接受度和98.6%的碰撞成功率,83.3%的任务驱动世界无需人工修改即可直接用于下游模拟。使用生成的环境进行在线强化学习进一步将模拟成功率从9.7%提高到79.8%,并转移到真实机器人上,任务成功率从21.7%提高到75.0%。这些结果确立了EmbodiedGen V2作为用于训练、评估和部署具身策略的可扩展模拟基础设施的地位。

英文摘要

We present EmbodiedGen V2, a generative 3D world engine for building executable policy-ready environments for embodied intelligence. Sim-ready 3D asset generation has advanced rapidly, yet assembling such assets into policy-ready task environments remains largely manual, limiting scalable closed-loop learning. EmbodiedGen V2 addresses this gap through a unified sim-ready representation that connects cross-simulator assets, interaction affordances, task-driven worlds, large-scale multi-room scenes, and stateful Vibe Coding into a generative, editable, and reusable simulation pipeline. The generated environments support manipulation, navigation, mobile manipulation, cross-simulator deployment, and embodied policy training. In evaluation, the asset pipeline achieves 96.5% human acceptance and 98.6% collision success, and 83.3% of task-driven worlds are directly usable for downstream simulation without manual modification. Online reinforcement learning with generated environments further improves simulation success from 9.7% to 79.8%, and transfers to real robots with task success increasing from 21.7% to 75.0%. These results establish EmbodiedGen V2 as scalable simulation infrastructure for training, evaluating, and deploying embodied policies.

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2607.06678 2026-07-09 cs.RO 新提交

NativeMEM: Native Memory Compression for Long-Horizon Robotic Manipulation

NativeMEM:用于长期机器人操作的原生内存压缩

Ziye Wang, Modi Shi, Chaojun Ni, Jiazhi Yang, Mengdi Li, Zhizhong Su, Tianwei Lin, Hongyang Li

机构 * The University of Hong Kong(香港大学) Beihang University(北京航空航天大学) Peking University(北京大学) The Chinese University of Hong Kong(香港中文大学) Horizon Robotics(地平线机器人)

AI总结 研究如何让预训练VLA模型高频更新时保留长期视觉历史且高效。提出NativeMEM策略,用原生内存压缩编码,通过开发分词器对齐内存令牌与策略,该方法在模拟和真实机器人实验中效果好,数据效率高。

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AI中文摘要

预训练的视觉-语言-动作(VLA)模型如何在高频更新时保留长期视觉历史且不牺牲效率?现有方法依赖外部内存管理,限制了内存范围或预训练策略的反应性。为此,我们提出NativeMEM,一种具有长期和实时更新内存的VLA策略。其核心是高效内存编码方案原生内存压缩,利用VLA自身视觉编码器将每个相机视图的历史帧压缩为单个令牌。这些内存令牌附加到输入序列,使预训练VLA能处理长期历史,延迟开销可忽略不计,无需外部规划器或新初始化内存模块。为使内存令牌与预训练策略对齐,先在冻结VLA监督下开发通用内存分词器,再解冻VLA进行任务特定微调。NativeMEM持续优于现有方法,在模拟中成功率从32.4%提高到84.0%,在真实机器人上高达98.7%,同时保持低推理延迟和GPU内存使用。值得注意的是,NativeMEM仅使用20%训练数据就取得与现有技术竞争的结果,展现出高数据效率。

英文摘要

How can pretrained Vision-Language-Action (VLA) models retain long-horizon visual histories with high-frequency updates without sacrificing efficiency? Existing approaches rely on external memory management, which restrains either the memory horizon or the reactiveness of pretrained policies. To this end, we present NativeMEM, a VLA policy that features long-term and real-time updated memory. At its core is an efficient memory encoding scheme, Native Memory Compression, which repurposes the VLA's own vision encoder to compress each historical frame from each camera view into a single token. Appended to the input sequence, these memory tokens enable the pretrained VLA to attend over long-term history with negligible latency overhead, requiring neither an external planner nor a freshly initialized memory module. To align the memory tokens with the pretrained policy, we first develop a generic memory tokenizer under the supervision of a frozen VLA on memory-demanding data, and then unfreeze the VLA for task-specific fine-tuning. NativeMEM consistently outperforms prior methods, boosting success rates from 32.4% to 84.0% in simulation and up to 98.7% on real robots, while maintaining low inference latency and GPU memory usage. Notably, NativeMEM exhibits high data efficiency by achieving competitive results with prior arts using only 20% of the training data.

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2511.06667 2026-07-09 cs.RO cs.AI 版本更新

Rapidly Learning Soft Robot Control via Implicit Time-Stepping

通过隐式时间步长快速学习软机器人控制

Andrew Choi, Dezhong Tong, Xiaonan Huang

机构 * Horizon Robotics University of Michigan(密歇根大学)

AI总结 研究针对软机器人模拟框架稀缺及策略学习难的问题,采用隐式时间步长,以DisMech模拟器及增量自然曲率控制方法,经与Elastica对比实验,证明该方法能在不牺牲准确性的情况下显著加速软机器人策略学习。

Comments Accepted to IROS 2026. Code: https://github.com/QuantuMope/dismech-rl

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AI中文摘要

随着刚体模拟器的迅速发展,模拟中的策略学习已成为大多数刚体形态的事实上的标准。相比之下,软机器人模拟框架仍然稀缺,很少被软机器人社区采用。这种差距部分源于缺乏易于使用的通用框架,部分源于精确模拟连续介质力学的高计算成本,这通常使策略学习不可行。在这项工作中,我们证明了通过隐式时间步长确实可以实现快速软机器人策略学习。我们选择的模拟器DisMech是一个通用的、完全隐式的软体模拟器,能够处理软动力学和摩擦接触。我们进一步引入了增量自然曲率控制,一种类似于刚性操纵器中增量关节位置控制的方法,为软机器人学习提供了一种直观而有效的控制手段。为了突出隐式时间步长和增量曲率控制的好处,我们针对最广泛使用的软体框架之一Elastica,在四个不同的软操纵器任务中进行了广泛的比较。对于非接触情况,使用隐式时间步长并行推进500个环境可实现高达6倍的速度提升,对于接触丰富的场景则可实现高达40倍의速度提升。最后,一项全面的模拟到模拟差距评估——在一个模拟器中训练策略并在另一个模拟器中评估它们——表明隐式时间步长提供了难得的免费午餐:在不牺牲准确性的情况下实现了显著的加速。

英文摘要

With the explosive growth of rigid-body simulators, policy learning in simulation has become the de facto standard for most rigid morphologies. In contrast, soft robotic simulation frameworks remain scarce and are seldom adopted by the soft robotics community. This gap stems partly from the lack of easy-to-use, general-purpose frameworks and partly from the high computational cost of accurately simulating continuum mechanics, which often renders policy learning infeasible. In this work, we demonstrate that rapid soft robot policy learning is indeed achievable via implicit time-stepping. Our simulator of choice, DisMech, is a general-purpose, fully implicit soft-body simulator capable of handling both soft dynamics and frictional contact. We further introduce delta natural curvature control, a method analogous to delta joint position control in rigid manipulators, providing an intuitive and effective means of enacting control for soft robot learning. To highlight the benefits of implicit time-stepping and delta curvature control, we conduct extensive comparisons across four diverse soft manipulator tasks against one of the most widely used soft-body frameworks, Elastica. With implicit time-stepping, parallel stepping of 500 environments achieves up to 6x faster speeds for non-contact cases and up to 40x faster for contact-rich scenarios. Finally, a comprehensive sim-to-sim gap evaluation--training policies in one simulator and evaluating them in another--demonstrates that implicit time-stepping provides a rare free lunch: dramatic speedups achieved without sacrificing accuracy.

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2512.01204 2026-07-03 cs.CV 版本更新

TabletopGen: Tabletop Scene Generation and Interactive Simulation for Robotic Manipulation

TabletopGen: 桌面场景生成与机器人操作的交互式仿真

Ziqian Wang, Yonghao He, Licheng Yang, Wei Zou, Hongxuan Ma, Liu Liu, Wei Sui, Yuxin Guo, Hu Su

机构 * School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院) State Key Laboratory of Multimodal Artificial Intelligence Systems (MAIS), Institute of Automation, Chinese Academy of Sciences(中国科学院多模态人工智能系统国家重点实验室) D-Robotics Horizon Robotics

AI总结 提出TabletopGen,一种无需训练的全自动桌面场景生成与交互仿真引擎,通过实例提取、位姿对齐和物理仿真生成可交互场景,用于机器人操作数据合成。

Comments Project page: https://d-robotics-ai-lab.github.io/TabletopGen.project/

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AI中文摘要

仿真为大规模机器人操作数据收集提供了一条低成本、可扩展的途径。然而,现有的3D场景生成方法很少能直接应用于操作数据合成,因为它们生成的场景通常缺乏实例级交互性和物理合理性。聚焦桌面操作,我们提出TabletopGen,一个无需训练的全自动桌面场景生成与交互仿真引擎。从文本或单张图像开始,我们首先通过生成式实例提取获得独立的3D物体模型。其次,我们引入一种新颖的位姿和尺度对齐方法,使用可微旋转优化器和顶视图空间对齐机制恢复无碰撞场景布局。最后,我们在物理仿真器中组装生成的场景并添加碰撞几何体,得到一个稳定、可交互的环境,用于合成多模态操作数据。大量实验和用户研究表明,TabletopGen在视觉保真度、布局准确性和物理合理性方面达到了最先进的性能。此外,我们通过零样本真实-仿真-真实策略迁移验证了收集轨迹在真实机械臂上的可执行性,表明TabletopGen可以作为机器人操作数据合成的可靠数据引擎。

英文摘要

Simulation provides a low-cost, scalable pathway to large-scale robotic manipulation data collection. However, existing 3D scene generation methods can rarely be applied directly to manipulation data synthesis, as their generated scenes often lack instance-level interactivity and physical plausibility. Focusing on tabletop manipulation, we propose TabletopGen, a training-free and automated tabletop scene generation and interactive simulation engine. Starting from text or a single image, we first obtain independent 3D object models via generative instance extraction. Second, we introduce a novel pose and scale alignment approach that recovers a collision-free scene layout using a Differentiable Rotation Optimizer and a Top-View Spatial Alignment mechanism. Finally, we assemble the generated scene in a physics simulator with collision geometry, yielding a stable, interactable environment for synthesizing multimodal manipulation data. Extensive experiments and user studies demonstrate that TabletopGen achieves state-of-the-art performance in visual fidelity, layout accuracy, and physical plausibility. Furthermore, we validate the executability of the collected trajectories on a real robotic arm via zero-shot real-to-sim-to-real policy transfer, indicating that TabletopGen can serve as a reliable data engine for robotic manipulation data synthesis.

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2507.04049 2026-06-29 cs.CV cs.RO 版本更新

DIVER: Reinforced Diffusion Breaks Imitation Bottlenecks in End-to-End Autonomous Driving

DIVER:强化扩散突破端到端自动驾驶的模仿瓶颈

Ziying Song, Lin Liu, Hongyu Pan, Bencheng Liao, Mingzhe Guo, Lei Yang, Yongchang Zhang, Shaoqing Xu, Caiyan Jia, Yadan Luo

机构 * School of Artificial Intelligence (School of Software), Yanshan University(燕山大学人工智能学院(软件学院)) Beijing Key Laboratory of Traffic Data Mining and Embodied Intelligence, School of Computer Science and Technology, Beijing Jiaotong University(北京交通大数据挖掘与具身智能关键实验室,北京交通大学计算机科学与技术学院) Horizon Robotics(地平线机器人) School of Mechanical and Aerospace Engineering, Nanyang Technological University(南洋理工大学机械与航空航天工程学院) University of Macau(澳门大学) School of Electrical Engineering and Computer Science, The University of Queensland(昆士兰大学电子工程与计算机科学学院)

AI总结 DIVER通过融合强化学习与扩散生成,生成多样化可行轨迹,提升自动驾驶的泛化能力,解决模仿学习中的模式崩溃问题。

Comments 17 pages, 10 figures

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AI中文摘要

大多数端到端自动驾驶方法依赖单一专家示范的模仿学习,导致保守且同质的行为,限制了复杂现实场景中的泛化能力。本文提出DIVER,一种端到端驾驶框架,整合强化学习与基于扩散的生成,产生多样化且可行的轨迹。DIVER的核心是强化的扩散生成机制。首先,模型基于地图元素和周围代理生成多个参考轨迹,缓解仅依赖单一专家示范的模仿学习限制。其次,强化学习引导扩散过程,奖励监督强制安全性和多样性约束,增强轨迹的实用性和泛化能力。此外,为解决L2基于的开环指标在捕捉轨迹多样性方面的局限,我们提出新的多样性度量标准。在闭环NAVSIM和Bench2Drive基准以及开环nuScenes数据集上的广泛实验表明,DIVER显著提高了轨迹多样性,有效解决了模仿学习固有的模式崩溃问题。

英文摘要

Most end-to-end autonomous driving methods rely on imitation learning from single expert demonstrations, often leading to conservative and homogeneous behaviors that limit generalization in complex real-world scenarios. In this work, we propose DIVER, an end-to-end driving framework that integrates reinforcement learning with diffusion-based generation to produce diverse and feasible trajectories. At the core of DIVER lies a reinforced diffusion-based generation mechanism. First, the model conditions on map elements and surrounding agents to generate multiple reference trajectories from a single ground-truth trajectory, alleviating the limitations of imitation learning that arise from relying solely on single expert demonstrations. Second, reinforcement learning is employed to guide the diffusion process, where reward-based supervision enforces safety and diversity constraints on the generated trajectories, thereby enhancing their practicality and generalization capability. Furthermore, to address the limitations of L2-based open-loop metrics in capturing trajectory diversity, we propose a novel Diversity metric to evaluate the diversity of multi-mode predictions.Extensive experiments on the closed-loop NAVSIM and Bench2Drive benchmarks, as well as the open-loop nuScenes dataset, demonstrate that DIVER significantly improves trajectory diversity, effectively addressing the mode collapse problem inherent in imitation learning.

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2606.22051 2026-06-25 cs.RO 新提交

GeoFlow-SLAM++: A Robust Multi-Camera Visual-Inertial SLAM System with Relocalization

GeoFlow-SLAM++:一种具有重定位功能的鲁棒多相机视觉惯性SLAM系统

Wei Feng, Tingyang Xiao, Liu Liu, Xiaolin Zhou, Zhizhong Su

机构 * Horizon Robotics(地平线机器人)

AI总结 提出GeoFlow-SLAM++多相机视觉惯性SLAM系统,通过统一身体中心公式融合多相机约束、IMU预积分和跨视角重定位,支持ORB和神经网络特征前端,在多个数据集上实现鲁棒定位,性能接近LiDAR。

Comments 10 pages

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AI中文摘要

单目和RGB-D视觉惯性SLAM系统仍然容易受到有限视野、传感器特定故障模式以及不可靠的跨会话重定位的影响。为了解决这些问题,我们提出了GeoFlow-SLAM++,这是一个紧耦合的多相机视觉惯性SLAM系统,它将GeoFlow-SLAM从单个RGB-D传感器扩展到具有统一身体中心公式的校准多相机装置。在这个多相机框架内,GeoFlow-SLAM++支持两种可互换的视觉前端:传统的ORB前端和基于SuperPoint和LightGlue的神经网络特征(NN-Feature)前端。该系统在共享身体状态上统一了跟踪、建图和重定位,并结合了多相机重投影约束、IMU预积分、跨视角地点识别以及双流光流/NN特征跟踪以实现鲁棒定位。作为可选扩展,该系统还可以进一步将来自RGB图像的跨视角一致伪深度预测作为辅助几何约束。我们在EuRoC、OpenLORIS、TUM、Hilti以及一个自采集的手持多相机数据集上评估了GeoFlow-SLAM++。结果表明,NN-Feature前端在具有挑战性的外观场景中提高了鲁棒性,多相机公式在Hilti上实现了有竞争力的定位精度,统一的跨视角重定位设计在手持数据集上达到了与LiDAR相当的性能。

英文摘要

Monocular and RGB-D visual-inertial SLAM systems remain susceptible to limited field of view, sensor-specific failure modes, and unreliable cross-session relocalization. To address these issues, we present GeoFlow-SLAM++, a tightly coupled multi-camera visual-inertial SLAM system that extends GeoFlow-SLAM from a single RGB-D sensor to a calibrated multi-camera rig with a unified body-centric formulation. Within this multi-camera framework, GeoFlow-SLAM++ supports two interchangeable visual front-ends: a conventional ORB front-end and a neural network feature (NN-Feature) front-end built on SuperPoint and LightGlue. The system unifies tracking, mapping, and relocalization on a shared body state, and combines multi-camera reprojection constraints, IMU pre-integration, cross-view place recognition, and dual-stream optical flow/NN-Feature tracking for robust localization. As an optional extension, the system can further incorporate cross-view-consistent pseudo-depth predictions from RGB images as auxiliary geometric constraints. We evaluate GeoFlow-SLAM++ on EuRoC, OpenLORIS, TUM, Hilti, and a self-collected handheld multi-camera dataset. Results show that the NN-Feature front-end improves robustness in appearance-challenging scenarios, the multi-camera formulation achieves competitive localization accuracy on Hilti, and the unified cross-view relocalization design reaches LiDAR-comparable performance on the handheld dataset.

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2606.23565 2026-06-23 cs.RO cs.CV 新提交

HoloAgent-0: A Unified Embodied Agent Framework with 3D Spatial Memory

HoloAgent-0:具有3D空间记忆的统一具身智能体框架

Xiaolin Zhou, Liu Liu, Tingyang Xiao, Wei Feng, Fa Fu, Xinrui Meng, Xinjie Wang, Jialiang Han, Boyang Yu, Yun Du, Wei Sui, Zhizhong Su

机构 * Horizon Robotics D-Robotics Robotics

AI总结 提出HoloAgent-0统一框架,通过三层耦合结构(具身AgentOS、3D空间记忆、具身技能)实现真实机器人闭环执行,在长程导航、跨机器人协调等任务上验证有效性。

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AI中文摘要

LLM智能体在数字环境中遵循实用的执行循环:它们对结构化状态进行推理,调用工具,检查反馈,并修正动作。将这个循环扩展到物理机器人是困难的,因为物理执行是连续的、依赖于具身的、不确定的,并且受到安全约束。现有的具身AI系统在操作、空间理解、导航和人形控制方面取得了进展,但这些能力通常仍然是专门的模块或松散耦合的决策循环。在这项工作中,我们介绍了HoloAgent-0,一个用于真实世界机器人部署的统一具身智能体框架。具身AgentOS将语言指令转换为可执行的技能图,调度机器人资源,监控执行,并根据运行时反馈触发澄清或重新规划。HoloAgent-0通过三个耦合层组织异构机器人模型和控制器:用于闭环执行的具身AgentOS、用于物理世界基础的3D空间记忆,以及用于机器人动作的具身技能。我们在真实硬件上部署HoloAgent-0,并评估其空间记忆、长程导航和闭环执行,涵盖运动生成、物体搜索、跨机器人协调和移动操作。

英文摘要

LLM agents follow a practical execution loop in digital environments: they reason over structured states, invoke tools, inspect feedback, and revise actions. Extending this loop to physical robots is difficult because physical execution is continuous, embodiment-dependent, uncertain, and constrained by safety. Existing embodied-AI systems have advanced manipulation, spatial understanding, navigation, and humanoid control, but these capabilities often remain specialized modules or loosely coupled decision loops. In this work, we introduce HoloAgent-0, a unified embodied agent framework for real-world robot deployment. Embodied AgentOS converts language instructions into executable skill graphs, schedules robot resources, monitors execution, and triggers clarification or re-planning from runtime feedback. HoloAgent-0 organizes heterogeneous robot models and controllers through three coupled layers: Embodied AgentOS for closed-loop execution, 3D spatial memory for physical world grounding, and embodied skills for robot action. We deploy HoloAgent-0 on real hardware and evaluate its spatial memory, long-horizon navigation, and closed-loop execution across motion generation, object search, cross-robot coordination, and mobile manipulation.

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2501.17015 2026-06-19 cs.AI cs.MA cs.RO 版本更新

UniMM: A Unified Mixture Model Framework for Multi-Agent Simulation

UniMM:一种用于多智能体仿真的统一混合模型框架

Longzhong Lin, Xuewu Lin, Kechun Xu, Haojian Lu, Lichao Huang, Rong Xiong, Yue Wang

机构 * Zhejiang University(浙江大学) Horizon Robotics

AI总结 提出UniMM框架统一回归混合模型与离散NTP模型,通过闭环样本生成缓解分布偏移,并在WOSAC基准上取得最优性能。

Comments Accepted author manuscript. The version of record has been published in IEEE Transactions on Pattern Analysis and Machine Intelligence

Journal ref IEEE Transactions on Pattern Analysis and Machine Intelligence, Early Access, 2026

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AI中文摘要

仿真在评估自动驾驶系统中起着关键作用,其中生成逼真的多智能体行为是一个关键方面。在多智能体仿真中,主要挑战包括行为多模态性和闭环分布偏移。在本研究中,我们提出了一个统一的混合模型(UniMM)框架,用于生成多模态智能体行为,该框架涵盖了主流方法,包括基于回归的混合模型和离散NTP模型。此外,我们引入了一种针对混合模型的闭环样本生成方法,以缓解分布偏移。在UniMM框架内,我们从模型和数据角度识别了关键配置。我们对各种模型配置进行了系统检查,并全面描述了它们的效果。此外,我们对数据配置的研究强调了闭环样本在实现逼真仿真中的关键作用。为了将闭环样本的优势扩展到更广泛的混合模型中,我们进一步引入了一种时间解缠和对齐机制,以解决捷径学习和离策略学习问题。利用我们探索的见解,UniMM框架内提出的不同变体,包括离散模型、无锚模型和基于锚点的模型,均在WOSAC基准上取得了最先进的性能。

英文摘要

Simulation plays a crucial role in assessing autonomous driving systems, where the generation of realistic multi-agent behaviors is a key aspect. In multi-agent simulation, the primary challenges include behavioral multimodality and closed-loop distributional shifts. In this study, we formulate a unified mixture model (UniMM) framework for generating multimodal agent behaviors, which can cover the mainstream methods including regression-based mixture models and discrete NTP models. Furthermore, we introduce a closed-loop sample generation approach tailored for mixture models to mitigate distributional shifts. Within the UniMM framework, we recognize critical configurations from both the model and data perspectives. We conduct a systematic examination of various model configurations, and comprehensively characterize their effects. Moreover, our investigation into the data configuration highlights the pivotal role of closed-loop samples in achieving realistic simulations. To extend the benefits of closed-loop samples across a broader range of mixture models, we further introduce a temporal disentanglement-and-alignment mechanism to address the shortcut learning and off-policy learning issues. Leveraging insights from our exploration, the distinct variants proposed within the UniMM framework, including discrete, anchor-free, and anchor-based models, all achieve state-of-the-art performance on the WOSAC benchmark.

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2606.18242 2026-06-17 cs.CV 新提交

EventDrive: Event Cameras for Vision-Language Driving Intelligence

EventDrive: 用于视觉-语言驾驶智能的事件相机

Dongyue Lu, Rong Li, Ao Liang, Lingdong Kong, Wei Yin, Lai Xing Ng, Benoit R. Cottereau, Camille Simon Chane, Wei Tsang Ooi

机构 * NUS(新加坡国立大学) HKUST(GZ)(香港科技大学(广州)) Horizon Robotics(地平线机器人) A*STAR, I2R(新加坡科技研究局,资讯通信研究院) IPAL, CNRS IRL 2955, Singapore(IPAL,法国国家科学研究中心国际联合实验室2955,新加坡) University Toulouse, CNRS, CerCo, Toulouse, France(图卢兹大学,法国国家科学研究中心,CerCo,法国图卢兹) ETIS UMR 8051, CY Cergy Paris University, ENSEA, CNRS, France(ETIS UMR 8051,CY塞尔吉-巴黎大学,ENSEA,法国国家科学研究中心,法国)

AI总结 提出EventDrive基准和模型套件,通过多时域事件金字塔和时域混合专家模块融合事件流与RGB帧,在感知、理解、预测和规划四维度提升驾驶推理性能。

Comments CVPR2026, 34 pages, 15 figures, 15 tables, project page: https://dylanorange.github.io/projects/eventdrive

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AI中文摘要

事件相机通过异步亮度变化感知世界,具有微秒级延迟和高动态范围,其运动保真度远超基于帧的传感器,并能捕捉传统曝光常遗漏的时间结构。这些特性使事件成为自动驾驶中RGB的有力补充,尤其在帧感知可能不可靠的模糊、眩光和快速运动场景下。然而,现有的事件感知视觉-语言模型仍局限于通用感知,未能揭示事件传感如何促进整个驾驶循环中的推理和决策。我们提出EventDrive,一个大规模基准和模型套件,统一了事件流、RGB帧和语言监督,涵盖四个核心维度:感知、理解、预测和规划,包括描述、结构化问答、定位、运动状态识别、轨迹预测和规划任务。在此基础上,EventDrive-VLM引入了多时域事件金字塔和时域混合专家模块,自适应地编码和融合异步与基于帧的信息,用于下游推理。在多样化任务上的全面评估表明,事件流在时间精度、运动感知和鲁棒性方面提供了显著提升,将事件传感置于驾驶智能的核心。

英文摘要

Event cameras sense the world through asynchronous brightness changes with microsecond latency and high dynamic range, offering motion fidelity far beyond frame-based sensors and capturing temporal structure that conventional exposures often miss. These properties make events a powerful complement to RGB in autonomous driving, especially under blur, glare, and rapid motion, where frame-based perception can become unreliable. However, existing event-aware vision-language models remain limited to generic perception and do not reveal how event sensing contributes to reasoning and decision-making across the full driving loop. We present EventDrive, a large-scale benchmark and model suite that unifies event streams, RGB frames, and language supervision across four core dimensions: Perception, Understanding, Prediction, and Planning, covering captions, structured QA, grounding, motion-state recognition, trajectory forecasting, and planning tasks. Building on this foundation, EventDrive-VLM introduces a multi-horizon event pyramid and a temporal-horizon mixture-of-experts module to adaptively encode and fuse asynchronous and frame-based information for downstream reasoning. Comprehensive evaluation across diverse tasks shows that event streams provide substantial gains in temporal precision, motion awareness, and robustness, bringing event sensing into the center of driving intelligence.

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2601.01762 2026-06-17 cs.RO cs.CV 版本更新

AlignDrive: Aligned Lateral-Longitudinal Planning for End-to-End Autonomous Driving

AlignDrive: 用于端到端自动驾驶的对齐横向-纵向规划

Yanhao Wu, Haoyang Zhang, Fei He, Rui Wu, Yanhu Shan, Congpei Qiu, Liang Gao, Wei Ke, Tong Zhang

机构 * School of Software Engineering, XJTU(软件工程学院,西安交通大学) Horizon Robotics Shenzhen Loop Area Institute(深圳环湖研究院) University of Chinese Academy of Sciences(中国科学院大学)

AI总结 本文提出一种 cascaded 框架,通过将纵向规划转化为路径条件推理过程,提升自动驾驶的协调性和安全性。方法引入锚点回归设计和规划导向的数据增强策略,实现在 Bench2Drive 上达到 SOTA 性能。

Comments underreview

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AI中文摘要

实用的自动驾驶需要能够通过时空可能性推理来排除不安全结果的模型。尽管最先进的方法使用并行规划架构,但它们未能明确将速度决策与路径上的代理行为联系起来,导致协调不优。为此,我们提出了一种级联框架,将纵向规划从独立预测任务转化为路径条件推理过程。在模型方面,我们引入基于锚点的回归设计,将纵向预测条件于横向驾驶路径,并将纵向规划重新表述为路径上的 1D 位移预测。这减少了几何不确定性,并使模型更专注于由交互驱动的动力学。在数据方面,我们引入了规划导向的数据增强策略,通过程序性插入代理和重标记纵向目标来模拟罕见的安全关键事件。在具有挑战性的 Bench2Drive 基准上评估,我们的方法在驾驶分数为 89.07 和成功率为 73.18% 的情况下实现了 SOTA 性能,证明了显著改进的协调性和安全性。进一步在 Fail2Drive 上的评估证实了在平行公式通常失败的罕见边缘情况下具有强大的泛化能力。项目页面:https://yanhaowu.github.io/AlignDrive/.

英文摘要

Practical autonomous driving requires models that generalize by reasoning through spatial-temporal possibilities to exclude unsafe outcomes. While state-of-the-art (SOTA) methods use parallel planning architectures, they fail to explicitly couple speed decisions with agent behavior along the driving path, leading to suboptimal coordination. To address this, we propose a cascaded framework that transforms longitudinal planning from an independent prediction task into a path-conditioned reasoning process. On the model side, we introduce an anchor-based regression design that conditions longitudinal prediction on the lateral drive path, and reformulate longitudinal planning as 1D displacement prediction along the path. This reduces geometric uncertainty and sharpens the model's focus on interaction-driven dynamics. On the data side, we introduce a planning-oriented data augmentation strategy that simulates rare safety-critical events by programmatically inserting agents and relabeling longitudinal targets to enforce collision avoidance. Evaluated on the challenging Bench2Drive benchmark, our method achieves SOTA performance with a driving score of 89.07 and a success rate of 73.18%, demonstrating significantly improved coordination and safety. Further evaluation on Fail2Drive confirms strong generalization to rare edge cases where parallel formulations typically fail. Project page:https://yanhaowu.github.io/AlignDrive/.

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2606.15338 2026-06-16 cs.RO 新提交

SimWeaver: Zero-Shot RGB Sim-to-Real for Deformable Manipulation

SimWeaver:面向可变形操作的零样本RGB仿真到现实

Wenkang Hu, Haoran Wang, Yitong Li, Liu Liu, Mengao Zhao, Lai Jiang, Xincheng Tang, Junhang Wei, Zhengjie Shu, Zhendong Wang, Zhizhong Su, Huamin Wang, Ruigang Yang

机构 * Shanghai Jiao Tong University(上海交通大学) Horizon Robotics(地平线机器人) Style3D Research(Style3D研究院)

AI总结 提出SimWeaver框架,通过200条仿真演示训练零样本RGB VLA策略,在5种可变形任务中达到91%平均真实成功率,无需遥操作或任务校准。

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AI中文摘要

可变形操作的RGB仿真到现实在没有真实世界微调的情况下基本上仍未解决。我们提出了SimWeaver,它在每个任务的200个模拟演示上训练零样本RGB VLA策略,在5种不同的可变形任务(包括塑料袋操作)中达到每个任务超过80%和平均91%的真实世界成功率,无需遥操作或每个任务校准。SimWeaver结合了一个可靠的基于测量的模拟器(SimWeaver-Sim)、一个支持单图像生成的可扩展资产框架(SimWeaver-Asset)、一个确定性拓扑感知轨迹合成器(SimWeaver-Syn)以及一个具有ISP感知光度增强的仿真到现实协议(SimWeaver-Real)。在丝绸抓取任务中,模拟训练的策略在视觉分布偏移下达到100%的成功率,而基于真实数据的基线下降到9-70%,且每个轨迹的成本低两个数量级。我们将发布SimWeaver和一个代表性资产子集。项目页面:https://simweaver.github.io/

英文摘要

RGB sim-to-real for deformable manipulation has remained largely unsolved without real-world fine-tuning. We present SimWeaver, which trains zero-shot RGB VLA policies on 200 simulated demonstrations per task, reaching above 80% per-task and 91% average real-world success across 5 diverse deformable tasks including plastic-bag manipulation, without teleoperation or per-task calibration. SimWeaver combines a reliable measurement-backed simulator (SimWeaver-Sim) with an extensible asset framework supporting single-image generation(SimWeaver-Asset), a deterministic topology-aware trajectory synthesizer (SimWeaver-Syn), and a sim-to-real protocol with ISP-aware photometric augmentation (SimWeaver-Real). On silk grasping, the sim-trained policy reaches 100% under visual distribution shifts where real-data baselines drop to 9-70%, at two orders of magnitude lower per-trajectory cost. We will release SimWeaver and a representative asset subset. Project page: https://simweaver.github.io/

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2606.10645 2026-06-10 cs.CV 新提交

ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splatting

ManiSplat: 基于解耦3D高斯泼溅的单目视频操作轨迹合成

Wenhao Hu, Haonan Zhou, Liu Liu, Yun Du, Xinjie Wang, Ziang Li, Zhizhong Su, Gaoang Wang

机构 * Zhejiang University(浙江大学) Horizon Robotics(地平线机器人)

AI总结 提出ManiSplat框架,通过图结构解耦表示和任务导向时空对齐,从单目视频重建可控的3D高斯数字孪生,支持机器人操作任务与策略学习。

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AI中文摘要

从真实世界观测中重建动态且可交互的3D场景仍然是计算机视觉和机器人学中的一个基本挑战。尽管3D高斯泼溅的最新进展实现了高保真静态重建,但由于复杂的接触交互和突变的姿态变化,将其扩展到具有关节机器人和可操作物体的交互环境仍然困难。为了解决这些挑战,我们引入了ManiSplat,一个统一的框架,直接从单目自我中心机器人视频重建可控且解耦的高斯数字孪生。我们的方法引入了一种图结构解耦表示,将机器人、物体和背景分离为独立可优化的高斯子场,并组织在场景图中。为了确保稳定性,我们提出了一个任务导向的时空对齐模块,利用操作任务的内在逻辑——在运动和技能阶段之间交替——来构建准确的伪真实轨迹。最后,联合光度-几何优化确保重建场景在时间上连贯、物理上一致且可用于仿真。大量实验表明,我们的方法以高保真度和可控性重建了交互驱动的动态场景,有效支持下游机器人任务和策略学习。

英文摘要

Reconstructing dynamic and interactive 3D scenes from real-world observations remains a fundamental challenge in computer vision and robotics. While recent advances in 3D Gaussian Splatting have enabled high-fidelity static reconstruction, extending it to interactive environments with articulated robots and manipulable objects remains difficult due to complex contact interactions and abrupt pose changes. To address these challenges, we introduce ManiSplat, a unified framework that reconstructs controllable and decoupled Gaussian digital twins directly from monocular ego-view robotic videos. Our method introduces a Graph-Structured Disentangled Representation that separates the robot, objects, and background into independently optimizable Gaussian subfields organized within a scene graph. To ensure stability, we propose a Task-Oriented Spatio-Temporal Alignment module that leverages the inherent logic of manipulation tasks-alternating between Motion and Skill phases-to construct accurate pseudo-ground-truth trajectories. Finally, a joint photometric-geometric optimization ensures the reconstructed scenes are temporally coherent, physically consistent, and simulation-ready. Extensive experiments demonstrate that our approach reconstructs interaction-driven dynamic scenes with high fidelity and controllability, effectively supporting downstream robotic tasks and policy learning.

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2606.05035 2026-06-04 cs.CV

Anchor3R: Streaming 3D Reconstruction with Transient Anchors for Long-Horizon Visual Mapping

Anchor3R: 基于瞬态锚点的流式3D重建用于长时程视觉映射

Peilin Tao, Chong Cheng, Yuansen Du, Caiwei Song, Zhengqing Chen, Xiaoyang Guo, Wei Yin, Weiqiang Ren, Qian Zhang, Hainan Cui, Shuhan Shen

机构 * CASIA(中国科学院自动化研究所) UCAS(中国科学院自动化研究所) Horizon Robotics(Horizon机器人技术有限公司) HKUST(GZ)(香港科技大学(广州))

AI总结 提出Anchor3R框架,通过将前馈重建视为当前帧坐标系下的局部测量预测而非全局回归,结合窗口相对位姿预测、闭环插入和运动平均,实现长序列上的在线3D重建与位姿估计。

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AI中文摘要

长时程在线视觉映射是机器人感知的核心能力,需要在有限内存和计算下从视觉流中持续估计相机运动和场景几何。最近的前馈3D重建模型提供了强大的几何先验,但其流式变体通常在与第一帧或持久场景记忆绑定的固定坐标系中预测位姿。这种固定基准设计会导致训练-测试不匹配、对早期锚点的注意力偏差以及在远长于训练序列的序列上累积漂移。我们提出Anchor3R,一种流式3D重建框架,将前馈重建视为以当前为中心的局部测量预测,而非持久的全局基准回归。在每个时间步,Anchor3R预测窗口相对位姿和当前帧坐标系下的局部点图,将流式重建转化为相对位姿测量生成。这些测量支持在线位姿更新,而闭环插入和运动平均对齐轨迹并将局部点图转换为一致的全局重建。在室内、室外、驾驶和RGB-D基准上的实验表明,Anchor3R在长时程位姿精度和密集重建质量上优于现有流式基线,同时支持有限内存的在线推理。

英文摘要

Long-horizon online visual mapping is a core capability for robot perception, requiring continuous camera-motion and scene-geometry estimation from visual streams under bounded memory and computation. Recent feed-forward 3D reconstruction models provide strong geometric priors, but their streaming variants often predict poses in a fixed coordinate system tied to the first frame or a persistent scene memory. This fixed-gauge design leads to train--test mismatch, attention bias toward early anchors, and accumulated drift on sequences much longer than those seen during training. We propose \emph{Anchor3R}, a streaming 3D reconstruction framework that treats feed-forward reconstruction as current-centric local measurement prediction rather than persistent global-gauge regression. At each time step, Anchor3R predicts window-relative poses and a local pointmap in the current-frame coordinate system, turning streaming reconstruction into relative-pose measurement generation. These measurements support online pose updates, while loop-closure reinsertion and motion averaging align the trajectory and transform local pointmaps into a coherent global reconstruction. Experiments on indoor, outdoor, driving, and RGB-D benchmarks show that Anchor3R improves long-horizon pose accuracy and dense reconstruction quality over existing streaming baselines, while supporting bounded-memory online inference.

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2605.25605 2026-05-26 eess.AS cs.LG

Decoding Stimulus Reconstruction-Based Auditory Attention Robustly in Unbalanced EEG Datasets

在不平衡EEG数据集中基于刺激重建的听觉注意力鲁棒解码

Yuanming Zhang, Yayun Liang, Zhibin Lin, Jing Lu

机构 * Key Lab of Modern Acoustics, Nanjing University(南京大学现代声学国家重点实验室) Horizon Robotics

AI总结 研究不平衡数据集对基于刺激重建的听觉注意力解码性能的影响,提出留一对包交叉验证协议以防止解码准确率膨胀。

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AI中文摘要

在过去十年中,许多研究通过刺激重建从脑电图信号中应用深度神经网络解码听觉注意力。然而,数据集平衡对基于刺激重建的AAD解码性能的影响尚未被探索。在本研究中,使用三个公开的EEG-AAD数据集——KUL、DTU和NJU cEEGrid——构建平衡和不平衡的实验条件。我们假设并证明基于刺激重建的DNN解码器倾向于在不平衡数据集上产生高估的解码性能。为了解决这个问题,我们提出了一种留一对包交叉验证协议。实验结果证实,LOPEO有效防止了在不平衡数据集上的解码准确率膨胀。虽然平衡数据集在实验设计中通常更受青睐,但LOPEO为已经发表的不平衡数据集提供了一个原则性的评估框架,填补了该领域的一个重要空白。

英文摘要

In the past decade, numerous studies have applied deep neural networks (DNNs) to decode auditory attention (AAD) from Electroencephalogram (EEG) signals via stimulus reconstruction. However, the influence of dataset balance on the decoding performance of stimulus reconstruction-based AAD remains unexplored. In this study, three publicly available EEG-AAD datasets - KUL, DTU, and NJU cEEGrid - are used to construct both balanced and unbalanced experimental conditions. We hypothesize and demonstrate that stimulus reconstruction-based DNN decoders tend to produce overestimated decoding performance on unbalanced datasets. To address this issue, we propose a leave-one-paired-envelope-out (LOPEO) cross-validation protocol. Experimental results confirm that LOPEO effectively prevents inflated decoding accuracy on unbalanced datasets. While balanced datasets are generally preferred in experimental design, LOPEO provides a principled evaluation framework for unbalanced datasets that have already been published, filling an important gap in the field.

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2605.23889 2026-05-25 cs.CV

HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction

HorizonStream: 用于流式3D重建的长程注意力

Chong Cheng, Peilin Tao, Nanjie Yao, Guanzhi Ding, Xianda Chen, Yuansen Du, Xiaoyang Guo, Wei Yin, Weiqiang Ren, Qian Zhang, Zhengqing Chen, Hao Wang

机构 * HKUST(GZ)(香港科技大学) Horizon Robotics(Horizon机器人) CASIA(中国科学院自动化研究所) CSU(中国科学技术大学)

AI总结 针对流式3D重建中长序列漂移和崩溃问题,提出HorizonStream模型,通过分解几何传播核为长程时间因子(几何线性注意力)和短程空间因子(几何局部注意力),实现恒定内存和线性时间下的稳定重建。

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AI中文摘要

在线3D重建需要在严格的因果和有界内存约束下估计相机姿态和场景几何。现有方法在长序列上常出现漂移、抖动或崩溃。我们将这些失败归因于一个根本性的不匹配:流式几何本质上是时间异质的,证据范围从短时对应到持久全局尺度。然而,当前架构施加了统一且病态的影响模式。例如,滑动窗口强制硬截断,而无门控循环和因果注意力导致缓存饱和和尖峰状注意力沉没。为解决此问题,我们将几何传播形式化为一个证据影响核,并提出HorizonStream,一种显式分解该核的长程Transformer。对于长程时间因子,几何线性注意力学习通道级衰减率,实现几何证据的有界、多时间尺度传播。对于短程空间因子,具有时空RoPE的几何局部注意力在抑制注意力沉没的同时执行可靠的3D匹配。最后,度量读出令牌直接从持久几何状态恢复稳定尺度和刚性姿态。大量实验表明,仅用48帧片段训练的HorizonStream,在恒定内存和线性时间下稳定泛化到超过10,000帧的序列,实现了最先进的流式3D重建性能。项目页面:https://3dagentworld.github.io/horizonstream/

英文摘要

Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a fundamental mismatch. Streaming geometry is inherently temporally heterogeneous, with evidence ranging from short-lived correspondences to persistent global scale. However, current architectures impose uniform and pathological influence patterns. For example, sliding windows enforce hard cutoffs, while ungated recurrence and causal attention cause cache saturation and spike-like attention sinks. To resolve this, we formalize geometric propagation as an \emph{evidence influence kernel} and propose HorizonStream, a long-horizon Transformer that explicitly factorizes this kernel. For the long-range temporal factor, Geometric Linear Attention learns channel-wise decay rates to enable bounded, multi-timescale propagation of geometric evidence. For the short-range spatial factor, Geometric Local Attention with Spatiotemporal RoPE performs reliable 3D matching while suppressing attention sinks. Finally, Metric Readout Tokens recover stable scale and rigid pose directly from the persistent geometric state. Extensive experiments show that HorizonStream, trained on only 48-frame clips, generalizes stably to sequences exceeding 10,000\ frames with constant memory and linear time, achieving state-of-the-art streaming 3D reconstruction performance. Project Page: https://3dagentworld.github.io/horizonstream/

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2605.11596 2026-05-25 cs.CV

HorizonDrive: Self-Corrective Autoregressive World Model for Long-horizon Driving Simulation

HorizonDrive: 用于长时域驾驶仿真的自纠正自回归世界模型

Conglang Zhang, Yifan Zhan, Qingjie Wang, Zhanpeng Ouyang, Yu Li, Zihao Yang, Xiaoyang Guo, Weiqiang Ren, Qian Zhang, Zhen Dong, Yinqiang Zheng, Wei Yin, Zhengqing Chen

机构 * Wuhan University(武汉大学) The University of Tokyo(东京大学) Horizon Robotics Tsinghua University(清华大学) University of Science and Technology of China(中国科学技术大学) The Chinese University of Hong Kong(香港中文大学)

AI总结 针对自回归驾驶仿真中教师模型因自身预测漂移导致监督退化的问题,提出HorizonDrive框架,通过计划性滚转恢复(SRR)训练抗漂移教师模型,并利用教师滚转分布匹配蒸馏(TRD)实现长时域监督下的高效学生模型部署。

Comments Comments: 22 pages, 14 figures. Project page: https://zcliangyue.github.io/HorizonDrive Code: https://github.com/zcliangyue/HorizonDrive

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AI中文摘要

闭环驾驶仿真需要超越短时离线片段的实时交互,推动当前驾驶世界模型向自回归(AR)滚转发展。现有的AR蒸馏方法通常依赖于帧沉或学生端退化训练。前者由于快速的自我运动和场景变化,难以迁移到驾驶场景;后者受限于教师单次输出长度,仅提供有限的监督时域。一个自然的问题是:能否通过AR滚转扩展教师本身,以有限的内存成本提供无限时域的监督?关键困难在于标准教师会在自身预测下漂移,污染其提供的监督。我们的关键见解是使教师具备滚转能力,确保从其自身的AR滚转中获得可靠监督。这实例化为HorizonDrive,一个用于AR驾驶仿真的抗漂移训练与蒸馏框架。首先,计划性滚转恢复(SRR)训练基础模型从预测损坏的历史中重建真实未来片段,得到一个在长AR滚转中保持稳定的教师。其次,通过AR滚转扩展具备滚转能力的教师,在有限内存下提供长时域分布匹配监督,同时短窗口学生通过教师滚转DMD(TRD)与之对齐,以实现高效的实时部署。HorizonDrive原生支持在有限内存下的分钟级AR滚转;在nuScenes上,与最强的长时域流式基线相比,HorizonDrive将FID降低52%,FVD降低37%,并将ARE和DTW分别降低21%和9%,同时与单次驾驶视频生成器保持竞争力。

英文摘要

Closed-loop driving simulation requires real-time interaction beyond short offline clips, pushing current driving world models toward autoregressive (AR) rollout. Existing AR distillation approaches typically rely on frame sinks or student-side degradation training. The former transfers poorly to driving due to fast ego-motion and rapid scene changes, while the latter remains bounded by the teacher's single-pass output length and thus provides only a limited supervision horizon. A natural question is: can the teacher itself be extended via AR rollout to provide unbounded-horizon supervision at bounded memory cost? The key difficulty is that a standard teacher drifts under its own predictions, contaminating the supervision it provides. Our key insight is to make the teacher rollout-capable, ensuring reliable supervision from its own AR rollouts. This is instantiated as HorizonDrive, an anti-drifting training-and-distillation framework for AR driving simulation. First, scheduled rollout recovery (SRR) trains the base model to reconstruct ground-truth future clips from prediction-corrupted histories, yielding a teacher that remains stable across long AR rollouts. Second, the rollout-capable teacher is extended via AR rollout, providing long-horizon distribution-matching supervision under bounded memory, while a short-window student aligns to it with teacher rollout DMD (TRD) for efficient real-time deployment. HorizonDrive natively supports minute-scale AR rollout under bounded memory; on nuScenes, HorizonDrive reduces FID by 52% and FVD by 37%, and lowers ARE and DTW by 21% and 9% relative to the strongest long-horizon streaming baselines, while remaining competitive with single-pass driving video generators.

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2605.11151 2026-05-21 cs.AI cs.RO

RankQ: Offline-to-Online Reinforcement Learning via Self-Supervised Action Ranking

RankQ: 通过自监督动作排名实现离线到在线强化学习

Andrew Choi, Wei Xu

机构 * Horizon Robotics(地平线机器人)

AI总结 该研究提出RankQ方法,通过自监督多项排名损失增强时序差分学习,以在大状态-动作空间中更准确地学习批评器,从而在稀疏奖励D4RL基准和基于视觉的机器人学习中实现更高效的离线到在线微调。

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AI中文摘要

离线到在线强化学习(RL)通过利用预先收集的数据集来提高样本效率。然而,一个关键挑战是在有限的数据集覆盖下,在大规模状态-动作空间中学习准确的批评器。为了减轻价值过估计带来的有害更新,先前方法通过降低分布外(OOD)动作相对于数据集动作的权重来引入悲观主义。虽然有效,但这种方法本质上充当了一个行为克隆锚点,当数据集动作不优时会阻碍后续在线策略改进。我们提出RankQ,一种离线到在线的Q学习目标,通过在时序差分学习中加入自监督的多项排名损失来强制结构化动作排序。通过学习相对动作偏好而不是均匀惩罚未见过的动作,RankQ塑造Q函数,使动作梯度指向高质量的行为。在稀疏奖励D4RL基准中,RankQ的性能与或优于七种先前方法。在基于视觉的机器人学习中,RankQ能够在低数据环境下有效微调预训练的视觉-语言-动作(VLA)模型,平均在模拟成功率上比次优方法高42.7%。在高数据环境下,RankQ在模拟性能上比次优方法提高13.7%,并实现强大的仿真到现实转移,将现实世界立方体堆叠成功率从43.1%提升到88.9%,相对于VLA的初始性能。

英文摘要

Offline-to-online reinforcement learning (RL) improves sample efficiency by leveraging pre-collected datasets prior to online interaction. A key challenge, however, is learning an accurate critic in large state--action spaces with limited dataset coverage. To mitigate harmful updates from value overestimation, prior methods impose pessimism by down-weighting out-of-distribution (OOD) actions relative to dataset actions. While effective, this essentially acts as a behavior cloning anchor and can hinder downstream online policy improvement when dataset actions are suboptimal. We propose RankQ, an offline-to-online Q-learning objective that augments temporal-difference learning with a self-supervised multi-term ranking loss to enforce structured action ordering. By learning relative action preferences rather than uniformly penalizing unseen actions, RankQ shapes the Q-function such that action gradients are directed toward higher-quality behaviors. Across sparse reward D4RL benchmarks, RankQ achieves performance competitive with or superior to seven prior methods. In vision-based robot learning, RankQ enables effective offline-to-online fine-tuning of a pretrained vision-language-action (VLA) model in a low-data regime, achieving on average a 42.7% higher simulation success rate than the next best method. In a high-data setting, RankQ improves simulation performance by 13.7% over the next best method and achieves strong sim-to-real transfer, increasing real-world cube stacking success from 43.1% to 88.9% relative to the VLA's initial performance.

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2605.15336 2026-05-20 cs.RO cs.AI

HoloMotion-1 Technical Report

HoloMotion-1 技术报告

Maiyue Chen, Kaihui Wang, Bo Zhang, Xihan Ma, Zhiyuan Yang, Yi Ren, Qijun Huang, Zihao Zhu, Yucheng Wang, Zhizhong Su

机构 * Horizon Robotics

AI总结 本文提出HoloMotion-1,一种用于零样本全身运动追踪的人形运动基础模型,通过大规模混合运动语料库训练控制策略,提升了运动行为的多样性和准确性,实现了对多种运动类型和捕捉条件的鲁棒泛化。

Comments 20 pages, 4 figures, 6 tables. Technical report

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AI中文摘要

在本报告中,我们介绍了HoloMotion-1,一种用于零样本全身运动追踪的人形运动基础模型。HoloMotion-1的关键创新在于利用大规模混合运动语料库进行控制策略训练,其中来自真实视频重建的运动提供了运动多样性的主要来源,而经过精心挑选的运动捕捉数据和内部运动数据则提供了更高保真度的监督和面向部署的覆盖范围。这种数据模式使HoloMotion-1超越了传统仅依赖运动捕捉的训练,并使策略能够接触更广泛的行为、捕捉条件和运动风格。从这种异构数据中学习引入了新的挑战,包括重建噪声、源域不匹配、运动质量不均以及在大行为变化下的时间建模需求。为了解决这些挑战,HoloMotion-1集成了大容量时间建模、具有稀疏激活的专家混合变压器以及KV缓存推理用于实时控制,并采用序列级训练策略,提高了在扩展运动序列上的学习效率。在多个未见过的运动基准测试中,HoloMotion-1在多样化的运动类型和捕捉条件下表现出鲁棒的泛化能力,显著提高了跟踪精度,且能够直接转移到真实的人形机器人上,无需特定任务的微调。

英文摘要

In this report, we present HoloMotion-1, a humanoid motion foundation model for zero-shot whole-body motion tracking. A key innovation of HoloMotion-1 is to scale control-policy training with a large-scale hybrid motion corpus, where video-reconstructed motions from in-the-wild videos provide the dominant source of motion diversity, while curated motion-capture and in-house motion data provide higher-fidelity supervision and deployment-oriented coverage. This data regime enables HoloMotion-1 to move beyond conventional MoCap-only training and exposes the policy to substantially broader behaviors, capture conditions, and motion styles. Learning from such heterogeneous data introduces new challenges, including reconstruction noise, source-domain mismatch, uneven motion quality, and the need for temporal modeling under large behavioral variation. To address these challenges, HoloMotion-1 integrates large-capacity temporal modeling, a sparsely activated Mixture-of-Experts Transformer with KV-cache inference for real-time control, and a sequence-level training strategy that improves learning efficiency on extended motion sequences. Extensive experiments on multiple unseen motion benchmarks show that HoloMotion-1 generalizes robustly across diverse motion types and capture conditions, significantly improves tracking accuracy over prior methods, and transfers directly to a real humanoid robot without task-specific fine-tuning.

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2605.14696 2026-05-15 cs.CV

EponaV2: Driving World Model with Comprehensive Future Reasoning

EponaV2:通过全面的未来推理驱动世界模型

Jiawei Xu, Zhizhou Zhong, Zhijian Shu, Mingkai Jia, Mingxiao Li, Jia-Wang Bian, Qian Zhang, Kaicheng Zhang, Jin Xie, Jian Yang, Wei Yin

机构 * PCA Lab, VCIP, College of Computer Science, Nankai University(PCA实验室、VCIP、计算机科学学院、南开大学) Horizon Robotics HKUST(香港科技大学) NJUPT(南京工程大学) NTU(国立台湾大学) Anyverse School of Intelligence Science and Technology, Nanjing University(智能科学与技术学院、南京大学)

AI总结 本文提出EponaV2,一种新的驾驶世界模型范式,通过全面的未来推理实现高质量规划。模型通过预测更全面的未来表示,结合3D和语义模态,提升环境理解与现实推理能力,从而改进轨迹规划。

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AI中文摘要

数据扩展在追求通用智能中起着关键作用。然而,自动驾驶中普遍的感知-规划范式严重依赖昂贵的手动注释来监督轨迹规划,限制了其扩展性。相反,尽管现有的无感知驾驶世界模型表现出色,但其现实世界推理能力仅依赖于下一帧图像预测。由于缺乏足够的监督,这些模型常难以全面理解场景,导致轨迹规划不理想。本文提出EponaV2,一种新的驾驶世界模型范式,通过全面的未来推理实现高质量规划。受人类驾驶员预估3D几何和语义方式的启发,我们训练模型预测更全面的未来表示,这些表示可进一步解码为未来几何和语义地图。提取3D和语义模态使模型能深入理解周围环境,未来预测任务显著增强了EponaV2的现实推理能力,最终实现改进的轨迹规划。此外,受大语言模型(LLMs)训练配方的启发,我们引入了流匹配组相对策略优化机制以进一步提高规划准确性。EponaV2在三个NAVSIM基准测试中无感知模型的最先进(SOTA)表现(+1.3PDMS,+5.5EPDMS)证明了方法的有效性。

英文摘要

Data scaling plays a pivotal role in the pursuit of general intelligence. However, the prevailing perception-planning paradigm in autonomous driving relies heavily on expensive manual annotations to supervise trajectory planning, which severely limits its scalability. Conversely, although existing perception-free driving world models achieve impressive driving performance, their real-world reasoning ability for planning is solely built on next frame image forecasting. Due to the lack of enough supervision, these models often struggle with comprehensive scene understanding, resulting in unsatisfactory trajectory planning. In this paper, we propose EponaV2, a novel paradigm of driving world models, which achieves high-quality planning with comprehensive future reasoning. Inspired by how human drivers anticipate 3D geometry and semantics, we train our model to forecast more comprehensive future representations, which can be additionally decoded to future geometry and semantic maps. Extracting the 3D and semantic modalities enables our model to deeply understand the surrounding environment, and the future prediction task significantly enhances the real-world reasoning capabilities of EponaV2, ultimately leading to improved trajectory planning. Moreover, inspired by the training recipe of Large Language Models (LLMs), we introduce a flow matching group relative policy optimization mechanism to further improve planning accuracy. The state-of-the-art (SOTA) performances of EponaV2 among perception-free models on three NAVSIM benchmarks (+1.3PDMS, +5.5EPDMS) demonstrate the effectiveness of our methods.

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2605.08713 2026-05-12 cs.RO cs.AI

REAP: Reinforcement-Learning End-to-End Autonomous Parking with Gaussian Splatting Simulator for Real2Sim2Real Transfer

REAP:基于高斯点扩散模拟器的端到端自主泊车强化学习

Changze Li, Zhe Chen, Shaoyu Chen, Lisen Mu, Yijian Li, Yuelong Yu, Qian Zhang, Qing Su, Ming Yang, Tong Qin

机构 * Shanghai Jiao Tong University(上海交通大学) Horizon Robotics Technology Research and Development Co., Ltd.(地平线机器人技术研究与开发有限公司)

AI总结 本文提出REAP方法,通过高斯点扩散模拟器实现Real2Sim2Real迁移,利用SAC算法提升训练效率,结合行为克隆和软预测碰撞惩罚机制,解决极端场景下的泊车问题。

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AI中文摘要

近年来,自动驾驶泊车取得显著进展,但在极端场景如机械车位和死胡同车位中仍面临挑战。传统方法采用多阶段策略,难以整体优化泊车问题。端到端方法通过联合优化感知与规划模块,减少误差累积,提升算法性能。尽管已有端到端泊车方法使用模仿或强化学习,但前者受限于数据成本,后者存在探索效率低的问题。为此,本文提出REAP方法,采用Soft Actor-Critic算法在非对称强化学习框架中提升训练效率。通过行为克隆将规则规划器能力迁移到端到端网络中,并引入软预测碰撞惩罚机制以降低碰撞率。为确保训练网络能直接迁移至现实场景,建立了Real2Sim2Real模拟器。在Real2Sim步骤中,使用3D Gaussian Splatting将现实场景转化为数字场景;在Sim2Real步骤中,将端到端模型部署到车辆上以弥合仿真与现实的差距。在3DGS模拟器中训练并在真实车辆上部署,REAP成功在各类泊车空间中完成泊车,尤其在极窄机械车位中展示了端到端强化学习泊车的可行性。

英文摘要

In recent years, autonomous parking has made significant advances, yet parking tasks still face challenges in extreme scenarios such as mechanical and dead-end parking slots, often resulting in failures. This is mainly due to traditional parking methods adopting a multistage approach, lacking the ability to optimize the parking problem as a whole. End-to-end methods enable joint optimization across perception and planning modules to eliminate the accumulation of errors, enhancing algorithm performance in extreme scenarios. Although several end-to-end parking methods use imitation or reinforcement learning, the former is limited by data cost and distribution coverage, while the latter suffers from inefficient exploration. To address these challenges, we propose a Reinforcement learning End-to-end Autonomous Parking method (REAP). REAP employs Soft Actor-Critic (SAC) within an asymmetric reinforcement learning framework to improve training efficiency and inference performance. To accelerate model convergence, we distill the capabilities of a rule-based planner into the end-to-end network through behavior cloning. We further introduce a soft predictive collision penalty mechanism to reduce collision rates by penalizing obstacle-approaching actions. To ensure that the trained reinforcement learning network can directly transfer to real-world scenarios, we have established a Real2Sim2Real simulator. In the Real2Sim step, we use 3D Gaussian Splatting (3DGS) to transform real-world scenes into digital scenes. In the Sim2Real step, we deploy the end-to-end model onto the vehicle to bridge the Sim2Real gap. Trained in the 3DGS simulator and deployed on physical vehicles, REAP successfully parks in various types of parking spaces, especially demonstrating the feasibility of end-to-end RL parking in extremely narrow mechanical slots.

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2602.11075 2026-04-29 cs.RO

RISE: Self-Improving Robot Policy with Compositional World Model

RISE:具有组合世界模型的自改进机器人策略

Jiazhi Yang, Kunyang Lin, Jinwei Li, Wencong Zhang, Tianwei Lin, Longyan Wu, Zhizhong Su, Hao Zhao, Ya-Qin Zhang, Li Chen, Ping Luo, Xiangyu Yue, Hongyang Li

机构 * The Chinese University of Hong Kong(香港中文大学) Kinetix AI The University of Hong Kong(香港大学) Shanghai Innovation Institute(上海创新研究院) Horizon Robotics Tsinghua University(清华大学)

AI总结 本文提出RISE框架,通过组合世界模型提升机器人策略鲁棒性,在动态砖块排序、背包打包和箱盖闭合任务中分别取得+35%、+45%和+35%的性能提升。

Comments RSS 2026. Project page: https://opendrivelab.com/RISE/

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AI中文摘要

尽管模型容量和数据获取持续扩大,视觉-语言-动作(VLA)模型在接触丰富和动态操纵任务中仍脆弱,微小执行偏差可能引发失败。虽然强化学习(RL)提供鲁棒性的原理路径,但物理世界中的在线RL受限于安全风险、硬件成本和环境重置。为弥合这一差距,我们提出RISE,一种通过想象实现的可扩展机器人强化学习框架。其核心是组合世界模型,通过可控动力学模型预测多视角未来,并通过进步价值模型评估想象结果,为策略改进提供信息优势。此类组合设计允许状态和价值通过最适合且不同的架构和目标进行定制。这些组件集成到闭环自改进管道中,持续生成想象轨迹、估计优势并更新策略,无需昂贵的物理交互。在三个具有挑战性的现实任务中,RISE在动态砖块排序、背包打包和箱盖闭合任务中分别比现有方法提高了超过+35%、+45%和+35%的绝对性能。

英文摘要

Despite the sustained scaling on model capacity and data acquisition, Vision-Language-Action (VLA) models remain brittle in contact-rich and dynamic manipulation tasks, where minor execution deviations can compound into failures. While reinforcement learning (RL) offers a principled path to robustness, on-policy RL in the physical world is constrained by safety risk, hardware cost, and environment reset. To bridge this gap, we present RISE, a scalable framework of robotic reinforcement learning via imagination. At its core is a Compositional World Model that (i) predicts multi-view future via a controllable dynamics model, and (ii) evaluates imagined outcomes with a progress value model, producing informative advantages for the policy improvement. Such compositional design allows state and value to be tailored by best-suited yet distinct architectures and objectives. These components are integrated into a closed-loop self-improving pipeline that continuously generates imaginary rollouts, estimates advantages, and updates the policy in imaginary space without costly physical interaction. Across three challenging real-world tasks, RISE yields significant improvement over prior art, with more than +35% absolute performance increase in dynamic brick sorting, +45% for backpack packing, and +35% for box closing, respectively.

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2402.13243 2026-04-21 cs.CV cs.RO

VADv2: End-to-End Vectorized Autonomous Driving via Probabilistic Planning

VADv2:通过概率规划实现端到端向量自主驾驶

Bo Jiang, Shaoyu Chen, Hao Gao, Bencheng Liao, Qian Zhang, Wenyu Liu, Xinggang Wang

机构 * Huazhong University of Science and Technology(华中科技大学) Horizon Robotics

AI总结 本文提出VADv2,一种基于概率规划的端到端自主驾驶模型,通过概率场函数建模动作空间到概率分布的映射,利用大规模驾驶演示提升闭合回路性能,优于现有方法。

Comments Accepted to ICLR 2026. Code is available at https://github.com/hustvl/VAD

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AI中文摘要

从大规模驾驶演示中学习人类驾驶策略具有前景,但规划的不确定性和非确定性使这一任务具有挑战性。现有基于学习的规划方法遵循确定性范式直接回归动作,无法应对不确定性问题。本文提出一种概率规划模型,称为VADv2,用于端到端自主驾驶。我们采用概率场函数来建模从动作空间到概率分布的映射。由于规划动作空间是一个高维连续时空空间,难以处理,我们首先将规划动作空间离散化为一个大的规划词汇库,然后将规划词汇库分词为规划令牌。规划令牌与场景令牌交互并输出动作的概率分布。大规模驾驶演示用于监督分布。VADv2在CARLA Town05基准上实现了最先进的闭环性能,显著优于现有方法,并在最近的Bench2Drive基准中领先。我们进一步在NAVSIM和一个大规模3DGS基准上进行综合评估,证明其在现实应用中的有效性。代码可在https://github.com/hustvl/VAD上获得。

英文摘要

Learning a human-like driving policy from large-scale driving demonstrations is promising, but the uncertainty and non-deterministic nature of planning make it challenging. Existing learning-based planning methods follow a deterministic paradigm to directly regress the action, failing to cope with the uncertainty problem. In this work, we propose a probabilistic planning model for end-to-end autonomous driving, termed VADv2. We resort to a probabilistic field function to model the mapping from the action space to the probabilistic distribution. Since the planning action space is a high-dimensional continuous spatiotemporal space and hard to tackle, we first discretize the planning action space to a large planning vocabulary and then tokenize the planning vocabulary into planning tokens. Planning tokens interact with scene tokens and output the probabilistic distribution of action. Mass driving demonstrations are leveraged to supervise the distribution. VADv2 achieves state-of-the-art closed-loop performance on the CARLA Town05 benchmark, significantly outperforming existing methods, and also leads the recent Bench2Drive benchmark. We further provide comprehensive evaluations on NAVSIM and a large-scale 3DGS-based benchmark, demonstrating its effectiveness in real-world applications. Code is available at https://github.com/hustvl/VAD.

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2604.15308 2026-04-17 cs.CV

RAD-2: Scaling Reinforcement Learning in a Generator-Discriminator Framework

RAD-2: 在生成器-判别器框架中扩展强化学习

Hao Gao, Shaoyu Chen, Yifan Zhu, Yuehao Song, Wenyu Liu, Qian Zhang, Xinggang Wang

机构 * Huazhong University of Science & Technology(华中科技大学) Horizon Robotics

AI总结 RAD-2提出了一种生成器-判别器框架,通过扩散生成器生成轨迹候选并利用RL优化判别器评估长期驾驶质量,从而提升闭环规划的稳定性与安全性,实验显示碰撞率降低56%。

Comments Project page: https://hgao-cv.github.io/RAD-2

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AI中文摘要

高阶自动驾驶需要能够建模多模态未来不确定性的运动规划器,并在闭环交互中保持鲁棒性。尽管基于扩散的规划器在建模复杂轨迹分布方面有效,但纯模仿学习训练时常出现随机不稳定性及缺乏负反馈。为解决这些问题,我们提出了RAD-2,一种统一的生成器-判别器框架用于闭环规划。具体而言,扩散生成器生成多样化的轨迹候选,而RL优化的判别器根据长期驾驶质量重新排序这些候选。这种解耦设计避免了直接对高维轨迹空间应用稀疏标量奖励,从而提高优化稳定性。为进一步增强强化学习,我们引入了时间一致的组相对策略优化,利用时间一致性缓解信用分配问题。此外,我们提出了一种在线生成器优化,将闭环反馈转换为结构化的纵向优化信号,并逐步将生成器推向高奖励轨迹流形。为支持高效的大规模训练,我们引入了BEV-Warp,一种高吞吐量的模拟环境,通过空间扭曲在鸟瞰图特征空间中直接进行闭环评估。RAD-2相比强大的基于扩散的规划器将碰撞率降低了56%。实际部署进一步证明了在复杂城市交通中感知安全性和驾驶平顺性得到提升。

英文摘要

High-level autonomous driving requires motion planners capable of modeling multimodal future uncertainties while remaining robust in closed-loop interactions. Although diffusion-based planners are effective at modeling complex trajectory distributions, they often suffer from stochastic instabilities and the lack of corrective negative feedback when trained purely with imitation learning. To address these issues, we propose RAD-2, a unified generator-discriminator framework for closed-loop planning. Specifically, a diffusion-based generator is used to produce diverse trajectory candidates, while an RL-optimized discriminator reranks these candidates according to their long-term driving quality. This decoupled design avoids directly applying sparse scalar rewards to the full high-dimensional trajectory space, thereby improving optimization stability. To further enhance reinforcement learning, we introduce Temporally Consistent Group Relative Policy Optimization, which exploits temporal coherence to alleviate the credit assignment problem. In addition, we propose On-policy Generator Optimization, which converts closed-loop feedback into structured longitudinal optimization signals and progressively shifts the generator toward high-reward trajectory manifolds. To support efficient large-scale training, we introduce BEV-Warp, a high-throughput simulation environment that performs closed-loop evaluation directly in Bird's-Eye View feature space via spatial warping. RAD-2 reduces the collision rate by 56% compared with strong diffusion-based planners. Real-world deployment further demonstrates improved perceived safety and driving smoothness in complex urban traffic.

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2511.17097 2026-04-15 cs.RO

Progress-Think: Semantic Progress Reasoning for Vision-Language Navigation

Progress-Think: 语义进展推理用于视觉-语言导航

Shuo Wang, Yucheng Wang, Guoxin Lian, Yongcai Wang, Maiyue Chen, Kaihui Wang, Bo Zhang, Zhizhong Su, Yutian Zhou, Wanting Li, Deying Li, Zhaoxin Fan

机构 * School of Information, Renmin University of China(中国人民大学信息学院) Beijing Advanced Innovation Center for Future Blockchain and Privacy Computing(北京未来区块链与隐私计算先进创新中心) Horizon Robotics

AI总结 本文提出语义进展推理方法,通过视觉观察预测指令式进展,提升导航准确性。采用三阶段框架,结合自对齐预训练、进展引导策略预训练和进展-策略联合微调,实现高效导航。

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AI中文摘要

视觉-语言导航要求智能体通过理解局部视觉上下文和多步骤指令的进展来实现长期一致的行动。然而,现有模型多关注直接动作预测或数值进展,忽视了观察与指令序列的单调共进性质。Progress-Think引入语义进展推理,通过视觉观察预测指令式进展以提升导航精度。为避免昂贵标注,提出三阶段框架:初始阶段通过可微对齐提升推理模块;进展引导策略预训练将学习的进展状态注入导航上下文;最终阶段通过定制的进展感知强化目标联合优化两个模块。在R2R-CE和RxR-CE实验中,该方法在成功率和效率上均达到SOTA,证明语义进展能更一致地表示导航进展。

英文摘要

Vision-Language Navigation requires agents to act coherently over long horizons by understanding not only local visual context but also how far they have advanced within a multi-step instruction. However, recent Vision-Language-Action models focus on direct action prediction and earlier progress methods predict numeric achievements; both overlook the monotonic co-progression property of the observation and instruction sequences. Building on this insight, Progress-Think introduces semantic progress reasoning, predicting instruction-style progress from visual observations to enable more accurate navigation. To achieve this without expensive annotations, we propose a three-stage framework. In the initial stage, Self-Aligned Progress Pretraining bootstraps a reasoning module via a novel differentiable alignment between visual history and instruction prefixes. Then, Progress-Guided Policy Pretraining injects learned progress states into the navigation context, guiding the policy toward consistent actions. Finally, Progress-Policy Co-Finetuning jointly optimizes both modules with tailored progress-aware reinforcement objectives. Experiments on R2R-CE and RxR-CE show state-of-the-art success and efficiency, demonstrating that semantic progress yields a more consistent representation of navigation advancement.

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2604.08542 2026-04-10 cs.CV

Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstruction

Scal3R: 适用于大规模3D重建的可扩展测试时间训练

Tao Xie, Peishan Yang, Yudong Jin, Yingfeng Cai, Wei Yin, Weiqiang Ren, Qian Zhang, Wei Hua, Sida Peng, Xiaoyang Guo, Xiaowei Zhou

机构 * Zhejiang University(浙江大学) Horizon Robotics(地平线机器人) Zhejiang Lab(之江实验室)

AI总结 本文提出Scal3R,通过轻量神经子网络在测试时自监督学习,提升大规模3D重建的精度和一致性,实验证明其在KITTI和Oxford Spires数据集上的优越性能。

Comments Project page: https://zju3dv.github.io/scal3r

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AI中文摘要

本文针对从长视频序列中进行大规模3D场景重建的任务,提出Scal3R方法。现有前馈重建模型虽能直接从RGB图像回归3D几何,但难以维持长序列的重建精度和一致性。本文提出一种新颖的神经全局上下文表示,通过轻量神经子网络在测试时自监督学习,有效压缩和保留长距离场景信息,提升重建精度和一致性。实验表明,Scal3R在多个大规模基准上表现优异,实现了领先的姿态精度和最先进的3D重建精度,同时保持高效。代码见https://zju3dv.github.io/scal3r。

英文摘要

This paper addresses the task of large-scale 3D scene reconstruction from long video sequences. Recent feed-forward reconstruction models have shown promising results by directly regressing 3D geometry from RGB images without explicit 3D priors or geometric constraints. However, these methods often struggle to maintain reconstruction accuracy and consistency over long sequences due to limited memory capacity and the inability to effectively capture global contextual cues. In contrast, humans can naturally exploit the global understanding of the scene to inform local perception. Motivated by this, we propose a novel neural global context representation that efficiently compresses and retains long-range scene information, enabling the model to leverage extensive contextual cues for enhanced reconstruction accuracy and consistency. The context representation is realized through a set of lightweight neural sub-networks that are rapidly adapted during test time via self-supervised objectives, which substantially increases memory capacity without incurring significant computational overhead. The experiments on multiple large-scale benchmarks, including the KITTI Odometry~\cite{Geiger2012CVPR} and Oxford Spires~\cite{tao2025spires} datasets, demonstrate the effectiveness of our approach in handling ultra-large scenes, achieving leading pose accuracy and state-of-the-art 3D reconstruction accuracy while maintaining efficiency. Code is available at https://zju3dv.github.io/scal3r.

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2505.17209 2026-04-10 cs.RO cs.AI

LiloDriver: A Lifelong Learning Framework for Closed-loop Motion Planning in Long-tail Autonomous Driving Scenarios

LiloDriver:一种面向长尾自动驾驶场景闭环运动规划的终身学习框架

Huaiyuan Yao, Pengfei Li, Bu Jin, Yupeng Zheng, An Liu, Lisen Mu, Qing Su, Qian Zhang, Yilun Chen, Peng Li

机构 * Institute for AI Industry Research (AIR), Tsinghua University(清华大学人工智能产业研究院(AIR)) Department of Computer Science and Technology, Tsinghua University(清华大学计算机科学与技术系) Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所) Horizon Robotics(地平线机器人)

AI总结 LiloDriver通过结合大语言模型与记忆增强的规划生成系统,实现了在长尾自动驾驶场景中闭环运动规划的持续适应,优于传统规则和学习方法。

Comments 7 pages, 3 figures

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AI中文摘要

近期自动驾驶研究在运动规划器的鲁棒性、安全性和适应性方面取得了进展。然而,现有基于规则和数据驱动的规划器缺乏对长尾场景的适应能力,而知识驱动方法在推理方面强大但面临表示、控制和现实评估的挑战。为了解决这些挑战,我们提出了LiloDriver,一种面向长尾自动驾驶场景闭环运动规划的终身学习框架。通过将大语言模型(LLMs)与记忆增强的规划生成系统结合,LiloDriver能够持续适应新场景而无需重新训练。其四阶段架构包括感知、场景编码、基于记忆的策略精炼和LLM引导的推理。在nuPlan基准测试中,LiloDriver在常见和罕见驾驶场景中均表现出色,优于静态规则和学习方法。我们的结果突显了结合结构化记忆和LLM推理在现实世界自动驾驶中实现可扩展、类人运动规划的有效性。我们的代码可在https://github.com/Hyan-Yao/LiloDriver获取。

英文摘要

Recent advances in autonomous driving research towards motion planners that are robust, safe, and adaptive. However, existing rule-based and data-driven planners lack adaptability to long-tail scenarios, while knowledge-driven methods offer strong reasoning but face challenges in representation, control, and real-world evaluation. To address these challenges, we present LiloDriver, a lifelong learning framework for closed-loop motion planning in long-tail autonomous driving scenarios. By integrating large language models (LLMs) with a memory-augmented planner generation system, LiloDriver continuously adapts to new scenarios without retraining. It features a four-stage architecture including perception, scene encoding, memory-based strategy refinement, and LLM-guided reasoning. Evaluated on the nuPlan benchmark, LiloDriver achieves superior performance in both common and rare driving scenarios, outperforming static rule-based and learning-based planners. Our results highlight the effectiveness of combining structured memory and LLM reasoning to enable scalable, human-like motion planning in real-world autonomous driving. Our code is available at https://github.com/Hyan-Yao/LiloDriver.

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2604.04406 2026-04-07 cs.CV

3D-Fixer: Coarse-to-Fine In-place Completion for 3D Scenes from a Single Image

3D-Fixer:从单张图像生成3D场景的粗到细就地补全

Ze-Xin Yin, Liu Liu, Xinjie Wang, Wei Sui, Zhizhong Su, Jian Yang, Jin Xie

机构 * College of Computer Science, Nankai University(南开大学计算机科学学院) School of Intelligence Science and Technology, Nanjing University(南京大学智能科学与技术学院) Horizon Robotics(地平线机器人) D-Robotics

AI总结 本文提出3D-Fixer,通过粗到细的生成方案解决单张图像生成3D场景的布局和3D资产恢复问题,结合双分支条件网络和Occlusion-Robust Feature Alignment策略,提升生成精度和效率,同时引入ARSG-110K数据集提升训练效果。

Comments 17 pages, 10 figures, CVPR 2026, project page: https://zx-yin.github.io/3dfixer

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AI中文摘要

从单个视角生成组合式3D场景需要同时恢复场景布局和3D资产。现有方法主要分为两类:前馈生成方法和实例生成方法。前者通过高效网络推断直接预测具有显式6DoF姿态的3D资产,但泛化能力差;后者通过分而治之策略提高泛化能力,但姿态优化耗时。为弥合这一差距,我们引入3D-Fixer,一种新颖的就地补全范式。具体而言,3D-Fixer将3D物体生成先验扩展,以部分可见点云在原始位置的碎片化几何为基础生成完整的3D资产,这些点云来自几何估计方法获得的碎片化几何。与以往需要显式姿态对齐的方法不同,3D-Fixer使用碎片化几何作为空间锚点以保持布局保真度。其核心是提出粗到细的生成方案以解决遮挡下的边界模糊问题,由双分支条件网络和Occlusion-Robust Feature Alignment(ORFA)策略支持稳定训练。此外,为解决数据稀缺瓶颈,我们提出ARSG-110K,目前最大的场景级数据集,包含超过110万种多样化的场景和300万张高保真3D地面真实图像。大量实验表明,3D-Fixer在几何精度上达到最先进的水平,显著优于MIDI和Gen3DSR等基线方法,同时保持扩散过程的效率。代码和数据将在https://zx-yin.github.io/3dfixer公开。

英文摘要

Compositional 3D scene generation from a single view requires the simultaneous recovery of scene layout and 3D assets. Existing approaches mainly fall into two categories: feed-forward generation methods and per-instance generation methods. The former directly predict 3D assets with explicit 6DoF poses through efficient network inference, but they generalize poorly to complex scenes. The latter improve generalization through a divide-and-conquer strategy, but suffer from time-consuming pose optimization. To bridge this gap, we introduce 3D-Fixer, a novel in-place completion paradigm. Specifically, 3D-Fixer extends 3D object generative priors to generate complete 3D assets conditioned on the partially visible point cloud at the original locations, which are cropped from the fragmented geometry obtained from the geometry estimation methods. Unlike prior works that require explicit pose alignment, 3D-Fixer uses fragmented geometry as a spatial anchor to preserve layout fidelity. At its core, we propose a coarse-to-fine generation scheme to resolve boundary ambiguity under occlusion, supported by a dual-branch conditioning network and an Occlusion-Robust Feature Alignment (ORFA) strategy for stable training. Furthermore, to address the data scarcity bottleneck, we present ARSG-110K, the largest scene-level dataset to date, comprising over 110K diverse scenes and 3M annotated images with high-fidelity 3D ground truth. Extensive experiments show that 3D-Fixer achieves state-of-the-art geometric accuracy, which significantly outperforms baselines such as MIDI and Gen3DSR, while maintaining the efficiency of the diffusion process. Code and data will be publicly available at https://zx-yin.github.io/3dfixer.

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2509.07435 2026-04-07 cs.CV

DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation

DreamLifting:一种插件模块用于提升MV扩散模型以生成3D资产

Ze-Xin Yin, Jiaxiong Qiu, Liu Liu, Xinjie Wang, Wei Sui, Zhizhong Su, Jian Yang, Jin Xie

机构 * PCA Lab, VCIP, College of Computer Science, Nankai University(南开大学计算机学院VCIP实验室PCA Lab) School of Intelligence Science and Technology, Nanjing University(南京大学智能科学与技术学院) Horizon Robotics(地平线机器人) D-Robotics

AI总结 本文提出LGAA框架,通过多视角扩散先验统一几何与PBR材质建模,结合模块化设计和改进的VAE实现高效3D资产生成,实验表明其在文本和图像条件下均表现优异。

Comments 16 pages, 9 figures, TVCG 2026, project page: https://zx-yin.github.io/dreamlifting/

Journal ref IEEE Transactions on Visualization and Computer Graphics 2026

详情
AI中文摘要

基于物理的渲染(PBR)材质的3D资产创建过程劳动密集且经验要求高,需要自主的3D资产生成流水线。然而,大多数现有3D生成方法专注于几何建模,要么将纹理烘焙到简单的顶点颜色中,要么将纹理合成留给后期处理中的图像扩散模型。为了实现端到端的PBR-ready 3D资产生成,我们提出了轻量级高斯资产适配器(LGAA),一种新的框架,通过利用多视角(MV)扩散先验从新视角统一几何和PBR材质建模。LGAA具有模块化设计,包含三个组件。具体而言,LGAA封装器重用和适应MV扩散模型的网络层,这些层封装了从数十亿张图像中学习到的知识,从而以更高效的方式收敛。为了结合几何和PBR合成的多个扩散先验,LGAA切换器对封装不同知识的多个LGAA封装器层进行对齐。然后,设计了一个改进的变分自编码器(VAE),称为LGAA解码器,用于预测带有PBR通道的2D高斯点撒(2DGS)。最后,我们引入了一个专门的后期处理程序,以有效提取高质量、可重新照明的网格资产。广泛的定性和定量实验表明,LGAA在文本和图像条件下的MV扩散模型中表现优异。此外,模块化设计使能够灵活地结合多个扩散先验,知识保留方案有效保留了在大规模图像数据集上学习到的2D先验,从而在仅使用69k多视角实例的情况下实现数据高效的微调,以提升MV扩散模型用于3D生成。

英文摘要

The labor- and experience-intensive creation of 3D assets with physically based rendering (PBR) materials demands an autonomous 3D asset creation pipeline. However, most existing 3D generation methods focus on geometry modeling, either baking textures into simple vertex colors or leaving texture synthesis to post-processing with image diffusion models. To achieve end-to-end PBR-ready 3D asset generation, we present Lightweight Gaussian Asset Adapter (LGAA), a novel framework that unifies the modeling of geometry and PBR materials by exploiting multi-view (MV) diffusion priors from a novel perspective. The LGAA features a modular design with three components. Specifically, the LGAA Wrapper reuses and adapts network layers from MV diffusion models, which encapsulate knowledge acquired from billions of images, enabling better convergence in a data-efficient manner. To incorporate multiple diffusion priors for geometry and PBR synthesis, the LGAA Switcher aligns multiple LGAA Wrapper layers encapsulating different knowledge. Then, a tamed variational autoencoder (VAE), termed LGAA Decoder, is designed to predict 2D Gaussian Splatting (2DGS) with PBR channels. Finally, we introduce a dedicated post-processing procedure to effectively extract high-quality, relightable mesh assets from the resulting 2DGS. Extensive quantitative and qualitative experiments demonstrate the superior performance of LGAA with both text- and image-conditioned MV diffusion models. Additionally, the modular design enables flexible incorporation of multiple diffusion priors, and the knowledge-preserving scheme effectively preseves the 2D priors learned on massive image dataset, which leads to data efficient finetuning to lift the MV diffuison models for 3D generation with merely 69k multi-view instances.

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2512.08829 2026-04-01 cs.CV cs.AI

InfiniteVL: Synergizing Linear and Sparse Attention for Highly-Efficient, Unlimited-Input Vision-Language Models

InfiniteVL: 融合线性与稀疏注意力以实现高效率、无限输入的视觉-语言模型

Hongyuan Tao, Bencheng Liao, Shaoyu Chen, Haoran Yin, Qian Zhang, Wenyu Liu, Xinggang Wang

机构 * Huazhong University of Science and Technology(华中科技大学) Horizon Robotics(地平线机器人)

AI总结 InfiniteVL通过融合线性与稀疏注意力机制,实现高效率和无限输入的视觉-语言模型,提升解码速度和长上下文处理能力。

Comments 20 pages, 8 figures, conference or other essential info

详情
AI中文摘要

视觉-语言模型(VLMs)正越来越多地承担超长多模态理解的任务。尽管线性架构提供恒定的计算和内存足迹,但它们在高频视觉感知方面通常不如标准Transformer。为此,我们引入了InfiniteVL。我们首先开发了一个混合基础模型,称为InfiniteVL-Base,它将少量的Full Attention层与Gated DeltaNet交织在一起。通过定制的蒸馏和微调策略,InfiniteVL-Base在性能上与等效的Transformer相当,同时实现了1.7倍的解码加速。然而,保留的Full Attention的二次复杂性在扩展到超长上下文时不可避免地成为效率瓶颈。为此,我们提出了一种新的长序列架构微调策略,将密集注意力无缝转换为视觉特定的稀疏机制。这产生了两个专门的变种:InfiniteVL-Offline用于离线检索,InfiniteVL-Online用于在线流式处理。通过消除全局注意力的计算爆炸而不牺牲高频视觉回忆,InfiniteVL-Offline在256K上下文中实现了Transformer级的长度泛化,预填充加速达到5倍。同时,InfiniteVL-Online在恒定内存足迹和实时25 FPS吞吐量下实现了稳健的流式感知。代码和模型可在https://github.com/hustvl/InfiniteVL上获得。

英文摘要

Vision-Language Models (VLMs) are increasingly tasked with ultra-long multimodal understanding. While linear architectures offer constant computation and memory footprints, they often struggle with high-frequency visual perception compared to standard Transformers. To bridge this gap, we introduce \textbf{InfiniteVL}. We first develop a hybrid base model called \textbf{InfiniteVL-Base} that interleaves a small fraction of Full Attention layers with Gated DeltaNet. Empowered by a tailored distillation and fine-tuning strategy, InfiniteVL-Base matches the fundamental multimodal performance of equivalent Transformers while achieving a \textbf{1.7$\times$} decoding speedup. However, the quadratic complexity of the retained Full Attention inevitably becomes an efficiency bottleneck when scaling to ultra long context. To break this barrier, we propose a novel Long-Sequence Architectural Fine-Tuning strategy that seamlessly transforms the dense attention into vision-specific sparse mechanisms. This yields two specialized variants: \textbf{InfiniteVL-Offline} for offline retrieval and \textbf{InfiniteVL-Online} for online streaming. By eliminating the computation explosion of global attention without sacrificing high-frequency visual recall, InfiniteVL-Offline achieves Transformer-level length generalization with a \textbf{5x} prefill acceleration at 256K context. Concurrently, InfiniteVL-Online delivers robust streaming perception with a constant memory footprint and a real-time throughput of \textbf{25} FPS. Code and models are available at https://github.com/hustvl/InfiniteVL.

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