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arXiv 2610.19005cs.CRcs.AIcs.MA

CyberArena:面向实时对称攻防对抗的AI智能体基准测试

CyberArena: Benchmarking AI Agents in Live Symmetric Attack-and-Defense Combat

AI Open Source Foundation(2077AI开源基金会);UC Santa Cruz(加州大学圣克鲁兹分校);UC Berkeley(加州大学伯克利分校);UC Santa Barbara(加州大学圣巴巴拉分校);University of Wisconsin–Madison(威斯康星大学麦迪逊分校);Massachusetts Institute of Technology(麻省理工学院);University of Toronto(多伦多大学);Johns Hopkins University(约翰斯·霍普金斯大学);Carnegie Mellon University(卡内基梅隆大学);Purdue University(普渡大学);Texas A&M University(德克萨斯农工大学)
Bangya Liu, Jianhong Tu, Yueyang Pan, Hanhong Zhao, Zhe Ye, Hongwei Li, Saastha Vasan, Katherine Lambert, Junmin Zhu, Hao Wang, Jienan Chen, Yunze Xiao, Minglai… 展开作者

Bangya Liu, Jianhong Tu, Yueyang Pan, Hanhong Zhao, Zhe Ye, Hongwei Li, Saastha Vasan, Katherine Lambert, Junmin Zhu, Hao Wang, Jienan Chen, Yunze Xiao, Minglai Yang, Zihan Wang, Hairong Yin, Hao Wang, Zhiwen Fan, Tianneng Shi, Zhun Wang, Chenguang Wang, Dawn Song

AI总结:

CyberArena是动态对称攻防对抗基准,通过多轮实时竞争测试AI智能体攻防能力,引入动态模型量化表现,经466场比赛评估12个前沿LLM智能体,可作为网络安全智能体研究的实验平台。

摘要:

AI智能体在现实中展现出日益强大的网络攻防能力。当前大多数基准测试仅评估智能体针对静态目标的孤立表现,但真实网络作战是动态且耦合的:攻防双方会实时相互适应,安全态势不断变化,静态基准测试很快会达到性能上限,无法衡量智能体在实时压力下同时攻防的能力。为解决这一差距,我们提出CyberArena,这是一个围绕多轮攻防对抗构建的动态对称对抗基准。在独立沙箱中,两个智能体遵循相同规则竞争,同时扮演攻击者和防御者角色,应对不断变化的服务。这将静态目标转化为不断演进的半开放挑战,直接测试智能体发现、利用和修补漏洞的速度与精度。为维持基准的长期有效性,自动化智能体流水线会持续生成、审查和验证新环境。此外,由于 pairwise 竞赛难以量化,我们引入动态模型,将比赛动态映射为涵盖进攻、防御及领域特定能力的统一多维分数。我们在40项挑战中对12个前沿LLM智能体进行466场比赛评估,CyberArena在单智能体基准达到上限的情况下区分了模型能力。比赛轨迹类似一场战斗而非考试:防御者修补一个漏洞却遗漏下一个,还基于过时证据认证修复;而能力强的智能体能提前谋划,为后续回合植入后门,其中一个案例中还编写了自己的数据包嗅探器来监视对手。除作为基准外,CyberArena还为未来网络安全智能体研究提供了适应性强、可扩展的实验平台。

英文摘要:

AI agents are demonstrating increasingly strong offensive and defensive cybersecurity capabilities in the real world. Current benchmarks mostly evaluate agents in isolation against static targets. Real cyber operations, however, are dynamic and coupled: security postures constantly change as attackers and defenders adapt to each other in real time. Static benchmarks quickly saturate and miss an agent's ability to attack and defend simultaneously under live pressure. To address this gap, we present CyberArena, a dynamic, symmetric adversarial benchmark built around multi-round attack-and-defense combat. In isolated sandboxes, two agents compete under identical rules, acting concurrently as both attackers and defenders over continuously changing services. This converts static targets into evolving, semi-open challenges, directly testing an agent's speed and precision in discovering, exploiting, and patching vulnerabilities. To sustain the benchmark's longevity, an automated agentic pipeline continuously generates, reviews, and validates new environments. Furthermore, because pairwise contests are notoriously hard to quantify, we introduce a dynamical model that maps match dynamics into unified, multidimensional scores across offensive, defensive, and domain-specific capabilities. Evaluating 12 frontier LLM agents across 40 challenges in 466 matches, CyberArena separates model capabilities where single-agent baselines hit a ceiling. The trajectories read like a fight rather than an exam: defenders patch one hole and miss the next and certify repairs on stale evidence, while capable agents think a move ahead, planting backdoors for later rounds and, in one case, writing their own packet sniffer to watch the opponent. Beyond a benchmark, CyberArena serves as an adaptable, scalable experimental platform for future research on cybersecurity agents.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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