arXivDaily arXiv每日学术速递 周一至周五更新

视觉与机器人

3D 视觉

三维重建、NeRF、Gaussian Splatting、点云和空间智能。

2026-06-19 至 2026-06-19 收录 33 信号源:cs.CV, cs.GR, cs.RO

1. 三维重建 1 篇

2606.19609 2026-06-19 cs.HC cs.GR 新提交 65%

Building Drift: Documenting On-Site Construction Adaptations Across Material Lifecycles

建筑漂移:记录跨材料生命周期的现场施工适应

Ritik Batra, Martin Tamke, Tom Svilans, Jan Hüls, Amritansh Kwatra, Steven J. Jackson, Thijs Roumen, Mette Ramsgaard Thomsen

专题命中 三维重建 :利用视频和3D高斯泼溅记录建筑现场适应。

AI总结 提出“建筑漂移”概念,通过案例研究建立分类法,并开发Pentimento工具,利用视频和3D高斯泼溅记录现场适应,促进再生材料循环利用。

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AI中文摘要

在建筑循环经济中,再生材料承载着先前使用生命,并将在未来建筑中拥有后生命。然而,使用此类材料会引入不可预测性,需要现场即兴发挥,这使得其再利用难以记录和跨建筑生命周期规模化。没有记录,使用再生材料进行施工所需的现场适应使得合作者、评估者和继承者缺乏继续、评估和再利用材料所需的信息。我们将通过这些适应导致物理状态与数字模型的集体偏差称为“建筑漂移”。通过一个案例研究——在森林中建造的再生木材亭子ReShelter,我们开发了一个建筑漂移分类法,以表征跨建筑生命周期的集体偏差:照料场地、寻找契合、解读材料、标记测量和跨社区协调。为了将我们的建筑漂移分类法付诸实践,我们提出了Pentimento,一个利用视频记录和3D高斯泼溅在空间、时间和语义上表示与设计模型相关的现场适应的文档工具。Pentimento使每个利益相关者能够以降低材料再利用障碍的方式浏览材料历史。这些贡献共同为支持再生材料施工所必需的现场即兴发挥的计算工具开辟了路径,从而实现更可持续的回收、修复和再利用循环。

英文摘要

In a circular economy for construction, reclaimed materials carry prior lives of use and go on to have post-lives in future buildings. Yet working with such materials introduces unpredictability that requires on-site improvisation, making their reuse challenging to document and scale across building lifetimes. Without documentation, the on-site adaptations that make construction with reclaimed materials possible leave collaborators, evaluators, and inheritors without the information they need to continue, assess, and reuse materials. We call the collective deviation of the physical state from the digital model through these adaptations "building drift." Through a case study, ReShelter, a reclaimed timber pavilion constructed in the forest, we develop a taxonomy for building drift that characterizes the collective deviation across building lifetimes: Tending the Site, Foraging for Fit, Interpreting the Material, Marking Measurements, and Coordinating Across Communities. To put our taxonomy for building drift into practice, we present Pentimento, a documentation tool that leverages video documentation and 3D Gaussian Splatting to spatially, temporally, and semantically represent on-site adaptations in relation to the designed model. Pentimento enables each stakeholder to navigate material histories in ways that reduce barriers to material reuse. Together, these contributions open pathways towards computational tools that support the on-site improvisation essential to construction with reclaimed materials, enabling more sustainable cycles of recovery, repair, and reuse.

2. 其他3D视觉 2 篇

2606.20549 2026-06-19 cs.RO 新提交 60%

Generating Robot Hands from Human Demonstrations

从人类演示生成机器人手

Sha Yi, Nicklas Hansen, Xueqian Bai, Carmelo Sferrazza, Michael T. Tolley, Xiaolong Wang

发表机构 * University of California San Diego(加州大学圣迭戈分校) Amazon Frontier AI & Robotics(亚马逊前沿人工智能与机器人)

专题命中 其他3D视觉 :涉及指尖运动数据和逆运动学匹配。

AI总结 提出数据驱动框架,利用人类日常操作中超过400万帧指尖运动数据,通过逆运动学匹配指尖位置,优化树状结构机器人手的设计,生成通用6自由度手和低自由度任务专用手,并训练强化学习智能体加速设计搜索。

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AI中文摘要

机器人学习在控制学习方面取得了快速进展,但学习机器人的物理身体仍然困难得多,因为同时搜索设计和控制会产生一个非常大的组合问题。在这里,我们提出了一个数据驱动的框架,用于从人类演示生成机器人手。我们不是为每个候选设计学习一个复杂的控制器,而是使用制造后使用的相同简单控制策略来生成机器人手设计:通过逆运动学匹配指尖位置。利用来自日常操作的超过400万帧人类指尖运动数据,我们的算法优化树状结构机器人手以再现所需的目标运动。该框架产生了一个6自由度(DoF)通用手和具有空间四杆仿生关节的低自由度任务专用手。为了加速设计搜索,我们训练了一个强化学习(RL)智能体来提出好的手设计和关节角度,将搜索时间从数小时减少到数分钟。我们直接将机制制作为具有打印就绪关节的一体式铰接结构。在真实世界实验中,6自由度手实现了高度精确的遥操作指尖跟踪,优于现有的商用机器人手,而专门的3自由度手以降低的机械复杂性再现了结构化的人类和合成轨迹。这些结果表明,大规模人类运动数据不仅可以用于训练机器人控制器,还可以作为优化和生成机器人物理实体的参考。

英文摘要

Robot learning has advanced rapidly in learning control, but learning the physical body of a robot remains much more difficult because jointly searching over design and control creates a very large combinatorial problem. Here, we present a data-driven framework for generating robot hands from human demonstrations. Instead of learning a complex controller together with each candidate design, we generate robot hand designs using the same simple control policy used after fabrication: matching fingertip positions through inverse kinematics. Using more than 4 million frames of human fingertip motion from everyday manipulation, our algorithm optimizes tree-structured robot hands to reproduce desired target motions. The framework produced both a 6-degree-of-freedom (DoF) general-purpose hand and lower-DoF task-specific hands with spatial four-bar mimic joints. To accelerate the search over designs, we trained a reinforcement-learning (RL) actor to propose good hand designs and joint angles, reducing search time from hours to minutes. We fabricated the mechanisms directly as one-piece articulated structures with print-in-place joints. In real-world experiments, the 6-DoF hand achieved highly accurate teleoperated fingertip tracking better than available commercial robot hands, whereas the specialized 3-DoF hands reproduced structured human and synthetic trajectories with reduced mechanical complexity. These results showed that large-scale human motion data can be used not only to train robot controllers but also as a reference for optimizing and generating the physical embodiment of robots.

2604.00527 2026-06-19 math.MG cs.RO math.DG 版本更新 60%

Bistable Quad-Nets Composed of Four-Bar Linkages

由四杆机构组成的双稳态四边网

Gudrun Szewieczek, Daniel Huczala, Martin Pfurner, Hans-Peter Schröcker

发表机构 * University of Innsbruck, Department of Basic Sciences in Engineering Sciences(因斯布鲁克大学工程科学基础科学系) Seoul National University, Robotics Laboratory(首尔国立大学机器人实验室)

专题命中 其他3D视觉 :研究双稳态四边网机械结构

AI总结 研究由空间四杆机构组成的双稳态机械结构,通过Study二次曲面解释并利用Whiteley去平均化从柔性四边网构造,无需数值优化即可控制几何参数。

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AI中文摘要

我们研究了一种新型机械结构,由空间四杆机构组成,具有双稳态特性,即允许两种不同的构型。这些结构在Study二次曲面中具有四边网的解释,我们利用该解释证明了具有无限数量连杆和关节的组装体的存在性。我们提出了一种纯几何构造方法,从欧几里得空间中的无穷小柔性四边网出发,应用Whiteley去平均化。这一观点将问题置于离散微分几何的更广泛框架内,并能够从众所周知的四边网类别(如离散极小曲面)构造双稳态结构。与许多其他双稳态结构构造方法相比,我们的方法不依赖于数值优化,并且允许简单控制相关几何参数,如轴位置和卡扣角度。

英文摘要

We study a novel type of mechanical structures, composed of spatial four-bar linkages, that are bistable, that is, they allow for two distinct configurations. These structures have an interpretation as quad nets in the Study quadric which we use to prove existence of assemblies with an unbounded number of links and joints. We propose a purely geometric construction of such objects, starting from infinitesimally flexible quad nets in Euclidean space and applying Whiteley de-averaging. This point of view situates the problem within the broader framework of discrete differential geometry and enables the construction of bistable structures from well-known classes of quad nets, such as discrete minimal surfaces. In contrast to many other construction methods for bistable structures, our approach does not rely on numerical optimization and it allows for simple control of relevant geometric parameters such as axis positions and snap angles.