发表机构
Worcester Polytechnic Institute(伍斯特理工学院)
机构由 AI 辅助整理,请以论文原文为准。AI 中文总结
提出JuicyVIS框架,将游戏中的juicy反馈操作化为可视化交互设计的三维度(类型、时机、强度),通过26个原型和三项混合方法在线研究评估,发现juicy反馈提升参与度和审美体验,且交互后反馈收益最明显。
AI 中文摘要
可视化研究长期以来探讨了装饰和动画,而丰富的交互条件反馈设计作为一个系统性的设计空间仍未得到充分阐述。我们引入了 JuicyVIS,这是一种基于理论的可视化反馈操作化方法,将游戏研究中的理念转化为以可视化为中心的框架。JuicyVIS 引入了三个维度:交互类型、反馈时机和反馈强度,我们通过 26 个受控原型对这些维度进行了探索,这些原型基于既定的可视化交互类别和先前关于游戏中 juicy 反馈的研究。我们通过三项探索性混合方法在线研究评估了 juicy 设计空间。结果表明,juicy 反馈始终与更高的参与度和审美体验相关联,而最明显的收益来自交互后反馈,而非例如简单地增加强度。我们讨论了如何将 juicy 反馈视为可视化中的设计材料,塑造可视化交互的感受、行动后果的感知方式,以及用户如何保持对数据表征的参与。
英文摘要
Visualization research has long examined embellishment and animation, while the design of rich interaction-contingent feedback remains under-articulated as a systematic design space. We introduce JuicyVIS, a theory-informed operationalization of juicy feedback for interactive visualization that translates ideas from game studies into a visualization-centered framework. JuicyVIS introduces three dimensions, interaction type, feedback timing, and feedback intensity, which we explore through 26 controlled prototypes, grounded in established visualization interaction categories and prior work on juicy feedback in games. We evaluate the juicy design space through three exploratory mixed-methods online studies. Results show that juicy feedback was consistently associated with higher engagement and aesthetic experience, while the clearest gains came from post-interaction feedback, not, for example, by simply increasing intensity. We discuss how juicy feedback can be thought of as a design material in visualizations, shaping how visualization interactions feel, how action consequences are perceived, and how users remain engaged with data representations.
Comments11 pages, 3 figures