In window flow controlled networks, if a packet is lost the destination has to decide whether to save (cache) subsequent out-of-order packets. Also, the source has to decide whether to send just one packet or to send all packets following it. This leads to four different types of caching schemes. Simulations show, against our immediate intuition, that regardless of whether the destination is caching or not, the source should retransmit only one packet. This paper describes the alternatives to, and provides justification for, schemes used in Digital Network Architecture and ARPAnet TCP.
In this work we investigate Named Data Networking's (NDN's) architectural properties and features, such as content caching and intelligent packet forwarding, in the context of a Content Delivery Network (CDN) workflows. More specifically, we evaluate NDN's properties for PoP (Point of Presence) to PoP and PoP to device connectivity. We use the Apache Traffic Server (ATS) platform to create an HTTP, CDN-like caching hierarchy in order to compare NDN with HTTP-based content delivery. Overall, our work demonstrates that properties inherent to NDN can benefit content providers and users alike. Our…
The unprecedented growth of wireless mobile traffic, mainly due to multimedia traffic over online social platforms has strained the resources in the mobile backhaul network. A promising approach to reduce the backhaul load is to proactively cache content at the network edge, taking into account the overlaid social network. Known caching schemes require complete knowledge of the social graph and mainly focus on one-to-one interactions forgoing the prevalent mode of content sharing among circles of 'friends'. We propose Bingo, a proactive content caching scheme that leverages the presence of int…
When facing objects/files of differing sizes in content delivery networks (CDNs) caches, pursuing an optimal object miss ratio (OMR) by approximating Belady no longer ensures an optimal byte miss ratio (BMR), creating confusion about how to achieve a superior BMR in CDNs. To address this issue, we experimentally observe that there exists a time window to delay the eviction of the object with the longest reuse distance to improve BMR without increasing OMR. As a result, we introduce a deep reinforcement learning (RL) model to capture this time window by dynamically monitoring the changes in OMR…
Recently designed cross-layer contention based synchronous MAC protocols like the PRMAC protocol, for wireless sensor networks (WSNs) enable a node to schedule multi-hop transmission of multiple data packets in a cycle. However, these systems accommodate both the request-to-send data process and the confirmation-to-send data process in the same data transmission scheduling window (i.e. data window). This reduces the length of the multi-hop flow setup in the data window. In a multi-hop scenario, this degrades both the packet delivery ratio (PDR) and the end-to-end transmission delay (E2ETD). In…
In-network caching promises to improve the performance of networked and edge applications as it shortens the paths data need to travel. This is by storing so-called hot items in the network switches on-route between clients who access the data and the storage servers who maintain it. Since the data flows through those switches in any case, it is natural to cache hot items there. Most software-managed caches treat the cache as a fully associative region. Alas, a fully associative design seems to be at odds with programmable switches' goal of handling packets in a short bounded amount of time, a…
With an ever increasing demand for the delivery of internet video service, the service providers are facing a huge challenge to deliver ultra-HD (2k/4k) video at sub-second latency. The multi-access edge computing (MEC) platform actually helps in achieving this objective by caching popular contents at the edge of cellular network. This not only reduces the delivery latency, but also the load and the cost of the backhaul links. However, MEC platforms are afflicted by constrained resources in terms of storage and processing capabilities; and centralized caching of contents may nullify the advant…
Cooperative multicast is an effective solution to address the bottleneck problem of single-hop broadcast in wireless networks. By incorporating with the random linear network coding technique, the existing schemes can reduce the retransmission overhead significantly. However, the receivers may incur large decoding delay and complexity due to the batch decoding scheme. In addition, the dependency on the explicit feedback leads to scalability problem in larger networks. In this paper, a cooperative multicast protocol named MWNCast is proposed based on a novel moving window network coding techniq…
In the Internet of Things (IoT) networks, caching is a promising technique to alleviate energy consumption of sensors by responding to users' data requests with the data packets cached in the edge caching node (ECN). However, without an efficient status update strategy, the information obtained by users may be stale, which in return would inevitably deteriorate the accuracy and reliability of derived decisions for real-time applications. In this paper, we focus on striking the balance between the information freshness, in terms of age of information (AoI), experienced by users and energy consu…
Nowadays, Vehicle-To-Everything (V2X) networks are actively developing. Most of the already deployed V2X networks are based on the IEEE 802.11p standard. However, these networks can provide only basic V2X applications and will unlikely fulfill stringent requirements of modern V2X applications. Thus, the IEEE has launched a new IEEE 802.11bd standard. A significant novelty of this standard is channel bonding. IEEE 802.11bd describes two channel bonding techniques, which differ from the legacy one used in modern Wi-Fi networks. Our study performs a comparative analysis of the various channel bon…
Improve performance of tcp new reno over mobile ad-hoc network using abra
在移动自组织网络中,临时链路故障和路由变化频繁发生。假设所有的数据包丢失都是由于拥塞,TCP在这样的环境中表现很差。有许多版本的TCP,根据需要随时修改。本文通过计算新重传超时(RTO),对移动ad-hoc网络上的TCP New Reno协议进行了改进,以提高拥塞控制的性能。为了计算新RTO,应用TCP New Reno中的自适应退避响应方法(ABRA),其建议ABRA New Reno。它利用了一个ABRA拥塞窗口和慢启动阈值减少,每当收到一个确认和新的退避值计算平滑的往返时间。基于ABRA New Reno与其他TCP变体(如New Reno和Reno)的比较研究,使用实际参数(如TCP数据包接收,数据包丢弃,数据包重传,吞吐量和数据包传输率)进行了评估,这些参数是通过改变节点速度,节点数量和传输时间的属性计算的。在QualNet 4.0模拟器中进行实施和模拟。