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arXiv 2610.14685cs.CV

Demiurge:通过自回归视频重渲染构建可导航的4D世界

Demiurge: Forging Navigable 4D Worlds via Autoregressive Video Rerendering

USTC(中国科学技术大学);CASIA(中国科学院自动化研究所);Tencent(腾讯);Tongji University(同济大学);Microsoft(微软);PolyU(香港理工大学)

Hanxin Zhu, Jianqi Ma, Cong Wang, Zhihao Hu, Junyao Gao, Tianyu He, Junyan Lin, Jiayin Xiao, Jiateng Shou, Sen Liang, Weidong Zhang, Zhibo Chen, Jun Zhang

AI总结:

本文提出Demiurge,一种基于动态4D点云内存缓存的自回归视频重渲染流水线,解决现有方法跨轨迹一致性不足的问题,实现了连贯4D世界构建、大视差视频重渲染等能力,性能达SOTA。

摘要:

视频扩散技术的最新进展支持从单输入视频合成新视角视频,可应用于世界建模、具身智能和机器人仿真。然而现有方法独立处理相机轨迹,缺乏构建连贯、可导航4D世界所需的跨轨迹一致性。本文提出Demiurge,一种基于动态4D点云内存缓存的自回归视频重渲染流水线,通过四个组件提升跨轨迹一致性:(1)外观视频扩散模型,基于4D内存合成逼真的新视角视频;(2)内存一致的视频深度补全模型,对齐已知区域深度与缓存几何并补全缺失区域,缓解内存更新时的尺度歧义与不连续性;(3)内存感知双流扭曲,为新视角合成提供高保真视觉引导与遮挡线索;(4)几何感知视频精修,提升感知质量。大量实验表明该方法达到了SOTA性能,具备三项关键能力:在密集多视图轨迹上构建连贯时空格;在挑战性相机运动下(包括无输入视图重叠的180度旋转)实现大视差视频重渲染;生成几何保真的输出,可直接优化为高质量3D Gaussian Splatting表示且伪影极少。项目页面:this https URL。

英文摘要:

Recent advances in video diffusion enable novel-view video synthesis from a single input video, supporting world modeling, embodied intelligence, and robotic simulation. However, existing methods process camera trajectories independently, lacking the cross-trajectory consistency needed for coherent, navigable 4D worlds. We introduce Demiurge, an autoregressive video rerendering pipeline built on a dynamic 4D point-cloud memory cache. It promotes cross-trajectory consistency through four components: (1) an appearance video diffusion model that synthesizes photorealistic novel-view videos conditioned on the 4D memory; (2) a memory-consistent video depth completion model that aligns known-region depths with cached geometry and completes missing regions, mitigating scale ambiguity and discontinuities during memory updates; (3) memory-aware dual-stream warping that provides high-fidelity visual guidance and occlusion cues for novel-view synthesis; and (4) geometry-aware video refinement that enhances perceptual quality. Extensive experiments demonstrate state-of-the-art performance and three key capabilities: coherent spatiotemporal lattice construction over dense multi-view trajectories; large-parallax video rerendering under challenging camera motions, including 180-degree rotations with no input-view overlap; and geometry-faithful outputs that can be directly optimized into high-quality 3D Gaussian Splatting representations with minimal artifacts. Project page: this https URL.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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