Single image 3D generation aims to dress a given 3D mesh with relightable materials while faithfully preserving the visual details of a reference image. Existing methods either introduce artifacts when fusing inconsistent multi-view predictions or struggle to preserve fine details through implicit image-feature conditioning. To resolve these challenges, we introduce SUPRA-Tex, built on the principle of decoupling visible-material estimation, surface alignment, and observation-guided 3D completion. This division of labor allows the 3D generator, trained on limited 3D data, to focus its capacity on preserving visible evidence and completing unobserved surfaces. Specifically, we first train an MLLM-based image editing model to predict lighting-separated PBR maps in the reference view. We then project these maps onto the visible surface and encode them with the pretrained material VAE encoder into native observation latents that share the generation target's latent space. An interleaved flow transformer holds these latents as fixed, read-only anchors while alternating unobserved-region and full-surface updates to generate complete material latents. This design achieves super-alignment with the reference, delivering What You See Is What You Get fidelity on visible regions and coherent completion on unobserved surfaces. Trained solely on public datasets, SUPRA-Tex achieves SOTA performance in both geometry-conditioned texturing and end-to-end asset generation, matching or even exceeding leading commercial systems on in-the-wild images. Project page: https://supra-3d.github.io/supratex/
Georgia Institute of Technology(佐治亚理工学院);Adobe Research(奥多比研究院);UC Berkeley(加州大学伯克利分校);Argo AI(阿尔戈人工智能公司)
In this paper, we investigate deep image synthesis guided by sketch, color, and texture. Previous image synthesis methods can be controlled by sketch and color strokes but we are the first to examine texture control. We allow a user to place a texture patch on a sketch at arbitrary locations and scales to control the desired output texture. Our generative network learns to synthesize objects consistent with these texture suggestions. To achieve this, we develop a local texture loss in addition to adversarial and content loss to train the generative network. We conduct experiments using sketche…
In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D model from different viewpoints. Yet, while depth-to-image models can create plausible textures from a single viewpoint, the stochastic nature of the generation process can cause many inconsistencies when texturing an entire 3D object. To tackle these problems, we dynamically define a trimap partitioning of the rendered image into three progression states, and p…
Northwestern University(西北大学);University of Rochester(罗切斯特大学)
We investigate data-driven texture modeling via analysis and synthesis with generative adversarial networks. For network training and testing, we have compiled a diverse set of spatially homogeneous textures, ranging from stochastic to regular. We adopt StyleGAN3 for synthesis and demonstrate that it produces diverse textures beyond those represented in the training data. For texture analysis, we propose GAN inversion using a novel latent domain reconstruction consistency criterion for synthesized textures, and iterative refinement with Gramian loss for real textures. We propose perceptual pro…
NeRF-Texture: Synthesizing Neural Radiance Field Textures
Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学);VAST;ARC Lab, Tencent PCG(腾讯PCG ARC实验室);School of Computer Science & Informatics, Cardiff University(卡迪夫大学计算机科学与信息学院)
Perceptual quality assessment for synthesized textures is a challenging task. In this paper, we propose a training-free reduced-reference (RR) objective quality assessment method that quantifies the perceived quality of synthesized textures. The proposed reduced-reference synthesized texture quality assessment metric is based on measuring the spatial and statistical attributes of the texture image using both image- and gradient-based wavelet coefficients at multiple scales. Performance evaluations on two synthesized texture databases demonstrate that our proposed RR synthesized texture quality…
Texture synthesis has proven successful at imitating a wide variety of textures. Adding additional constraints (in the form of a low-resolution version of the texture to be synthesized) makes it possible to use texture synthesis methods for texture superresolution.
Texture synthesis is widely used in the field of computer graphics, vision, and image processing. In the present paper, a texture synthesis algorithm is proposed for near-regular natural textures with the help of a representative periodic pattern extracted from the input textures using distance matching function. Local texture statistics is then analyzed against global texture statistics for non-overlapping windows of size same as periodic pattern size and a representative periodic pattern is extracted from the image and used for texture synthesis, while preserving the global regularity and vi…
Enhancing Texture Generation with High-Fidelity Using Advanced Texture Priors
MetaApp AI Research(MetaApp AI研究院);Zhengzhou University(郑州大学);Beijing Institute of Technology(北京理工大学);Beijing University of Technology(北京工业大学);Northeastern University(东北大学)
Najafabad Branch, Islamic Azad University(伊斯兰阿扎德大学纳杰法巴德分校)
Tactile texture refers to the tangible feel of a surface and visual texture refers to see the shape or contents of the image. In the image processing, the texture can be defined as a function of spatial variation of the brightness intensity of the pixels. Texture is the main term used to define objects or concepts of a given image. Texture analysis plays an important role in computer vision cases such as object recognition, surface defect detection, pattern recognition, medical image analysis, etc. Since now many approaches have been proposed to describe texture images accurately. Texture anal…
Skolkovo Institute of Science and Technology(斯科尔科沃科学技术研究院);Yandex(扬德克斯);University of Oxford(牛津大学)
Gatys et al. recently demonstrated that deep networks can generate beautiful textures and stylized images from a single texture example. However, their methods requires a slow and memory-consuming optimization process. We propose here an alternative approach that moves the computational burden to a learning stage. Given a single example of a texture, our approach trains compact feed-forward convolutional networks to generate multiple samples of the same texture of arbitrary size and to transfer artistic style from a given image to any other image. The resulting networks are remarkably light-we…
Nanyang Technological University(南洋理工大学);Institute of Engineering & Management(工程与管理学院);Indian Institute of Technology Roorkee(印度理工学院鲁尔基分校)
With the large-scale explosion of images and videos over the internet, efficient hashing methods have been developed to facilitate memory and time efficient retrieval of similar images. However, none of the existing works uses hashing to address texture image retrieval mostly because of the lack of sufficiently large texture image databases. Our work addresses this problem by developing a novel deep learning architecture that generates binary hash codes for input texture images. For this, we first pre-train a Texture Synthesis Network (TSN) which takes a texture patch as input and outputs an e…
We present a sufficient condition for recovering unique texture and viewpoints from unknown orthographic projections of a flat texture process. We show that four observations are sufficient in general, and we characterize the ambiguous cases. The results are applicable to shape from texture and texture-based structure from motion.
Daegu Gyeongbuk Institute of Science and Technology (DGIST)(大邱庆北科学技术院);Yeungnam University(岭南大学);Yeungnam University Medical Center(岭南大学医疗中心)
Models trained on datasets with texture bias usually perform poorly on out-of-distribution samples since biased representations are embedded into the model. Recently, various image translation and debiasing methods have attempted to disentangle texture biased representations for downstream tasks, but accurately discarding biased features without altering other relevant information is still challenging. In this paper, we propose a novel framework that leverages image translation to generate additional training images using the content of a source image and the texture of a target image with a d…
Ecole Polytechnique(巴黎综合理工学院);Massachusetts Institute of Technology(麻省理工学院)
Time-frequency representations of audio signals often resemble texture images. This paper derives a simple audio classification algorithm based on treating sound spectrograms as texture images. The algorithm is inspired by an earlier visual classification scheme particularly efficient at classifying textures. While solely based on time-frequency texture features, the algorithm achieves surprisingly good performance in musical instrument classification experiments.
Beijing University of Posts and Telecommunications(北京邮电大学);Nanjing University of Posts and Telecommunications(南京邮电大学)
To solve the issue of segmenting rich texture images, a novel detection methods based on the affine invariable principle is proposed. Considering the similarity between the texture areas, we first take the affine transform to get numerous shapes, and utilize the KLT algorithm to verify the similarity. The transforms include rotation, proportional transformation and perspective deformation to cope with a variety of situations. Then we propose an improved LBP method combining canny edge detection to handle the boundary in the segmentation process. Moreover, human-computer interaction of this met…