arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2610.18147cs.RO

这样行走:基于示例驱动扩散的物理角色风格化运动

Walk Like This: Stylized Locomotion for Physics-Based Characters through Example-Driven Diffusion

Disney Research Zürich(苏黎世迪士尼研究院);ETH Zürich(苏黎世联邦理工学院)

Joshua Aurand, Agon Serifi, Sammy Christen, Ruben Grandia, Espen Knoop, Marco Hutter, Moritz Bächer

AI总结:

该研究提出一种实时框架,通过解耦风格与功能性运动、结合示例驱动扩散模型等技术,实现物理角色腿式运动的速度与风格独立控制,在模拟人形角色与真实机器人上验证了方法的稳健性。

摘要:

我们提出了一种用于表达性腿式运动的实时框架,该框架可实现速度与风格的独立控制。与现有通常需要明确风格标签进行训练的数据驱动控制器不同,我们的方法高效利用大规模非结构化运动数据,并能泛化到未见过的风格。我们通过定制采样策略将风格与功能性运动解耦,该策略用于训练风格编码器,其输出为自回归扩散模型提供条件。推理阶段,用户提供风格参考片段和操纵杆速度指令,扩散模型随后生成运动学参考,由强化学习控制器跟踪。为提升用户可控性和风格化强度,我们提出注意力偏置机制和速度指令修正策略。我们在模拟环境中的基于物理的人形角色以及真实机器人上验证了该方法,展示了稳健的实时控制和连续风格调制,相关结果可在补充视频(https://URL)中查看。

英文摘要:

We present a real-time framework for expressive legged locomotion that enables independent control over velocity and style. Unlike existing data-driven controllers, which typically require explicit style labels for training, our method efficiently leverages large-scale unstructured motion data and generalizes to unseen styles. We disentangle style from functional locomotion through a tailored sampling strategy used to train a style encoder whose output conditions an autoregressive diffusion model. During inference, the user provides a style reference clip and a joystick velocity command. The diffusion model then generates a kinematic reference tracked by a reinforcement learning controller. To improve user controllability and stylization strength, we propose an attention biasing mechanism and a velocity command correction strategy. We demonstrate our method on a physics-based humanoid character in simulation and on a physical robot, showcasing robust real-time control and continuous style modulation. The results can be best seen in our supplemental video (https://www.youtube.com/watch?v=roFnS6N7nJ4).

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑