We generalize the quantum Prisoner's Dilemma to the case where the players share a non maximally entangled states. We show that the game exhibits an intriguing structure as a function of the amount of entanglement with two thresholds which separate a classical region, an intermediate region and a fully quantum region. Furthermore this quantum game is experimentally realized on our nuclear magnetic resonance quantum computer.
We generalize a concept of classical finite extensive game to make it useful for application of quantum objects. The generalization extends a quantum realization scheme of static games to any finite extensive game. It represents an extension of any classical finite extensive games to the quantum domain. In addition our model is compatible with well-known quantum schemes of static games. The paper is summed up by two examples.
We report the first demonstration of a quantum game on an all-optical one-way quantum computer. Following a recent theoretical proposal we implement a quantum version of Prisoner's Dilemma, where the quantum circuit is realized by a 4-qubit box-cluster configuration and the player's local strategies by measurements performed on the physical qubits of the cluster. This demonstration underlines the strength and versatility of the one-way model and we expect that this will trigger further interest in designing quantum protocols and algorithms to be tested in state-of-the-art cluster resources.
We study effects of the physical realization of quantum computers on their logical operation. Through simulation of physical models of quantum computer hardware, we analyze the difficulties that are encountered in programming physical realizations of quantum computers. Examples of logically identical implementations of the controlled-NOT operation and Grover's database search algorithm are used to demonstrate that the results of a quantum computation are unstable with respect to the physical realization of the quantum computer. We discuss the origin of these instabilities and discuss possibili…
We report experimental implementation of discrete Fourier transformation(DFT) on a nuclear magnetic resonance(NMR) quantum computer. Experimental results agree with theoretical results. Using the pulse sequences we introduced, DFT can be realized on any L-bit quantum number in principle.
One of the basics tasks in computer systems is the control of access of resources. Basically, there is a finite amount of resources that can be, for example, the CPU, memory or I/O ports, and several processes requiring those resources. If there is not enough resource in order to attend the demand, some kind of control access has to be employed. In this work, recognizing the resource sharing problem as a competition, we employ a simplified multiplayer quantum game as an access controller. The proposed quantum game can be employed in the architecture of quantum computers.
We demonstrate the implementation of quantum cheque, proposed by Roy Moulick and Panigrahi [Quantum Inf. Process (2016) 15: 2475], using the five-qubit IBM quantum computer. Appropriate single qubit, CNOT and Fredkin gates have been implemented for the realization of the quantum cheque transaction in a quantum networked banking system. Quantum state tomography reveals the accuracy of the implementation with comparable results from the theoretical and experimental density matrices.
In quantum information theory, entropic inequalities act as the necessary and sufficient conditions to noncontextuality. Here, we first experimentally demonstrate the violation of the entropic noncontextual inequality in a four-level quantum system, by using the five-qubit IBM quantum computer. The experimental result disproves the existence of a local realist model.
We demonstrate a five-bit nuclear-magnetic-resonance quantum computer that distinguishes among various functions on four bits, making use of quantum parallelism. Its construction draws on the recognition of the sufficiency of linear coupling along a chain of nuclear spins, the synthesis of a suitably coupled molecule, and the use of a multi-channel spectrometer.
Holonomic quantum computation is the idea to use non-Abelian geometric phases to implement universal quantum gates that are robust to fluctuations in control parameters. Here, we propose a compact design for a holonomic quantum computer based on coupled three-level systems. The scheme does not require adiabatic evolution and can be implemented in arrays of atoms or ions trapped in tailored standing wave potentials.
We report the realization of a nuclear magnetic resonance (NMR) quantum computer which combines the quantum Fourier transform (QFT) with exponentiated permutations, demonstrating a quantum algorithm for order-finding. This algorithm has the same structure as Shor's algorithm and its speed-up over classical algorithms scales exponentially. The implementation uses a particularly well-suited five quantum bit molecule and was made possible by a new state initialization procedure and several quantum control techniques.
We demonstrate a Bayesian quantum game on an ion trap quantum computer with five qubits. The players share an entangled pair of qubits and perform rotations on their qubit as the strategy choice. Two five-qubit circuits are sufficient to run all 16 possible strategy choice sets in a game with four possible strategies. The data are then parsed into player types randomly in order to combine them classically into a Bayesian framework. We exhaustively compute the possible strategies of the game so that the experimental data can be used to solve for the Nash equilibria of the game directly. Then we…
Problems in realization of silicon-based solid-state NMR quantum computer with ensemble addressing to qubits are considered. It is presented the extension of Kane's scheme to ensemble approach version with strip gates. For the initialization of nuclear quantum states it is proposed to use the solid-state effect in ENDOR technique whereby the nuclear spins can be practically fully polarized or, that is the same, indirect cooled to the spin temperature less than ~ 1 mK. It is suggested the possible planar silicon topology of such ensemble quantum computer and shown that the measurement with stan…
Here, we present the quantum version of a very famous statistical decision problem, whose classical version is counter-intuitive to many. The Monty Hall game can be phrased as a two person game between Alice and Bob. In their pioneering work, Flitney and Abbott [Phys. Rev. A 65, 062318 (2002)] showed that by using a maximally entangled system for Alice and Bob's choices, and using quantum strategies, Bob and Alice can win or lose depending on the strategy chosen by either of the players. Here we develop a new quantum algorithm with quantum circuits for playing the quantum Monty Hall game by a …
Nonlocal games are extensions of Bell inequalities, aimed at demonstrating quantum advantage. These games are well suited for noisy quantum computers because they only require the preparation of a shallow circuit, followed by the measurement of non-commuting observable. Here, we consider the minimal implementation of the nonlocal game proposed in Science 362, 308 (2018). We test this game by preparing a 6-qubit cluster state using quantum computers on the cloud by IBM, Ionq, and Honeywell. Our approach includes several levels of optimization, such as circuit identities and error mitigation and…
Scalable board games, including Five in a Row (or gomoku) and weiqi (or go), are generalized so that they can be played on or by quantum computers. We adopt three principles for the generalization: the first two are to ensure that the games are compatible with quantum computer and the third is to ensure that the standard classical games are the special cases. We demonstrate how to construct basic quantum moves and use them to set up quantum games. There are three different schemes to play the quantized games: one quantum computer with another quantum computer (QwQ), two classical computer play…
We realize Landau-Streater (LS) and Werner-Holevo (WH) quantum channels for qutrits on the IBM quantum computers. These channels correspond to interaction between the qutrit and its environment that result in the globally unitarily covariant qutrit transformation violating multiplicativity of the maximal $p$-norm. Our realization of LS and WH channels is based on embedding qutrit states into states of two qubits and using single-qubit and two-qubit CNOT gates to implement the specific interaction. We employ the standard quantum gates hence the developed algorithm suits any quantum computer. We…
We report the realization, using nuclear magnetic resonance techniques, of the first quantum computer that reliably executes an algorithm in the presence of strong decoherence. The computer is based on a quantum error avoidance code that protects against a class of multiple-qubit errors. The code stores two decoherence-free logical qubits in four noisy physical qubits. The computer successfully executes Grover's search algorithm in the presence of arbitrarily strong engineered decoherence. A control computer with no decoherence protection consistently fails under the same conditions.
We report the first experimental demonstration of an all-optical one-way implementation of Deutsch's quantum algorithm on a four-qubit cluster state. All the possible configurations of a balanced or constant function acting on a two-qubit register are realized within the measurement-based model for quantum computation. The experimental results are in excellent agreement with the theoretical model, therefore demonstrating the successful performance of the algorithm.
We pursue the possible connections between classical games and quantum computation. The Parrondo game is one in which a random combination of two losing games produces a winning game. We introduce novel realizations of this Parrondo effect in which the player can `win' via random reflections and rotations of the state-vector, and connect these to known quantum algorithms.
Searching for marked items from an unsorted database is an important scientific problem and a benchmark for computing devices as well. Using a 7-qubit liquid NMR quantum computer, we have demonstrated successfully an hybrid quantum fetching algorithm that finds marked items using only a single query. The essential idea is the operation of quantum computers in parallel. We gave the detailed pulse sequence for coherent control of the 7 qubits. The pulse sequence demonstrated here is not only useful for ensemble quantum computation, but also can be regarded as a general purpose control-gate which…
We have studied a system composed by two endohedral fullerene molecules. We have found that this system can be used as good candidate for the realization of Quantum Gates Each of these molecules encapsules an atom carrying a spin,therefore they interact through the spin dipole interaction. We show that a phase gate can be realized if we apply on each encased spin static and time dependent magnetic field. We have evaluated the operational time of a $π$-phase gate, which is of the order of ns. We made a comparison between the theoretical estimation of the gate time and the experimental decoheren…
What is it like to create a game for a quantum computer? With its ability to perform calculations and processing in a distinctly different way than classical computers, quantum computing has the potential for becoming the next revolution in information technology. Flying Unicorn is a game developed for a quantum computer. It is designed to explore the properties of superposition and uncertainty. In this paper, we explore the development of the game, using Python Qiskit. We detail the usage of qubits and an implementation of Grover's search. Finally, we compare and contrast a classical implemen…
A scheme for distributed quantum measurement that allows nondestructive or indirect Bell measurement was proposed by Gupta et al., (Int. J. Quant. Infor. \textbf{5} (2007) 627) and subsequently realized experimentally using an NMR-based three-qubit quantum computer by Samal et al., (J. Phys. B, \textbf{43} (2010) 095508). In the present work, a similar experiment is performed using the five-qubit super-conductivity-based quantum computer, which has been recently placed in cloud by IBM Corporation. The experiment confirmed that the Bell state can be constructed and measured in a nondestructive …
In this work, we propose two optical setups for two-players, non-zero and zero sum, quantum games in optical networks using light polarization of single-photon pulses, single-photon detectors and linear optical devices. The optical setups proposed can be easily implemented permitting a fast experimental realization of quantum games with present technology.
Nuclear magnetic resonance techniques are used to realize a quantum algorithm experimentally. The algorithm allows a simple NMR quantum computer to determine global properties of an unknown function requiring fewer function ``calls'' than is possible using a classical computer.
Recent development in quantum computation and quantum information theory allows to extend the scope of game theory for the quantum world. The authors have recently proposed a quantum description of financial market in terms of quantum game theory. The paper contain an analysis of such markets that shows that there would be advantage in using quantum computers and quantum strategies.
It is well known that Grover's algorithm asymptotically transforms an equal superposition state into an eigenstate (of a given basis). Here, we demonstrate a verification algorithm based on weak measurement which can achieve the same purpose even if the qubit is not in an equal superposition state. The proposed algorithm highlights the distinguishability between any arbitrary single qubit superposition state and an eigenstate. We apply this algorithm to propose the scheme of a Quantum Locker, a protocol in which any legitimate party can verify his/her authenticity by using a newly developed qu…
It is well-known that decoherence is a crucial barrier in realizing various quantum information processing tasks; on the other hand, it plays a pivotal role in explaining how a quantum system's fragile state leads to the robust classical state. Zurek [Nat. Phys. 5, 181-188 (2009)] has developed the theory which successfully describes the emergence of classical objectivity of quantum system via decoherence, introduced by the environment. Here, we consider two systems for a model universe, in which the first system shows a random quantum state, and the other represents the environment. We take 2…
Any residual coupling of a quantum computer to the environment results in computational errors. Encoding quantum information in a so-called decoherence-free subspace provides means to avoid these errors. Despite tremendous progress in employing this technique to extend memory storage times by orders of magnitude, computation within such subspaces has been scarce. Here, we demonstrate the realization of a universal set of quantum gates acting on decoherence-free ion qubits. We combine these gates to realize the first controlled-NOT gate within a decoherence-free, scalable quantum computer.
A scheme for secure multiparty quantum summation was proposed by Run-hau Shi et al.,(SCIENTIFIC REPORTS, 6:19655, DOI:10.1038/srep19655). IBM Corporation has released a superconductivity based 5-qubit quantum computer named "Quantum Experience" and placed it on "cloud". In this paper we take advantage of the online availability of this real quantum processor(ibmqx2) and carry out the above protocol that has never been experimentally demonstrated earlier. Here, we set up experiments for secure quantum summation of one-qubit secret states . Besides, we propose a protocol for square and cubic sum…
Quantum process tomography is a procedure by which the unknown dynamical evolution of an open quantum system can be fully experimentally characterized. We demonstrate explicitly how this procedure can be implemented with a nuclear magnetic resonance quantum computer. This allows us to measure the fidelity of a controlled-not logic gate and to experimentally investigate the error model for our computer. Based on the latter analysis, we test an important assumption underlying nearly all models of quantum error correction, the independence of errors on different qubits.
We use the formalism of Clifford Geometric Algebra (GA) to develop an analysis of quantum versions of three-player non-cooperative games. The quantum games we explore are played in an Einstein-Podolsky-Rosen (EPR) type setting. In this setting, the players' strategy sets remain identical to the ones in the mixed-strategy version of the classical game that is obtained as a proper subset of the corresponding quantum game. Using GA we investigate the outcome of a realization of the game by players sharing GHZ state, W state, and a mixture of GHZ and W states. As a specific example, we study the g…
To overcome the difficulty of realizing large-scale quantum Fourier transform (QFT) within existing technology, this paper presents a resource-saving method, namely t-bit semiclassical QFT over (Z_(2^n)), which could realize large-scale QFT using arbitrary-scale quantum register. Using our method, the scale of quantum register can be determined flexibility according to the scale of quantum system, enabling the quantum resource and speed of realizing QFT to be optimal. By developing a feasible method to realize the control quantum gate R_k, we experimentally demonstrate the 2-bit semiclassical …
We propose a set of Bell-type nonlocal games that can be used to prove an unconditional quantum advantage in an objective and hardware-agnostic manner. In these games, the circuit depth needed to prepare a cyclic cluster state and measure a subset of its Pauli stabilizers on a quantum computer is compared to that of classical Boolean circuits with the same, nearest-neighboring gate connectivity. Using a circuit-based trapped-ion quantum computer, we prepare and measure a six-qubit cyclic cluster state with an overall fidelity of 60.6% and 66.4%, before and after correcting for measurement-read…
Quantum computers are able to outperform classical algorithms. This was long recognized by the visionary Richard Feynman who pointed out in the 1980s that quantum mechanical problems were better solved with quantum machines. It was only in 1994 that Peter Shor came up with an algorithm that is able to calculate the prime factors of a large number vastly more efficiently than known possible with a classical computer. This paradigmatic algorithm stimulated the flourishing research in quantum information processing and the quest for an actual implementation of a quantum computer. Over the last fi…
The strategic Go game, known for the tedious mathematical complexities, has been used as a theme in many fiction, movies, and books. Here, we introduce the Go game and provide a new version of quantum Go in which the boxes are initially in a superposition of quantum states |0> and |1> and the players have two kinds of moves (classical and quantum) to mark each box. The mark on each box depends on the state to which the qubit collapses after the measurement. All other rules remain the same, except for here, we capture only one stone and not chains. Due to the enormous power and exponential spee…
The first realization of solid state quantum computer was demonstrated recently by using artificial atoms -- transmons in superconducting resonator. Here, we propose a novel architecture of flexible and scalable quantum computer based on a waveguide circuit coupling many quantum nodes of controlled atomic ensembles. For the first time, we found the optimal practically attainable parameters of the atoms and circuit for 100{%} efficiency of quantum memory for multi qubit photon fields and confirmed experimentally the predicted perfect storage. Then we revealed self modes for reversible transfer …
I draw attention to statistical, probabilistic, computer science aspects of the highly related topics of the Bell game and of a possible future Quantum Internet.
A communication game consists of distributed parties attempting to jointly complete a task with restricted communication. Such games are useful tools for studying limitations of physical theories. A theory exhibits preparation contextuality whenever its predictions cannot be explained by a preparation noncontextual model. Here, we show that communication games performed in operational theories reveal the preparation contextuality of that theory. For statistics obtained in a particular family of communication games, we show a direct correspondance with correlations in space-like separated event…
Quantum computers are on the verge of becoming a commercially available reality. They represent a paradigm shift in computing, with a steep learning gradient. The creation of games is a way to ease the transition for beginners. We present a game similar to the Poker variant Texas hold 'em with the intention to serve as an engaging pedagogical tool to learn the basics rules of quantum computing. The concepts of quantum states, quantum operations and measurement can be learned in a playful manner. The difference to the classical variant is that the community cards are replaced by a quantum regis…
Quantum computing is expected to provide new promising approaches for solving the most challenging problems in material science, communication, search, machine learning and other domains. However, due to the decoherence and gate imperfection errors modern quantum computer systems are characterized by a very complex, dynamical, uncertain and fluctuating computational environment. We develop an autonomous agent effectively interacting with such an environment to solve magnetism problems. By using the reinforcement learning the agent is trained to find the best-possible approximation of a spin Ha…
We report an experimental demonstration of a one-way implementation of a quantum algorithm solving Simon's Problem - a black box period-finding problem which has an exponential gap between the classical and quantum runtime. Using an all-optical setup and modifying the bases of single-qubit measurements on a five-qubit cluster state, key representative functions of the logical two-qubit version's black box can be queried and solved. To the best of our knowledge, this work represents the first experimental realization of the quantum algorithm solving Simon's Problem. The experimental results are…
Imperfect-Information Games on Quantum Computers: A Case Study in Skat
Atos Future Makers Research Community(阿托斯未来创客研究社区);Computer Science Department, Faculty of Electrical Engineering, Czech Technical University(捷克理工大学电气工程学院计算机科学系);Department of Theoretical Computer Science and Mathematical Logic Faculty of Mathematics and Physics, Charles University in Prague(布拉格查理大学数学物理学院理论计算机科学和数理逻辑系);Institute for Discrete Mathematics and Geometry, Technical University of Vienna(维也纳工业大学离散数学与几何研究所);Bull GmbH(布尔有限公司)
Novel dynamical phases that violate ergodicity have been a subject of extensive research in recent years. A periodically driven system is naively expected to lose all memory of its initial state due to thermalization, yet this can be avoided in the presence of many-body localization. A discrete time crystal represents a driven system whose local observables spontaneously break time translation symmetry and retain memory of the initial state indefinitely. Here we report the observation of a discrete time crystal on a chain consisting of 57 superconducting qubits on a state--of--the--art quantum…