相机原生立体VR180数据集
A Camera-Native Stereo VR180 Dataset
浏览论文内容
中文总结 AI 辅助
该研究针对现有公开VR180数据集的缺陷,发布了由Blackmagic URSA Cine Immersive相机采集的原生立体VR180数据集,通过实验对比得出原生鱼眼编码码率更高的结论,提供了相关工具与标注。
中文摘要 AI 辅助
沉浸式VR180视频越来越多地由专业立体鱼眼相机生成,但公开的VR180研究资源大多来自YouTube等在线平台:这些资源已通过未知的流程进行拼接、投影和压缩,且缺少镜头校准信息。我们提出了一个使用两台Blackmagic URSA Cine Immersive相机现场采集的立体VR180数据集,它包含1211个样本——636个立体视频片段(总时长2220.8秒,大多为90fps)和575张立体静态图像,每个样本以相机原生的Blackmagic RAW、分眼原生鱼眼HEVC(每眼8160×7200)和半等距柱状投影HEVC(每眼7200×7200)格式发布,同时附带工厂镜头校准参数、便携鱼眼/半等距柱状投影转换工具以及AI生成的场景和视觉挑战标注。我们对24个片段的双眼、四个码率点和九个观看方向,使用x265重新编码发布的鱼眼和半等距柱状投影渲染结果,发现对于所有24个片段,在相同视口质量下,原生鱼眼编码所需的码率比半等距柱状投影编码更高,视场的每个部分的中位数高出38%。数据链接:this https URL;代码链接:this https URL
英文摘要
Immersive VR180 video is increasingly produced with professional stereo fisheye cameras, yet public VR180 research resources are mostly collected from online platforms such as YouTube: already stitched, projected and compressed by unknown pipelines, and without lens calibration. We present a firsthand-captured stereo VR180 dataset recorded with two Blackmagic URSA Cine Immersive cameras. It contains 1,211 samples -- 636 stereo video clips (2,220.8 s, mostly 90 fps) and 575 stereo stills -- each released as camera-native Blackmagic RAW, separate-eye native fisheye HEVC (8160x7200 per eye) and half-equirectangular HEVC (7200x7200 per eye), together with the factory lens calibration, portable fisheye/half-equirectangular conversion tools and AI-generated scene and visual-challenge annotations. Re-encoding the released fisheye and half-equirectangular renders with x265 over 24 clips, both eyes, four rate points and nine viewing directions, native-fisheye coding needed more bitrate than half-equirectangular coding at equal viewport quality for all 24 clips (median +38%), in every part of the field of view. Data: https://huggingface.co/datasets/lulinxuan/VR180 ; code: https://github.com/lulinxuan/vr180-dataset-tools