交互计算的次协调性
Paraconsistency of Interactive Computation
摘要:
计算逻辑的目标是使我们能够对计算进行建模和推理,我们认为计算逻辑必须能够对交互式计算进行建模。我们表明,一阶逻辑不能模拟交互式计算,由于交互的不完整性。我们表明,交互式计算必然是次协调的,能够模拟的事实和它的否定,由于世界(环境)的作用,在确定的过程中的计算。我们的结论是,次协调是一个必要的属性的逻辑,可以模拟交互式计算。
英文摘要:
The goal of computational logic is to allow us to model computation as well as to reason about it. We argue that a computational logic must be able to model interactive computation. We show that first-order logic cannot model interactive computation due to the incompleteness of interaction. We show that interactive computation is necessarily paraconsistent, able to model both a fact and its negation, due to the role of the world (environment) in determining the course of the computation. We conclude that paraconsistency is a necessary property for a logic that can model interactive computation.
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