类量子空间决策动力学:沉浸式导航中线索顺序效应的可证伪模型及其对人-量子计算机交互的启示
Quantum-Like Spatial Decision Dynamics: A Falsifiable Model of Cue-Order Effects in Immersive Navigation with Implications for Human-Quantum Computer Interaction
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中文总结 AI 辅助
提出类量子空间决策动力学(QSDD)可证伪模型,用量子映射和测量解释空间线索顺序效应,模拟验证其优于经典模型,并拓展至人-量子计算机交互。
中文摘要 AI 辅助
一个人遇到空间证据的顺序可以改变后来的选择,但仅凭顺序效应本身并不能识别类量子认知结构。我们引入了类量子空间决策动力学(QSDD),这是一个可证伪的、关于具身决策的状态空间解释,其中线索暴露是完全正迹保持映射,中间判断是量子仪器,路线承诺是一种操作上定义的测量。我们将这一形式化主张与任何认为认知在微观上是量子的断言区分开来。然后,我们指定了一个具有固定决策基、非对易线索旋转、固定对称破缺初始方位角、退相和失误的最小二元模型;其五个拟合参数必须跨环境泛化,而不是针对个别条件重新拟合。一项可复现的模拟研究评估了在QSDD和七参数经典逻辑真实模型下的恢复和模型判别。在每个设计单元的40次重复中,在每次环境-顺序单元240个独立观测下,QSDD在85%的QSDD生成数据集上被优先选择,在480个观测下为95%,但在每个测试样本量的经典生成数据集中为0%。模拟还暴露了失误参数的弱识别性,并且明确是一项设计分析,而非人类证据。我们提供了一个可预注册的虚拟现实实验、遥测模式、经典比较集和失败标准。最后,我们展示了如何将相同的过程-测量逻辑转移到量子电路的人工检查和调试中。因此,QSDD被提出作为一个受约束的模型,等待数据推翻或支持,并作为从沉浸式交互研究到人-量子计算机交互的方法论连续路径。
英文摘要
The sequence in which a person encounters spatial evidence can change a later choice, yet an order effect alone does not identify a quantum-like cognitive structure. We introduce Quantum-Like Spatial Decision Dynamics (QSDD), a falsifiable state-space account of embodied decision making in which cue exposures are completely positive trace-preserving maps, intermediate judgments are quantum instruments, and route commitment is an operationally defined measurement. We distinguish this formal claim from any assertion that cognition is microscopically quantum. We then specify a minimal binary model with a fixed decision basis, noncommuting cue rotations, a fixed symmetry-breaking initial azimuth, dephasing, and lapse; its five fitted parameters must generalize across environments rather than being refit to individual conditions. A reproducible simulation study evaluates recovery and model discrimination under both QSDD and seven-parameter classical logistic ground truths. Across 40 replicates per design cell, QSDD was preferred on held-out environments in 85% of QSDD-generated datasets at 240 independent observations per environment-order cell and 95% at 480, but in 0% of classically generated datasets at every tested sample size. The simulation also exposes weak identification of the lapse parameter and is explicitly a design analysis, not human evidence. We provide a preregistrable virtual-reality experiment, telemetry schema, classical comparison set, and failure criteria. Finally, we show how the same process-measurement logic can be transferred to human inspection and debugging of quantum circuits. QSDD is therefore offered as a constrained model to be defeated or supported by data, and as a methodologically continuous route from immersive interaction research to human-quantum computer interaction.
发表机构
- University of Arkansas at Little Rock(阿肯色大学小石城分校)
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